A MMOjo Quick Guide To MMORPGs
Don't know your M from your O? What the heck is an RPG?
Read on and we at MMOjo will guide you through the world of MMORPGs.
Read on and we at MMOjo will guide you through the world of MMORPGs.
What does it mean?
M-M-O-R-P-G ?!
M - ASSIVELY: The gaming world is large enough to sustain thousands of players simultaneously
M - ULTIPLAYER: Thousands of people play at the same time often co-operatively
O - NLINE: Requires a constant internet connection to play
R - OLE: Players often assume an online persona that is connected to their character
P - LAYING: Same as above
G - AME: It's a game!
Side note: "MMO" is also used as a shortened version of this acronym. It means precisely the same thing - think of it as an acronym of an acronym!
M - ULTIPLAYER: Thousands of people play at the same time often co-operatively
O - NLINE: Requires a constant internet connection to play
R - OLE: Players often assume an online persona that is connected to their character
P - LAYING: Same as above
G - AME: It's a game!
Side note: "MMO" is also used as a shortened version of this acronym. It means precisely the same thing - think of it as an acronym of an acronym!
So What Qualifies?
What is an MMORPG and what isn't?
Clearly to be an MMORPG you have to meet the criteria listed above.
The concept of persistence in the online world in which the game is set is key. You, the player, would tend to pick up where you left off when you last logged out of the game servers. There is no reset button for your character or for the game. The maps do not change they are improved upon and set in a wider world for you to explore. The games World of Warcraft or Age of Conan would qualify as MMOs for instance, but the popular online multiplayer shooter Counterstrike would not.
Why is this?
When you create a character within an MMORPG you are expected to "build" that character over a period of time usually whilst interacting with the characters of other players. This can be done through a variety of means however the key is that it is usually done in real time and you would not normally expect to be able to play what is referred to as the "end game" two minutes after you have created your character.
As a player you are generally expected to learn the game as you progressively improve and upgrade your character (also called an avatar or 'toon'). You will in most likely scenarios not be killing a massive dragon or sieging a castle mere seconds after you have decided what hairstyle your toon will have. MMOs are meant to be played and developed over time with new content added for players to enjoy periodically.
In a game such as Counterstrike you would create your character and immediately proceed to playing on a map (not a world) with other players achieving the laid out objectives of the scenario - essentially beating the game within minutes or hours.
MMORPGs do not really have any such concept of beating the game. The game is normally ongoing ad infinitum for as long as the players wish to play (as long as it returns enough profit for the gaming company to continue to support it) and the game developers wish to continue adding content or increasing the cap at which your character can no longer progress or gain new abilities or skills etc.
The concept of persistence in the online world in which the game is set is key. You, the player, would tend to pick up where you left off when you last logged out of the game servers. There is no reset button for your character or for the game. The maps do not change they are improved upon and set in a wider world for you to explore. The games World of Warcraft or Age of Conan would qualify as MMOs for instance, but the popular online multiplayer shooter Counterstrike would not.
Why is this?
When you create a character within an MMORPG you are expected to "build" that character over a period of time usually whilst interacting with the characters of other players. This can be done through a variety of means however the key is that it is usually done in real time and you would not normally expect to be able to play what is referred to as the "end game" two minutes after you have created your character.
As a player you are generally expected to learn the game as you progressively improve and upgrade your character (also called an avatar or 'toon'). You will in most likely scenarios not be killing a massive dragon or sieging a castle mere seconds after you have decided what hairstyle your toon will have. MMOs are meant to be played and developed over time with new content added for players to enjoy periodically.
In a game such as Counterstrike you would create your character and immediately proceed to playing on a map (not a world) with other players achieving the laid out objectives of the scenario - essentially beating the game within minutes or hours.
MMORPGs do not really have any such concept of beating the game. The game is normally ongoing ad infinitum for as long as the players wish to play (as long as it returns enough profit for the gaming company to continue to support it) and the game developers wish to continue adding content or increasing the cap at which your character can no longer progress or gain new abilities or skills etc.
Want even more information?
General Reading
If you want to read around the topic some more without too much technical jargon I would recommend the following:
MMORPG Resources
Great sites to learn more
If you've still not had your fill of information and want to dive into the MMO world head first; I would recommend that you use these links are your jumping off point:
- MMORPG news
- An information site dedicated to MMOs.
- theMMOjo
- A new site for MMO players that is currently under development.
- Massively
- Another information site that is dedicated to MMOs.
My Gaming Blog
My gaming experiences, news and thoughts
This is my personal none professional blog in which I discuss some of the issues currently out there in the industry and what is happening.
Other Gaming Blogs
A collection of gaming blogs from Google
Below should be listed some more links for interested readers who wish to find out more about the people who play MMOs and why they do so. We have no control over the blogs that Google picks out so I apologize if any of them are slightly off topic.
- The Soapbox: Translating Elder Scrolls Online dev speak
- Not a good MMO, not a good Elder Scrolls game, we want to make a good game first, a great experience for the player." And now, the translation: We don't really care what TES fans want. "We want to make a good game first." We'll be launching sans ...
- Bethesda Softworks Aims To Pwn Gamers By Developing 'The Elder Scrolls: Online ...
- As previously stated, the story tends to be more insignificant since the allure of an MMO is to let loose the player to explore and interact with other players, team up, conquer, divide, whatever you can imagine. Make your own legend and let it take a ...
- BioWare Austin suffers layoffs following release of Star Wars: The Old Republic
- We executed one of the largest, most successful and stable launches of any MMO yet in industry history.? ?That is not an easy feat for any development team or company,? he continued, ?and we are humbled and honored by our fan community's strong support ...
by Epiph
An avid female MMORPG and PC gamer, I have long had an interest in computers and the online world.
My partner and I are currently taking our passion for...
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