Scribblenauts Walkthrough

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A Scribblenauts Walkthrough Guide

A Scribblenauts walkthrough with puzzle solutions for all puzzles. (If you landed on this page looking for my Super Scribblenauts walkthrough <-- that's there.)

One of the coolest things about Scribblenauts is that there are thousands of possibilities for solving the puzzles. How easy or hard the levels are can often depend on your own experience and imagination. One person may think of a brilliant solution immediately. Another may be stuck on the same level.

Here are a few suggestions to guide you along if you need help.

Table of Contents

Scribblenauts has two modes: action, and puzzle, each with their own puzzles and solutions. So, which mode are you playing?

Action Mode Solutions:
The Gardens
Metro
The Peaks
Ancient
Shoreline
Outer Wild
Stunt Park
Frontier
Dark Hollow
Mish Mash

Puzzle Mode Solutions:
The Gardens
Metro
The Peaks
Ancient
Shoreline
Outer Wild
Stunt Park
Frontier
Dark Hollow
Mish Mash

The Gardens

World 1 Walkthrough

1-1 Hint: Get it down!

Termite, beaver, woodpecker, or lumberjack with saw, axe, or chainsaw.

1-2 Hint: Two buttons, one switch.

Knock the boulders down onto the pressure switches. If one doesn't bump and roll the way it needs to, you can always summon another boulder. Or put a mechanic near the red switch.

1-3 Hint: Three ways to go!

Dig through the dirt (spade, shovel), fly over the hill (wings, jet pack), or dive under the island (scuba).

1-4 Hint: The gate is broken but you can raise it!

Drop a boulder or wheel against the button. It might take some careful rolling to get it to bump the pressure button.

1-5 Hint: Pull my starite!

Attach a rope to the starite, attaching the other end to the box. Attach a second rope to the other side of the box. Have Maxwell pull the end of the rope, pulling everything down.

1-6 Hint: Dig it your way!

Drop a mechanic or engineer near the switch. Or zap the switch with a thunderbolt or thunderstorm.

1-7 Hint: Definitely not in Kansas... or wait ...

You can use a shrinkray on the tornado, then run through. Alternatives: Ride a cow or magic broom through it, tie the star to the tornado and have the tornado pull it over to you, or place a shelter in its path and have Maxwell hide in the shelter until the tornado crosses over him.

1-8 Hint: Watch out for those barracudas!

Attach a jump rope to the end of the bridge closest to Maxwell, giving Maxwell the other end. Summon Pegasus, and have Maxwell ride him, flying up to tow the star up out of the crevice where Maxwell can get to it.

1-9 Hint: Watch your step.

Put Fire between Maxwell and the iceblock, right against the iceblock. This will melt the ice and scare the bear. Let the bear fall down to the lower level, then delete the fire. Parachute Maxwell down to the star.

1-10 Hint: A tale of two tripwires.

Attach three balloons to the starite. When it floats up, run across the tripwire to stand beneath it. If you need to, remove one balloon to drop the starite to Maxwell.

1-11 Hint: Sometimes things are exactly what they seem!

Slant a plank on the spikes to protect the starite and roll it down to the water. Put a rock on the red pressure button. Use Kraken, or another aquatic monster, to take out the shark. Delete Kraken. Give Maxwell a scuba tank and dive in after the starite.

Metro

World 2 Walkthrough

2-1 Hint: Can you dig it?

Kill the rottweiler with a monster (ooze works), then dig down to the lowest box on the far right. Empty it for the starite.

2-2 Hint: Don't set off the chain reaction!

Wedge an air vent sideways between the starite and dynamite, to blow the dynamite off the ledge and over to the far wall. Do this on both sides. Blow the mines over against the walls, as well. Then equip Maxwell with a shovel and wedge him in beside a metal box, to have him dig the floor out from underneath it. Clear it out enough to fall through and grab the starite.

2-3 Hint: Heist! But don't harm the security guards!

Use a fan to blow the starite past the guard to Maxwell. You'll have to edge the fan forward bit by bit

2-4 Hint: Those bombs keep-a-rollin'!

Use an engineer, mechanic, thunder, or thunderstorm to flip the green switch.

2-5 Hint: Let's ride!

Bike down to the starite. If you miss grabbing it on the jump, give Maxwell wings and fly up to it.

2-6 Hint: Use the doors to your advantage!

Use a skunk to scare the enemy away from the starite, and summon an engineer to flip the red switch.

