Metal Gear Solid 4: Guns of the Patriots~ Playstation 3 Hints & Cheats
Ranked #5,337 in Games, #259,107 overall
A brilliant mixture of storytelling and gameplay Mind-blowing audiovisual presentation Tight and compelling shooting mechanics Gratifying stealth mechanics Lots of cool gadgets and weapons that you can tailor to your own style of play.
Fully realized, lengthy story sequences will come as no surprise to anyone who has played a Metal Gear game. You'll spend a good half of MGS4 watching cinematics, but it would be a grave misinterpretation to assume that great gameplay takes a backseat to the story. Rather, these two elements are tightly intertwined, and this tapestry is held together by an important technical thread: Cutscenes that are rendered fully in real time within the game engine. It's impressive enough that these scenes look as good as any prerendered cinematic you've ever watched. It's even more amazing when those same scenes transition without pause into gameplay, and the same hulking mech you watched lumber about in the cinematic is looming above you. The subtle animations, the lush environments, and the rich textures are the same in and out of story sequences, and the effect is so seamless it may take your breath away. You can skip past the scenes if you prefer, but doing so would soften the experience. The story sequences carry more weight because of the intense gameplay that precedes them--and the gameplay feels more compelling because the story gives you powerful reasons to care about your mission. The high point of this fusion occurs in an exciting and memorable split-screen sequence that simply must be experienced.
Talking about what, exactly, is going on in the plot in the midst of MGS4's grand sweeping gestures is to risk spoiling each little surprise as it emerges. Snake, suffering from the rapid onset of aging, now must cope with stiff joints in addition to the looming specter of Liquid Ocelot's newest plans. This is Snake's final hurrah; yet as the story reaches one height after another, the juxtaposition of huge set piece battles and formidable bosses with Snake's deteriorating body creates tension and gravity even beyond the series' usual pretensions. Some new plot strands emerge while others get tied up, and old friends (and enemies) refuse to be forgotten. You'll also bear witness to a few reunions--some bloody, some teary, and some legitimately shocking. Parts of it are overblown, to be sure. The musical score gets heavy-handed and the voice acting and writing are frequently dogmatic, so while there are plenty of subtle moments, subtlety isn't really MGS4's strong suit. But it doesn't need to be. After all, the fate of the world hangs in the balance, and judging from a few silly attempts at humor that don't work, developer Kojima Productions was wise to err on the side of melodrama.
The gameplay proper is familiar to fans, but it's been cleaned up and expanded, holding as many twists and surprises as the story. For starters, both gunplay and close-quarters combat are more satisfying. Regarding melee, the controls have been streamlined, making it less cumbersome to grab an enemy soldier or perform a stealthy blade kill. Shooting mechanics are even more improved, so much so that shooting your way out of a pickle is just as enjoyable as sneaking around it. There are a huge number of weapons to play with; so many that you'll probably finish the campaign without using many of them. Yet, quality wasn't sacrificed for quantity: Every weapon feels just right, from your handy operator sidearm (best when upgraded with a silencer) and standard issue assault rifles to a powerful railgun. The standard over-the-shoulder view is fine for the most part, but you can gaze down the sights from a first-person perspective. Both views can be further improved with various enhancements, such as laser sights and scopes.
Not that you don't have all the tools for completely avoiding your enemies if you choose that route. Snake's got the basics covered: crawling, hugging walls, peeking around corners, and hanging from ledges, for example. Cover mechanics are tighter than ever, so you can crouch and take potshots from behind cover with ease. There are also a number of important gadgets that will make your life easier in this regard. The most obvious of these is your OctoCamo suit, which takes on the texture of your surroundings when you're prone or pressed against cover. Not only does this make it simpler to avoid watchful eyes, but it's also a cool visual effect. Eventually, you'll be able to camouflage Snake's head, and a few of the available camo options are bound to stir some fans' nostalgia. The Solid Eye is your other major tool, as it expands your compass into a sonic-sensitive radar and allows you to use night vision and a tactical first-person view. These are helpful gadgets indeed, even during boss fights, like a stirring encounter in a blinding blizzard.
