Halo 3 Resource

1 - I can do better 2 - Jury's out 3 - Pretty darn good 4 - Splendiferous 5 - Awesometastic by 2 people | Log in to rate

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HALO 3

This is the official Halo 3 site from Greasy Gamepads.

I've been hard at work getting to know the game well enough and now feel convinced that I can begin writing for it.

Strategies and a review are coming first, while I've already posted some excellent links to get all of you started, or finished if that's where you're at.

You can check my profile at bungie.net by clicking on the following link:

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=IROn%205L1nKY

If you just look around it, you'll find my sweet screenies, as well as an okay video of me sniping and a crazy stunt that a guy on live thought of pulling.

You can download all of them straight to your 360, or even save the screenies to your desktop and use them as wallpapers if you think they're that cool. Comment on them there, or leave a message here, your choice, but I'd love some feedback so feel free to.

NEW HALO 3 MULTIPLAYER GUIDE!

NEW MULTIPLAYER GUIDE! 

Weapons, Physics, Items, and Team Tactics!

Ok, so now I'm going to split Halo 3 Multiplayer Strategy into individual ability item and weapon categories. This covers both traditional grenades, snipes, rifles, pistols, pray and spray weapons, and melee weapons, as well as equipment and melee attack.

Starting Point: Rifles

The best thing to do when you're faced with an enemy at mid range or close range is to battle rifle them to hell, right? Mostly. Basically 4 or 5 bursts to the head will do any enemy in so it's a very efficient way of taking them down in mid-close quarters. Battle rifles work better for easier shooting and swat, since only 1 headshot is required in that. Carbines are more effective in accurate hands in slayer games, as they can do the lethal damage just a bit faster. It's also important to get a feel for when they have low shields or none at all, because if you're in close range with a rifle, it's better to melee most of the time. If you run into someone at very close range and are surprised, melee first and then back up while shooting. All types of mid range rifles work well with trap grenades (more on that later). Obviously rifles are ideal for backpedalling and firing at people who have destructive close range weapons.

Pistols:

If in standard slayer games you drop the pistol for a battle rifle, think again, you may have underestimated the excellent headshot ability of the pistol. If you're in close range with this sucker and can nail an opponent just four times, a melee attack will finish them off every time. Very handy against assault riflers, but you have to have a steady aim and some confidence. Definitely make use of these in sniper games. Plasma pistols are godly weapons in the right hands. No longer does using one make you a noob, and it's a completely legitimate strategy. They're much more inaccurate this time around but they sure take care of overshielders like nobody's business, and are quite handy if you have no shields or are facing multiple opponents at the same time. Remember also that using a charged up shot on an enemy and immediately following it up with a melee attack also ensures victory. It's pretty useful all around to be fighting enemies with no shields, no matter what.

Close Quarters Combat Rifles:

The assault rifle can many times outdo the battle rifle in the right hands, and they make perfect partners to well placed grenades. An important skill to acquire is the ability to unload part of a clip into an opponent close up and then know exactly when to melee for the kill. It doesn't matter too much where you shoot someone with these but you always want to be aiming for the head anyways. Plasma rifles, on the other hand, are infinitely more useful than assault rifles. Four shots and a melee attack is foolproof, and they also work well when combined with an accurate grenade throw. Don't underestimate this weapon and remember that it works very efficiently when combined with an SMG, but dual wielding these is impractical due to your loss of a grenade arm. They work well on shields but do little to nothing against health, or flesh. This weapon is also not very effective past the close range, so drop it for a battle rifle if the chance presents itself in mid range combat.

Sub Machine Guns:

Surprisingly, an SMG by itself will overpower an assault rifle, if used tactically. When combined for a dual wield, this weapon becomes incredibly powerful, but with a limited range. Melee attacking while dual wielding is particularly important, because you can get them to very low shields or none at all, and then finish them in one move, instead of drawing it out. Pitted against battle rifles, however, these fail, so be careful where you use them. Spikers are a perhaps a very overlooked and forgotten weapon, at least by me, and tend to be kind of rare, but they can be useful on their own terms. They're pretty powerful when dual wielded at close range, and, as always, kill quickly when used as bludgeoning devices. I would not recommend using only one, as that's never seemed to work out for me, due to the weapon's limited range. Opt for any SMG over an assault rifle, but be wary of other close quarter's combatants wielding the ever more powerful shotgun.