2-7 Hint: It's war! Dodge those bullets, but don't hurt your allies!

Drop a monster on the enemy soldiers, deleting it when they're gone. Then run down to the starite, and fly (wings work) up to grab it.

2-8 Hint: Watch those tripwires!

Use an air vent to blow the starite across its ledge, down into the water, and past the crocodile. Then use an axe to break the bridge, and have Maxwell jump down to get the starite.

2-9 Hint: Firevents in the firehouse?

Have Maxwell ride a flying mount. Equip him with a pickaxe. Use the pickaxe to dig through the ice floor and the loose rock wall. Then fly through to the starite.

2-10 Hint: The easy way is the most dangerous!

Summon a trucker for the truck. He'll get scared and drive it away from the mutant, getting the starite out of harm's way. Put a fire between the dynamite and the mutant, as close to the dynamite as you can. This will set off the chain reaction. The mutant should be killed by the explosions. Have Maxwell drop down into the water and run along the now cleared pathway to the starite. Use a fixed ladder or fly up out of the ditch.

2-11 Hint: Prison break!

Use a small powerful monster, like ooze, to kill them all. Flip all the switches, and use a ladder to finish Maxwell's escape. If your alignment is lawful and you'd rather avoid killing the guards, you can wall them in out of your way instead, using an engineer to flip the switch behind them.

The Peaks

World 3 Walkthrough

3-1 Hint: Icy weather!

Equip Maxwell with a scuba tank and an ice pick, using the ice pick to break the large ice block, the ice bridge, and the ice encasing the starite.

3-2 Hint: Hasta la vista, starite!

Summon a husky. Hook the husky up to the starite using a rope. Put a skunk between the husky and the lava. This will cause the husky to try to run back toward Maxwell. When the husky has stretched the ropes as tightly as it can, drop a torch, upside down, between the rope tying the starite to the ceiling and the wall, where it can set the upper rope on fire but you can retrieve it again. When the rope's on fire, give Maxwell the torch. The rope will burn through and the husky will drag the starite to Maxwell. Have Maxwell stand on or near the starite to melt the ice..

3-3 Hint: Immovable object meets Maxwell!

Suck the trap up into a black hole by putting it on the opposite side from the starite, a little distance away to avoid catching the starite as well. Then equip Maxwell with an ice pick, to break through the ice spikes.

3-4 Hint: Spiky pain!

Put a black hole between the two spikes, below the dirt square between them. Maxwell can float over, but you'll need something heavy to bounce against him, like a boulder, to bump him past the dirt square and into the cave on the far side to get the starite.

3-5 Hint: Locked down!

Summon death to kill the red caps. Summon a thunderstorm or engineer to flip the switches. Use a magnet to pull the steel box out of the way. Grab the starite.

3-6 Hint: Falling Starite!

Drop a plank under the starite, to block the gap and trip the wire. Give Maxwell an icepick for the ice blocks.

3-7 Hint: Tower of trouble!

Pterodactyl!

3-8 Hint: There is no quick way!

Put Maxwell on a pterodactyl and give him a pick axe. Dig up and over to the starite.

3-9 Hint: Just go get it!

The magic lamp spawns a random creature when Maxwell gets close to it. It might be harmless, it might be deadly. Advance Maxwell carefully, ready to run back and summon a way to fight it if something dangerous spawns.

3-10 Hint: Good luck with that!

Give Maxwell a flame thrower. Move him back, closer to the wall, and use the flame thrower to take out the iceblock next to him. Position dark matter, or a black hole, in the space that was made in the ice blocks in the upper left, as far right as you can get it. Place another one, trying to suck up the all the mines, the minotaur, and as many enemy blocks in the path as possible, careful not to get too close to the star or Maxwell. Sometimes it takes a third black hole or dark matter to get enough blocks out of the way. Use stairs or a ladder, depending on how many blocks remain, to get Maxwell to the star. Melt the ice with the flame thrower.

3-11 Hint: Open all the doors!

Summon death and put him in with the sultan. Then delete him. Have Maxwell run toward the doors, which teleports him in where the sultan was. Use a thunderstorm to toggle all the switches, saving the dragon's switch for last. As long as he doesn't move Maxwell should be in no danger wherever else he teleports. When toggled, the dragon's switch will put him back in with the star.

Ancient

World 4 Walkthrough

4-1 Hint: Evade the crusher!