Other gadgets, such as portable hiding places (cardboard boxes and rusty barrels) and the Metal Gear Mk. II (a stealthed robot that you can command as a scouting device), are useful to anyone who prefers the sneaky approach. Not every gadget is a welcome addition, though. For example, the much-ballyhooed iPod is a neat touch, but to use it, you cannot have another gadget equipped, so you'll quickly forget the option even exists. But aside from these nitpicks, one of the things that makes the core gameplay so enjoyable is that you're rarely strapped into a single style of play. Shooting your way through requires more thought and care than you'd put into a standard action game, but you never feel as though the gun mechanics are stuffed uncomfortably into a stealth game. If you'd rather sneak, you never have the impression that stealth was shoehorned into a game that's meant to be played as a shooter. Sure, you're Solid Snake--you're not supposed to get caught. But if you're stuck in a jam, breaking stealth isn't a death sentence, and in fact, facing certain enemies head-on is often a heart-pounding, challenging experience. The few levels that do force you into one style, such as one in which you shadow your target through an Eastern European city, are still great, if not quite as impactful.
You'll need to keep an eye on Snake's stress levels and psyche. Though these aspects are more peripheral than health levels, they fit nicely within the plot. When Snake gets stressed (if he gets cold or encumbered, for example), his psyche gauge starts to deplete. The lower the gauge, the slower you will move and the less quickly you replenish health. Generally speaking, the psyche meter is rarely a factor, and should you notice Snake groaning a bit more, there are items like compresses you can use for a pick-me-up. Should the meter get too low, you won't be able to hold up your weapon or rush for cover. This doesn't happen often though, and while you'll need to keep a close eye on your health for obvious reasons, you won't need to pay too much heed to psyche.
Regardless of the tactics you use, the level design and enemy artificial intelligence work in tandem to create unparalleled gameplay. If you go stealth, hiding in that rusty barrel isn't a perfect solution. Your foe may look at it suspiciously, kick it a few times, and eventually blow your cover, so don't expect to be able to trick your way through as you might in other stealth games. In full-on firefights, enemy teams will flank you, use cover to their advantage, and throw grenades with precision to force you out of hiding. Most of your surroundings, inside and out, are littered with objects and cover opportunities, from a trek through a South American jungle to a nostalgic journey through a snowy island base. Each level is more-or-less linear, but within the confines of these areas, you still have remarkable room to explore the various gameplay options and test the limits of your foes. Some enemies are standard soldiers, though many others are wonderfully imaginative. The colossal mechanical Gekkos, for example, are unpredictable and keep you on your toes, while female operatives that pounce from wall to wall intensify an early escape scene.
Later in the game, a few set piece battles deepen the core gameplay even further, including a few peerless on-rails sequences. One of these, a motorcycle chase, is as close as any game has gotten to translating the excitement of similar moments in films to a game format. Another level, which features a gigantic automaton, showcases destructible environments where walkways collapse on top of each other and the screen fills with smoke. In all of these cases, the controls are excellent, with the exception of that same mech's third-person view a bit later on (the first-person view works infinitely better). The interpretation of Metal Gear Solid as an interactive film still applies, but in a way you may not have expected: These levels make you feel like the star of your own action movie.
Boss battles are stimulating, though they aren't all that difficult. Nevertheless, a few of them are tricky and require you to put some thought into your tactics because just riddling the boss with bullets isn't going to ensure victory. Early on, it's clear that you'll be encountering the four members of the Beauty and the Beast unit--female supersoldiers that are as psychologically complex as they are fun to battle. These battles are long and normally require you to fight other enemies in addition to your primary target. In one of them, you can use your night vision to track your target's footprints and use the wind direction to your advantage. In another, you'll dodge missiles from flying creatures while taking on the main boss.
The gameplay and story would, perhaps, not be as effective if Metal Gear Solid 4 did not look and sound so impressive, but truth be told, it's an amazing piece of technology. From the gritty textures of concrete walls to the effective lighting and shadowing, there are few aspects you could reasonably fault. In the biggest battles, billows of smoke fill the screen and blood splatters against the camera--all while meticulously designed helicopters fly overhead and ad-hoc team members take potshots from behind grungy dilapidated vehicles. Yet in the midst of the visual drama, it's the little things that are likely to provoke awe. Small details, such as how Snake rubs his sore back when his stress levels get high or the authentic manner in which he ascends staircases, create as much atmosphere as cluttered underground tunnels and war-torn Middle Eastern cities. You will have to wait through some scattered install periods (just under 20 minutes worth, in total) and the occasional loading screen, and you may find some frame rate drops and low-res textures here and there, but these aren't issues in light of MGS4's impressive graphical accomplishments.
