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Brent Schlenker

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Brent began his Learning Consultant career over 10 years ago after a short career in television where he produced local news. His eLearning career has included consulting work for Fortune 500 companies, a semiconductor start-up, major global software implementations, business process training for the supply chain, and global eLearning systems implementations. His solutions have included early CD-ROM development, a multitude of standard online courses, virtual reality simulations, online help, educational videos, and more. Brent is currently working with the Masie Center on Gaming and Web2.0 technologies for Learning. He holds an M.Ed. in EdTech from ASU, and a B.A. in Media Arts from UofA.

Brent's BLOG - Corporate eLearning Development 

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Conference Schedule 

Serious Games Summit - March 2006
A Corporate Learning Look at Games
Speaker: Mark Oehlert (Associate, Booz Allen Hamilton), Brent Schlenker (eLearning Consultant, Intel)
Date/Time: Monday (March 20, 2006) 2:00pm - 2:45pm
Track: SGS: Products Within Projects
Format: 45-minute Lecture
Experience Level: Intermediate

Session Description
What is the real and active interest of corporations in exploring serious games? To date only a few major corporate customers have engaged the idea of serious games in a meaningful way. As many experts in serious games have said corporations will be the last to the party. So what are they doing now? What can we learn from early explorations of the serious games field? What does this tell us about the future prospects for corporate serious games?

In this session, Mark Oehlert from the MASIE Center's Learning Consortium and Brent Schlenker from Intel, outline the corporate issues for serious games and provide specific insight into a corporate serious game exploration project happening in Second Life.

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About brentschlenker

Brent Schlenker

Research and Emerging Technologies Evangelist  The eLearning Guild

Phoenix, AZ 

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