Flip both switches. Fly up (pterodactyl, pegasus), and use a balloon against the red pressure switch on the side opposite Maxwell, to open the gate. Grab the starite.

4-2 Hint: Survive the samurai!

Use death to kill the samurai's. Use stairs to climb up over the wall. Knock the box off the pressure button to go through the door, then put the stairs on the pressure button to close it again. Get the starite.

4-3 Hint: Make the buttons work for you!

Use a balloon to press the green pressure button and a rock to press the red pressure button. Fly (pterosaur, pegasus) as far along the path toward the starite as possible, pausing at the red door. Move the rock off the red button and get the starite.

4-4 Hint: The monster dungeon!

Equip Maxwell with a pickaxe, and put him on a pegasus. Dig into the wall above the red button. Use a balloon on the green pressure button. Get the starite.

4-5 Hint: Watch for falling spike balls!

Take out the dark knight (death or blob works), then equip Maxwell with a parachute and a jackhammer. Dig down through the dirt, floating over to grab the star when he gets to the bottom.

4-6 Hint: For massive damage!

Fly over the samurai (pegasus, pterodactyl). If the giant enemy crab doesn't drop, you might have to have Maxwell land on the ground near the gate for a moment. Stay out of its way. Let it and the samurai fight, then drop death (or an ooze) on it to finish it off. Then the gate will open so Maxwell can get to the starite.

4-7 Hint: Two equally dangerous ways to go!

Summon Cthulhu to deal with the Gulper, then delete him. Give Maxwell a scuba (tank) and an axe, and take the watery path to the starite.

4-8 Hint: Raiders of the lost star!

Kill the shamans (jersey devil, ooze). Drop water on the fire. Give Maxwell wings and fly over to the starite.

4-9 Hint: Not everything is as it seems!

Summon death for spring heeled jack, then delete it. Equip Maxwell with a pickaxe and give him a pterodactyl. Dig through the wall behind where spring heeled jack was, drop down, get the starite.

4-10 Hint: Race the leprechaun!

Very quickly, drop a T-rex in the leprechaun's path. The largest part of the first portion of his path, where a large green tree is, works well. After the first section of path he starts teleporting and is impossible to catch. Then give Maxwell wings and get him to the starite.

4-11 Hint: Don't destroy his throne!

Put Maxwell on a pterosaur, and fly him down, under the wall, and over to the cracked rock platform. The throne's not actually in the way so it's an easy fly over from there to grab it.

Shoreline

World 5 Walkthrough

5-1 Hint: Get the starite before it's delivered to the pirate!

Drop Cthulhu onto one of the tall cliffs underwater, where he can stand and stop the boat. When he's stopped it, delete him and give Maxwell a scuba tank to go get the starite.

5-2 Hint: Crack the Kraken!

Use a black hole to take out the kraken and the spiked ball. Then give Maxwell a scuba tank to go hit the switches and make his way to the starite.

5-3 Hint: The delicate, floating starite!

Drop a drawbridge across the gap just underneath the dynamite, to catch it when the door opens. Give Maxwell wings or a small flying mount. Put a plank underneath the pressure button, and fly Maxwell over to get the starite.

5-4 Hint: Get the diver safely in her ship!

Use kraken or Cthulhu to kill the fish, then delete him. Put a scuba tank on Maxwell and dive down to open the cage. The diver will follow him, so lead the way to the boat. Then go back for the starite.

5-5 Hint: Beware the Merlions!

Lure the lower barracuda up to the Merlion using a fish. Use an air vent to blow the star to the left wall. Give Maxwell a scuba tank, and send him in after it.

5-6 Hint: Mate three!

Kill the gulper (cthulhu or a hair dryer works). Give Maxwell wings and a diving helmet. Use a basket or tote to contain the floating clam, starfish, and sea urchin, one by one, and take them to their match.

5-7 Hint: Watch out for the predators!

Take the predators over the starite out with a hair dryer. Don't get it too close to the starite or it will disappear, too. Give Maxwell a scuba tank and a pick axe and dig down to the starite.

5-8 Hint: The search for the starite continues.

Set off the bombs with an upside down torch. Give Maxwell wings, flip the switch, and fly up to the starite.

5-9 Hint: Super fun fun happy time!

Use an air vent under the boat to blow the boat and attached starite up and over to Maxwell. Move the vent around as needed.

5-10 Hint: Search for the starite!

