Fallout 3 - Mods, Tips, Tweaks, and Faqs!

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Fallout 3 - Intro

Fallout 3 is a post-apocalyptic computer and console role-playing game created by Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2.

The game begins in the year 2277 on the East Coast of what used to be the United States of America, mostly in Washington, DC, Maryland and Virginia. The gameplay features include real-time combat and first or third person perspective, in contrast to the previous games, which were turn-based and isometric.

Welcome to the ultimate Fallout 3 resource. I will be updating frequently with my favorite mods. Be sure to bookmark and check back frequently.

Story 

You begin your journey as an inhabitant of Vault 101, a fallout shelter in the Washington D.C. area. The vault has reportedly been sealed for 200 years until the player's father opens the only door to the outside world and disappears without any explanation. The Vault Overseer believes that the player was involved their father's escape, and sends the vault's security force to arrest him. This leaves the player little choice but to also escape from the vault, with the hope of locating his father and finding out why he left... Which is where your story begins.

Character system 

Main character creation occurs as the player experiences the character's childhood. The character's mother dies in labor, immediately after which the player decides the character's general appearance through a DNA analysis conducted by the father.

As a child in the Vault, the character receives a book titled "You're SPECIAL," whereupon the player can set the character's seven primary aptitudes. The character receives training weapons and a PIP-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes.

Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of 13 to be the character's specialties. Five skills have been cut out from the game (Fallout and Fallout 2 had 18 skills). First Aid and Doctor have been integrated into Medicine, Throwing and Traps have been merged into Explosives, Steal integrated into Sneak, and both Outdoorsman and Gamble have been removed completely. The maximum level the player can achieve is level 20. The Traits from the previous Fallout installments were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level.

Combat 

The Vault-Tec Assisted Targeting System, or VATS, is an active pause combat system implemented in the game. While using VATS, the otherwise real-time combat is paused. VATS also allows the gory deaths in the game to be shown in slow motion and great detail. Attacks in VATS cost action points, and the player can target specific body areas for attacks to inflict specific injuries. It should be noted that while VATS is useful for precise shooting, it also greatly reduces a weapons condition, forcing the player to strike a balance between using more ammo or losing guns quicker. This tradeoff allows for two very different play styles throughout the game.

Items 

Another facet of gameplay is that firearms wear out over time: as a weapon degenerates, its rate of fire slows and it loses accuracy. However, worn out firearms of the same type can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-it Launcher that can fire various items such as lunchboxes and stuffed animals, or the Clever Bottlecap Mine, made out of a Vault-Tec lunchbox, cherry bombs and bottlecaps. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Items like weapon ammo have no weight, due to the developer not wishing to bog down inventory management.

Party 

The player can have a maximum party of three, consisting of himself/herself, Dogmeat, and a single NPC. In addition to having Dogmeat in your party you are able to send him out on his own to search for items such as arms and ammo, radiation medicine, and stimpacks. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced, but if the player kills dogmeat he can aquire two followers. In the PC version of the game, Dogmeat can then be resurrected via console commands and will continue with the player unaffected. Only one NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be "fired" by the player. The players party can further be extended, with several temporary quest NPC's that will stay with them until the quest related to the NPC is completed, if their quest is never completed however, many will stay permanently with the player until killed.

Karma 

A Karma system is an important feature in the gameplay. A players actions, including conversation and combat choices, affects the player's status in the game world; a player who makes good choices is received more positively by NPCs, and a player that makes bad choices has the opposite reaction. Crimes can also be committed by a player, and whichever faction or group that is harmed by a crime are fully aware of the player's action. Other factions that were not affected by the crime will not be aware of it, and since a town is usually its own faction, news of a crime committed in one town will not spread to another. Beware however, excessive good or evil deeds will cause a bounty by the opposite alignment group. The Bounty Hunters (If you are extremely good) or the Regulators (if you've been bad) will ambush you randomly, and are not bound to any particular area, they can appear anywhere in the wastes. Factions can range in size and boundaries, however, and may not be restricted to a single area. The game world itself was planned to be significantly smaller than that of Oblivion's but is now expected to be similar in size.

Get Fallout 3 Now! 

Fallout 3

Amazon Price: $27.99 (as of 01/06/2010) Buy Now

Fallout 3: Game of The Year Edition

Amazon Price: $56.99 (as of 01/06/2010) Buy Now

Fallout 3: Game of The Year Edition

Amazon Price: $49.47 (as of 01/06/2010) Buy Now

Fallout 3: Game of The Year Edition

Amazon Price: $56.99 (as of 01/06/2010) Buy Now

Fallout 3

Amazon Price: $27.99 (as of 01/06/2010) Buy Now

New Flickr Photos 

Day 70, Project 365 - 12.29.09 by WiLLGT09

Day 70, Project 365...

Fallout 3 on HTC Hero by abulhussain

Fallout 3 on HTC Her...

fallout001 by krispeac

fallout001

Fallout 3 by netzanette

Fallout 3

Fallout 3 by netzanette

Fallout 3

Fallout 3 by netzanette

Fallout 3

Fallout 3 by netzanette

Fallout 3

Fallout 3 by netzanette

Fallout 3

Fallout 3 by netzanette

Fallout 3

Fallout 3 by netzanette

Fallout 3

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Fallout 3 gameplay footage on youtube 

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E3 2008 - Fallout 3 Trailer

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Fallout 3 - Rare weapons

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FALLOUT 3 Power Armor Training...

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TEN FTW Fallout 3 Enemies

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Fallout 3 Point Lookout - Pint...

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Fallout 3 Teaser Trailer

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Fallout 3 Gameplay (Game Trail...

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Fallout 3: Bad Karma

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Wasteland Survival 2: Dunwich ...

