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Battlefield: Bad Company

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Battlefield: Bad Company

As up to date information as I can get on Battlefield: Bad Company (projected release date late 2007-early 2008)

Feel free to email me any info at rabidzebu322@hotmail.com


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Battlefield: Bad Company release date

Said to come out some time in 2008

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Background

Details

Battlefield: Bad Company is a first person shooter created by DICE (Digital Illusion CE) for the PS3 and the Xbox 360 (no PC) set for release in Spring 2007.

Battlefield: Bad Company will have 24-player multiplayer online games and a new alleged 90% destructable environment. There will also be no hotswaping like in Battlefield: Modern Combat. There will also be improved recoil, not constantly going up but readjusting itself after a while, along with some new and redone weapons.

Good info:
Zogdog.com

Battlefield: Bad Company looks a lot like Crysis (PC) for next generation consoles, without aliens.

The soldier classes for Battlefield: Bad Company will probably be something like Battlefield: 2142 and some character classes may be combined

Recon

The Recon class is initially equipped with a sniper rifle, pistol, and combat knife.

Assault

As the name suggests, this class is equipped with an assault rifle, pistol, combat knife, and carries med packs.

Engineer

An Engineer is equipped with a Rocket Launcher that can be guided by holding down the fire button after firing, it is also equipped with a sub-machine gun, combat knife, and the ability to fix vehicles and turrets.

Support

Support is equipped with a heavy machine gun, pistol, combat knife, and carries ammo that can be shared with other players.

(2-1) Currently there is not much information out about Battlefield: Bad Company. There are 6 current screen shots availible at
Screens

IGN.com Preview of BF:BC

http://ps3.ign.com/articles/855/855559p1.html

"The star of the show was clearly the sixteen-player system link match that EA setup for us."

"But as we all know, the real fun in Bad Company isn't shooting through a window; it's creating your own. I'm happy to report that destruction modeling and animations seem to have come a long way since our trip to Europe back in November. The framerate is much more consistent, only dropping here and there when action got hopelessly frenetic."

"The real point of BF:BC's multiplayer isn't simply taking down bad guys, though you can certainly win the round by killing as many enemies as you can (there's a meter that shows how many reinforcements are remaining). The actual goal is to destroy the enemy's two stashes of gold. They're heavily armored so you and your squad will have to land plenty of grenade shots to take 'em down."

http://ps3.ign.com/articles/855/855559p1.html

Battlefield: Bad Company Straight Gameplay

Only Gameplay, very good

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Frostbite Engine Trailer

This may be interesting for some, not so much for others

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Battlefield: Bad Company Video Preview

Very Cool

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Vehicles

Battlefield: Bad Company will most definately include vehicles as they are always a large factor in the online play. There will be tanks, jeeps, cars, and as some people are hoping for, jets.
If there were jets in BF:BC it could be one way the game could utilize the PS3's SixAxis controller. However, the resurgence of jets is not that likely seeing as the newest Battlefield games didn't have them.

What is your favorite Battlefield game?

Minus BF:BC

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Cons

Bad things about BF:BC

  • EA could try and charge for extras over Xbox's and PS3's online services
  • Graphics probably will be the same for both Xbox360 and PS3
  • Console Battlefield games usually aren't as good as the PC games
  • BF:BC will only be 24 player

EA and Digital Illusions Unveil Battlefield: Bad Company for the Next-Generation Consoles

From the official EA website

EA and Digital Illusions unveil Battlefield: Bad Company for the Next-Generation Consoles
All-New Game Reinvents the Award-Winning FPS Franchise for the Xbox 360 and PlayStation 3

REDWOOD CITY, Calif. - August 21, 2006 - Throw out the rules of engagement, this is all-out war! Electronic Arts (NASDAQ: ERTS) today announced that Battlefield: Bad Company is currently in development for the Xbox 360 and PlayStation3.

Built from the ground-up for next-generation consoles using Digital Illusions' bleeding-edge Frostbite game engine, Battlefield: Bad Company drops gamers behind enemy lines with a squad of renegade soldiers who risk it all on a personal quest for gold and revenge. Featuring a deep, cinematic single-player experience loaded with adventure and dark humor, the game delivers the series' trademark sandbox gameplay in a universe where nearly everything is destructible.

"The heart of DICE's multiplayer games is the frenetic, unpredictable nature of the sandbox experience, where anything could happen at any moment, and that's what we're bringing to the core of Battlefield: Bad Company's single-player campaign, said Karl Magnus Troedsson, senior producer at DICE. "In a world that's 90 percent destructible, the gameplay possibilities are infinite - the battlefield is always changing, forcing players, teammates, and enemies to react accordingly. Gamers will have total freedom to adapt to and tackle challenges in creative Battlefield-style ways."