Summon the Sun for more light. Use an ooze to destroy all the creatures, then delete it. Use an air vent to blow the steel door out of the way. Give Maxwell a dive helmet or scuba tank and dive down to the starite.

5-11 Hint: Maxwell can't help them directly!

Use a thundercloud to flip the green switch, then use a rock (turned sideways) or coin to press the red pressure buttons.

Outer Wild

World 6 Walkthrough

6-1 Hint: You might have an easier time if you bring her with you.

Summon a lion to deal with the jackal, then delete it. Use a leash on the cub, and fly up to the upper level (using a pteradactyl, pegasus, or anything like this). When all the tigers have seen the cub and are friendly, unleash the tiger cub. Keep the leash, but you won't need the flying creature again. Dig down to the starite, using the leash to tug it out of the hole if needed.

6-2 Hint: A fragile situation!

Use a jackhammer to dig through the ice. Maxwell will grab the starite as he falls and finish the level.

6-3 Hint: High road, low road.

Put out the fire with a raincloud. Use an air vent to nudge the rhino out of the way, then flip the vent over to blow the star out of the tunnel. Use the vent to blow the lioness up and away from Maxwell, or use wings to fly him over her. Drop down and get the starite.

6-4 Hint: Find and put down the three rabid animals!

You can tell what's rabid because it gets aggressive when Maxwell comes near. Maxwell will need to fly (wings), dig (pickaxe), and dive (scuba tank). Kill the rabid creatures.

6-5 Hint: Frozen double trouble!

Thaw the caveman and yeti using a campfire beside their ice blocks. Take out the yeti with a manticore, then use it on the bats as well.

6-6 Hint: Rock-a-bye cattle, the starite will drop!

Put a large air vent over the fire vent.

6-7 Hint: Recapture the starite!

Give the pterodactyl something else to grip, just be careful to position the item for this exchange close to where Maxwell begins but not where it will fall on the ledge. An apple, a weapon, a skull, anything like this will do.

6-8 Hint: Underwater pain!

The only switch that needs flipped is the green one, which will open a path for Maxwell through the water to the starite. Clear the predatory fish from the path, and away from the green switch, using something small and tough like the sea serpent, or an ooze. Then have an engineer flip the switch, give Maxwell a scuba tank, and have him swim to the starite.

6-9 Hint: Get his cattle to the bottom of the mine!

Use an air vent to blow the dynamite off the edge, the snake to the cowboy, the cattle to the bottom of the shaft, and then Maxwell up to the starite.

6-10 Hint: Vultures in the darkness!

Summon Sun for extra light. Summon death to kill everything. Drop a rock on the pressure button (lowest point of the screen, toward the middle). Give Maxwell a pegasus to ride, and start making his way to the starite.

6-11 Hint: Hippos love this lettuce and zebras love these apples.

Summon a Large Half Pipe. This will be the base of a slide to direct the apples to the zebras, so set it on the point of the dirt beneath the food drop where it will slip down the slope on the hippo side, in a slanted position. Move it back near the top if you need to, but keep the slant. Take a bridge ladder and carefully drop it above it, which will move it into a ramped slant toward the zebras. Glue the right edge of the half pipe to the middle of the bridge ladder to keep them in position, directing the apples, when they drop, to the zebras. Now put a rock on the green pressure button that has the stone pattern around it - the second one from the right. After the zebras have had their apples, take apart the structure and recreate it to slant the lettuces toward the hippoes instead. Move the rock to the red pressure button with the stone pattern around it - the second red button from the left. After the hippos have had their lettuces the starite will drop onto Maxwell.

Stunt Park

World 7 Walkthrough

7-1 Hint: Movin' and groovin'!

Shoot the rope, grab the starite.

7-2 Hint: Race the developers!

As fast as you can, get Maxwell into a UFO and zoom him to the end to get the starite.

7-3 Hint: Don't stop!

Give Maxwell a racecar and roll as fast as you can!

7-4 Hint: Ceiling cat is watching you...fall.

Leap of faith - just tap the starite.

7-5 Hint: Triathlon!

Put a tractorbeam on the lower flat spot in the road near the spikes, where the starite slowly descends. This will pull the starite out of the crevice, stop the slowly sinking steel door, and basically stop the clock so you have more time to finish the level. Fly Maxwell past the bear to the first door (wings work). Put him on something with wheels, like a bike. After he gets through the gate, drop the bike and fly over the cop to outdistance him and keep him from following you. Stop before the water and the next gate. Equip Maxwell with a scuba tank and put him back on the bike to cause the gate to open. Ditch the bike and jump off into the water. Swim to a safe ledge and stop to kill the shark (sea serpent works), then continue on the way. Delete the tractorbeam when he gets to it, and grab the starite.

