Creating a Fantasy Realm
Are you writing a fantasy novel? Have you joined NaNoWriMo and don't know what to do next? Do you need to know where your characters live? Need help creating that new world? You can find help here! On this lens are some things that I do when creating a new world. My own genre is a blend of dark science fiction-fantasy romance. Over the past 30 years I've created not only alternate realms here on earth, but also two complete solar systems, with four planets capable of sustaining life.
The Twighlight Manor series started in 1978 with a the talking Diontite cat named EelKat and her Crystonite friend, Emperor Blue. By 1983, I had created an entire solar system for these two characters, and added more than 70 other characters, each complete with a family history. With hand drawn star charts and atlases lining my bedroom walls, my tiny little solar system jumped out of my head and went on paper, and at one point began to take over as a full scale 3-D model, complete with doll houses and dolls of the characters themselves. When it came to world building, I took my world building very seriously.
Well, in the 28 years since than, I have continued to expand on my Twighlight Manor Universe, which now holds multiple solar systems and a whole bevie of planets and races inhabiting them.
My fantasy realms for The Twighlight Manor series have ranged from:
The Twighlight Manor: a flesh-eating haunted house;
Planet Flame: a volcanic realm where water turns to lava by day;
Crystonia: a planet driven to apocalypse after a comet sent them into an instant ice age;
An unnamed undersea realm of merpeople;
Diona & Ptarmagin: a world with it's smaller twin planet: one ruled by science and the other by environmentalists cats;
On this lens I'll look at what it takes to make a fantasy world come to life.
Level of Reality

Before your fantasy world can come alive for your readers, it must first come alive in your own mind. Wither or not your world is real does not matter, what matters is that is SEEMS real. Maybe it's not scientifically possible for your world to exist. That is not the point. The point is, that you and your readers are able to BELIEVE that your world exists.
When writing fantasy, you must ask the reader to suspend their judgment of reality and step into a world different from their own, but how do you decide how much belief they well need to suspend? Should your realm be an alternate Earth, only with dragons and faeries in addition to humans? Or should it be a realm completely different from Earth with purple grass and winged ponies and not a human to be seen?
For me, it depends totally on the story I am writing. If it's a more space opera sci-fi fantasy on another planet with aliens and space ships, than I don't bother clinging to any reality at all and let anything go. If it's a historical fiction type fantasy, like the NaNo novel I'm doing this year (2007) , where the hero stumbles upon a lost civilization that hasn't changed in a thousand years, than I try to stick with a lot of the historic facts about real people from ancient history, so that my readers well feel they have stepped through time right along with my hero.
For me, how much reality I add, depends on where I want to story to go and how far I want to send my readers into the depths of pure imagination, so it's different with every book I write.
What about you? Before you can write your story, you must create your world. Before you can create your world you must ask yourself: What level of reality do I want to keep? How far well you ask your readers to stretch their imagination for the sake of your story? Do you stick with *keeping it real* or do you just run your world into the depths of fantasy altogether?

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Realm of Golden Trees
What is your world like? What does your world look like? What lives in your world?
Think of your setting, your city, your planet, your realm as though it was a character in your story. Why? Because like any other character in your book, your world is going to effect your main character and his story.
Like a villain, your world could through a hurricane at your main character and delay his journey, causing him to miss a very important meeting. Or like a great god, the hurricane could send the villains ship out to sea, buying the hero his much needed spare time to escape. When creating your fantasy world, think of it as though it was one of your main characters. Think of all the ways it could effect your characters, both the good ways and the bad ways, and how it will effect both heroes and villains.
The questions in this section could apply to your entire planet, or just one city... your world, your choice.

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Does it look like earth, with mixed realms, deserts, swamps, forests, fields, jungles, seasons, warm, cold, everything all mixed together on one planet? Or is it nothing like earth at all? Is is barren rock like Mars?
Is it a single environment realm: ice realm, fire realm, swamp world, sandy wasteland, other?
What type of people live there? Do they resemble humans? Alien insects? Reptilian? Green skinned humanoids? Faeries?
What type of animal life is in your world? Mammals? Birds? Insects? Fish? Reptiles? A little of each? A lot of one and none of the others?
What kind of plant life is there in your world? Lots of lush greenery? Are plants rare? Plentiful? Fruit bearing? Thorny? Pretty but deadly? Edible? Poisonous? Are plants "alive" and eat people?
Is there much water in your world? Large oceans or only small streams in a sandy wasteland?
Are there many forests or is the woodland quickly disappearing? Or is it a place where trees could never grow at all?
What season is it during the time of your story? Or, let's expand this: What seasons does your realm have in it? Are they Spring-Summer-Fall-Winter? Time of Rain and Time of Harvest? Always summer? Always winter?
What type of weather does your land have? Lots of snow? Raining fire? Long stretches of dry weather? How do weather patterns effect your characters? Does acid rain keep them hidden in caves for weeks at a time?
Don't forget history. What was the geographic past like? How did it effect the present? What does the future hold? Did giant glaciers create canyons? Do volcanoes create islands? When? How? Where?
What kind of architecture is there? This includes such things as streets, houses, home decor, landscape gardening, etc. Don't forget that each city/town/village is going to have different styles, tastes, and culture too.
Great Geography Books on Amazon
World History Atlas
World History Atlas
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Revised and updated to include recent archaeological discoveries and historical events, the World History Atlas is the most wide-ranging portrait of world history ever published. Combining state-of-the-art cartography with historical information and detailed regional mapping, this is a compelling look at the human journey.
Release Date: 12/31/1969
Your World: Landscape

For many fantasy stories the landscape plays a major role. If it looks like earth, you will have a mixed set of realms in your world: deserts, swamps, forests, fields, jungles, seasons, warm, cold, everything all mixed together on one planet. With a world similar to Earth's you won't have too much to do. You won't need to design atmosphere or create new types of animals. You won't have to study biology to figure out how it is your characters are able to breath on a planet without oxygen either. The closer your world and it's inhabitants are the being like the earth, the less work you have to do it the whole creating a fantasy realm process.
If it is nothing like earth at all, than you will have your work cut out for you. Is is barren rock like Mars? Molten lava like Venus? Frozen gases like Saturn? You will have to devise ways for you characters to be able to live and breath. You will have to create life forms that are scientifically correct, or at least *sound* scientifically correct.
Some authors prefer to use an alternate earth. Everything being the same as we know it, just continents moved around and renamed.
Others prefer to start from scratch and create an entire planet from the ground up, and write out detailed graphs about everything from soil composition to the DNA of the faeries.
Most authors, seem to do a blend f the two, and take a realm that is almost the same as Earth, and through in a few writer created plants and animals along with the usual cast of fantasy creatures: elves, drawves, etc.
What you do and how you do it it totally up to you. There are no right or wrong ways of creating a fantasy world.
The landscape of your world will effect your characters' movements and activities, so the type of landscape your realm has is important. Crossing the desert and crossing the sea are two very big challenges for your character, but also two very different landscapes, providing very different challenges. A character lost in the snowy tundra will suffer different challenges than the character lost in the forest.
Likewise a character lost in the forest will face different challenges depending on the type of forest he is lost in. A character lost in the Northern Maine woods will meet up with snow, bear and moose, while the character lost in the Amazon jungle will meet up with rain, jaguars and anacondas.
Be sure you know your landscape and how is will effect your story, before you send your characters out into it. And you know what? No one ever said you had to create your world all at once either! Writers who write in a *universe series* spend their entire lives expanding their fantasy worlds. (A universe series is a series of stories that all take place in one fictional universe, even if the characters are not the same in each story, the fantasy world itself is always the same.)
I was 3 years old when I created my fantasy realm. I have no idea where I got the idea for each of the planets or how it was that I came up with their names. By the time I was 8 however, I had each of the four base planets for my universe mapped and charted. Since than, I have not created any new worlds, only added to the ones I already had. Because I have 4 full sized planets, each fully inhabited with multitudes of races, I may very well me the rest of my life exploring it and finding out just exactly what everything is in it. That is the beauty of creating an entire solar system with inhabited planets. You become the explorer and you (the author) gets to spend years *traveling* through your planets *discovering* all sorts of new things and of course new stories.
Personally, when I am creating (or rather expanding) my fantasy realms, I like to pull out huge atlases, elementary school science books, encyclopedias, and museum coffee books. From these I have a huge stock of photographs of our own earth and all of it's wondrous lands and cultures. Pouring over the pictures in these books sparks all sorts of ideas about new *discoveries* I can find in my own realms. When it comes to creating a fantasy world, there is nothing better than looking to our own world for inspiration.

