Will la Puerta's 3D Models For Sale

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Monthly Updates for My Online 3D Models

I use Maya for 3D modeling on my computer and try to add something new each month to my stores on Turbosquid, Falling Pixel, and The 3D Studio. These stores allow artists to upload files such as 3D computer models, textures, and even entire scenes. People who need elements for their own projects can search for, purchase, and download them with a limited license. The artist gets a percentage of the price.

Of the three sites I use, Turbosquid gives the worst percentage to their artists. It improves slightly if you make an exclusivity agreement with them, but not enough to be worth it. That's why my prices on Turbosquid are slightly higher than on the other two. Falling Pixel is based in Europe and all the prices are converted to Euros, but should be about the same as the items on 3D Studio, but I haven't been using that one as long as either of the others. I intend to list each of the models I have available for sale as I add them each month as well as old models that I've just added to Falling Pixel.

September '09


Iklwa Low Res: Turbosquid, Falling Pixel, 3D Studio
Iklwa High Res: Turbosquid, Falling Pixel, 3D Studio
This short spear used by the Zulu was named for the sound it made when you stuck it in someone 'Ik' and when you pulled it back out again 'Lwa'. The Iklwa was not designed as a long distance weapon but for stabbing into the lungs from close up. The knob on the end is to help pull it out if it gets stuck, say, in someone's ribs. It comes with a color map, normal map, spec map, and bump map which I also used as an eccentricity map. All tiffs. 168 and 2,624 polygons, respectively.

August '09


Keyboard: Turbosquid, Falling Pixel, 3D Studio
Simple, cartoonish keyboard made for a project called My Shinigami Secretary I did for the Autoshoujo Cover Contest. Comes with a simple color map I used in a surface shader rather than using real lighting. I also added toon outlines in Maya while rendering it. 1,256 polygons.


Monitor: Turbosquid, Falling Pixel, 3D Studio
Simple, cartoonish computer monitor made for My Shinigami Secretary. Comes with a simple color map I used in a surface shader rather than using real lighting. 234 polygons


Telephone: Turbosquid, Falling Pixel, 3D Studio
Simple, cartoonish telephone made for My Shinigami Secretary. Comes with a simple color map I used in a surface shader rather than using real lighting. 8,932 polygons.


Office Chair: Turbosquid, Falling Pixel, 3D Studio
Simple, cartoonish office chair also made for My Shinigami Secretary. Comes with a simple color map I used in a surface shader rather than using real lighting. 3,591 polygons.

July '09


Cartoon Stapler: Turbosquid, Falling Pixel, 3D Studio
Simple, cartoonish stapler made for My Shinigami Secretary. Comes with a simple color map I used in a surface shader rather than using real lighting. I also added toon outlines in Maya while rendering it. 330 polygons.

June '09


Cartoon Goldfish: Turbosquid, Falling Pixel, 3D Studio
A rather simple little goldfish character. Includes Maya binary and ASCII files, obj, fbx, color, normal, specular color, and eccentricity maps as tiffs in the .rar archive file. It is fully rigged and includes controls for the eyelids and gills. Also includes unrigged Maya files in case you'd rather do it yourself. 10,346 polygons

April '09


Fiddler Crab: Turbosquid, Falling Pixel, The 3D Studio
Fiddler crab made as a prop for a project I'm working on about a crab-based super hero. Yes, I know it's a stupid concept. That's the idea.
It is not based on any particular species of fiddler crab but rather an amalgam of all the ones I could find reference images for.
Includes a color map, specular map, and a normal map in the accompanying product files. The obj is all one piece, but you can break it apart into the body, each of the legs, and both parts of the claws.
21,176 polygons.


Fiddler Crab Low Res: Turbosquid, Falling Pixel, The 3D Studio
Low resolution version of a fiddler crab made as a prop for a project I'm working on about a crab-based super hero. Yes, I know it's a stupid concept. That's the idea.
It is not based on any particular species of fiddler crab but rather an amalgam of all the ones I could find reference images for.
Includes a color map, specular map, and a normal map in the accompanying product files. The obj is all one piece, but you can break it apart into the body, each of the legs, and both parts of the claws.
4,382 polygons.