The sound design comes together nearly as well. The soundtrack on its own is rather pompous, but in context, it works just fine to create the appropriate mood for any given cutscene or battle. The voice acting follows suit but succeeds far better. Because the growling voice of David Hayter's Solid Snake is so good, the rare hamming from the mostly excellent supporting cast is easily forgotten. But the sound effects are unforgettable and excellent across the board. The Gekkos emit blood-curdling moos like gargantuan cows, explosions are outstandingly obnoxious, and everything from the clicks of the Solid Eye to the laughter and screams of the beastly bosses are top-notch.
On top of it all, Metal Gear Solid 4 offers some enjoyable online 16-player action to complement its superb single-player experience. Deathmatch and Team Deathmatch are represented, of course, and they play just fine, assuming you don't approach the online component as a standard shooter. The maps are beautifully rendered and packed with detail, and while not every mechanic is as wonderful in multiplayer as it is in single-player (hiding in your cardboard box won't usually get you far, for example), it's all good fun once you adjust to the pace. The multiplayer star, however, is sneaking mode, a Team Deathmatch variant in which one player plays as Snake and another supports him as the Metal Gear Mk II. Shooting others is amusing--but sneaking enthusiasts will enjoy the violent, stealthy game of hide and seek you play as Snake. Playing support is equally entertaining because as Mk. II, you can go invisible, creep up on other players, and zap them with your electronic tentacle. It's a blast. Other modes include base mission, in which teams compete to conquer bases; a capture and defend mode; and rescue mission, which is similar to the same mode in Metal Gear Solid 3: Subsistence. Unfortunately, the process of creating an online account is laborious, so expect to take a few minutes to enter a litany of information (a pain if you aren't using a keyboard). Thankfully, the variety of customization options and sheer numbers of players online mean that this process is quickly forgotten.
If the story-heavy presentation of previous Metal Gear games taxed your patience, Metal Gear Solid 4 won't change your mind. For anyone who appreciates games that rise above the simple act of pushing a few buttons and pulling a few triggers, Metal Gear Solid 4 is a stimulating ride that you won't soon forget. You'll want to see what happens next, yet when its long campaign draws to a close, you'll wish it would continue. That's not just because it's a well-told tale, but because that tale is woven through a thoroughly impressive game that tops its predecessors.
By Kevin VanOrd
Metal Gear Solid 4 Table of Contents
- Metal Gear Solid 4 Cheat Codes
- Metal Gear Solid 4 Passwords
- Metal Gear Solid 4 Unlockables
- Metal Gear Solid 4 Secrets
- Metal Gear Solid 4 Easter Eggs
- Dolls/Statues
- Unlockable Emblems
- iPod Tunes
- Bonus Weapons
- Completion Unlockables
- Costumes
- New Ammo
- More Cheats!
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- Know a cheat??
Metal Gear Solid 4 Cheat Codes
Otacon's extra passwords
Cheat ~~Effect
14893~~ 100,000 DP
78925 ~~iPod song
13462 ~~iPod song
Metal Gear Solid 4 Passwords
Extras Screen Passwords
PASSWORD/ EFFECT
george /Unlocks "Gekko" iPod Song
thomas /Unlocks "Desperate Chase" iPod Song
theodore /Unlocks "Midnight Shadow" iPod Song
abraham /Unlocks "Mobs Alive" iPod Song
mekakorkkk /Unlock Mk. 23 handgun (SOCOM from MGS1)
mnsoymsyhn /Unlocks "Mosin Nagant"
deskyhstyl /Unlocks the Desert Eagle Long Barrel
1aytmmymhk / Unlocks 1911 Pistol
jmsotsynrn /Type 17 Pistol
aottrykmyn /Altair Costume
dntkkhktmm /Drebin Facecamo
mgo2play /Unlocks "Subsistence Action" iPod Song
tshsniammr /Unlocks Thor .45-70
pkhhnwhsjt /Unlocks Patriot
skynytktjp /Unlocks Scanning Plug S
Metal Gear Solid 4 Unlockables
Facepaint
Unlockable ~~~~~~~How to Unlock
FaceCamo ~Defeat the Battle Beauty Laughing Octopus (the overall battle, no specifics involved).