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National Geographic Almanac of Geography (National Geographic Almanacs)
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Geography of the World
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Your World: Water

Water is a part of your world's landscape, but it deserves special consideration on it's own, because water is very important to all forms of life. Where there is water there is life. Without water there can be no life. A realm without water, has to explain how it can sustain life in a very scientific manner, otherwise no reader is going to believe that life can exist in a realm with zero water.
Did you ever look at a population density map? The areas in green means there is little or no population there, while the areas in red mean that place is extremely compacted and over populated. Orange and yellow areas cover the spot between the red and green. Looking at one of these maps you will quickly notice a pattern: dessert, Savannah, and tundra areas have little to no population, while lakes, rivers, and coastlines all have red spikes. The answer to this is simple: where there is little water, there are fewer people. Where there is plenty of water, there are lots and lots of people.
People gather at water. People are attracted to water. People need water to survive. Make sure when creating your fantsy world you take this fact into consideration, because real or fictional, people are always going to settle down in a place where they have access to a good water supply.

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Pond & River (DK Eyewitness Books)
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The Four Oceans (Rookie Read-About Geography)
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UnderSea Realm
Meetings with Remarkable Trees
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Mythic Woods: The World's Most Remarkable Forests
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Hurricane & Tornado (DK Eyewitness Books)
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Weather (DK Eyewitness Books)
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Fantasy Art
Cultures and Architecture In Your World


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What kind of architecture is there in your world? For most people, when you hear the word architecture the first thought is big buildings: pyramids, skyscrapers, Gothic cathedrals and the like. Architecture, however is so much more than big landmarks. Architecture is a part f everything that is built by people. This includes such things as streets, street signs, board walks on the beach, houses, home decor, landscape gardening, etc. So, when is comes to architecture in you world, have you given it any thought? What will it look like?

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Architecture doesn't have to be big. Even a primitive tribe of cave men will have architecture. Just think of the cave drawings. How does one cave woman lay out her furs? Is it different than how cave woman #2 does it? Even the tiniest home decorating details are part of the architecture found in your world.
Don't forget that each city/town/village is going to have different styles, tastes, and culture too. A common failing in world creation is to have every village in every realm of your world be nearly the same. How many times have you read about a wandering wizard who goes from one village to the next and every village has the exact same tavern with a different name? Than he finds the same style blacksmyth in each village and the king always lives in the same style palace.
Does every village he visits have the same cobblestone streets? Why are some of them not brick? Or gravel? Did you know that many old time fishing villages paved their streets with ground clam shells? (Some still do, esp in Maine. These beautiful glisten white roads are rare, but amazing when you see them, and boy do they stand out and tell a story of the village.) Are any of your fishing villages paved with remains of the local shell fish?
Does every village in your world have the same tiny thatched roof houses? Are they always the same size and laid out in the same order? It's a common mistake, and few writers even notice they do it.

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Now let's take a look at the real world. Say your wizard lives on earth. First he leaves England and heads to France. He'll probably travel through a few sheep farms and farming hamlets to get there. These are not likely to have taverns in them, and may not have more than 4 or 5 thatched roof houses. Once in France he'll have to cross pass a few dairy/cheese farms and grape vineyards, long before he ends up in the village. And once he reaches a French Manor-house (castle) he'll be dwarfed by the shear magnormous size of them. Now lets say he leave Europe and heads to China. He'll have to go past several cultural and architectural changes before he reaches China. Once in China he'll see such things as Pagodas and Shrines. Your wizard may very well suffer from culture shock.

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Now let's take your wizard back to your fantasy world. How many cultures are there REALLY in your world? One? Two? Unless there has been a massive Armageddon event of some sort, it is not going to be believable that your fantasy world has anything less than two or three hundred cultures in it, at the very least. Now granted you don't have to mention all of them in your story, but neither should you at like they are not there either.
Let's look at that wandering wizard again. He has finally come home and settled down. Four or five years have passed since his traveled the world and now it's the time of your story about him. His young apprentice is looking around the house and spies a shelf filled with strange nick-knacks: a jade Buddha statue perhaps? Maybe an Eiffel tower shaped trinket box? A Aboriginal boomerang? These are all strange and odd architecturally shaped items, completely out of place and out of culture for your wizard, but they are things which he brought back with him from his travels around the world. They not only represent your wizard's lifestyle, but they tell a little bit about the various cultures in the world as well. They also tell your reader a little bit about your world's architecture without your story having to go to each place. All you wizard has to do is retell a quick two or three sentence long tale about what the item is. You now have far away places for your apprentice to dream about.

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Take a look around your own bedroom. What do you see? I'll look around my room. You know what I see? A French Louie style chair. A tapestry from Persian. Several kimonos from Japan. A Mongolian sheepskin coat. Bamboo curtains. A Spanish model pirate ship. A bright colored charger (plate) from Mexico. I live on the Maine coast and a lot of local sea shells and drift wood are all over my room too. In my room you see local culture as well as culture from all over the globe. The architecture in my bedroom is influenced by many cultures. I'll bet your bedroom is a mix of influences too. Now look at your main character's bedroom. How has the cultures of his fantasy world effected the architecture of his bedroom?
What this all boils down too, is, do not forget when creating your world, that a planet is big and will have hundreds of societies on it, each with it's own style and habits, and those cultures will affect your characters even if your story never leaves your main characters bedroom. So know your world's architecture and make sure it's blended in.

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Timelines of World History
Timelines of World History
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Depth is ruthlessly sacrificed to breadth in this atlas of world history. The material is arranged in separate timelines-for Asia, Africa, Europe and "Americas and Australasia"-running vertically down facing pages, with supplementary maps and short sidebar essays. The format is meant to give these regions equal representation and facilitate comparative history by correlating at a glance contemporaneous events across the globe. Unfortunately, while some developments-such as the early spread of agriculture, technology and cities-are occasionally illuminated by this approach, it is almost always historically incoherent. The division of timelines by continent is particularly thoughtless. Events in the Roman Empire are confusingly split up between Asian, African and European timelines, while the Asia timeline jumbles together the journeys of St. Paul with news from Han China. The "Americas and Australasia" timeline stays blank for pages on end as empires rise and fall elsewhere, taking up space better used to flesh out other too-terse entries; its spurious continuity implies that the United States is more an outgrowth of Olmec history than European history. While possibly of value for quick reference, the graphical juxtaposition of factoids presented here is no substitute for skillful narrative synthesis. Photos and illustrations throughout.
Release Date: 12/31/1969
A Place To Live?