Fiddler Crab - Rigged (.rar): Turbosquid, The 3D Studio
Fiddler crab made as a prop for a project I'm working on about a crab-based super hero. Yes, I know it's a stupid concept. That's the idea.
It is not based on any particular species of fiddler crab but rather an amalgam of all the ones I could find reference images for.
Includes a color map, specular map, and a normal map in the sourceimages folder. The obj is all one piece, but you can break it apart into the body, each of the legs, and both parts of the claws and is included in the data folder. The scene file is rigged with the weights painted and controls set up.
The project folder, with the scene folder, data folder, and sourceimages folder, is compressed into a .rar format.
21,176 polygons.


Barrel Low Res: Turbosquid, Falling Pixel
Low resolution version of an old wooden barrel I'm making as a prop in another project I'm working on about a crab-based super hero. Yes, I know it's a stupid concept. That's the idea. It comes with a color, normal, and specular map. 430 polygons.


Hurricane Lantern Low Res: Turbosquid
I made this as a prop for a character I made a while back called the Lantern Holder, for lack of a better name. Comes with color and spec maps both for the main body of the lantern and one for all the little wire bits and the handle. The OBJ is saved as one piece, which you can split up later, and the FBX is organized as separate parts with appropriate maps already assigned, but you may have to adjust the bump depth and reflectivity since the values kept getting changed whenever I tried to export it.


Hurricane Lantern Low Res: Turbosquid
A lower resolution version of a prop I made for a character I made a while back called the Lantern Holder, for lack of a better name. Comes with color and spec maps. The OBJ is saved as one piece, which you can split up later, and the FBX is organized as separate parts with appropriate maps already assigned, but you may have to adjust the bump depth and reflectivity since the values kept getting changed whenever I tried to export it. 1,958 polygons.

March '09


Ant.rar: Turbosquid
Made this as part of a project I called Prometheants. The .rar file contains a complete Maya project folder. There are four Maya Binary scene files: Rigged with Subsurface Scattering Shaders, Unrigged with Subsurface Scattering Shaders, Rigged with Blinn Shaders, and Unrigged with Blinn Shaders. A .obj file of the entire object is in the data folder and an .fbx file is in the fbx folder. The sourceimages folder contains all .tifs for color maps, back sss color maps, normal maps, and specular color maps for all the parts (head, antennae, mandibles, thorax, legs, petiole, and abdomen). 63,560 polygons.


Ant.fbx: Turbosquid
The materials included with the FBX file are simplified from the original Subsurface Scattering Shader I'd had set up, but I've included the images I'd used for the Back SSS Colors. These are in sourceimages.rar (Check the Accompanying Product Files) along with Color, normal, and specular maps for all the parts (head, antennae, mandibles, thorax, legs, petiole, and abdomen). 63,560 polygons


Magnifying Glass: Turbosquid
The OBJ file has no materials and the FBX file has a simplified version of the metal materials due to compatibility issues, but the MB file has the materials as shown in the render. UVs are laid out, but there are no textures. 2,638 polygons.


Rubber Ducky: Turbosquid, Falling Pixel
Ok, I got bored. I was so bored I actually watched What About Bob? on TV while modeling this thing. 2,048 polygons.

January '09


Antique Microscope: Turbosquid, Falling Pixel
Based roughly on what I believe is an old Bausch & Lomb Continental microscope.
Included are both obj and fbx formats as well as 5 tiffs in the accompanying product files. The model is composed of 28 separate pieces but are combined in the obj format.
Once again the reflectivity and transparency maps will need to be reapplied for the FBX version.
This is a revised version of the Antique Microscope model. After I decided that the 41 tiffs in the first version made things way too complicated, I decided to rearrange the UVs and put them all in one layout. Now there's one color map, spec map, bump map, reflectance map, and transparency map for the whole model. I had to shrink them all down a little to keep things from being completely insane, but the image is still quite large, so there won't be much of a loss in resolution.
15,172 polygons.