Laughing Octopus ~Defeat the Battle Beauty (human form) Laughing Octopus by non-lethal means.
Raging Raven ~Defeat the Battle Beauty (human form) Raging Raven by non-lethal means.
Crying Wolf ~Defeat the Battle Beauty (human form) Crying Wolf by non-lethal means.
Screaming Mantis ~Defeat the Battle Beauty (human form) Screaming Mantis by non-lethal means.
Roy Campbell ~Ram Colonel Campbell using the Metal Gear II during the intermission scene.
Otacon ~Ram Dr. Emmerich using the Metal Gear II during the intermission scene.
Raiden Mask A ~Ram Sunny using the Metal Gear II during the intermission scene.
Raiden Mask B ~Ram Dr. Naomi Hunter using the Metal Gear II during the intermission scene.
Drebin ~Purchase and keep more than 60 different weapons.
Big Boss's ~Earn the Big Boss emblem on a single-player session
Young Snake ~Beat Act 2
Young Snake with Bandana ~Beat Act 2
Classic MGS Snake ~Beat Act 3
Metal Gear Solid 4 Secrets
Shake the Sixaxis controller to return Snake's Octocamo to its neutral (black and blue) pigmentation.
Inheritence
You carry over your Drebin points, weapons, ammunition, items, and special items from a previous game upon game clear. However, Snake will need to encounter Metal Gear II in the first stage to get his stuff back.
Be sure to save your cleared data upon game completion to track your items. Load the cleared data to reap your benefits.
Show Me Your Motions
When a character is introduced for the first time, press R2 to view that characters motion capture person instead of that person's voice actor.
Refill Psyche During Cut-scenes
If during a cut-scene something causes Snakes psyche gauge to decrease just press X rapidly to replenish it.
Cheaper Prices In Drebin's Store
Set the PS3 system date to a Wednesday or Sunday, and Drebin will have cheaper prices. Also, in Act 5 all prices are halfed.
Metal Gear Solid 4 Easter Eggs
Beauty and the Beast Photoshoot
Dolls/Statues
Defeat the Frog Soldiers, Laughing Octopus, Raging Raven, Crying Wolf and Screaming Matis with Non-Lethal weapons. (During their beast form, not beauty). After defeating them grab the doll before killing their beauty form. Except on the frogs because they don't have a beauty form.
Unlockable ~~How to Unlock
Frog Soldier Doll?Statue ~~At the garage at the end of the battle
Laughing Beast Doll/Statue ~~On a bed in a little room
Raging Raven Doll/Statue ~~On the upper floor on a corner
Crying Wolf Doll/Statue ~~In a side of a bulding just where you start after killing her beast form
Screaming Mantis Doll/Statue ~~On the corridor where you started
Unlockable Emblems
Unlocking emblems gives you various bonus content
Big Boss Emblem ~~Beat the game on the highest difficulty with no deaths, no alerts, no kills, no recovery items, no stealth suit, no bandanna items, in under 5 hours.
Fox Hound Emblem ~~Beat the game on hard or higher w/ no deaths, 3 or less alerts, no kills, no recovery items, no stealth suit, no bandanna items, in under 5.5 hours.
Fox Emblem ~~Beat the game on normal or higher w/ no deaths, 5 or less alerts, no kills, no recovery items, no stealth suit, no bandanna items, in under 6 hours.
Hound Emblem ~Beat the game on hard or higher w/ no deaths, 3 or less alerts, no kills, no recovery items, no stealth suit, no bandanna items, in under 6.5 hours.