Let's think about your characters and the world they live in for a bit. Where exactly do they live?
If they are a tribe deep in a jungle region they may live in straw hut or tall tree houses. Or do they carry their houses on their back, sleeping in a hammock hung each night in a new spot?
If they live on a planet who's temperature is so hot that the rocks melt, than your people may have to take to living miles below the surface in order to avoid being burnt to a crisp.
Are they sea folk living at the bottom f the ocean? Than they may live in clam encrusted caves, or maybe they carve palaces out of coral? Or do they bed down in a patch of sea kelp at night? Or do they live in fishing shacks along the shore, sleeping there at night and swimming under the sea by day?
Are you characters royalty in palaces built of gold?
Are they sailors living on a ship?
Are they merchants who live in the apartment above the mercantile?
Are they farmers living off the land?
Are they tiny pixies living under toadstools and mushrooms?
Are they homeless and living in a cardboard box behind the gold palace?
Why are these things important? Because where your character lives effects who they are and how your reader imagines them when reading your book. Where your character calls home, tells your reader wither your character is a master or a servant, a king or a slave, a white collar worker or a blue collar worker, a wandering nomad or a solitary hermit. Where your character lives tells your reader the type of lifestyle you character has.
Where your character lives may have a great effect on your story. For example, in my Twighlight Manor series, most of the stories take place inside the Manor itself. A huge haunted mansion tells the readers that these characters have enough money to live in this massive fortress. It also tells the reader that these characters are pretty strong willed to refuse to move out of a house that one by one is eating members of their family. The house in effect become a character in the story and is very important to the plot and effects everything that the characters do and say.
Now granted your characters probably don't live in a house that eats people, but still where your character lives effects how they live and how other characters react to them and more importantly how your readers react to them.
Remember, when you are creating your fantasy world, to create houses to match the local. Your characters have to live somewhere, even if they are a family of squirrels living in a tree. Remember too, that in a fantasy world, just like in the real world, every one will live in different types of places depending on income and climate, so take those things into consideration as well.
Types of Houses:
Castles.
Huts.
Farm houses.
Fishing shacks.
Covered wagon.
Tree house.
Lighthouse.
Fortress.
Starship.
Houseboat.
Pagoda.
Tepee.
Yurts.
Igloo.
Hive colony.
Material World: A Global Family Portrait
If You Buy Only One Book To Help Create Your World Cultures, Make Sure It Is This One:
In an unprecedented effort, sixteen of the world's foremost photographers traveled to thirty nations around the globe to live for a week with families that were statistically average for that nation. At the end of each visit, photographer and family collaborated on a remarkable portrait of the family members outside their home, surrounded by all of their possessions'a few jars and jugs for some, an explosion of electronic gadgetry for others. Vividly portraying the look and feel of the human condition everywhere on Earth, this internationally acclaimed bestseller puts a human face on the issues of population, environment, social justice, and consumption as it illuminates the crucial question facing our species today: Can all six billion of us have all the things we want?
In honor of the United Nations-sponsored International Year of the Family in 1994, award-winning photojournalist Peter Menzel brought together 16 of the world's leading photographers to create a visual portrait of life in 30 nations. Material World tackles its wide subject by zooming in, allowing one household to represent an entire nation. Photographers spent one week living with a "statistically average" family in each country, learning about their work, their attitudes toward their possessions, and their hopes for the future. Then a "big picture" shot of the family was taken outside the dwelling, surrounded by all their (many or few) material goods.
A fascinating look at the material possessions of families throughout the world. These people have been determined "average" for their countries and have agreed to have photographers move the contents of their houses outside in order to create visible representations of their relative standards of living. The dirt house and few possessions of Mali residents contrast with the 4 cars, 45-foot long sofa, and 12+ oriental carpets lined up outside the luxury home of a family from Kuwait. Each chapter includes the original spread of possessions, statistics about each family and country, as well as further pictures of daily life and some observations by the photographer. Interspersed among the chapters, which are divided by region, are pictorial representations of such interesting comparisons as televisions, meals, and toilets. Almost all of the pictures are in full color. Menzel hoped this would be "a unique tool for grasping cross-cultural realities." It is that and much more.
Although Material World might appear to fall into the genre epitomized by Edward Steichen's The Family of Man (1955), the book truly defies facile classification; it seems at once art, photojournalism, human geography, and visual anthropology. It is a remarkable and captivating coupling of photographic art with economic and demographic statistics. Very largely the work of 16 photographers, including Menzel, the book is most outstanding in its color photographic portraits of 30 families with their material possessions arrayed nearby. Each family represents one of 30 different countries-some poor, some rich-and each approximates what World Bank and UN statisticians deemed to be "average" for its country. Tables associated with the photographs provide statistical portraits of the families and their nations; photographers' notes on their specific projects enlighten the viewer. Though the format allows superficial browsing, the combination of detailed photographic presentations of material goods with the commentaries and statistics invites careful reading and cross-cultural comparison. Readers should find the comparison worth making. Strongly recommended for all libraries.
Material World: A Global Family Portrait
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About the Author:
Peter Menzel has photographed stories for National Geographic, Paris Match, Stern, The New York Times Magazine, and Time. He lives in Napa, California. Charles C. Mann is a contributing editor of Atlantic Monthly. He has covered scientific and environmental issues for The New York Times Magazine and other publications. He lives in New York City.
Release Date: 12/31/1969
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What about your population? How well do you know them?
For this section you should focus on one specific area and not the entire planet. Say the city/village where your story takes place.
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What type of peoples live here?
How long have they lived in this place?
How did they get here?
What do their homes look like? Are they small grass huts or huge stone palaces or something in between?
What is the economy like?
What is the average income level? What percent of the population is poor? What percent is wealthy?
What type of currency do they use? Shells? Beads? Gold? Nuts? Livestock? Coinage? Paper?
What are the local trade goods? Timber? Fish? Eggs? Weapons? Corn?
What is family life like? Large families with lots of children? Small families with one or two children? Multi-generational families with grandparents, aunts, uncles, and cousin all under one roof?
Creating Characters: How to Build Story People
Creating Characters: How to Build Story People
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Vibrant, believable characters help drive a fictional story. Along with a clever plot, well-drawn characters make us want to continue reading a novel or finish watching a movie. In Creating Characters, Dwight V. Swain shows how writers can invent interesting characters and improve them so that they move a story along.
Release Date: 12/31/1969
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Great Character Creating Stuff on Amazon
Creating Characters with Personality
Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
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From Snow White to Shrek, from Fred Flintstone to SpongeBob Square-Pants, the design of a character conveys personality before a single word of dialogue is spoken. Creating Characters with Personality shows artists how to create a distinctive character, then place that character in context with a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan-plus big-name experts in film, TV, video games, and graphic novels-make a complex subject accessible to every artist.
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Do Your Characters Match Where They Live?
Here is something that not every writer thinks of: Do your characters match their environment? Your world effects your people. You are a human, thus you require oxygen to breathe and certain proteins and energies to live on. You need sunlight and water and fresh air. Without certain things you will die. Without certain things your body changes. If you live on a diet of nothing but carrots, eventually your skin will turn orange and your eyes and teeth turn yellow, this is a scientifically proven fact, and has happened.
In a similar light, flamingos are pink because they eat shrimp. Take the shrimp out of their diet and they lose their pink color. Flamingos on a fish diet grow white feathers. Flamingos in zoos feed other shell fish, grow out orange feathers. Likewise you can turn a canary from white to yellow to pink to red depending on their diet. The same is true of goldfish and koi carp.
Animals that live deep in dark caves turn white and evolve to give birth to not only blind, but completely eyeless babies.
What does all of this mean to you the writer? It means that when you change your world, you may be changing your characters too. Taking out certain plants and animals means altering your characters diet and thus changing their skin color. Move them underground and they not only turn white but they a born blind. A very important part of world creation is creating characters who are physically able to live in the world you created. It is important that you keep in mind that when you create a world different from Earth, you will need to create creatures that are equally different from humans as will. Humans can not live in certain places or under certain conditions and your readers will not be willing to suspend belief in reality if you suddenly have regular humans in your non-earth like world.
How you design your wrld will effect how you should design your characters living within that world.
Here are a few questions you could ask yourself when creating characters and matching them to your world:

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Do swamp people have green frog like skin and moss filled hair?
Do your undersea characters (mermaids, sirens, etc.) have a way to breath underwater? Lungs for air breathing? Gills for water breathing?
Are your subterranean people pale skined and blind? Or at least blinded by light?
Are your lava dwelling creatures tough skilled and able to withstand the burning heat?
Are your winged sky dwellers able to fly or do they just have wings to look good? Did you remember to give them sponge like bones (like birds) so that they could fly? Can their lungs deal with the challenge of cloud life? Clouds are wet, are your characters always soggy clothed?
How do your characters act? Culture and Rituals in your world.
What types of religions do they practice?
What types of gods are believed in or worshiped? One god? Many gods? Nature gods? Ancestor gods?
What constitutes a marriage in your world? How are the weddings preformed?
How do people dress? Does everyone dress nearly the same? Do different income levels determine dress code? Does age affect what they wear? Do young people dress "different" to be rebellious?
What holidays or holy days to people celebrate? What about birthdays and anniversaries?
Where do people go for medical help? A wise woman? A doctor? A witch? A shaman? An herbalist?
How do people travel? On foot? Horseback? Camel? Elephant? Bike? Motorcar? Train? Plane? Hovercraft? Jet pack? Giant Butterfly? Teleport?
How to they care for their dead? Do they have funerals? Paid mourners? Burials? Crypts? Tombs? Pyramids?
What do your people value most? Food? Gold? Gemstones? Water? Livestock? Artworks? Antiques? Shells? Dragon's teeth? Warm blankets?
What foods are customary? How do they eat their food? Raw or cooked? With their hands or with forks? Fruits and vegetables or meats and fish? Do they grow it themselves or buy it in stores?
Peoples of the World : Their Cultures, Traditions, and Ways of Life
Peoples of the World : Their Cultures, Traditions, and Ways of Life
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Long viewed as an authority on exotic peoples, National Geographic has drawn together a dozen leading experts to explore for the first time the astounding array of cultures still surviving on Earth, even as many are threatened with extinction.
Spectacular photographs and compelling essays by such notables as Harvard-based anthropologist David Maybury-Lewis, archaeologist and writer Brian Fagan, and National Geographic Explorer-in-Residence Wade Davis, reveal how people define themselves, their cultures, and their worlds. And an exhaustive reference list of hundreds of cultures worldwide will help readers place ethnic groups in the most remote corners of the globe. Extensive, specially commissioned maps detail the topography and help explain how people develop culture in response to their environments.
In thought-provoking text, these experts not only examine the diversity of these cultures and the regions that produced them but also the notion of ethnicity itself-its impact on history; the effects of immigration on ethnic identity; and the threats facing many of these marginal cultures.
Release Date: 11/01/2001

Ice Wizard
Marriages & Other Such Stuff in Fantasy or Sci-Fi?
Should they be like marriages in the real world?