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Blog Posts from Google 

Fallout 3 vs. Metro 2033 @ ENCROYABLE- Incredible amounts of ...
Fallout 3 vs. Metro 2033. Posted by Encroyable.com | PC Videogames | Posted on January 5th, 2010. Metro 2033 (PC) Come face-to-face with the future of terror. Read the original here: Fallout 3 vs. Metro 2033 ...
anyone here get down with some fallout 3?
i just started playing it and holy hell it's hard/confusing..... ugh. oh and i just got an Xbox 360 Elite.
Playthrough for Fallout 3 Part5 – Escaping from Vault 101 (HD ...
Exclusive video! Playthrough by tolkki32 I dont get it, the dumbass father went out from the vault, but why in gods name.
Fallout 3: The Pitt - MobyGames
Fallout 3: The Pitt for PlayStation 3, Windows, Xbox 360 by Bethesda Game Studios, Bethesda Softworks LLC. The second downloadable content for Fallout 3, The Pitt takes players to the ruins of Pittsburgh, Pennsylvania - now a...

Mods that change gameplay 

This one is awesome, as it allows you to continue exploring after completing the main quest. DO NOT CLICK THIS LINK IF YOU HAVEN'T COMPLETED THE GAME YET

Free Play after Main Quest

With this mod you need more XP to gain levels and also get less XP than a normal game for combat kills and other things. So you level up much much slower, giving the freedom to play slowly and not hit the level cap for a long time. All activites now get you less experience, lockpicking, combat kills etc etc. Discovery XP has been doubled to encourage you to go out and find more enemies and places to interact with to gain more XP.

Slower Leveling Mod

What mods would you most like to see? 

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Scientific American 

Alan Alda Looks for "The Human Spark"
"For 11 years, I was the host of the public television series Scientific American Frontiers. " That's the familiar voice of Alan Alda, star of stage, screen and science. Now Alda is hosting a three-part public TV series about you. And me, and all of us. "We'll be trying to get to the bottom of what makes us human. Trying to find that thing we're calling the 'human spark'." One way to examine us is by looking at what's almost us. "We'll be checking in with our closest living relatives, the chimpanzees, to find out how the tiny difference in our genes, just 1 percent, makes such a huge difference to who we are and what we can do. Chimps are smart as a whip, but they're not us. Why aren't they?" [More]
Idle Minds and What They May Say About Intelligence
For many years now, neuroscientists have been telling the subjects of experiments something like this: "Please lie in the MRI scanner and relax. When you see the task instructions come onto the screen in front of you, do your best." The researcher would then use the brain's activity during the "lie there and relax" period as a mere control condition; the object of scientific interest was always what "lights up" when a subject reads, makes financial decisions or performs some other task. That has changed. It is now appreciated that the mind never rests.  And that if we measure brain activation while a person lies in a scanner doing nothing, naturally occurring fluctuations will reveal networks that help elucidate the functional organization of the brain in fascinating new ways. Initial studies indicate that these "resting state" networks may help cast light on mental illness. And now, tantalizing new results suggest a significant link between these networks and intelligence.   [More]
Could Re-Wilding Avert the 6th Great Extinction? [Slide Show]
Editor's Note: The following is an excerpt from Caroline Fraser's book Rewilding the World . Over the years, coyotes ate many of Michael Soul? cats. For most people, this might have been the end of the story, a nasty reminder of nature's darker proclivities. But Michael Soul?s not most people. [More]

Slashdot 

Office Work Ethic In the IT Industry?
An anonymous reader writes "As a recent graduate entering industry for the first time at a large software and hardware company, I have been shocked at what seems to be a low standard of work ethic and professionalism at my place of employment, especially in this poor economy. For example, at my company, the large majority of developers seem to each individually waste — no exaggeration — hours of time on the clock every day talking about football, making personal phone calls, gossiping, taking long lunches, or browsing the Internet (including, yes, Slashdot!). Even some of our subcontractors waste time in this manner. Being the 'new guy,' I get stuck with much of the weekend and after-hours grunt work when we inevitably miss deadlines or produce poor code. I'm not in any position to go around telling others to use their time more efficiently. Management seems to tolerate it. I would like to ask Slashdot what methods others have used to deal with office environments such as this. Is my situation unique or is it common across the industry?" Read more of this story at Slashdot.
iPhone-Controlled Helicopter With AR Games
andylim writes "Parrot has unveiled a remote-controlled helicopter that boasts augmented reality games. The helicopter is controlled using an iPhone or iPod Touch's accelerometer and touchscreen. There's a camera on the front of the helicopter, which you can use to navigate and to play augmented reality games, including a game that involves fighting a gigantic robot." Read more of this story at Slashdot.
Y2.01K
After our recent discussion of decimal/hexadecimal confusion at the turn of 2010, alphadogg writes in with a Network World survey of wider problems caused by the date change. "A decade after the Y2K crisis, date changes still pose technology problems, making some security software upgrades difficult and locking millions of bank ATM users out of their accounts. Chips used in bank cards to identify account numbers could not read the year 2010 properly, making it impossible for ATMs and point of sale machines in Germany to read debit cards of 30 million people since New Year's Day, according to published reports. The workaround is to reprogram the machines so the chips don't have to deal with the number. In Australia, point-of-sales machines skipped ahead to 2016 rather than 2010 at midnight Dec. 31, rendering them unusable by retailers, some of whom reported thousands of dollars in lost sales. Meanwhile Symantec's network-access control software that is supposed to check whether spam and virus definitions have been updated recently enough fails because of this 2010 problem." Read more of this story at Slashdot.

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Terraform says:

Fallout 3 was just as good as the originals if not better!

 

by Terraform

Hello there, I am a college graduate with a Bachelor of Fine Arts with an emphasis in photography.

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