Shotguns:

The average human shotgun is a difficult weapon to find success with. It always seems to be too short range when you're chasing someone, and getting cocky with it in close quarters can get you killed quickly. It's an excellent ambush weapon, however, as long as you don't mind pissing your opponents off. Also, be wary of battle riflers backpedalling from you throwing grenades, because you will get wiped out many times from this tactic if you don't duck in cover or respond with your own rifle. Shotgun versus shotgun is about jumping, grenading, and being the first to fire, as well as having a quick melee finger. Maulers are not so different but when single wielded are slightly weaker, but when double wielded they can defeat most opponents, granted they aren't aware of your plan and reacting accordingly, like running away. These aren't popular weapons to combine with grenades but melee attacks are almost always a part of the plan. Be careful of sly Spartans trying to stick you when you rush them with the shotgun.

Futuristic Melee Weapons:

Swords are pretty crazy. You can go on a spree with them when you get a team of clueless nincompoops in a room with you, but then again you can just as easily get stuck when rushing someone, just like with shotguns. Try to avoid using it as your only weapon and instead whipping it out only when outnumbered or low on shields, or as a surprise attack or ambush. If faced with another sword wielder, always remember the magic rule: B R. Just press the B button to melee first and then the right trigger to get the kill. If this fails try to back out from a sword duel and restart. Also, try never to go into combat with less than full shields and never forget the advantage that grenades give you. Hammers are another story altogether. It's a real challenge to get the range of them pinned down in your brain, but also a huge help when playing Grifball or Hammerzeit. Just remember that you will automatically lose hammer versus hammer battles if you have lower shields. Melee attacking can be a particularly surprising way of killing someone, but not that effective, due to the weapon's range. Pushing an enemy off a level is always easier than fighting them to a standstill. In hammer matches you can't beat the usefulness of grenades. Don't be surprised if you get killed a few times by tactful shotgunners.

Long Range Rifles:

This is where the ever famous sniper rifle comes in. Four shield rending sabot equipped fifty caliber bullets allow you unlimited ability when you master the art of instantaneous scope and non scoped headshots. That's the absolute most important thing to be able to do with the sniper. Make sure to combine this weapon with a battle rifle or comparable item as often as possible, to make up for the range disabilities. When in close quarters, shooting and whacking people in the face is the easiest way to kill them, but you'll win more often if you find ways to use grenades to your advantage and constantly score noscope headshots. Don't forget to reload as often as possible and to aim ahead just a little bit most of the time. Lead your opponent with your shots and don't forget how useful strafing and sidestepping is as well as manual aim adjustment. Beam rifles, although considerably rarer, are probably better weapons, due to their nigh infinite ammo, lack of reloading, and quick rate of fire. In close range with an assault rifler? No problem, just aim at your opponent and tap the trigger twice, rapidly. Headshots with this weapon sometimes can seem to be a bit harder, but restraining your rate of fire will keep you from ever having to scope out. The quick plasma trail also gives away your position less than the trail of smoke from the sniper rifle.