November '08


Scallop: Turbosquid, Falling Pixel, 3D Studio
Includes obj, fbx, and three tiffs: color map, normal map, and cavity map. The renders used JS Normal Mapper to render both the normal map and the cavity map together and subsurface scattering. I also used the color map as the base for the specular roll off. 6,608 polygons.


Conch: Turbosquid, Falling Pixel
Includes obj, fbx, and three tiffs: color map, normal map, and cavity map. The renders used JS Normal Mapper to render both the normal map and the cavity map together. I also used the color map as the base for the specular roll off. 27,128 polygons.


Beta High Res: Turbosquid, Falling Pixel
High res model of a Betta complete with a normal map, an ambient occlusion map, a specular map, and three color maps. The lenses for the eyes come separately. 65,920 polygons.


Beta Low Res: Turbosquid, Falling Pixel
Lower res model of a Betta complete with a normal map, an ambient occlusion map, a specular map, and three color maps. The lenses for the eyes come separately. 4,120 polygons.


Beta ZTool: Turbosquid, Falling Pixel
ZBrush 3.0 model of a Betta. Comes with lenses for the eyes in a subtool and three different color maps. 1,054,720 polygons.

September '08


Dinomask.ztl: Turbosquid, Falling Pixel
This model was originally a t-shirt design I made a while back. The color maps are included for both the main body and the straps which hold the air tanks.
ZBrush 3.0 ztool with two subtools.
4,697,088 polygons.


Dinomask.obj: Turbosquid, Falling Pixel
This model was originally a t-shirt design I made a while back. It comes with color maps, specular maps, eccentricity maps, bump maps, and normal maps for both the main body and the straps that hold the air tanks. The renders were made using a subsurface scattering shader, so I have also included a tiff used to mask out the parts of the main body I didn't want to act like skin. 73,392 polygons.

August '08


Optical Mouse: Turbosquid, Falling Pixel
Includes MA, OBJ, FBX, color, bump, eccentricity, specular, and transparency (It's an optical mouse. There's a little window on the bottom.) maps. MA file includes a rigged chord for the USB plug and a little red light inside. 10,200 polygons.

July '08


Brain: Turbosquid, Falling Pixel
Brain model comes with color maps, secondary color maps for the subdermal scatter color, normal maps, and cavity maps for both the cerebrum and the cerebellum. 52,096 polygons.


Neuron: Turbosquid, Falling Pixel, 3D Studio
Neuron from dendrites to axon including nuclei and myelin sheath. UV's laid out. Maya files include materials. 21,416 polygons.


Steam Engine: Turbosquid, Falling Pixel, 3D Studio
Based on what I believe is an On30 model train steam engine. It's the same size and level of detail as the model, so if you choose to scale it up for use as an actual train, I can't guarantee the believability.
It comes in Obj, Fbx, Ma, and Mb formats. The Maya files have all the materials used in the renders. Color maps, spec maps, and bump maps are also included. The color and spec maps are fairly simple. In fact, most parts of the models I just used the 'darkPlastic.tif' texture for the color and spec maps.
30,355 polygons.


Coal Car: Turbosquid, Falling Pixel, 3D Studio
It comes in Obj, Fbx, Ma, and Mb formats. The Maya files have all the materials used in the renders. Color maps, spec maps, and bump maps are also included. The color and spec maps are fairly simple. In fact, most parts of the models I just used the 'darkPlastic.tif' texture for the color and spec maps. 7,216 polygons.


Steam Engine and Coal Car: Turbosquid, Falling Pixel, 3D Studio
This one has both the engine and the car setting tracks, which I've thrown in extra. 37,771 polygons.

June '08


Lamp Table: Turbosquid, Falling Pixel
My bedside table/lamp that I've had since college. A cheap little bit of furniture, but I've always been oddly fond of it.
I've included the basic wood texture that I tossed onto it just to see how it looked, but you might want to put a little more effort into texturing it
18,036 polygons.


Lamp Table Low Res: Turbosquid, Falling Pixel
Lower res version. 6,611 polygons.


