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Fallen Sword - A Free Massively Multiplayer Online Roleplaying Game ( MMORPG )

1 - I can do better 2 - Jury's out 3 - Pretty darn good 4 - Splendiferous 5 - Awesometastic (by 1 person)   Your rating: 1 - I can do better 2 - Jury's out 3 - Pretty darn good 4 - Splendiferous 5 - Awesometastic

Ranked #190 in Games, #4571 overall

Rated G. (Control what you see)

Fallen Sword

 

Currently with 1,104,662 registered players, Fallen Sword is a highly addictive, continuously evolving massively multiplayer roleplay game where you join thousands of other players across the globe in a world of fantasy and adventure. Traverse vast areas ranging from the Misty Mountains of Krul Island to the Undying Lands. You will encounter countless creatures such as Dragons, Zombie Kings, Undead Warriors, Giant Scorpions. You will also be able to engage in combat with other players, stealing their gold to improve your own character.

 

Warning: This game is addictive.

 

 

  • Join one of 2000+ guilds currently active in the game, or create and manage your own guild! Strengthen your guild by constructing one of many guild structures to increase the stats of all your guild members.
  • Auction off items you have gained through player trades, quest rewards or creature drops! Alternatively use the comprehensive auction search feature to find higher quality equipment for your charact
  • Start your journey across the world of Erildath, travel through more than eighty different realms from the Forgotten Forests to the Undying Lands!
  • Gain skill and level up points by gaining experience. You can then assign these points to one of many player skills and statistics available.
  • Bounty Hunting. You may place a bounty on the head of any player who has attacked you within 2 days. Or, you can play bounty hunter and try to collect the rewards. But even a bounty hunter can be bountied for attacking another player, even for a bounty.
  • The game offers daily lotteries for the chance to win gold and rare items.

 

Advanced Advice 

Stats and Buffs
LEVEL UP POINTS (abilities)- Attack, Defence, Armor, Damage and Hit Points: Build attack and Damage in the Beginning then the Armor or Defence and Hit Points. Pick one and build to 100. If you can't decide, save them up. You will not lose them. Once allocated, you can't get those skill points back unless you do a reset with FSP.
Onemanmob's Fallen Sword Answers

SKILLS POINTS (Buffs) - Focus on one at a time when using Skill Points. A bunch of buffs with 10 Skill Points on each are useless. Once allocated, you can't get those skill points back unless you reset them for 100 FSP.

Training

When out training, always walk in a pattern. This will help you cover the entire map. This also helps avoid doing any backtracking and wasting stamina. USE A MAP.

Look for areas that have multiple monsters with high xp. Concentrate on them. Use the Training pages, it will help you determine what creatures you need to kill for higher xp gain.

Levels below 140, try to get 1 hit kills.
Levels over 140, try to get 2- 3 hit kills if possible.

You can attack multiple creatures at once by clicking on all the creature tiles in that spot. Battle will show for the Last creature you click on. This will save time.

Remember to ALWAYS repair your items.

If you do not want to watch the battle - Set the Combat Display Speed to "Instant", This can be edited in Character - Preferences, under Combat Display Speed. Also you can just click on "Back to World" as soon as you start the battle. this will save you time, since battles are pre-determined.

When you are done training, try to stop at a relic to either take the relic or help defend it.

Farming: Stay in one area attacking the same elite for the rare items to sell for FSP in the auction house.

Generally Elites spawn every 5 mins
(xx:00, xx:05, xx:10).

No Portal close by

Quickest and shortest way to get to a new world.
Go into Personal Preferences
Click on Instant Portal back to Krul Island
Click on Krul Beach, go through Krul Beach
To Vargas dungeon - Portal is in Vargas Dungeon

Upgrades - FSP
1-2 backpack slots (15 fsp)

Several auctions slots. (20 fsp)

Upgrade stamina gain per hour
(25 fsp)

PVP (player vs player)
The BEST way to avoid getting a bounty placed on you when playing to increase your PvP rating or if you are doing it for a quest, return all the gold you stole with a little note in explanation.

Attack inactive players (more than 24 hours idle) when doing PvP for gold. (possbily avoiding getting a bounty placed on you)

Use more 100 stamina to receive more gold durning your attack.

Auction House
Change preferences to your level and 5-10 levels under. Search for cheap items. Sometimes there are better items than the sets.

For set items, you can put the name of the set in the search bar, all items within that set that are being sold will come up (example - Exquiste Elven)

Crafting
You must use high crafting to get the better craft. Items can get worse if you use smaller crafting.

Once an item is crafted - FSP cannot be taken out of it. So choose your items carefully.

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FSP for free 

You can earn FSP for free.

This is not one of those U.S. only free offers where you only get a few FSP one time. This method works for everybody. It takes about five minutes to set up and then you don't have to do anything that you are not doing already. You will earn FSP by advertising your recruit link for free. There are two ways to do this and both use a small toolbar for Internet Explorer or FireFox that will display text only ads at the top of your browser. Your ad will be displayed on the browsers of other people. Every time a webpage loads (or you simply switch between tabs) you earn ad credit for your recruit link to be displayed on someone's browser.