 

High Explosive Weapons:

The infamous rocket launcher is always good for a couple free kills, but make sure of your aim before you fire. Try to jump and shoot in front of opponents in close or mid range with you. If fighting someone with one of these, jump, all the time%u2026 ALL THE TIME! Remember the long reload time and try to get some cover when reloading. Remember that everybody rushes these like grunts to food nipples, so the spawn point for these are usually huge combat grounds, and you can get many kills by throwing well placed grenades for multikills. Also be aware that firing one gives away your position to anyone that has even a fair view of your position, or a microphone. These are excellent against vehicles and quite useful as "routing weapons". Or, in other words, shooting them at the ground near entrenched opponents, like ones camping around corners with shotguns. Even if it doesn't kill them, they're likely to have pretty low shields. Spartan Lasers, on the other hand, aren't quite as useful. They have their moments, when they shine, but they take more skill to use, and have a charge time, as well as light you up like a smoker in a nitroglycerin plant. They do have a couple distinct advantages over the rocket launcher, however: they don't have to reload, only cool just a bit, they generally have more ammo, the laser hits instantaneously while the rocket takes time to reach its target. Brute Shots are almost a completely different story. They are not instant kill, one hit weapons like the rocket and Splaser, but they are incredibly effective as disorientation weapons; killing most with 4 or 5 shots and a good ol' melee. They also work wonders on annoying Ghosts. The melee attack on Brute Shots is particularly wicked, and comes in handy a lot during close quarters combat. You should pick these up almost any time you get a chance, since they can get you a couple pretty easy kills. Just don't use them against longer ranged weapons and you should be fine. Try to get people in small, cramped places or rooms. Factor in frequent long reload times.

The Various Remaining Weapons:

Needlers:

These guns have long been either regarded as godly (Halo 1) or crappy and useless (Halo 2) or an interesting combination of both (Halo 3) and now serve as pretty handy devices in a pinch during matchmaking. You can't rely on them all the time because smarter players will usually find ways to avoid getting turned into a fluffy pincushion of death, but when you're being rushed and overwhelmed, they can help you get at least one kill. Their range is sometimes surprising, but definitely doesn't outdo battle rifles at the longer mid ranges. Most of the time they either woefully underperform or kill incredibly quickly. Use sparingly is the best suggestion for needles. If you're trying to avoid getting stabbed twenty times by pink crystals, jump, strafe, hide, duck, and run, but whatever you're going to do, do it quickly.

Rocket Pods, Turrets, Flamethrowers:

First off, all of these weapons give you some sort of significant advantage, but they also come with a significant disadvantage, such as slow speed, more likely to agro, and an incredible lack of versatility. The rocket pods give you a more defined rocket launcher. They don't necessarily dish out so much splash damage, but it only takes one direct hit to kill anybody, and they're the lock on Halo 2 answer to rocket launchers when going after vehicles. Ha, you'd probably forgotten that there even was a lock on feature once for the rocket launcher. Anyways, turrets are useful for spraying an area with fire, but they'll get you killed faster than you can say "Only 200 bullets?" However, they do succeed in pissing your opponents off usually because of their unexpectedly quick kill time. It only takes a quick second of sustained fire to bring down even the best Spartan. Maybe rip off a turret and take it to a good camping spot for surprise backup if you get rushed or overwhelmed? The flamethrower is a pretty close ranged weapon that is great for incinerating your enemies, and often your friends as well. Please, for the sake of Halo 3 players across the world, BE CAREFUL WITH THIS DANG GUN! I can't count the number of times I've been barbequed by a teammate but I know I've gotten few enough kills with it to count on two hands. What else can I say about it? It's good for guarding or camping important spots on maps and for ambushing enemies. It's probably a good idea to drop it after the first couple kills because the enemy team will be expecting you to use it till death, and dropping it will allow you to get the drop once again with changing tactics. The most important thing about using these heavy weapons is that you'll live a lot longer if you can get one of your teammates to cooperate with you and make up for you inabilities while you protect him with your extra firepower. If you find yourself fighting any of these monstrous weapons, just try to stay mobile, stay distant, and stay well shielded. Use grenades on these slow moving enemies, and use your agility to your advantage. DON'T RUSH!