Rabbit Emblem ~~Look at 100 Playboy pages
Little Gray Emblem ~~Collect all 69 weapons
Lobster Emblem ~~Spend a total of 2.5 hours crouching
Hyena Emblem ~~Pick up 400 dropped weapons
Inch Worm Emblem ~~Crawl on the ground for a total of 1 hour
Hog Emblem ~~Get 10 combat highs
Hawk Emblem ~~Be admired by 25 friendly soldiers
Gibbon Emblem ~~Hold up 50 enemies
Giant Panda Emblem ~~Complete the game after 30 cumulative hours of play
Eagle Emblem ~~Get 150 headshots
Frog Emblem ~Dive or roll 200 times
Gecko Emblem ~~Press against walls for a total of 1 hour
Blue Bird Emblem ~~Give friendly soldiers 50 items
Bee Emblem ~~Use the Scanning Plug S or Syringe on 50 enemies
Bear Emblem ~~Choke 100 enemies to death
Ant Emblem ~~Shake 50 enemies for items
Mantis ~~Finish the game with no alerts activated, no continues, no rations, noodles or regains used and in under 5 hours
Wolf ~~Beat the game with no continues and no rations, regains, or noodles used
Pigeon ~~Beat the game without killing asingle person (Gekkos and Dwarf Gekkos dont count).
Raven ~~Beat the game in under 5 hours
Octopus ~~Beat the game without activating any alert phases.
Tortoise ~~Spend more than 60 minutes inside the drum can or card board box (this can be done throughout the game, not all at once)
Pig ~~Use more than 50 recovery items
Cow ~~Activate over 100 alerts
Crocodile ~~Have over 400 kills
Scarab ~~Perform over 100 rolls
Scorpion ~~Get less than 75 alert Phases, less than 250 kills, and less than 25 continues.
Tarantula ~~Get less than 75 alert phases, over 250 kills, and less than 25 continues.
Centipede ~~Get less than 75 alert phases, less than 250 kills, and over 25 continues.
Spider ~~Get less than 75 alert phases, over 250 kills, and over 25 continues.
Jaguar ~~Get over 75 alert phases, less than 250 kills, and less than 25 continues.
Panther ~~Get over 75 alert phases, over 250 kills, and less than 25 coninues.
Leopard ~~Get over 75 alert phases, less than 250 kills, and over 25 continues.
Puma ~~Get over 75 alert phases, over 250 kills, and over 25 continues.
Chicken ~~Get over 150 alert phases, over 500 kills, over 50 continues, use over 50 recovery items and finish the game in over 35 hours.
Rabbit ~~Flick through 100 Playboy pages
iPod Tunes
Unlockable~~ How to Unlock
Beyond the Bounds (increases stun damage done by Snake from non-lethal weapons) Stage 4 Shadow Moses, Tank Hangar. After power is restored, backtrack to the upper catwalk and explore all rooms
Big Boss (increase stun damage and increases Snake's accuracy when played) Earn the Big Boss emblem
Bio-hazard (cause soldiers held by Snake to scream in terror) Stage 3 Europe, Midtown
Destiny's Call (cause soldiers held by Snake to go enraged) A random gift from a militia or rebel soldier if Snake gives them a healing item
Flowing Destiny (cause soldiers held by Snake to weep like a little girl) Stage 4 Shadow Moses, Canyon. Before leaving the canyon area, examine the rocky walls for a hole hiding this item
Fury, The (cause soldiers held by Snake to go enraged) Stage 2 South America, Cove Valley Village. Inside the fire ravaged house
MGS 4 Love Theme / Action (cause soldiers held by Snake to weep like a little girl) A random gift from a militia or rebel soldier if Snake gives them a healing item
Opening - Old L.A. 2040 (increase Snake's accuracy) Stage 4 Shadow Moses, Nuclear Warhead Storage B2. Input 78925 into Otacon's lab computer
Policenaughts Ending (cause soldiers held by Snake to fall asleep on touch) Stage 4 Shadow Moses, Nuclear Warhead Storage B2. Input 13462 into Otacon's lab computer
Rock Me (increases Snake's amount of life recovered from items and other means) Stage 2 South America, Confinement Facility. Island in the south-eastern quadrant
Sailor (increases Snake's amount of life recovered from items and other means) Stage 2 South America, Vista Mansion. Between the east wall and a cargo container
Show Time (cause soldiers held by Snake to scream in terror) A random gift from a militia or rebel soldier if Snake gives them a healing item
Snake Eater (increase the life recovery rate of Snake through items and other actions) Unlocked by earning all 40 game clear emblems
Subsistence (increase Snake's accuracy) Play at least one game of Metal Gear Online. You must start the match with at least two players
Boktai 2 Theme Act 2, Mission Briefing, upstairs in the Nomad
Bon Dance Act 2, Marketplace
Inorino Uta Act 1, Mission Briefing
Level 3 Warning Act 1, Advent Palace
Lunar Knights Main Theme Act 4, Mission Briefing, upstairs in the Nomad
Metal Gear 20 Years History: Part 2 Act 4, Warhead Storage Building B2
Metal Gear 20 Years History: Part 3 Act 2, South America Confinement Facility. In room with beds inside the house
Metal Gear Solid Main Theme (The Document Remix) Act 5, Under hatch to the left at the beginning of area
On Alert Act 3, Midtown N Sector
One Night in Neo Kobe City (Causes soldiers held by Snake to laugh) Act 3, Midtown, hold-up PMC.
