A Whole New Way of Doing Network Marketing
Imagine that for a second... a business that is growing four times faster than the internet overall.** To give you an idea of what that means and to really put it into context, recent figures from DFC intelligence suggest that the worldwide online games market is forecasted to grow to over $13 billion USD by 2011. That works out as $412 per second - of every minute of every day!
** DFC Intelligence (2007). "The Online Game Market Forecasts".
http://www.dfcint.com/game_report/Online_Game_toc.html
uVme combines three of the fastest-growing internet phenomena - Online Casual Games of Skill, Social Networking, and Instant Messaging - and ties them all together into one integrated business and entertainment powerhouse.
Phenomenon 1:
Online Casual Games of Skill
What are Casual Games of Skill?
Casual Games are Familiar, Fun, Pastimes Games
The online games, although already a large and growing market is extra special right now because of the timing. Timing is critical in business, and this market has been identified as the next evolutionary step in online entertainment.Seeking out online entertainment is no longer an exclusively Western pastime. Internet technology now reaches even the most remove villages of the world, and non-Western, populous countries such as India have a burgeoning middle-class with even more disposable income. To illustrate the appeal of this industry, Internet cafes derive 30-40% of their revenue from people playing games online.
They are casual, familiar, fun, and pastimes games such as:
> Board games like chess, backgammon
> Sports games like pool, golf and basketball
> Puzzle games like jigsaw and word games
Skill-based games are named accordingly because the outcome of each competition is based on the players' ability and performance, with any elements of luck eliminated. This is critical, in order to be legal and avoid falling under anti-gambling statutes.
People like to play these games on their computers for a fun challenge. Playing them online against someone else adds an extra social, competitive element; and playing for cash prizes between USD$1 and $1,000 upwards makes them even more exciting and rewarding!
Skill Games at a Glance
Why do People Love Online Games so Much?
uVme Games Preview
This is a small sample of some of the games we have to offer. These are new, state-of-the-art online skill games never before seen. They are fun, exciting, but best of all FREE. http://www.play.GreatFunGames.biz http://www.GreatFunGames.biz
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Do You Play Online Games of Skill?
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J-Luiz says:
Yes, because the outcome does not depend on luck, but it depends on the ability and skills of the player. Anything in life can be addictive.
Posted May 12, 2008
Phenomenon 2:
Social Networking and "Web 2.0"
Why Social Networking?
Founded just three years ago by a university student, Facebook is now the 18th most visited web site in the world. Most people had heard of such social web sites quite recently. Myspace has over 200 million users. People has more friends than two years ago, thanks for the explosion of Social Networking and the communication medias such as email and instant messaging.Social Networking has been called "The reality TV of the Internet". Jon Gibs, Senior Director of Media at Nielsen/NetRatings, said, ".... social networking is not a fad that will disappear. If anything, it will become more ingrained in mainstream sites; just as reality TV programming as become ubiquitous in network TV programming."
The Nielsen/NetRatings report (May 2006) stated that Social Networking sites grow 47% year over year, reaching 45% of web users. And the figures speak for themselves.
The total number of searches for the top 10 methods of Social Networking has increased by 279% over the past 12 months, and the search queries for MySpace have risen by 1,347%
The market share of Internet visits to the top 20 Social Networking sites increased by 11.5% between January and February 2007 along, with year on year category traffic up 87% (Source: Hitwise, March 14th,2007)
The interactive nature of social networking sites keeps visitors coming back again and again. You can probably begin to see what kind of effect a combined social networking and a global games network might achieve. It's like a huge arena filled with millions of people in one place, all wanting to play!
Integrating social networking into the uVme Global Game Platform site gives this great concept the power to spread virally. Players passing on links to the uVme Global Game Platform games website through their blogs and messenger will give this uVme concept an enormous potential to grow rapidly as more and more players continually challenge new friends.
Players will be able to use their own uVme blog to share experiences and communicate to all their friends. Players can earn more loyalty points to unlock even more functionality in their blog, from larger storage capacity, to RSS feeds, plus lots more!
Phenomenon 3:
Instant Messaging
Why Instant Messaging?
You've seen how exciting and massive the online games and social networking markets are... now add into the mix the delivery of these platforms through a web-based instant messenger (IM)!With uVme, you not only get an IM, but also it can automatically collate all of your contacts from various programs that you may be using such as
> Yahoo! Messenger
> Windows Live Messenger
> AIM (AOL IM)
> Google Talk
...AND IT IS WEB-BASED! This IM runs live on your uVme web page. You can instantly greet other members and challenge them to play a game. And because all of your existing contacts from other IM clients are added, you have a ready-made rolodex of opponents that you can invite to play a game with, instantly! Being able to play live and INSTANTLY is very powerful.
Imagine how much easier it is to ask someone already on the uVme platform to play a game then and there! You can even send group challenges to hundreds - even thousands - of people instantly via this tool.
It's YOUR Turn to get a Piece of the Action...
So What Do I Get?
Timing is everything, and it is still time to enjoy "First Mover Advantage" on this Internet revolution and ultimate opportunity!
Registering is Free
uVme Opportunity - Income Opportunities
Position yourself in front of the three fastest-growing business trends in history! uVme combines three of the fastest-growing internet phenomena - online casual games of skill, social networking, and instant messaging - and ties them all together into one integrated business and entertainment powerhouse. Join the Revolution now: http:GreatFunGames.biz Samples of some of the games: http:play.GreatFunGames.biz
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A Seven-Figure Investment
The only thing you have to do is click on the button below and register.

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- Russ Denning Russ Denning May 12, 2008 @ 4:59 am
- Timing is critical not only in life, but business as well. Uvme is the right business at the right time because it's cutting edge. Online games, and Social Networking together is a phenomenal concept, topped off with the greatest marketing plan in the industry. Whether or not you're a gamer doesn't matter here, these games are fun, exciting and easy to play, thus it makes it a very duplicatable and an exciting business for anyone who is looking for a home business. Nice lens JL, well done!
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- DebbieJohnson DebbieJohnson May 7, 2008 @ 3:17 am
- Found your lens from Linksmarker.com
You have a great lens with great layout!
Thank you for creating this!
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- RussDenning RussDenning Apr 22, 2008 @ 4:34 pm
- Well done, JL! Your presentation is professional, interesting and exciting!
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- Mo Kalsi Mo Kalsi Apr 22, 2008 @ 3:41 pm
- I think that you have presented all the essential elements of the uVme Biz Opp., in a nice simple way!