Have you ever read a science fiction or fantasy book, where nothing is at all like our human world as we know it, and than it ended with a blatantly Christian marriage ceremony (often with a priest, vows, and rings) and the couple living happily ever after? What's wrong with this picture? Alien world... everything is different, than suddenly BAM! a wedding straight from our world? huh? What gives? Does this ever bother you? Why do writers put so much details into creating their world, yet none into creation a non-human marriage?
In my sci-fi books my aliens live on earth and have adopted several earth customs, however marriage was not one of them. They use the words husband and wife because otherwise humans wouldn't understand them, but never have I ever included a wedding or a ceremony or a church/priest etc. It bothered me that these people who were so different in other things would suddenly get married in a traditional human-style wedding.
Likewise my fantasy characters are rarely human, and more often faeries (usually Sirens or Phookas), and like my aliens, they do not follow after human traditions.
Here are things you will never find my sci-fi/fantasy characters with/doing:
setting foot inside a church
worshiping God/fearing Satan
getting married
wearing wedding rings
celebrating family holidays (birthdays, anniversaries, etc)
celebrating human holidays (Christmas, valentines, Halloween, etc)
How do I deal with this in the stories?
Churches & Religion vs Fantasy

Setting foot inside a church
Well, it is not unusual for them to puzzle over human rituals, one of my characters may go to a human church to find out why human go there, but than he will be very confused over the fact that the human god requires humans to talk (pray, etc) to him in a building built by the hands of man... they will ask, that if the human god is so powerful, why would he cower in a building built by the inferior humans
I do have one alien character, who raised with strict Christian humans, grew up o become a powerful, brutal, and very dangerous cult leader, starting his own "church" and slaughtering all "evil humans" in the name of a snake god, which he later began to claim he was that god. I had this happen, because aliens are not humans and think differently than humans and therefor could not understand talk about blood sacrifice that is so widely preached from the Bible, and therefor the used Moses' book of Leviticus as the basis of there cult, and followed it's instructions on blood sacrifice to the letter... when humans complain that the aliens shouldn't be sacrificing humans, the aliens become confused and deeply puzzled and point out that they are only doing what the humans' instruction book (the Bible) told them to do

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God & Satan vs Fantasy

Worshiping God/fearing Satan
my aliens come from a galaxy that has no "gods", they have no concept of worshiping gods or fearing demons, they practice no sacrifices, they preach no scripture, they quote no prayers, they do not sit around waiting for a god to protect them
my faeries likewise follow no gods or demons nor have a concept for doing so

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SATAN vs. GOD: A BRIEF HISTORY
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Did Noah's Flood really occur, or is it a MYTH? Yes! God did really drown that world, except for Noah and a PART of his family. But why did God submerge that entire world? How really WICKED had that society become? Who were the main characters that led it to its doom? What kind of EVILS were they practicing? Gleaning information from ancient sources, Herman Saini provides detailed answers to these questions. He explains why pre-Flood history seemed lost, and restores much of that history. He tells the gripping, yet sobering history of the universe and man from the creation of Adam and Eve, and how their son Cain sold himself to work EVIL. His descendents followed in his footsteps and led the world to its doom. He draws vital lessons from that experience to enable men to avoid the same fate in a fast approaching great tribulation. HERMAN SAINI has been an accountant and business consultant for over 16 years. He has developed a model of economic development and international trade that nations can use as a guide to develop plans for economic growth. He holds a chemical engineering degree, a MBA, and has been a Ph.D. candidate in marketing, having completed three years of work towards the degree. He is also licensed as a Certified Public Accountant. He maintains two blogs, the purpose of which is to "preach the gospel of the soon coming kingdom of God," in fulfillment of the prophecy in Matthew 24:14. You can read his articles at www.thetruereligionreport.com, and his weekly messages at www.thetruereligionreport.com/blog1.
Release Date: 12/31/1969
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Marriage in a Fantasy Realm
Getting married
Should the bride wear white?
Should there even be a bride at all?
Why would an alien race hold a Christian wedding? Did Jesus leave Earth and visit them too?
often my characters (both alien and faerie) well say they are married, but rarely they are married has humans call marriage... my main character (in several books) for example has had 4 wives, the first of whom he idolizes to the extreme, and when she dies he moans her for the rest of his 500+ years. I had a story where he was required by a human law to give the humans a copy of a marriage certificate, at that point he was at a loss, because he had never heard of a marriage certificate and had no idea what the humans were asking for. When the humans said that it was a piece of paper that proved he was married, he responded with an answer that she had borne his children, therefor they were married. This resulted in an uproar from the humans, who than wanted details of the wedding ceremony, the church, the priest, etc... my poor confused alien had no idea what they were talking about and in the end the humans came to the conclusion that my alien was never married in spite of his claims that he was, because no ceremony had ever been preformed and the children were born out of wedlock.... to which my alien scuffed at the humans and there silly unimportant rituals and said their inferior laws didn't apply to him since he wasn't human anyways... he continued to maintain that he was married.

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The Exchange of Rings vs Fantasy

Wearing wedding rings
the above mentioned alien and his wife never had wedding rings... though he did at one point, around the time that he first began to call her his wife, give her a very large ruby hung on a pendant... the ruby later on became very important to the story, as it was stolen after her death, and he went crazy trying to track it down and get it back... though it is never actually said in the story, it is assumed/understood that it was upon giving her that ruby that he claimed her as his wife, and therefor, on his home planet there must have been some tradition of giving the "bride" a stone of some sort to symbolize that she was "claimed" or married. I have used this stone giving with other alien couples from this same planet, though this was the only time I used a ruby. Other times I used sapphires, emeralds, or opals. This character is said to be the wealthiest man on his planet, he is the son of a king, and therefor the ruby was something that had more value than anything else he (or anyone else on the planet) owned. It seemed that he man had a stone of great value, which told others his standing in the community, and would trust no one to touch it... by giving it to a woman, he told the world, he valued her as much as the stone: in other words he was saying "she's mine, touch her and die"

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Holy Days & Rituals vs Fantasy

Celebrating family holidays (birthdays, anniversaries, etc)
my aliens and faeries rarely know how old they are or how many years they had been married... they remember dates with events... such as: he was born during the great war

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Celebrating human holidays (Christmas, valentines, Halloween, etc)
like other things humans do, my aliens view holidays as foolish and trivial rituals