Battlefield: Bad Company also will feature a full suite of the franchise's trademark multiplayer options with deep gameplay modes designed to take full advantage of the game's massively destructible environments.

Developed by Sweden-based developer Digital Illusions, Battlefield: Bad Company is slated to ship for the Xbox 360 and PlayStation 3 in 2007.

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Weapons

XM8

Currently, no weapon names have been released. However, the XM8 Carbine can be seen in a few of the screen shots

Also, from the screen shots you can determine that you will be able to use ironsights in the gameplay.

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Single Player

Well-known for its popular multiplayer support, DICE will take on a different strategy for this game and focus additionally on the single-player component, while still maintaining the multiplayer features expected from a Battlefield game. It will attempt to use the destructable environment to make it easier for the player to forge their own paths through the single player game and allow for more creativity.

The story line will consist of a group of AWOL soldiers, including yourself, who are fighting for money in places like Eastern Europe.

Destructible Environments In Depth

A cool new feature for Bad Company will be the addition of 90% destructible environments (90% for single player, undertermined online. VOTE!!!). Most of the terrain will be able to be destroyed, allowing players to create their own strategies not limited to a few predetermined paths. For example, snipers might be able to blow away a corner of a building so that they could use that section as a place from which to fire. This does not mean that they are invincible. Tanks will have the firepower to destroy many of these buildings, encouraging the player to retreat and find another strategic point

Interview with DICE about Battlefield: Bad Company

IGN: Can you explain how Bad Company's single-player mode is structured and divulge the sorts of objectives players can expect to tackle?

Karl Magnus Troedsson: It's been key to integrate the freedom of the sandbox experience otherwise seen in the multiplayer game into the offline component. At the same time we want to tell a story and these two elements somewhat contradict each other, complete freedom for the player makes it harder to tell a story. We've solved it by making sure that the player has the freedom to take on any challenge as they see fit, to solve any objective however they choose to while keeping more control over the actual objectives and how they are paced. This is one of the keys from the emergent play styles we see online and is something we really strive to keep.

IGN: Battlefield means all kinds of vehicles and weapons to play with in a true Sandbox experience. How do you manage to include that it in a single player experience?

Karl Magnus Troedsson: Building a single player game and having such a massive arsenal of weapons and vehicles makes for great diversity of gameplay. It actually becomes more a question of pacing, making sure we give the player enough time to learn and use each toy, then picking their favourites which they then can continue to go online and wreak havoc with.

IGN: Can you tell us more about Bad Company's near-future setting and how this affects the types of weapons and vehicles players can get their hands on?

Karl Magnus Troedsson: The game takes place just a few years into the future so we're bringing a full arsenal of modern day weapons and vehicles. At the same time we're not afraid of adding a gadget here and there that only might be on a blueprint stage today. We always reason that fun comes before realism.

(interview continued at the bottom of the page)

Interview with Dice about Battlefield: Bad Company (continued)

IGN: Can you give some examples of how Bad Company's massively destructible scenery and 'sandbox' environments will influence gameplay in single and multiplayer modes?

Karl Magnus Troedsson: It's going to change how people play in the sandbox since it's so much more than just eye candy. Earlier, the environments have been open but still static, meaning that there's only been so many ways to attack a CP or so many good sniper positions overlooking a target. This will all change now since you can create your own vantage points by taking down a wall or blowing your own way, force yourself forward to a CP through your own alley of destruction. This will also be closer tied into the actual game mode in multiplayer but I don't want to reveal any details on this just yet.

IGN: What makes this game different from other shooter games?

Karl Magnus Troedsson: On a high level it will differ a lot when it comes to the atmosphere and style. We don't want to create another so called "epic game" with verbally challenged, one-man armies saving the world from super villains or hordes of evil aliens. We'd rather tell a humorous and modern war story about ordinary guys up to no good in the army, waging a war for their own personal ambitions instead of following the orders of their superiors. On a finer level I strongly believe that the game will differ due to the attention we put into all the fine details, our credo is that the sum of all the small parts makes up the whole, and important, perceived value.

IGN: How does Bad Company take advantage of the power offered by next-gen consoles?

Karl Magnus Troedsson: Our new Frostbite engine, developed by our in-house core team here in Stockholm, is really giving us a lot of power to do what we need in order to deliver a true next-gen game with high def visuals etc. The complexity of the interactive environment and the destruction takes oh so much power which of course is why we haven't really seen this done on older platforms. As for the visual eye candy, take my word for it, you won't be disappointed.

Full interview at IGN

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Next-gen console sales: Xbox360 vs. PS3

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