Pen: Turbosquid, Falling Pixel, <3D Studio
One year, instead of making us sell candy to raise money for the school, they had us sell pens. If we sold enough we got our own. This is mine.
Set driven key used to make the tip move in and out when you twist the back of the pen, just like the real one.


Pen.igs: Turbosquid, Falling Pixel
Just the model. No texture or rigging.


Theobromine: Turbosquid, Falling Pixel
One of my favorite molecules, Theobromine (From Theobroma-food of the gods) is one of the best known components of chocolate. 8,872 polygons.


Khopesh Three Versions: Turbosquid, Falling Pixel, 3D Studio
Based on photographs I found of an Egyptian weapon called a khopesh. Comes in high res version, medium res version, and low res version. 9,192, 2,298, and 575 polygons, respectively.


Jingle Bell: Turbosquid
I was bored, so I made the cheap little jingle bell I've had cluttering up my desk since Christmas. Didn't know what else do do with it, so I tossed it up here for free. I stuck a lower poly version in with it as well. 4,480 polygons.


King: Turbosquid, Falling Pixel
King for a game of chess. Shown rendered with subsurface scattering shader. 3,512 polygons.


Queen: Turbosquid, Falling Pixel
Queen for a game of chess. Shown rendered with subsurface scattering shader. 4,136 polygon.


Bishop: Turbosquid, Falling Pixel
Bishop for a game of chess. Shown rendered with subsurface scattering shader. 5,922 polygons.


Knight:
Rook: Turbosquid, Falling Pixel
It's a rook for a game of chess. Shown rendered with subsurface scattering shader. 6,684 polygons.


Pawn: Turbosquid, Falling Pixel
Pawn for a game of chess. Shown rendered with subsurface scattering shader. 2,736 polygons.


Chess Set: Turbosquid, Falling Pixel
All six chess pieces in OBJ format. Duplicate as needed to make the entire set. Fully textured board included free.
Chess pieces shown rendered with subsurface scattering shader. 131,902 polygons.


FSM: Turbosquid
The Flying Spaghetti Monster is the beloved deity of Pastafarians everywhere. May you be touched by his Noodly Appendage.
RAmen.
OK, I'm not actually affiliated with the Church of the Flying Spaghetti Monster. I'm from the Church of The Devout Agnostic, but I like the way these folks think. Besides, Bobby said it was alright.
35,610 polygons.


Snail Shell: Turbosquid, Falling Pixel, 3D Studio
I'd like to thank you for puttin' me back in my snail shell. 2,184 polygons.


Cube Maze: Turbosquid, Falling Pixel
A reproduction of a puzzle my grandmother gave me years ago. Three folded strips of metal with mazes cut out link together to form a cube surrounding the central piece. Circles and squares are marked on each side and you move the central piece in three dimensions until it either crosses all six circles or all six squares. I never knew which was the start of the maze and which was the end, but I don't think it matters. 4,005 polygons.


Chameleon - ZBrush: Turbosquid, Falling Pixel, 3D Studio
Chameleon model in ZBrush's Ztool format, compatible with ZBrush 2 and higher. Made for Platt College's Quadruped Modeling Challenge. 4,215,808 polygons.


Chameleon.obj: Turbosquid, Falling Pixel
Lower res version of my chameleon model. 65,872 polygons.


Tech Support Penguin: Turbosquid, Falling Pixel
I saw him in a smudge on a wall one day. A half annoyed, half depressed penguin in a short sleeved shirt and necktie sitting on his butt and glaring. For some reason, he just looked like he belonged in Tech Support, dealing with whatever crap angry, confused customers could throw at him. 11,660 polygons

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  • LawrenceTekk Oct 11, 2010 @ 5:54 am | delete
    Nice! You're a very good 3d modeler!
    Just needs little more work on rendering. :)
  • WillLaPuerta Oct 11, 2010 @ 8:07 am | delete
    Thanks! And I will not deny that lighting and rendering are not exactly my strong points.

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WillLaPuerta

I'm a 3D graphics artist specializing in modeling, UV layout, and color mapping with Maya and Photoshop. When there are enough students I work as a Te... more »

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