Grenades:

Ah, the fun part. You might be surprised how incredibly useful fragmentation grenades are. They are ranked in 4th place on my Bungie stats, right below Battle Rifles, Assault Rifles, and Melee Attacks. Use them to relinquish an enemy of his burdensome shields as he chases you into a room, use them to follow up a vicious assault that someone is running from, use them to upset vehicles, use them to flush out campers and people with power weapons, use them to generally blow **** up. They about as basic and all around useful as you can get. I'm pretty sure that's why you're never without them. If you master the art of using grenades to your advantages in all these different ways, your opponents will fear you because of your magical ability to make their shields disappear, anytime, anywhere. They work for rushing, they work for defending, they work for dueling, you name it, and someone's killed somebody using it for that purpose. Plasma grenades, now they're a bit of a different story. A bit less useful all around, or perhaps I should say less versatile, the plasma grenade has a couple differences from a frag grenade: it has a longer detonation time, it is more powerful, you can stick it to your poor victims, a quick and efficient way to get rid of anyone chasing or rushing you. They are somewhat slower and less wieldy than frags, so just keep these factors in mind when using them. Other than that, they can pretty much be used for any function you can think of for frags. They don't bounce as much, though, so for ricocheting around corners you might want to stick to your trusty frags. Spikes aren't as common to see, but they are only useful for sticking people with or as landmines that damage anything DIRECTLY in front of them. They don't work too well as splash damage weapons. Incendiaries are never found in standard games, but they're like flamethrowers but don't inhibit your speed and are quick one time use items. When trying to stick someone with a plasma or a spike, aim a little to the left of them. Just trust me, your average success rate of sticking people will go up.

 

Equipment:

Bubble Shields:

These are pretty simple, use them to protect yourself in a pinch, or when pinned in the open, or use it as a retreat point for your whole team, just realize that one idiot with something powerful who waltzes in can kill you all and the bubble shield only lasts for fifteen seconds. If you're trying to get rid of someone hiding in a bubble shield then try running in just a bit and throwing a plasma, then jumping back out, or doing the same thing but meleeing the person. Your imagination is your best friend here. A couple important things to keep in mind are that vehicles can drive through and run over people hiding in bubble shields, power drainers are awesome for use against bubble campers, and swords and hammers aren't really affected that much. You can lunge through the bubble, and kill the person inside with one swift stroke. Remember that shooting them or damaging them destroys the bubble.

Gravity Lift:

There are only two uses for this item in matchmaking combat. Use them to get to otherwise inaccessible places and use them to screw up opponents chasing you. Well, I suppose there is one last thing. If you're in a small room with a low ceiling and have a sniper rifle it can be useful to use one of these to essentially "glue" yourself to the ceiling so as to make the most epic ambush ever. Remember that shooting them or damaging them destroys the device.

Power Drainer:

Use these any time you want to take out someone's shields, or a groups shields, ideally. It takes almost no time at all to do its dirty work, and it has quite a large radius. They are incredibly useful for routing out campers. Use this to follow grenade barrages at camping spots and combat hot spots. Remember that shooting them or damaging them destroys the drainer.

Regenerator:

Handy if someone's giving you a pummeling. Just keep in mind that they don't make you invincible. Among other things, you are incredibly vulnerable to things like plasma grenades, power drainers, assassinations, needlers, and other devastating devices. If you're bored one day, see what happens when you have a firefight or fistfight with someone inside a bubble shield with a drainer and a regenerator deployed. Unless you've got the firepower, the advantage, or the bloodlust required to kill someone with a regenerator, just leave them alone. They will likely attract the entire opposing team and soon will get overwhelmed, especially as soon as the regenerator goes away!

Trip Mine:

Pretty useless. Drop in doorways or hide in convenient locations to save you butt when people come after you while you're camping, or just drop them in the path of unsuspecting vehicles (with drivers that have to be idiots to drive over something that obvious). Try not to kill yourself with them.

Active (Optical) Camouflage:

It only lasts you a little while so try to get all the assassinations or failed assassinations turned ambushes you can while you're still invisible to the naked eye of all but the most seasoned of Halo veterans. If you think someone invisible is following you, throw grenades, shoot wildly, pour fire into areas he's likely to be or that you thought you saw something in, or see a doctor to check on your mental health.