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Children Just Like Me: Celebrations!
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Dorling Kindersley Publishers never fail to create beautiful, engaging children's books, packed with fascinating information. In Celebrations, photographer Barnabas Kindersley teams up with writer Anabel Kindersley and UNICEF to create a fascinating journey exploring the cultural traditions of children all over the world. Harry Belefonte notes in his introduction, "Here is your opportunity to travel by book to nearly every corner of the globe ... [and] join children everywhere in celebrating important events in their lives." In addition to photographs of traditional costumes and customs, each child from the wide range of countries represented gives a first-person account of how holidays are celebrated. Children will enjoy learning about how kids like just like them have fun, and in the process will broaden their cultural horizons.
Release Date: 12/31/1969
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Find Out About Differant World Cultures on Amazon
Living Tribes
Living Tribes
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The dignified and beautiful photographs capture the universal essence of humanity and the sweeping majesty of our environment. Informative introductions explain the cultural context of the images -- how tribal cultures evolved and the various threats to their existence.
This book is a tribute to humanity's relentless spirit to survive and thrive even in some of the most hostile conditions on Earth.
Release Date: 12/31/1969
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People Around the World
People Around the World
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This volume presents the cultural, social, and economic aspects of selected countries and explains the geographical reasons for their uniqueness. At the same time, the author emphasizes the interaction of world cultures, their influences upon each other, and the inevitability of globalization. The chapters are arranged by continent, each prefaced with a map. Within each one, several nations and/or regions are examined in sections of varying length. For example, for Asia, 7 countries and 4 regions are examined, 14 pages are devoted to information and photos of South America in general and another 2 to Brazil, while the continent of Africa is broken down into 5 areas. The U.S. receives the most attention. Brief historical background is offered for the chosen places and large color photographs depict urban and country scenes, technological achievements, or cultural aspects (often showing a traditional costume). At the end of each chapter, boxes note important statistics for each country and include a small color picture of the national flag. The writing is clear and engaging and the statistical information is useful. There is a seven-page index and an extensive acknowledgments page for the photographs, but no sources for the statistics. While the book will be of limited use for reports, it's a browser's delight.
Release Date: 10/15/2002
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Icy Fantasy Art
Does your world have fantasy creatures? If so what kind?
Does your world have dragons? If so, what type? How big? Do they talk? Are they friendly or fierce? scaly? Winged? Feathered? Where do they live?
Are there any water sprites? If so, what type? Mermaids? Merrows? Sirens? Kelpies? Sielkies? Greenwitches? Swampies? Are they good? Evil? Friendly or human eating? Freshwater, saltwater, or both?
Any little people? Gnomes? Elves? Dwarves? Leprechauns? Pixies? Flower Faeries? Browings? Goblins? Are they good? Mean? Do they grant wishes?
More Creature Creation Help:
- Race/Culture Creation Checklist:
- Race/Culture Creation Checklist:
This chart is for science fiction/fantasy/horror writers looking to create a new race or tweak an old one.
I don't want horses, so...
So you are writing fantasy, but your world doesn't have horses so what do you do? A lot depends on your type of fantasy... is it based on reality or complete fantasy? Do you want real animals or mythical beasts?
Here are some real animals you could consider:
camels
llamas
kangaroos
elephants
taper
tigers
lions
jaguar
wolves
oxen
sharks
crocodile
kamodo dragons
rhinos
hippos
zebra

Here are some mythical beasts they could use:
dragons
kelpies
hydra
unicorns
sea monsters
Cerberus (3 headed dogs)
roc/rook (giant eagles)
minotaur
basilisk
cockatrice
amphisbaena
phoenix
Phookas
griffins
hippogriffs
centaurs
sphinx
Pegasus
bunyip
phookas
kracken
frost giants
chimeras
hippocamps
manticore
If you are unfamiliar with any of these creatures, search for them by name on Google or Wikipedia and you'll find tons of info about each one.
The human mind needs monsters.
In every culture and in every epoch in human history, from ancient Egypt to modern Hollywood, imaginary beings have haunted dreams and fantasies, provoking in young and old shivers of delight, thrills of terror, and endless fascination. All known folklores brim with visions of looming and ferocious monsters, often in the role as adversaries to great heroes. But while heroes have been closely studied by mythologists, monsters have been neglected, even though they are equally important as pan-human symbols and reveal similar insights into ways the mind works. In Monsters: Evil Beings, Mythical Beasts, and All Manner of Imaginary Terrors, anthropologist David D. Gilmore explores what human traits monsters represent and why they are so ubiquitous in people's imaginations and share so many features across different cultures.
Monsters: Evil Beings, Mythical Beasts, and All Manner of Imaginary Terrors
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Using colorful and absorbing evidence from virtually all times and places, Monsters is the first attempt by an anthropologist to delve into the mysterious, frightful abyss of mythical beasts and to interpret their role in the psyche and in society. After many hair-raising descriptions of monstrous beings in art, folktales, fantasy, literature, and community ritual, including such avatars as Dracula and Frankenstein, Hollywood ghouls, and extraterrestrials, Gilmore identifies many common denominators and proposes some novel interpretations.
Monsters, according to Gilmore, are always enormous, man-eating, gratuitously violent, aggressive, sexually sadistic, and superhuman in power, combining our worst nightmares and our most urgent fantasies. We both abhor and worship our monsters: they are our gods as well as our demons. Gilmore argues that the immortal monster of the mind is a complex creation embodying virtually all of the inner conflicts that make us human. Far from being something alien, nonhuman, and outside us, our monsters are our deepest selves.
Release Date: 12/31/1969
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Fantasy Landscape
Need Help Creating Fantasy Creatures?
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Kelpies & Diontite Horses: A Twighlight Manor Lens
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Welcome to yet another Twighlight Manor Lens. Our topic today: The Kelpie. Kelpie: A type of faerie horse; part horse, part sea monster. One of my fave faerie creatures. Traditionaly one of Fae's darker faerie types, turned beloved colorful children's...
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What Genre is My Mermaid Story?
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(THIS LENS IS STILL UNDER CONSTRUCTION!) Inspired by the most asked question on NaNoWriMo, I now look at the least asked question. If the #1 question out there, is: "What genre is my vampire story?", I think the least asked question is: "What genre...
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Hell Hounds
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Hell Hounds are demon dogs from Hell. Guardians of the Netherworld. Gate keepers of the Underworld. They show up in most cultures throughout history, taking on many forms, but they are always the same: fierce dogs from hell. I has loved Hell Hounds i...
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Sea Monster?
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Sea Monsters... mermaids, sirens, kelpies, sea serpents... real or fiction? In this lens we shall explore the possability that sea monsters are real. Read our information and judge for yourself. Tags: Pets & Animals · ocean · animal...
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Phookas
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Phookas are evil creatures from the Realms of Fae. What is a Phooka? Why should you keep away from them? Read on and find out for yourself. On this lens I shall explore the history of the Phooka, from it's early days in ancient Greece to it's h...
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Albino Animals (All White)
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Albinism Definition Absence of the pigment melanin in the eyes, skin, hair, scales, or feathers. It arises from a genetic defect and occurs in humans and other vertebrates. Because they lack the pigments that normally provide protective coloration a...
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Dragons
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I'm making this page about dragons because I am getting ready to write a story about dragons and this is where I'll do my brainstorming and getting ideas for what to write.
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The Wild and Wonderful Galapagos Islands
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In addition to being blessed with great weather throughout the year, the Galapagos islands is where famous evolutionist Charles Darwin did his studies on natural selection to support in his theory of evolution. The islands comprise of hundreds of ani...
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What Genre is My Vampire Story?
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You know, I think the #1 question out there, is: What genre is my vampire story? You know what makes me think that? Well, here on the NaNoWriMo forums right now, there are 2 threads asking this question, on the first page of the "Character and...
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Eels
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My favorite creatures are eels. Strange. Mysterious. Beautiful. This lens is here to tell you more about them. Two Moray Eels Guard the Entrance to Their Den Photographic Print Curtsinger, Bill Buy at AllPosters.com
Need to add Fantasy Creatures to your story? Check these out:
Your World: Mammals


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Our world is full of mammals. Big mammals, small mammals. Cats. Dogs. Elephants. Aardvarks. Bears. The world is just teaming with animal life, and yet, how often do you see mammals in fantasy books?
Yes, the wandering wizards always have a horse or a donkey. Yes, the witches always have a black cat. Yes, the wolf is always out the get the little girl. Every fantasy novel has a horse, a cat, or a wolf. One horse, or one cat, or one wolf. Reading most fantasy stories you'd think the world was devoid of mammals, other than the humanoid people and one horse. Reading stories like that, makes me put the book down and ask: Did this author ever set a foot outside? Did he ever turn on the Animal Planet channel? Did he ever have a pet cat or dog? What the hell is wrong with this guy? How can he write a story about a world so full of life and yet so devoid of animal life?
You know what? I always think there is something wrong with a story that never once mentions animals. I find it weird that the characters have no pets. It's freaky when there are no squirrels chattering in the trees as the wizard wanders through the forest. Think about it: is it realistically possible to think that you have this world full of faeries and demons and dragons, but no cats and dogs or lions and tigers?
Now granted not every fantasy story lends itself to having animals in it. If your characters never leave their castle you may not need anything more than a dog or cat. But if your characters are spending a lot of time in wilderness than you can be sure they will be seeing animals somewhere along the line. When creating your world, remember not to over look the animal life that lives there too.

