3-D And Steroscopic Images

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3-D For Everyone!

3-D for everyone! If you remember 3-D movies, you're probably giving away your age, but have heart; 3-D is making a come-back in a big way.

It only took one or two hit movies to get everyone back on the three-dimentional bandwagon. There are new movies being produced every day and three-dimentional televisions are the way to go.

Stereoscopic imaging or 3-D (three-dimensional) imaging is any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image. The illusion of depth in a photograph, movie, or other two-dimensional image is created by presenting a slightly different image to each eye. Many 3D displays use this method to convey images. It was first invented by Sir Charles Wheatstone in 1840. Stereoscopy is used in photogrammetry and also for entertainment through the production of stereograms. Stereoscopy is useful in viewing images rendered from large multi-dimensional data sets such as are produced by experimental data. Modern industrial three dimensional photography may use 3D scanners to detect and record 3 dimensional information. The three-dimensional depth information can be reconstructed from two images using a computer by corresponding the pixels in the left and right images. Solving the Correspondence problem in the field of Computer Vision aims to create meaningful depth information from two images.

Traditional stereoscopic photography consists of creating a 3-D illusion starting from a pair of 2-D images. The easiest way to create depth perception in the brain is to provide the eyes of the viewer with two different images, representing two perspectives of the same object, with a minor deviation similar to the perspectives that both eyes naturally receive in binocular vision. If eyestrain and distortion are to be avoided, each of the two 2-D images preferably should be presented to each eye of the viewer so that any object at infinite distance seen by the viewer should be perceived by that eye while it is oriented straight ahead, the viewer's eyes being neither crossed nor diverging. When the picture contains no object at infinite distance, such as a horizon or a cloud, the pictures should be spaced correspondingly closer together.


3-D From Google

Xpand X104 YOUniversal 3D glasses
The good: The Xpand X104 YOUniversal 3D glasses are compatible with most 3D TVs made in the last few years, including 2011 and 2012 models that use Bluetooth if you add an optional RF dongle. Pairing them with your TV is fairly straightforward; ...
3D Systems Recognizes Reality Redesign Winners at RAPID
ROCK HILL, SC, May 24, 2012 (GLOBE NEWSWIRE) -- 3D Systems Corporation (NYSE:DDD) announced today that it is hosting the winners of the reality show contest, 'Reality Redesigned' for student designers at RAPID 2012, booth 120, in Atlanta, GA.
Exceptional 3D "Revel" In Atlantic City
Exceptional 3D glasses-free 3D displays chosen to enhance casino gaming experience at Revel in Atlantic City. New York, NY (PRWEB) May 24, 2012 Exceptional 3D today announced the implementation of their patented auto-stereoscopic 3D technology at Revel ...

Stereo Camera

A stereo camera is a type of camera with two or more lenses. This allows the camera to simulate human binocular vision, and therefore gives it the ability to capture three-dimensional images, a process known as stereo photography. Stereo cameras may be used for making stereoviews and 3D pictures for movies. The distance between the lenses in a stereo camera (the intra-axial distance) is about the distance between one's eyes (known as the intra-ocular distance) and is about 6.35cm, though a longer base line (greater inter-camera distance) produces more extreme 3-dimensionality.

In the 1950s, stereo cameras gained some popularity with the Stereo Realist and similar cameras that employed 135 film to make stereo slides.

3D pictures following the theory behind stereo cameras can also be made more inexpensively by taking two pictures with the same camera, but moving the camera a few inches either left or right. If the image is edited so that each eye sees a different image, then the image will appear to be 3D. This method has problems with objects moving in the different views, though works well with still life.

Stereo cameras are sometimes mounted in cars to detect the lane's width and the proximity of an object on the road.

Mamiya twin lens reflex (not a stereo camera)Not all two-lens cameras are used for taking stereoscopic photos. A twin-lens reflex camera uses one lens to image to a focusing/composition screen and the other to capture the image on film. These are usually in a vertical configuration.

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View-Master

The View-Master system was invented by William Gruber, an organ maker and avid photographer who lived in Portland, Oregon. He had the idea of updating the old-fashioned stereoscope by using the new Kodachrome color film that had recently become available. While a View-Master reel holds 14 film slides, there are really only seven stereoscopic images; two film slides are viewed simultaneously - one for each eye - thus simulating binocular depth perception.

When on vacation with his wife in 1938, Gruber met Harold Graves, the president of Sawyer's, Inc., a company specializing in picture postcards, and the two men struck up a conversation about Mr. Gruber's invention that lasted well into the night. Shortly thereafter, Gruber and Graves formed a partnership in 1939 which led to the retail sales of View-Master viewers and reels. Within a very short time, the View-Master quickly took over the postcard business at Sawyer's.

Later that year, View-Master was first introduced at the New York World's Fair. It was intended as an alternative to the scenic postcard, and was originally sold at photography shops, stationery stores and scenic attraction gift shops. The main subjects of View-Master reels were Carlsbad Caverns and the Grand Canyon. In the 1940s, the U.S. military recognized the potential for using View-Master products for personnel training, purchasing 100,000 viewers and nearly six million reels between 1942 and the end of World War II in 1945.

In 1951 Sawyer's purchased Tru-Vue, the main competitor of View-Master. In addition to eliminating their main rival, the takeover also gave Sawyer's Tru-Vue's licensing rights to Walt Disney Studios. Sawyer's capitalized on the opportunity and produced numerous reels featuring Disney characters and the newly opened Disneyland.