7-6 Hint: Time is running out!

Very quickly, drop an engineer on the switch and death on the villain. Summon a pterodactyl and fly up as high as possible to avoid the first enemy. Leave the pterodactyl to deal with the enemy in the narrow opening and run forward. Delete death and jump Maxwell down to grab the starite.

7-7 Hint: The fourth one is bad!

Fly Maxwell on a Pteranodon past the first boulder to wait in a safe place as it rolls past, then fly on to grab the starite.

7-8 Hint: Get!

Use an air vent to blow the starite up out of harm's way, then tap it with the stylus.

7-9 Hint: Hardcore parkour!

Use a pterodactyl to fly Maxwell to the starite. There's one spot where you'll have to lure the guard out to chase you, flying back up out of reach, to get it out of the way. There's another spot that may be too tight to fit through. Have Maxwell fall down there, then give him back the pterodactyl.

7-10 Hint: Saving private Maxwell...

Summon death to kill the uppermost guerilla, then delete him. Give Maxwell a pterosaur and fly as high as possible, then over and through the narrow gap. Drop Maxwell down to grab the star.

7-11 Hint: LOL!

Move Maxwell to one side and use an air vent to blow away the other wall. Give Maxwell wings and fly him up to grab the starite.

Frontier

World 8 Walkthrough

8-1 Hint: The dawn of the fire phoenix.

Use death to take out the enemy and phoenix, then give Maxwell a pterosaur. Have the pterosaur break the wooden bridge and then fly over to the starite.

8-2 Hint: High-flying roller coaster thrill ride!

Two carefully placed black holes can take out the lower three planes without taking out the starite. Just make sure it's on the lower, outer edge of the plane formation and the plane with the starite is moving away when you let go of it. Then Maxwell can fly over on a pterodactyl, sneaking up from underneath to get the starite.

8-3 Hint: The battle begins...

Drop death on the haetae, then delete him. Place a thunderstorm over the red switch. Give Maxwell wings and fly him down to the starite (he can also survive jumping down, then flying up to the starite ledge).

8-4 Hint: Harder than you think?

Fly down to the blue button on a pterosaur. Press the blue button, then put stairs under the starite and have Maxwell stand on them. Drop a rock on the red button, then green button. The starite should fall on Maxwell and finish the level as they come crashing down.

8-5 Hint: Press them in any order!

Or, you could just fly up there (wings, pterodactyl).

8-6 Hint: Can you endure?

Position Maxwell under the starite. Drop an engineer by the switches. If you need to, you can keep the enemies off Maxwell with an air vent on its side, blowing away from him.

8-7 Hint: Balloon conflict!

Fly a pterosaur up underneath the starite, equip Maxwell with a pickaxe and dig through the wall. Fly through and up to flip the switch, then back down to grab the starite.

8-8 Hint: Death on a rope!

Drop a black hole by the spiked balls to take care of them. Drop an engineer by the switch. Maxwell shouldn't have any problem running through to get the starite.

8-9 Hint: Nothing goes your way...

Any small flying mount can get you over all the obstacles: Pterosaur, pteradactyl, pegasus.

8-10 Hint: It may be easier to bring him the diamond!

Blow a steel spike into each security camera using an air vent. Then use the air vent to blow Maxwell up where he can press the red button. Move the air vent where it will blow Maxwell up to the next level, and then the next, and finally over the secret agent's box to get the starite.

8-11 Hint: Watch that rope!

Equip Maxwell with a parachute and a shovel. Have him dig down through the dirt, then float over to the starite. If he falls onto the platform below the starite, he can just climb the rope to it.

Dark Hollow

World 9 Walkthrough

9-1 Hint: Ice breaker!

The pterosaur is great for this one. Float the star up off the blocks with three balloons, then have Maxwell ride the pterosaur, directing it to break each block. Then fly up and get the starite.

9-2 Hint: This place is packed, man!

Put a "God" in with each ghost. They'll then stay docile as Maxwell runs past.

9-3 Hint: Go with the flow!