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National Geographic Prehistoric Mammals
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Magnificent Mammals (Marvels of Creation)
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Your World: Birds


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When I go outside the first thing I notice is the sound of birds singing and chirping and twittering. Birds in the bushes. Birds in the trees. Birds on the ground. Birds in the air. No matter where you go, birds are everywhere.
Question here is, are there birds in your world and if so what kind?
Short of a cello player following your characters through the forest, how do your readers know when danger is around the next corner? The birds. People who live off the land (since as nearly all fantasy characters) are very in tune to the birds. Birds will be the first warning that a storm is coming and from which direction. Birds will tell you is there is something ahead of yu. Birds will warn of danger. How? Easy. Birds, like humans, have a very detailed and complex language system. Every twitter has meaning. I know personally know this because I spent many years studying birds and writing down their variations in tone and sound and what each means. Modern man has lost the art of listening to birds, but Medieval man used the birds as a guide. When in a Medieval style fantasy you see characters walking through fields and forest and NOT using birds as their guides, I stop and ask, why didn't this author do their research?
Before the invention of clocks and calendars, it was birds who told man time and dates.
Before tv weatherman, it was birds who told when it would rain and when it would snow.
Did you know that today's calendar dates and season changes where calculated by bird migration patterns? Did you ever know that on September 1st of each year, a flock of some 300,000 blackbirds flies south for the winter, and pass over our house at exactly 5PM every single year? EVERY SINGLE YEAR. Every single year on September 1st at 5PM I stand on the lawn and watch and seconds later they pass overhead, like a massive black cloud. There are so many of them in the flock that they block out the sun and the sky goes dark for the 3 or 4 minutes that it takes for the flock to pass by our house.
These birds have been using that time, that date, and that path for several hundred years, that we know of. No one told the birds what time it was or what day it was. They just knew the exact second of the exact day was time for them to leave and they left. All birds are like this. Like a well oiled machine all birds are that precise in their actions and movements. Because birds are so on schedule, Medieval man used birds to calculate time or day and time of year.
Now let's look at fantasy fiction. Did you wizard say he had to be home by 5? Uhm. . . did you know that it wasn't until the late 1800's that people started measuring days by hours? Yes, they did have clocks before than, but few people used them, and those who did use them, set them at any time they felt like setting them at. A more accurate thing for your wizard to have said would have been: I have to be home by twilight. or I have to be home before the crow caws. (Crows gather in a huge flock and caw very nosily just before sunset every night.)
Remember, like mammals, you world would not be complete without birds. Like mammals not every fantasy story needs birds, but if your characters are outdoors a lot, than they should be taking notice of the birds. Remember too, that if you are writing a pre-modern style fantasy that birds were very, very important to man's daily activities. A pre-modern fantasy lacking in birds and talk of birds in daily slang, will stand out as not realistic.

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Bird
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Extraordinary Chickens (Cards)
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If Dinosaurs Were Alive Today
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National Geographic Dinosaurs
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Fish (DK Eyewitness Books)
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Your World: Bugs


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Now here's an animal that you don't see too often in fantasy books: insects. You know what? That is just wrong. Why? Well, nine times out of ten, fantasy characters are either out in the fields or out in the woods, and you know what? Cutting hay in the fields by hand is murder, because every swipe of the scythe stirs up yet another swam of black flies and mosquitoes. Even worse is when you drive you scythe straight through a hornets nest. How do I know this happens? Because once upon a time I owned a horse and I cut her hay by hand. (Yes, I don't just dress in Medieval gowns, I also live in a very Medieval lifestyle as well, that's how I can write Medieval style fantasy so well: I write what I know, I write what I do.)
Worse than the fields are the forests, esp as you start getting closer to water. Bugs will drive you batty. They don't give you a break. They cover you in an instant. Sleeping on the ground in the forest at night is dangerous. You MUST keep your skin covered at night, otherwise you'll wake up in the morning with huge red welts all over you hands, feet, and face, because the mosquitoes covered you during the night. Been there. Done that. Painful. Not fun. Don't try it. Don't let your characters try it either. Sleeping unprotected from bugs in the woods is the biggest mistake fantasy authors make. Buggless woods is probably the worst of the fantasy cloches and yet no one every mentions it!
Another thing to note: Have you ever walked in the woods? Leaves are slippery. Leaves hold water between them. You step on leaves and you are liable to go flying on your butt. The fall is not the worst of it though. The slugs are. Because the leaves are wet, slugs nestle up between them, making the fallen brown leaves more slippery than a sheet of polished ice. Slugs are slippery. You step on a slug, they squish. You step on a wet leaf on a slug, the leaf goes one way, you go the other, and now you have squashed slug on your butt, on your back, and in your hair. Slugs travel in hoards. Where there is one slug, there will be hundreds. They'll all be hiding under the leaves, and you probably won't see them while you are waking, but when you fall, you'll land on them, and you'll know it. There's nothing like spending an hour by the creek, trying to wash orange slug slime off your cloths either. Icky.
And yet, how often do fantasy stories ever mention this off forest wandering phenomenon? Never! Why? Because the author did not live in the forest and had no way of knowing that this happens. I live in the forest. It doesn't happen to me, because I've learned (as does every one else who lives in the forest) to control my balance like a ballerina. If your characters live in the forest, they will walk with a light step to avoid a tumble when stepping on slugs. If they have never walked in the woods before, they will fall a few times at least.
Maybe adding bugs to your world is a bit too detailed for you, but hey, the real world has bugs, so why shouldn't a fantasy world have bugs too?

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Garden Insects of North America: The Ultimate Guide to Backyard Bugs (Princeton Field Guides)
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Your World: Wild Life

When creating fantasy wild life, remember not to go too far overboard in making them too different from things your readers can identify with.
Usually I use the same basic animals only different; say the horses are shades of blue and pink instead of tan and browns. Cats with wings. Small things are big: say slugs grew to 20 feet instead of 5 inches. Little stuff like that. My reason for it is simple: readers can identify the animal, as being enough like something that they can see and touch, and therefor can paste an image of in their head, while at the same time being just different enough, so as to be fantasy, but not so different that the reader has trouble imagining it in their head.
The goal is to keep the reader reading: NEVER MAKE THE READER PUT DOWN THE BOOK! If they have to think too hard about what something looks like, it takes away from the plot of the story and the reader puts the book down. Keep your readers AND you fantasy creatures at the same time, by not going overboard in making them different.

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Animal: The Definitive Visual Guide to the World's Wildlife
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Wonderland
How important is it to create a magical system?

I think it depends on the story you are writing.
Personally my fantasy is usually of the non-magical or very limited magical kind, so I do not personally put too much effort in a magic system. Reason: It is not important to my story and my story can move forward without any magic involvement at all. When I do use magic, I use it on a very limited basis. For example: in my Twighlight Manor series there are a few *magical* characters: sirens, born with the ability to control electrical currents and water; phookas, born with the ability to shape-shift and *throw* fire; and an alchemist who spent most of his life studying how to control the energy around us and use it in a typical wizard like manner. The sirens and phookas are born with their abilities, and thus technically are not *using magic*. The alchemist is the only one who really does any magic that could actually be called magic. As you can see, for the purpose of my series, I have no need to create a system, other than to write up a few rules about what these characters can and can not do. The whole system easily fits in one paragraph.
But, as I said it depends on your story. If your fantasy is set in a place where magic is a daily thing and is done by many beings, than you are going to want to write up a system of some sort. Why? Will, that's easy. If you have your ice wizard saying he can only preform a snow making spell if he has the tooth of a rare snow dragon, in chapter one, than you better not have him cast a snow storm with a simple wave of the wand in chapter 10! The purpose of writing a magic system is so that you know who can do what, when they can do it, and what they need to do it with, so that you keep your story consistent once you start writing.
So my answer to your question is this: match your level of magic system creation to the level of magic used in your story. If your story has no magic, than no system is needed. If it has minimal magic, you would only need a few lines typed up. If magic runs rampant in your story, than you may very well find yourself needing a details set of charts, graphs, and a full 50 page glossary of which spells do what. There is no right or wrong answer here, because it all depends on your story.