Overshield:

Makes you invulnerable for anywhere from one to about three seconds and then gives you a 50% or 1.5 minute or so shield boost. Make the most of this sucker when you can pick it up but realize that you're not invulnerable with it, you're not even really that tough, just a little harder to kill. When someone with an OS is chasing you, throw grenades, shoot like hell, or just call all your teammates, but the most effective way of dealing with these people is the same way you deal with people using regenerators. Of specific effectiveness are plasma pistols, plasma grenades, a lot of battle rifle headshots, or anything that makes your whole screen go boom and shreds it to an edible cheese type of item.

A Couple Last Useful Tips That You May Find Particularly Useful:

Use your middle finger to fire the gun you're using and to reload it, but keep your index finger on the B button, so you can melee without moving anything else. This will help you improve your melee combat success somewhat.

Use team communication like crazy! Any time you see an enemy or if an enemy has a specific weapon or item or is doing something or going somewhere of particular notice, let your whole team know! It makes things much easier for them and will result with you winning a greater percentage of the games you play. Learn the positions for callouts on each map or simply make up things that make sense. For example, if you see an enemy at the big tower structure next to the bridge on High Ground, tell your team that there's a bad guy at Spartan Laser spawn. It goes like that pretty much. If you're confused at all, ask your teammates, as sooner or later you're bound to run into someone that knows the various map positions really well and can help you along with it, too.

Keep an eye on the motion sensor as much as possible. It will help you plan your strategies ahead of time and make yourself more of an independent player. Try to get used to estimating where an opponent is based on your location, as well as what height.

Scopes can be useful at times, but the ultimate playing style alternates between scopes and free aiming based on which is more effective at the time. If someone is annoying you by shooting you every second while you're trying to snipe them or scope in with the battle rifle on them, find a different tactic and use it.

Always keep in mind what the enemy will be thinking. Use this to form and enact complex, advanced strategies, like distractions, and tanking or scouting (where someone with a big weapon aggroes the enemy team so you can see where they are). Learn opponents' favored camping spots, weapons, and simple tactics so you can play against them more effectively. In FFA play opposing players off against one another, jumping in to the fray only when you're confident you have at least one easy kill. Remember that if you kill enough people from an obscure location the entire opposing force will eventually reign down on your position in an effort to kill you. Hide more and play less actively when you're not doing so hot and when you're killing everything get your teammates to back you up and go for the rush, but play together, not alone, whether you're got a team or not. Don't be an idiot and try to take everyone on at once%u2026 that doesn't work for anyone but the lucky ones.

Use stealth to your advantage as much as possible. Take the extra time to sneak up on a particularly tough or well entrenched enemy so as to get the jump on him. Alternate between walking slowly and crouch walking. Use whichever you feel more comfortable using and whichever you think is faster.

Don't use the press the crouch option, as this makes crouch jumping a lot harder. Use the hold to crouch option, just like from the old Halos. It just works better.

Unlockables Guide 

Don't You Want Them All?

Here we have what is likely the best and most concise guide to grabbing every skull in the game quickly. Be sure to check it out, as well as the other guides on the site, like armor and terminals.
Skulls Guide
Halo 3 Planet Skull Guide.
Unlocking all the skulls unlocks the Hayabusa armor.
Armor Guide
Also if you're interested in unlocking all armor permutations check out this Halo 3 Planet guide which offers excellent advice on achieveing this objective.

Halo 3 Linkzzzz 

Trace Back to Greasy Gamepads or Investigate Further into Halo 3

Bungie's Official Website
Information on all of Bungie's games, plus exlusive coverage of everything Halo.
Gamestats, Forums, Activities!
Planet Halo
This is a fan site dedicated to the Halo series. It has downloads and mods for the PC versions as well as guides and walkthroughs for all versions, and don't forget the valuable community forums available for members of gamespy to use.
Halo 3 Addition Informational Lens
This is a good lens to visit if you are looking for basic information pertaining to achievements, skulls, the katana, unlockables, terminals, and more. But beware!! There are spoilers here that you might want to avoid if you enjoy actually looking for these things instead of being told where they are or how to get them.
Halo 3 Multiplayer Guide
This site offers a complex walkthrough of everything multiplay, basic to advanced. Give it a look if you're having trouble or just want to raise your rank.
Halo 3 Planet
A GREAT site for everything Halo 3 related. It offers guides on everything singleplayer, and even has some multiplayer strategic content, so enjoy.
Bungie Halo Strategy
Some strategy from close pro collaborators with Bungie, a gem for sure!