The pros: Free Traffic Bar will earn you a bit more ad credit than the other one. It has a lot of features and you get more ad campaigns including banners. Earn ad credits for 10 levels of referrals. Can be used on IE or FireFox. The cons: This toolbar looks a bit bigger than the other one and has more stuff on it. I can't decide if it is more useful or more clutter. All the extra features make it a bit more complicated.

http://www.instantbuzz.com/?r=rubicksman

The pros: This toolbar is slim and very simple. You get ad credits from people you refer all the way to infinity. You get a lot of free bonus credits. It can be used with IE or FireFox. You get two add campaigns. Cons: You have to install it on IE first and then you can install onto FireFox. You earn add credits a bit slower. This one is simpler but less features.

I have always been skeptical about downloading toolbars. But after looking into all the ad toolbars out there I finally decided that these two are the best. Both can be installed and uninstalled easily and they don't have spyware. I'm able to use both at the same time without slowing me down. I'll be honest with you, recruits will come slowly advertising this way but the good thing is that once you set it up you don't have to do anything else. These traffic bars are free and effortless. If you know an easier way please share it with me.
Learn from my experience how to get the best results with both toolbars click here.

Tips and Tricks for Recruiting the Most With Your Toolbars

I have learned that FTB gets me more clicks per 1000 views than Instant Buzz (IB). So why use IB at all? Because of a little trick I discovered; if you have both FTB and IB then you can earn a lot more ad credits for both by simply switching between tabs in your FireFox browser. This does not seem to work without IB. You can always turn either toolbar off when you don't want to see it by clicking "view" and then "toolbars" and un-checking the box next to the name of the toolbar. If you are using FTB then don't waste your credits on the text ads. These seem to get very few clicks per thousand impressions. You can make better use of your credits by only creating toolbar ads.

IMPORTANT: Maybe you have noticed that on FTB you can choose different categories to better target your ads. When you join you can choose multiple categories that you are interested in and they will show you ads that fit your interests. But when you place an add then you can only select one category for it to be shown in. You get five ads so I have tested out several and the one that gets the most clicks per thousand views is the "Relationships and Dating" category. I'm not kidding. I get more than twice the clicks and recruits from this category than any other I've tried. I also like to mention in my ads that FallenSowrd is an online gaming community of over 1,000,000 players.

 

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Legendary Item Sets 

These creatures may ONLY be available during a legendary event

Item Level
Set item
Legendary Creature/levelOnemanmob's Fallen Sword Answers

10
Raggghza (3)
Raggghza the Troll, lvl 10

15
Frost Dragon (9)
Frost Dragon, lvl 12

20
Plague (4)
Zachorzi the Plauged, lvl 20

25
Forest Guardian (6)
Tevaer the Guardian, lvl 25

25
Tattie Boggle (2)
Tattie Boggle, lvl 25

35
Fire Dragon (9)
Fire Dragon, lvl 32

50
Cerberus Fire (6)
Cerberus Hound, lvl 50

60
Thonomoth (4)
Thonomoth, lvl 60

70
Leaf Dragon (9)
Leaf Dragon, lvl 68

80
Deep (4)
Bishamon, Terror from the Deep,

lvl 80

90
Host (4)
The Host, lvl 90

100
Frost Giant (6)
Thundror the Frost Giant,

lvl 100

120
Mancrusha (4)
Gogmor Mancrusha, lvl 120

150
King Au Xenah (4)
King Au Xenah, lvl 150

160
Samaels Void (3)
Samael, lvl 160

175
Banshee (4)
The Banshee of Dunale , lvl 175

200
Tarbida Spider (4)
Tarbida, lvl 200

225
Hunter (4)
Kronor the Hunt Master, lvl 225

300
Lord Valks (3)
Night Wyvern, lvl 300




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Skils Review 

  A common question I see is "what skills should I get"? I hesitate to give definitive answers because the skills you should get are dependant on your playing style. Someone who loves to PvP will have a different set of skills than those of a person who wants to simply level up. So to help with making a decision that's right for YOU, I have decided to explain what the skills are in detail, and to explain where I find them are useful.


Skills fall in three major categories: Offense, Defense, and Special. When you start, the skill point cap is 100. Every 50 levels after that, the cap raises 5 points. So at level 50 your cap is 105, at level 100 the cap is 110, and so on up to skill level 150 which you gain at character level 300. Skill descriptions taken from the game are in red, quoted directly from the game. Cost is how many stamina points it costs to cast this buff, Duration is given in minutes.


Offensive skills:

Level 1:

Rage: [Cost 10, Duration 90] +0.2% to base attack per point. This skill applies to everything you attack. Notice it says BASE attack. It doesn't apply to any guild or armor/weapon bonuses. In my opinion, the bonus given by your equipment far outweighs the 20% to your base attack this skill would give.