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What is Fantasy?
Fantasy is a genre that uses magic and other supernatural forms as a primary element of plot, theme, and/or setting. Many works within the genre take place on fictional planes or planets where magic is common. Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of scientific and macabre themes, respectively, though there is a great deal of overlap between the three (which are subgenres of speculative fiction).
In popular culture, the genre of fantasy is dominated by its medievalist form, especially since the worldwide success of the The Lord of the Rings by J. R. R. Tolkien. In its broadest sense however, fantasy comprises works by many writers, artists, filmmakers, and musicians, from ancient myths and legends to many recent works embraced by a wide audience today.
Fantasy is a vibrant area of academic study in a number of disciplines (English, cultural studies, comparative literature, history, medieval studies). Work in this area ranges widely, from the structuralist theory of Tzvetan Todorov, which emphasizes the fantastic as a liminal space, to work on the connections (political, historical, literary) between medievalism and popular culture. Jane Tolmie, "Medievalism and the Fantasy Heroine", Journal of Gender Studies, Vol. 15, No. 2 (July 2006), pp. 145?158. ISSN 0958-9236
Mushroom Forest
World Creating Stuff on Amazon
Mythical Birds and Beasts from Many Lands
Mythical Birds and Beasts from Many Lands
Amazon Price: (as of 12/14/2009)![]()
List Price: $19.99
Used Price: $0.32
The creators of Magical Tales from Many Lands (Dutton, 1993) offer folktales and lore about mythical beasts, from unicorns, mermaids, and dragons to thunderbirds, nagas, and phoenixes. The 10 stories are from a variety of cultures and are narrated in an informal yet smooth storytelling style, often with light, effective touches of humor. Mayo makes a curious choice in her retelling of the story of the Minotaur, however; the princess Ariadne leaves Theseus due to seasickness. In most versions of the myth, Theseus abandons her under orders from one of the gods or goddesses. Mayo's source notes are virtually impeccable, incorporating information to enhance the story as well as at least one specific source for each story, except for the tale about the Minotaur. Ray's distinctive textured paintings are lush and full paged, with plenty of motifs, borders, and smaller illustrations scattered across the pages. The earthy palette adds mystery and magic to the text, and her restrained use of gold highlighting is, as always, highly effective. The large physical format with clear type and lots of white space is particularly appealing. Perfect for independent readers or reading aloud, this collection will also have wide appeal among storytellers.
Release Date: 12/31/1969
Things You Can Do To Bring Your World Alive
The most important thing you can do in creating your world, is to write it in such a way that you can convince your readers to believe in it with you. Making your world realistic to your readers involves you relying on your writing skills to tell the reader everything you know about your world. First however you much create a very clear image of your world in your own mind, before you can write about it. Many authors, need to see their world in order to write about.

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There are many things you can do to make your world more realistic in your mind and thus help you to write a better world. Here are a few things you can try:
First off: draw maps. It easy to do. It requires no drawing skills. Only very rarely will a map of the world be printed in the published book, so there's no reason for you to worry about your drawing skills.
Drawing a map allows you to visualize where things are. This helps you to write better and ensures that you don't say Mt Demontooth is in the East, and than send you characters West to get there. Making maps tells you where places in your world are which helps you to keep your writing consistent.


Build a diorama. Dioramas are great for really visualizing your world. Dioramas take your world and put it together in a 3-D picture so you can look at it from a different angle.
A diorama could be as simple as a shoe box with cardboard cutouts to something as elaborate as devoting an entire room in your house to building scale models and everything in between, including building your world out of Lego blocks.
There are two basic forms of dioramas: a 3-D map or a scene brought to life.
A 3-D map can take two forms: a topographic map or a scale model with houses and plants.
A topographic map, is you taking your drawn maps and build up a 3-D map: paper mache mountains and train set trees perhaps? Building one of these allows you to take tiny dolls or even chess pieces and *walk* them through your world, thus giving you a better look into what they have to move through to get from point a to point b.
You can make your diorama as a scene from your book, say a fight scene between a wizards and a dragon. You build models of the room or land around them, create tiny dolls.
Some dioramas go on a grand scale with 1/24 dollhouses, cloth dolls, and bonsai trees. I've gone this extreme with my own Twighlight Manor series.


Drawing/painting movie posters. Writers who are also artists often do this one. This is two fold: One you take a scene from your book and draw/paint it up in a manner to draw in your readers, the way a movie poster draws in viewers.
Secondly, this same exercise can be called: creating cover art. Creating cover art for your book is something many authors spend weeks doing. Rarely does the author also illustrate their book, however their drawings can be sent to the illustrator to help him/her to know what the author had in mind for their world and how it should look.
Either way, wither your book will be illustrated or not doesn't matter and should not effect your decision to draw pictures, posters, and cover art. All of which help you to get a clearer visualization of your world and thus help you write it better.


Creating a scrapbook. This could be done either with a real bound blank book or you could do it online via building a website. Either way it involves you collecting up photos and drawings of various things that look similar to things in your world. Has your world got glacial ice? Than start collecting up photos of Alaska and Antarctica. Does your world have a lot of flower faeries? Than send for seed catalogs and start cutting out flower pictures. Of course you can add your own art/drawings as well. And don't forget to grab a camera and take pictures of local things that inspire things in your world: a weeping willow hanging over a brook, a rose bush, a sunset, anything that inspired you to write about it in your story.

Are Maps Necessary?
Must you create maps, dioramas and other such things for your world? No. Only if you feel it will help you in creating your world. There are just as many authors who will tell you to NOT draw maps as there are those who tell you you must draw maps. The thing to remember about maps, is that they are only a tool, and like any tool, using the wrong tool for the job does more harm than good.
You would not use a screw driver to pound a nail into the wall would you? No. You pick the right tool for the job at hand. For some stories, a map will be just the tool you need to keep your story on track. But for other stories a map may distract from your story. How do you decide wither you need to create maps or not? Will, that is not an easy thing to answer, because there is no right or wrong answer here. Every author is going to feel differently about this issue, and in the end only you can decide wither or not drawing up maps is going to help or hinder your writing process.

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Get Help With Your Map Creating
Drawing Maps (All Over the Map)
Amazon Price: $8.95 (as of 12/14/2009)![]()
List Price: $8.95
Used Price: $9.30
# Reading level: Ages 4-8
# Paperback: 32 pages
# Publisher: Crabtree Publishing Company; 1 edition (September 30, 2008)
# Language: English
# ISBN-10: 0778742725
# ISBN-13: 978-0778742722
Release Date: 12/31/1969
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Maps (Make it Work! Geography) (Make It Work! Geography Series)
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This series looks at the physical world from a scientific, geographical, and historical point of view. Maps, diagrams, experiments, landscape models, and projects help kids understand the concepts of earth science. Step-by- step explanations of basic geographical principles. An invaluable science series for school and home.
Release Date: 12/31/1969
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Links to Sites That Might Help You Build a Better World
- Fantasy Worldbuilding Questions Part 1
- Questions to help the fantasy writer create a believable imaginary setting.
- Magical World Builder's Guide
- Magical World Builder's Guide
By, Stephanie Cottrell BryantNavigationBasic - Worldbuilding Checklist
- "Whats needed to build a world?"
- Niven's laws - Wikipedia, the free encyclopedia
- Niven's laws From Wikipedia, the free encyclopedia
Lastest Posts From Star Log's NaNoWriMo Edition Blog
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The content of this lens was created by Wendy C. Allen compiled from posts on EK's Star Log, the official blog of author and artist Wendy C. Allen, a.k.a. EelKat. Reprinted here on Squidoo with permission.
EK's Star Log Copyright © Wendy C. Allen 2005-2007. Star Log, Space Dock 13, The Twighlight Manor Press, Moonsnails, Buried Treasure, Copper Cockeral, and Xavier's Nest Copyright © Wendy C. Allen 2005-2007. Twighlight Manor, EelKat, White Rock Asylum, Planet Ptarmagin, Crystonite Chronicles, Etiole, Sir Roderic, The Swanzen Family, and all other related characters, info, writings, names, images, and content Copyright © Wendy C. Allen 1978-2007.
All content written and designed by Wendy C. Allen unless otherwise stated. No part of this site may be reproduced or transmitted without the express permission of the author. All rights reserved.
Reuse of these names, characters, writings, and images are not allowed without prior authorization.