In 1952 Sawyer's began its View-Master Personal line, which included a 35mm camera for its users to make their own View-Master reels. Although at first highly successful, within ten years the line would be discontinued. Despite an untimely death, many of these ruggedly well-made cameras are still being used today. This line also spawned the Model 'D' viewer (available until the early seventies it was View-Master's highest quality viewer) and View-Master's only 3D projector.

The View-Master had originally been constructed from Kodak Tenite plastic and then bakelite, a hard, sturdy, somewhat heavy plastic. Beginning in 1959, the material of choice became the much lighter-weight thermoplastic.

In 1966 Sawyer's was acquired by the General Aniline & Film (GAF) Corporation, and became a wholly owned subsidiary. Under GAF's ownership View-Master reels started to feature fewer scenic and more child-friendly subjects, such as toys and cartoons. Several now-classic TV series were also featured on View-Master reels, such as Rowan & Martin's Laugh-In, Star Trek, The Man From U.N.C.L.E., Here's Lucy, and The Beverly Hillbillies. Actor Henry Fonda appeared in a series of TV commercials for the GAF View-Master.

In 1976, a red and white View-Master with a blue handle was released to commemorate the United States Bicentennial.

GAF sold View-Master to a group headed by Arnold Thaler in 1981 for $24 million. Six years later, a thriving View-Master International purchased Ideal Toy Company and became known as View-Master Ideal (VMI).

In the mid-1980s, the toy eventually had a home video label, notable for producing Kidsongs.

In August of 1989, the View-Master product line was sold for the third time to Tyco Toys, Inc. of Mt. Laurel, New Jersey, upon its purchase of View-Master Ideal. The View-Master line remained part of Tyco until Tyco's merger with Mattel, Inc. in 1997.

Shortly after the merger with Mattel, Inc., the View-Master category shifted to Fisher-Price in East Aurora, New York.

View-Master is now part of the National Toy Hall of Fame of the USA.

Visit my View-Master Site!

“Enjoy Garage Sales? You'll Love This "on-line" 3-D Related Garage Sale With Over 5000 Items!”

There's nothing more fun than a "garage sale" for the collector, and this one has over 5000 3-D related items! Just click on this link to check them out: 3-D Related Garage Sale!

All of these items are from people just like you and me who have a shop on Bonanzle. The link above only gives you the "3-D related" items and their prices. Like a garage sale, if the shop owners happen to be on-line, you can dicker the price because each shop has it's own "chat board".

Who knows! You may enjoy checking out these items so much that you'll want to open your own shop. And why not! It's free!

Here's the link to My Bonanzle Store! and here's the link to Bonanzles main search page:
Bonanzle Search!

3-D on eBay

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Three Dimensional on Amazon

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3-D Merchandise

Sharper Image Laser Stars Light Show (HP800)

Sharper Image Laser Stars Light Show (HP800)

Transform any indoor space into your own personal more...0 points

Spatial Dynamics - Music Experience in 3-Dimensional Sound Reality [HD DVD]

Spatial Dynamics - Music Experience in 3-Dimensional Sound Reality [HD DVD]

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3D Picture Frame: EZ3D Frame and Lens Refill Kit

3D Picture Frame: EZ3D Frame and Lens Refill Kit

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Pregnancy and Birth 3D Raised Relief Chart

Pregnancy and Birth 3D Raised Relief Chart

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Designs By Dene's!

See more of Dene's original designs here: Designs By Dene's
or at Dene's Place!

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Amazon Spotlight 

Drawing in 3-D

Amazon Price: $9.99 (as of 05/24/2012)Buy Now

If you liked learning the basics of three-dimensional drawing from Mark Kistler in his books Draw Squad and Imagination Station, you'll love his new book, Drawing in 3-D with Mark Kistler. Featuring a fun, action-filled tale about a family of lovable characters struggling through a series of breathtaking discoveries and hilarious adventures, Drawing in 3-D with Mark Kistler is all you need -- along with a sharpened pencil, a ready imagination, and Mark Kistler's Drawing in 3-D Wacky Workbook -- to draw cool creatures and awesome objects such as:

Atomic Androids, Big Bug-Eyed Birds, and Colossal Castles
Daring Driving Dogs, Early Egyptian Sphinx, and Kissing Kangaroos
Magnificent Macaroni, Peaceful Pelicans, and Zapping Zombies
...as well as your own favorite fantasies and imagined adventures!

Amazon Spotlight 

Introductory Techniques for 3-D Computer Vision

Amazon Price: $70.00 (as of 05/24/2012)Buy Now

Senior/Graduate level courses on computer vision, robot vision and image processing in electrical and computer engineering, mathematics, and computer science departments, and an essential reference for researchers and scientists in the field of computer vision. An applied introduction to modern computer vision, focusing on a set of computational techniques for 3-D imaging. Covers a wide range of fundamental problems encountered within computer vision and provides detailed algorithmic and theoretical solutions for each. Each chapter concentrates on a specific problem and solves it by building on previous results.
From the Back Cover
An applied introduction to modern computer vision, focusing on a set of computational techniques for 3-D imaging, this book covers a wide range of fundamental problems encountered within computer vision and provides detailed algorithmic and theoretical solutions for each. Each chapter concentrates on a specific problem and solves it by building on previous results.

Provides a guide to well-tested theory and algorithms including solutions of problems encountered in modern computer vision.
Contains many practical hints highlighted in the book.
Develops two parallel tracks in the presentation, showing how fundamental problems are solved using both intensity and range images, the most popular types of images used today.
Each chapter contains notes on the literature, review questions, numerical exercises, and projects.
Provides an Internet list for accessing links to test images, demos, archives and additional learning material.