Incredible Grenade Skills! 

DO NOT SKIP THIS ONE! IT'S SO RARE! HE STICKS A FRAG WITH A SPIKE!

But I seriously doubt that this has happened more than about 10 times in all the playing time of everyone on Xbox Live.

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Multiplayer Strategy 

Part 1

General Strategy: Weapons, Grenades, Melee, Special Tactics, Teamwork, and Environmental Advantages

Alright, basically, the idea of Halo in Matchmaking is going to be finding your skill level, and then being matching against people the same skill as you as well as a little better and a bit worse. Through these trials, you will advance up the ranks to true enlightenment when you reach level 50 and rule the world along with Bungie. To get there, though, you're going to need to utilize every known advantage installed in the game to make yourself a feared master of the online circus. I am going to make my best efforts to help you do just that in the following lines. Read on, my lord.

Part 1:

General Weapons and Equipment/Map Tactics Tips: To begin with the guide, it is most important to grab one reliable weapon that you know you can handle at least fairly decently and are capable of competing with in heated situations. On the other hand, or in this case your back, you want to try to get some sort of power weapon (that is, everything from shotguns to rocket launchers). This weapons will be your trump card, and you play it when your need is most dire. This is generally the best mindset to have when playing matchmaking seriously and trying to decide what to do in any given situation where your eyes roll across some weapons lying around.
I would generally recommend the Battle Rifle replacing your assault rifle and a sniper or shotty in your secondary slot, but those are simply my preferences. Also, remember that these slots can be exchanged, should be exchanged often. Don't be afriad to drop your sniper for a plasma pistol and overload some poor smuck's shield before you smack him in the face. Being loose with your weapon slots is sometimes the only thing that will save you from certain doom when it seems the entire enemy team wants you dead.
But your weapons can't accomplish every task for you, and therefore you must call upon your last two remaining assets: equipment and grenades. Both are very important for situations where you're being rushed, or where you're trying to flush an enemy out of a hole, both can make these situations very simple if you use your inventory effectively. Grenades should be thrown around corners and into the path of rushing enemies, as well as anytime you know of a hostile presence but don't have visual with it. Adhesive grenades (plasma or spike) are quite useful as last resorts, like when you know you can't make it, but want to take the enemy with you. A master fragger and sticker will be able to hold an entire enemy team at bay for minutes on end, alone, in a camping spot. I'm not terrible at either of those myself, so I know how it works.
If you want to get practice with grenades the best thing you can do is jump in a custom game, or even forge, and find two positions, one for you, one for a friend, and just practice throwing at each other, standing and moving, jumping and ducking, you know, under varying circumstances.
Equipment is that extra life in so many ways, they're infinite. The idea is very basic for each, generators when the enemy has superior weapons or your shields are low, bubble shields for the same thing, flares for ambushes, radar jammers for being sneaky, and trip mines for watching your ass. But the most useful equipment item has more complex uses. The power drainer is perfect for when all you have is a battle rifle, but there are three enemies in front of you and you need them dead, quickly. Just throw it, take aim, and drop each one in succession.