Shin Bokura no Taiyou Theme Act 3, Mission Briefing, upstairs in the Nomad
Test Subject's Duality Act 3, Midtown S Sector
The Best Is Yet To Come Act 4, Snow Field. Just before the "Disc Change" Codec scene.
The Essence of Vince Act 3, Echo's Beacon
The Fury Act 2, in the Cave Valley Village in badly burned building
Theme of Solid Snake Act 1, Millennium Park
Theme Of Tara Act 1, Militia Safehouse. Just before seeing the unmanned flying-bomber on the table
Warhead Storage Act 4, Tank Hanger. Upper floor ventilation shaft.
Yell (Dead Cell) Act 4, Casting Facility North
Zanzibarland Breeze Act 1, Urban Ruins before cutscene
Bio Hazard ~Frisk the restance fighter in Easter Europe.
Bonus Weapons
World War I Pistol ~~Earn the Hound emblem on a single-player session
Desert Eagle, Long Barrel ~~Earn the Fox emblem on a single-player session
Thor 45-70 ~~Earn the Fox Hound emblem on a single-player session
Patriot Future Assault Weapon ~~Earn the Big Boss emblem on a single-player session
Race (Ricochet) Gun ~~Clear the single-player game once
Solar Gun ~~Collect the five statues (those of the four Battle Beauties and the Frog Soldier/Haven
Troopers in stage 1) using non-lethal means on their respective idols
Scanning Plug S ~~Log more than 10 hours of Metal Gear Online play time on the same profile as your Metal Gear 4 game. You purchase this from Drebin
Digital Camera ~~In the Nomad vehicle during the mission intermission; you can unlock a special photo by picking up this item in stage 4 instead of earlier
Stealth Item ~~Complete a single-player session without instigating a single alert (caution is okay, but not alert). You can do this on any difficulty
Bandanna ~~Complete a single-player session without killing anyone (including bosses). You can do this on any difficulty
Rail Gun ~~Beat Crying Wolf
MGL-140 Grenade Launcer ~~Beat Raging Raven
Mantis and Sorrow Dolls ~~Beat Screaming Mantis
Mk. 23 Handgun ~~Found in the first area of Act 4
Completion Unlockables
New combat vests ~~Clear the single-player game once
The Boss Extreme difficulty ~~Complete the single-player mode once (and saving the cleared data).
Costumes
Corpse Camo ~~Get 51 continues or more in a single playthrough to unlock this octocamo.
Middle East Militia ~~Disguise Middle East in the Militia Safe House
South American Rebel ~~Disguise South America (Cove Valley Village)
Altair ~~Obtain the Assassin emblem
Suit ~~Clear the game once
Civilian Disguise ~~Start Eastern Europe level
New Ammo
After finishing the game once, and getting back to drebin you can buy:
Emotive ammo (laughter) ~~Finish game once
Emotive ammo (scream) ~~Finish game once
Emotive ammo (rage) ~~Finish game once
Emotive ammo (cry) ~~Finish game once
Smoke Grenade (red) ~~Finish game once
Smoke Grenade (yellow) ~~Finish game once
Smoke Grenade (green) ~~Finish game once
Smoke Grenade (blue) ~Finish game once
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