Stun: [Cost 15, Duration 90] +0.1% chance per point to halve your opponents chance to hit. Again, this is a multi-target skill. This skill (at 100), give you a 10% chance to reduce your opponent's attack stat by half. Not the base stat, but the whole shebang. At first look, this looks appealing, but as you get in to the higher levels (lvl 50 +), you are looking to one-hit kill your monsters, so it becomes a moot point.


Level 25:

Fury: [Cost 10, Duration 90] {10 point pre-requisite in Rage} +0.1% base Attack and +0.1% base Damage per point. An all around buff, this skill again seems like a good deal. And it isn't all that bad. Of all the 'base stat' skills, this isone of the more useful. Most players level up their attack and damage points while leaving their armor, defense, and HP leveling alone. But because it is a base bonus, it has a very limited usefulness.


Bloodthirst: [Cost 10, Duration 45] {10 point pre-requisite in Rage} +0.2% chance per point to drain 5% of your opponents current HP per combat turn from your opponent. This skill is only useful in multiple rounds of combat, and you don't receive that HP that's drained from your opponent. Since we are trying to avoid multiple rounds of combat… Not a worthy skill.


Enchant Weapon: [Cost 10, Duration 90] +0.1% per point stat bonus increase to your equipped weapon (Excludes 'Gain' bonuses). This is handy depending on your weapon. If your weapon only has one stat bonus, okay. But if your weapon has multiple stat bonuses, better. 'Gain bonuses' refer to a + of gold, stamina, or exp hourly gain. This is the first worthy skill in this category in my opinion.


Level 75:

Berserk: [Cost 15, Duration 90] {10 point pre-requisite in Rage and Fury} +0.2% base Damage per point. Again, this is another base stat bonus, probably more useful than Fury. With a lot of players putting large amounts of level up points in Damage, this can be very handy.


Holy Flame: [Cost 15, Duration 90] +0.2% extra damage vs. undead per point. This is the first creature-specific skill. Out of 393 creatures listed in FallenGuide, only 40 are classified as undead as of 9/19/07. 'Nuff said about that.


Level 150:

Dark Curse: [Cost 20, Duration 60] {10 point pre-requisite in Rage, Fury and Berserk} +0.2% reduction of opponents defense per point. More useful at higher levels than lower, as this affects the opponent's entire defense stat and 20% of a monster with a defense of 12 is only 3 points (rounded up).  This is a GREAT skill!


Level 200:

Shockwave: [Cost 20, Duration 90] +0.1% chance per point that your opponent will forfeit their next combat turn. I have heard higher-level players say that one-hitting mobs is almost impossible at these levels, so I imagine this skill could be useful.  This is a GOOD skill!


Ignite: [Cost 10, Duration 60] +0.1% chance per point that your opponent will be set on fire. Each successful hit thereafter will inflict between 5% and 10% extra damage. This is an automatic damage booster.  This is a GOOD skill!




Defensive Skills:

Level 1:

Great Vigor: [Cost 10, Duration 90] +0.2% base HP per point. I know too many players that never put any level up points into HP, so I would skip this one.


Level 25:

Fortify: [Cost 10, Duration 120] +0.1% base Armor per point. In my opinion, another useless skill as there isn't an opportunity for your defense to come into play if you are one-hitting the monster.


Evade: [Cost 10, Duration 90] +0.1% base Defense per point. See Fortify.


Absorb: [Cost 20, Duration 120] +0.1% chance per point that you will absorb 25% of the damage inflicted on you. Ok, at level 100, that's 10% chance you are going to absorb 25% of the damage IF the monster hits you.


Level 75:

Rock Skin: [Cost 15, Duration 90] {10 point pre-requisite in Fortify} +0.1% base Defense and +0.1 base Armor per point. Limited by the 'base' side of this skill, this buff has very limited usefulness.


Enchanted Armor: [Cost 10, Duration 90] {10 point pre-requisite in Absorb} +0.1% per point stat bonus increase to your equipped armor. (Excludes 'Gain' bonuses). This is a useful boost, as not everyone can afford the "prime" equipment and the bonus applies to the armor, not the base stat.


Level 150:

Aura of Protection: [Cost 20, Duration 90] +0.1% base Defense, +0.1% base Armor and +0.1% base HP per point. Of the base stat defense buffs, this is the one to get if you want one. But that is based entirely on that it boosts 3 stats.


Deflect: [Cost 25, Duration 300] +0.25% chance per point that a player attacking you will automatically fail before combat starts. This is a PvP-only skill, with very little usefulness. Attackers automatically gain the first attack which would make it useful, but for the buff length. 5 hours is longer than most players log off, and at the level you gain this buff most players don't PvP. If they ever extend the duration of this buff to 12 or 24 hours, it would be worthy.


Level 200:

Force Shield: [Cost 10, Duration 60] +0.1% chance to reduce damage done to you to 1. Another nice skill, as it applies to not only PvM but also to PvP combat.

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