The power drainer makes a small explosion when it goes out, however, making it a useful item to deploy next to some explosive crates, or even on top of objectives, where silly people might be camping. More often that not, drainers are plentiful, so you should use them more freely than most other objects, aside from bubble shields. Make sure that they are working for you in some way, never waste them, basically. The most common thing I find myself doing with them is dropping them just to hold enemies back, like when I'm low on shields, or waiting for an ally to reach me.
One thing to do as quickly as possible, is to learn the flow of each map, find the choke points, the gathering points, the nooses you can close on unsuspecting noobs. Learn the nooks and crannies so you can surprise even veteran opponents and get the upper hand in any combat situation. Although Bungie may not be the best at balancing multiplayer maps, more often than not there will always be some small way in which using certain weapons or items, you can pull tricks in key points on the maps. A good example of what to look for would be the fusion coils at the bottom of the purple lifts on Construct, or the holes in the upper section of the walls around the sword room on the pit. Things like these can come in very handy in tight situations.
There are also certain tricks to using specific weapons that aren't usually what you might think of. Example: When using the sniper, try to get to as flat of ground as possible, as that will make getting headshots a much easier task. Also, remember that the role of a sniper is to provide support, which means that you usually don't want to be within shooting distance of the assault rifle, so back off from your team, try to find secluded, dark, overseeing spots on the map that offer good views of a specific location, or at least glances of large portions of the map.
And when you're in for it big time and you're desperately trying to figure out something that might buy you a little more time in the world of the living, just JUMP! You become much harder to shoot when you're a body flying over someone's head, but you're also much more dangerous if you're a body flying over someone's head shooting slugs at the back and molesting them with grenades. No solution is perfect, and everyone dies, so make sure to watch your videos when you rawk! And when you get rawked!, that way you can determine why you won this, lost that, etc. Critique your playing style, watch a video, play a game, watch a video, play a game, try to correct your mistakes, focusing on what you see as most obvious in why you die so much. Concentrate on fixing each problem individually, and you will see noticeable improvements in your playing. You will get better and better, and soon, people will start to see why you are so good%u2026%u2026 because you read my guide lawlz! Just kidding. Part two coming up soon.

For more supreme strategy, this stuff straight from the creators, go to Bungie Strategy News
and enjoy!

Sweet Stick 

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Review 

A little late, but so what, so was the game

Halo 3
Review
Started Thursday, November 22, 2007
Beat Saturday, November 25, 2007

I can't decide how to go about reviewing such a huge game like Halo 3 in one piece, so I am going to take it in sections, starting with the single player.
Halo 3's singleplayer created a mixed pot of reactions in me. In one way, I feel that it sort of lacked substance, the storyline kind of went kaput, and it was a semi weak finish to the series. In another way, I feel that it actually was impossible for Bungie to live up to everyone's expectations and that for the job they were given, they performed excellently. Not flawlessly, mind you, but there were many times in the campaign where I took a step back from the TV and said "WOW! I remember back when this was the stuff of dreams, but now it's all true!".
They did make a supremely satisfying game.
In The end, it's probably best to leave singleplayer as something really fun to go through a few times (by yourself and with friends), and then just stick to the evolving multiplayer scene. More matchmaking playlists are always in the works, and more maps are on the way as well. The screenshots, exp, ranking, video clips of hilarity and of ownage, and the crazy maps that people have made are enough to keep me around for as long as I have a 360 (until it triple red lights me, of course).
At the time of review, the game has a good healthy selection of playlists for both ranked and unranked, making my complaint about Halo 2 when I would have friends over moot. The types range from your typical slayer and free for all to something new called tactical, where you rely on not dying as opposed to getting kills, and teamwork is highly enforced there, and even a playlist just for those of us who like territories (YAY! That's me, but when I play it I'm very lonely because my friends hate it).
I have found some of the playlists very challenging, and a lot of fun to play, whether with a group of your best friends or alone, and have spent many, many unnecessary hours attempting to raise my level in this or that just one higher, only to plummet from a series of consecutive losses. Bungie may not have had their minds completely applied to the storyline, but they sure know how to do multiplayer. In fact, I would have to say that I'm almost completely happy with multiplayer, enough to call it perfected in its own right, with my only complaint being the balance issues at times (in lone wolves there should not be a gigantic hammer that one player can just knock the rest off the map with!!!).
As long as you have some love for the series, or at least first person shooters with a wealth of options, gameplay modes and types, and endless support and gimmicks, you can't go wrong here. It's really been set up to support communities exceedingly well as well as party play, individual tastes, variety of choice, flexibility, even matching, and god knows how many other things it does. It's not just me, there's a reason 400,000 people are online playing it everyday at any given time.

