Winning Eleven, Pro Evolution Soccer 2010 Graphics Improvements
Pro Evolution Soccer 2010 - While the PC platform has seen less and less sports games released one genre of sports title embraces the PC is soccer (even EA will likely continue to release their FIFA games for the PC). Today Konami officially announced plans for Pro Evolution Soccer 2010 for the PC and other platforms.
Due out this autumn, the latest game in the series will have the usual improvements in graphics, gameplay and the like. Crowd reactions will be more varied, the AI system has gotten a revamp and players can expect to see even more downloadable content for the game after its release. You can check out the extensive list of new additions and changes after the jump.
Fernando Torres & Leo Messi To Become The New Faces Of Pro Evolution Soccer
Prolific Liverpool striker Fernando Torres, who has scored 50 goals in 84 appearances in all competitions while sporting Liverpool's iconic all-red kit, will share the cover of popular video game Pro Evolution Soccer with Barcelona's livewire forward Lionel Messi next season.Torres informed the club's official website, "Everyone knows that when it comes to football simulation, Konami's PES series is by far the most realistic title available.
"The new game looks absolutely stunning, and I look forward to seeing myself in action in PES 2010."
Pro Evo's European team leader, Jon Murphy, was delighted to land Torres, adding, "Fernando has established himself as one of the most exciting strikers in the game.
"He encapsulates everything that is good about the modern game, showcasing both pace, skill and vision - three elements that play a major part in PES 2010 as a football simulation."
Other cover stars include Francesco Totti, Thierry Henry, John Terry and Cristiano Ronaldo.
The new Pro Evo will be available on Playstation 3, Xbox 360, PSP, Playstation 2, PC-DVD and mobile phones from autumn.
Pro Evolution Soccer 2010 Announced
PES Productions, the Tokyo-based development team, is setting out to make this the most realistic football simulation available, with player feedback a key part of the process. "We have been monitoring feedback and comments on the progression of the PES series for some time now, and PES 2010 will see us implementing a great deal of the ideas players have been requesting," commented Naoya Hatsumi, Producer for PES Productions at Konami Digital Entertainment Japan. "We aim to make PES 2010 a more user-friendly, immediate experience that places the emphasis on getting straight into the gameplay for which the series is famed. PES 2010 will look better, will play better, and will recreate real football as closely as the current hardware will allow."
Gameplay: PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life. In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game's referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches.
Improved Visuals: PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players - including live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.
All-new animation and moves: Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows. Several elements have been completely reworked, with the dribbling, turning and kicking animations greatly enhanced, while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.
Match-Day Atmosphere: Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.
Enhanced Master League: Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series' success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode. Further details will be announced shortly.
AI: The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before. As such, PES 2010 necessitates a new level of control from the player. Strategic thinking is as important as quick passing, but the new system greatly opens the way the player oversees control of the team. In free kick scenarios, for instance, players can now instigate the runs of the players awaiting the ball in the penalty area.
Individual Play Characteristics: In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates - i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it. Similarly, if a player is known to be good with close control, defenders will work to cover their stronger side, while lone strikers will be automatically supported by midfielders on receipt of the ball.
Strategy Use: A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element - pass frequency, movement, the line of defence, width of play, or the position of the front line - can be altered to match those of a favoured club: Juventus Turin are a dangerous side on the counter-attack, for instance, while FC Barcelona use width in their attack. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user, as does the rigours of a Master League season.
Penalties: An all-new system has been implemented, offering greater control, placing and accuracy.
Enhanced Online: A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game's lifespan. These will make the game even more bespoke to the player's match day needs.

Pro Evolution Soccer 2010 Pre Order From Amazon
Pro Evolution Soccer 2010 First Screenshots

This includes new dynamic lighting effects, where the position of the sun or the illumination from the floodlights is reflected in real time within the shadows cast both on the pitch, stadium, the ball and players. As always we will have to wait until the final product to see if Konami can come up with the goods, which if all goes according to plan will be Autumn (Fall) for 360, PS3, PSP and PC.

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