FREE tutorial on How To make A Custom Mouse Cursor
On this page you will find great links to FREE Flash Tutorials, Flash CS3 Tutorial and Specifically how to make a Custom Mouse Cursor.
Here are a few links to some great FREE Flash Tutorials
Flash CS3 Tutorial
You need to check out these Great FREE CS3 Flash Tutorials. There is one specifically for the source files for making a Custom Mouse Cursor
- FrenchSquared
- A Great new Website that is adding FREE Flash CS3 Tutorials. This include ActionScript 3.0. If you send them an email they will make a tutorial just for you.
- FREE Online Games
- Check out this link if you looking for cool Free Online Games
- FREE Flash Tutorial
- Here is the direct link to make a Custom Mouse Cursor. Tutorial includes a download for the source files.
- Flash Functions
- Here is a lesson on Creating Functions and passing Parameters in ActionScript 3.0.
- Flash Tutorial, Graphics
- Flash CS3 Tutorial Learn how to Control and Manipulate Graphics with ActionScript 3.0.
- F2-4Kids.com
- Educational Games, Kids online coloring book, This is a website dedicated to the education of Children. It started as a project to help my children develop there computer skill and has turned into F2-4Kids.com
Create Flash Event Listener
FREE Flash CS3 Tutorials
Here is a lesson on Creating Event Listeners in Flash CS3 and ActionScript 3.0. Go to www.frenchsquared.com for full tutorials.
Full Tutorial Here
Event Listeners
An Event is something that happens, such as a mouse click that Flash can respond to. Events are often things a user does, such as pressing a key or moving the mouse, but events do not have to be user initiated. A function ending or a sound playing can also trigger a response from Flash. Flash and ActionScript needs a way to detect and respond to these events. An event listener or event handler is created to give your object the ability to hear. In basic terms an event lister is something that tells Flash to do this when that happens. Sounds similar to a function, but this event can be user initiated.

Copy and past the example code onto the empty key frame on the actions layer. Remember that objects need to be named. In this tutorial we have already named the circle yourObject_mc.
function onClick (yourObject_mc:MouseEvent):void {
trace("yourObject has been clicked")
};
yourObject_mc.addEventListener (MouseEvent.CLICK, onClick);
Press Control-Enter and Test your Movie.
So first you created a function called onClick you then told Flash that onClick would used with yourObject_mc and a MouseEvent, :Void is the data type tag. You currently set it to Void. Everything inside the {} is the actually action you want to happen, in this case trace "your object has been clicked". The last part is when you actually gave the MovieClip yourObject_mc the ability to hear. You added an event listener to yourObject_mc by first defining the name of the object you want the event listener applied to. (yourObject_mc). Next, addEventListner was applied to the named object. Finally, you defined the event listener by filling in the parameters (MouseEvent.Click, onClick).
Full Tutorial Here
Event Listeners
An Event is something that happens, such as a mouse click that Flash can respond to. Events are often things a user does, such as pressing a key or moving the mouse, but events do not have to be user initiated. A function ending or a sound playing can also trigger a response from Flash. Flash and ActionScript needs a way to detect and respond to these events. An event listener or event handler is created to give your object the ability to hear. In basic terms an event lister is something that tells Flash to do this when that happens. Sounds similar to a function, but this event can be user initiated.

Copy and past the example code onto the empty key frame on the actions layer. Remember that objects need to be named. In this tutorial we have already named the circle yourObject_mc.
function onClick (yourObject_mc:MouseEvent):void {
trace("yourObject has been clicked")
};
yourObject_mc.addEventListener (MouseEvent.CLICK, onClick);
Press Control-Enter and Test your Movie.
So first you created a function called onClick you then told Flash that onClick would used with yourObject_mc and a MouseEvent, :Void is the data type tag. You currently set it to Void. Everything inside the {} is the actually action you want to happen, in this case trace "your object has been clicked". The last part is when you actually gave the MovieClip yourObject_mc the ability to hear. You added an event listener to yourObject_mc by first defining the name of the object you want the event listener applied to. (yourObject_mc). Next, addEventListner was applied to the named object. Finally, you defined the event listener by filling in the parameters (MouseEvent.Click, onClick).
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Gordon French is a Flash Programmer and Flash Designer. Check out My site at frenchsquared.com
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