Sum of All Parts
Rating - 4.5
Name of the Game: Finishing game in an epic series about a space marine killing aliens, original, huh?
A Series of Factions: Lengthy singleplayer, wide variety of missions, superb multiplayer, extreme amount of choices in multiplayer function, endless possibilities with the screenshots, clips, videos, and custom maps, loads and loads of replay value.
Choice of Diversity: Multiplayer character completely customizable, offers nice variety, controls are fairly flexible, skulls mix up singleplayer difficulties to accommodate seasoned veterans looking for a challenge, during gameplay the player NEVER feels constricted or forced to choose any specific weapon/vehicle, etc. many, many choices.
A Factor of Fun: Singleplayer is entertaining to an extent, multiplayer very exciting and fun, at least until you find something that makes you mad, like campers with swords, showing off your custom content is very satisfying as is discovering neat things that other people created, hard work will render results that deliver when you put the extra effort into making quality content, leveling up is kinda addicting, like in an MMO, very flexible game modes.
Contributing Assets: Graphics are top notch, at least for an FPS of this type, sound is crisp and delivers on every level, good gameplay, good replay, plethora of features combined with xbox live makes quite the ultimate party experience, an immense buildup of anticipation has led this game to become the end all of the first person shooters on consoles, combining everything awesome about the first two, leaving 2008 games to pave new paths.

Amazing Physics Set-Up 

This must've taken HOURS to make

An exciting romp with the physics of Halo 3 in Forge on Foundry

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curated content from YouTube

PURCHASE HALO 3 NOW!!! 

or you'll be sorry

Choose from either the regular edition, which contains simply the game, the limited (heroic) edition, which contains a bonus disk which holds all sorts of movies and pictures and such regarding the developement of the game, or the legendary edition, which has about 4 disks full of collectors edition esque content. OH! and don't forget that the legendary edition comes with a spartan helmet! :)
Don't forget to grab a strategy guide to assist you in your Great Journey.
The Halo 3 original sountrack makes a great companion to the game because of it's natural ability to just flat out rock.

Halo 3

Amazon Price: $35.99 (as of 11/14/2009) Buy Now

Halo 3 Limited Edition

Amazon Price: $94.94 (as of 11/14/2009) Buy Now

Halo 3: The Official Strategy Guide (Prima Official Game Guides)

Amazon Price: $13.59 (as of 11/14/2009) Buy Now

Halo 3 Legendary Edition

Amazon Price: $64.49 (as of 11/14/2009) Buy Now

Halo 3 Original Soundtrack (2-CD Set)

Amazon Price: $13.99 (as of 11/14/2009) Buy Now

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  • Reply
    IROn_5L1nKY IROn_5L1nKY Nov 6, 2009 @ 8:02 pm | in reply to Andrew Jensen
    Thanks for giving mine a look even though you're a veteran player.
    The funny thing is I'm terrible at sticking people myself, even when I found out to throw them that way I still can't stick much of anything.
    Glad it helped you, though.
  • Reply
    Andrew Jensen Andrew Jensen May 25, 2009 @ 1:42 am
    Well, I just was randomly looking at forge maps and I somehow discovered this site. I already own Halo 3, and have read alot of stratagies, but I still decided to read yours. I thought that it was excellently writen, and at part very humorous. Some of the tips, such as about aiming a little to the left with plasma grenades, I did find very helpful. (in fact, after reading this I played a game of slayer just to see if it worked, and ended up getting nine sticks).

    Anyway, I liked the stratagy and review!

by IROn_5L1nKY

I play guitar, games, and read stuff, and make lenses about all of those. Make sure to check out my main site,too, at Greasy Gamepads Homepage

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