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Got an idea you'd like to suggest for this lens? I'd love to hear it!
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- Oct 15, 2009 @ 12:32 am
- Wow, this lens is like a fantasy realm on its own- fantastic job. 5 * fav
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- spirituality spirituality Apr 12, 2009 @ 7:47 am
- Great lens - you've been blessed by a squidoo angel :)
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- SammySpam SammySpam Apr 8, 2009 @ 3:40 am
- Another wonderful lens on writing, you have an incredible writing and design style.
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- Grey Wolf Grey Wolf Feb 17, 2009 @ 11:49 am
- Detail can be very important for bringing your world to life. I've seen writers mention a dragon and others who explain the visual peculiarities of said dragon, the later was far superior for bringing the story to life. Also taste descriptions can be very important. I read a book where the food was not only described but expanded to include the scents and taste of the food. Difficult to do in a created world sometimes but not impossible, and it added so much more life to the world I was reading about. Texture, as well is important. What do things feel like, are they rough and scratchy or smooth and cold? Many writers leave this out as well. I love this site, really good information here.
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- Thyme2dream Thyme2dream Nov 1, 2008 @ 10:37 am
- A great reference!!! I agree, a detailed table of contents would be lovely- but its very helpful either way:)
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- mulberry mulberry Oct 21, 2008 @ 8:49 pm
- Another fabulous one! You have an impressive imagination and a great way of teaching.
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- Ener-G Ener-G Oct 9, 2008 @ 4:41 pm
- I was leaving a comment in your lens on NaNoWriMo about my fantasy to someday write Fantasy, then saw this lens about it! Very exciting and great info. Thank you.
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- Tiddledeewinks Tiddledeewinks Sep 2, 2008 @ 11:29 pm
- I nominated this for LOTD. Love the pics!
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- EelKat EelKat Aug 24, 2008 @ 11:21 am
- Well, with NaNoWriMo coming up again soon, I'm in my planning stages. Two years ago I did aghast-horror-romance-fantasy set in old day America, last year it was adventure-romance-fantasy set in ancient Maya/Inca backdrop.... this year? Momoyama (Medieval) Japan! So I'm doing pretty good I think: 3 years running in fantasy and not a Euro style setting in sight! YAY!
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Before you publish your NaNoNovel be sure you read this:
Publishing Methods
Got suggestions for the best fictional men ever? I'm making a list and most of my choices got crossed off! I need ideas for more.
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- EelKat EelKat Aug 24, 2008 @ 10:37 am
- @B7T
Wow... you think this lens is long? It's one of my short lenses! There's only about 4,000 words here, most of my lenses average in the 10,000 to 20,000 word range.
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- B7T B7T Apr 14, 2008 @ 11:16 pm
- (I had so much to say, I had to start another blurb!)
I wanted to add something else for you to consider, that I used to wonder at while watching Star Trek: How come Earth has so many cultures, and the people on other planets seem to have only one? Wouldn't you think their cultures would be just as diverse?
Also, I invite you to join my Steampunk Enthusiasts group; I'm admitting lenses on topics that might be useful for creators of speculative fiction of all sorts! (Who knows? If it becomes popular enough, maybe you will find some of those "on-topic" lenses there that you could lensroll here!)
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- B7T B7T Apr 14, 2008 @ 11:00 pm
- Excellent information! (The lens is so long, though; you might want to add a Table of Contents module or two!) I've encountered stories in "alien" settings where some element resembled Earth culture more than it should have. But consider this: A truly alien story would have to be written in an alien tongue created as part of the cultural setting, and I don't think most people would want to go that far! So it's not unexpected that people would take shortcuts in other regards, so that the audience could more easily follow the story! And even if you did want to make a parallel with Earth culture, it's odd that a modern Christian marriage ceremony would be imitated so often, when there are certainly a number of other historical and cultural variations from which to choose!
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- NeonZeppelin NeonZeppelin Apr 2, 2008 @ 7:24 pm
- This is a great! Thanks for the helpful lens!
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- amandaquerque amandaquerque Mar 28, 2008 @ 12:17 pm
- Another excellent informational addition to the BIG LENSES group!
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- Tiddledeewinks Tiddledeewinks Mar 21, 2008 @ 8:19 pm
- I don't write books, just squidoo lenses now!
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Blog Posts from Google
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- This isn't meant to be a personal attack on fantasy fiction or those who write and read it. Instead, I'd like to help articulate why fantasy (and other genre) writers are excluded from the most formal creative writing curriculum in the ...
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- But nothing has caused more blood-letting than the argument about art or literature versus genre writing. And nobody's more involved in the conflict than thriller and mystery writers. Fantasy and science fiction writers seem to get a ...
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- The Warded Man (get it on Amazon) - One of the best debuts in the history of fantasy writing, Brett tells a story of three children brought together in a cruel world plagued by strange demons. ...
- Why Science Fiction Is Dying & Fantasy Fiction Is The Future.
- With those two at its head and with authors like Reynolds, Morgan (again its worth saying that he has NOT abandoned SF, nor is the fantasy he's writing even passingly Tolkienesque Mr Sales.
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- Jim Butcher needs to teach GRR Martin about writing episodic fantasy to a schedule; Martin can teach Butcher about plotting and originality.
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- @ImChrisRich I'm passing the time writing a fantasy story,probably listening to some bomb awesome music, & watching The SingOff tonight. :)
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- From the Foxhole: Part III of The Big Goodbye from The Survival Guide to Writing Fantasy http://bit.ly/7mUx6u
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- I'm sure that a lot of you would enjoy this story I'm writing...if you liked fantasy. xD I'm so used to writing saula that it would...cont'd
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- One of those papers? I'm writing an analysis of ace action/adventure fantasy, including: Xena, Hercules, Legend of the Seeker, & Mutant X.
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- I've been waiting for so long Now I've finally found someone To stand by me We saw the writing on the wall As we felt this magical Fantasy
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- Son, ogling exhibit of Hugos, Nebulas, & World Fantasy Awards at the SFM: Those are for writing?! I thought you only got awards for movies.
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- I find it ironic that I read mostly fantasy books, but only have ideas for writing history-based books.
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- @elyssaeast I've got 1st eds of most St Ex's works. His writing--esp about flight--is exquisite. He's one of those "fantasy" dinner guests.
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- I agree. KR is writing about a non-fantasy league @ballsticksstuff The column by Ken Rosenthal was absurd. It's fantasy baseball. #Phillies
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About Me
Lensmaster EelKat has been a member since April 18 2007, has rated 6,103 lenses, favorited 3,180, and has created 431 lenses from scratch. This member's top-ranked page is "Best Christmas Gifts Ever!". See all my lenses
My Bio

I am Wendy C Allen, Doll Maker and Independent Avon Sales Representative.
I love Eels. I love Bobcat. I am a Giant Squid and a Squid Angel.
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I believe in Faeries, Phookas & Faith Not Religion.
I was a witness to a UFO sighting in Maine.
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My favorite actor is Vincent Price.
I love reading and writing and spending time with nature.
My favorite author is Keith Laumer and his best book is Retief & the Warlords.
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If I were a month, I would be August.
If I were a day of the week, I would be Friday the 13th.
If I were a time of day, I would be twilight.
If I were a planet, I would be Jupiter.
If I were a sea animal, I would be a giant moray eel.
If I were a direction, I would be East.
If I were a historical figure, I would be ______ ?
If I were a liquid, I would be Moxie.
If I were a bird I would be a turkey vulture.
If I were a cat I would be black.
If I were a dog I would be a Cocker Spaniel.
If I were a tree, I would be a great white pine.
If I were a tool, I would be _______ ?
If I were a flower, I would be a blue flag.
If I were a type of weather, I would be a warm spring day.
If I were an animal, I would be a bobcat.
If I were a season I would be Autumn.
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If I were a food, I would be macaroni and cheese.
If I were a place, I would be Otter Cove.
If I were a body of water I would be the North Atlantic Ocean.
If I were a song I would be "Come Hell or High Water" by Poison.
If I were a book I would be Jane Eyre.
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If I were a metal I would be platinum.
If I were a word, I would be unforgettable.
My favorite color is orange.
My second favorite color is blue.
I also like pink.
My favorite city is Old Orchard Beach.
My favorite place to walk is The Ross Forest.
My favorite view is the rocky coast of Maine.
My favorite Disney character is Scrooge McDuck.
My favorite super hero is Darkwing Duck.
My favorite Disney villain is NegaDuck.
My second favorite Disney villain is SteeleBeak.
My favorite super villain is the Joker.
My favorite Disney non-duck character is Tiger.
My favorite trees are white pines.
My favorite flowers are purple iris & blue roses.
My favorite animals are eels & bobcat & roosters & ranchu.
My favorite flavor ice cream is French Vanilla.
My favorite dogs are Cocker Spaniels.
My favorite singer is Serj Tankian.
My favorite musician is Liberace`.
My favorite guitarist is C*C*DeVille.
My favorite food is veggie & rice stir fry.
My favorite pizza is black olive, mushroom, spinach, cheese, dill pickle, & lima bean, with no sauce.
My favorite fruit is grapes.
My favorite place to shop online is Kyoto Antiques.
My favorite non-fiction book is The Self-Publishing Manual by Dan Poynter.
My favorite book is Retief and the Warlords.
My favorite series of books is The Retief Series by Keith Laumer.





















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