Use a black hole or dark matter to take out the spiked ball and steel box. Kill the boar and harpies using a ghost, then delete the ghost. Give Maxwell a pterosaur to ride, flip the red switch, and fly up to the starite.

9-4 Hint: These waters aren't safe!

Drop dynamite on the ice spikes. Turn a propane tank sideways and drop it in the tunnel beneath where the ice spikes were, right next to the iceblock holding the frost giant. This should explode and destroy the giant. Move Maxwell to beneath the starite, then equip him with wings to fly up and get the starite.

9-5 Hint: Bones in the underground!

Use a large air vent to blow the necromancer and skeletons into the lava. Place a raincloud over the firevent to put it out. Give Maxwell a pterodactyl to ride, having it break the stalactites in the way. The cracked rock holding up the spiked balls can be safely broken from the left edge by the pterodactyl, before the trap is set off. Fly to the starite.

9-6 Hint: Dark side of the mummy!

Use death to kill all the mummies, starting with those nearest Maxwell. Then leave death by the tomb. Give Maxwell a shovel and have him dig his own stairs up to the upper level, then break the wooden wall, rock, and statue in the way to get to the dirt to dig down to the starite's level. Death should take care of the Cyclops that will appear by the tomb. Then delete death. Finish making your way to the starite, pulling it out of the narrow tunnel with a rope.

9-7 Hint: Don't hurt the smaller sister!

Use an air vent to clear the giant off the ledge into the water, clear the junk out of the way deeper into the water, and push the plesiosaurus to the right. Give Maxwell a scuba tank and have him swim over where the buoy and junk were. Then give him wings to fly up and make his way around to get the starite.

9-8 Hint: Beware the master of the dopplegangers!

Drop an ooze on shoggoth's head, then delete it. Maxwell can run over and grab the starite then.

9-9 Hint: The urban legends of the fall...

Clear all the enemies with a blob, then switch all the switches with an engineer or thunderstorm.

9-10 Hint: With great power, comes great ... lava pits.

Another great place for a pterodactyl ride.

9-11 Hint: Come and get it!

Put a bomb on the red dirt. Light it, the rope holding the starite, and the wooden platform across the tunnel using a candle or torch. If the starite catches fire drop water on it. Blow the starite to Maxwell using an air vent.

Mish Mash

World 10 Walkthrough

10-1 Hint: Hint?

Glue a bridge ladder to the square of steel on the left wall, underneath the starite. Give Maxwell a pterosaur and fly down to get the starite.

10-2 Hint: Start it up!

Second verse, same as the first. Glue a bridge ladder to the piece of steel on the left side, then use a small flying mount to fly Maxwell down to pick up the starite.

10-3 Hint: This is a test of the emergency Scribblenauts system!

Take out the werewolf and imp with a hair dryer. Drop a rock on each of the buttons. Drop another hair dryer next to the switch by the vampire. Give Maxwell a scuba tank and swim to get the starite.

10-4 Hint: Choose wiser!

Grab the x-ray goggles and run for the starite. Maxwell should be able to get it before it or he are destroyed.

10-5 Hint: Choose wisely!

It's the switch on the far left.

10-6 Hint: Hanging by a thread!

Give Maxwell a pterosaur, then a hat. Fly under the wooden cage, and open it. Catch the starite as it falls.

10-7 Hint: I heart nuckelavees!

Drop a couple of gas tanks against the dirt wall, then press the red button, dropping the boulders into the hole. Fly Maxwell past (using any of the small flying mounts, like pterodactyl or pegasus) and up to get the starite.

10-8 Hint: The air of lightning...

Give Maxwell a pterosaur and fly over to press the buttons, then fly in to get the starite.

10-9 Hint: (enter long, rambling monologue that has nothing to do with the level)

Put a steel box on the firevent (there's a button there), put a rock on the button in the water, and a balloon on the button on the ceiling.

10-10 Hint: Where the wind blows the starite will drop!

Cover the spikes to the right of the starite with a large steel door blue. Drop an engineer on the switch.

10-11 Hint: It's the last level!

Ignore everything, just walk to the starite. The doors will open.

Scribblenauts Strategy Guide

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These are, of course, just some of the many possibilities for a Scribblenauts walkthrough. Have a brilliant solution to one of the puzzles? Feel free to leave it here.

  • WebWriteGirl Dec 13, 2011 @ 6:33 pm | delete
    I LOVE scribblenauts! So much fun :)
  • brittneydc Dec 3, 2011 @ 8:56 pm | delete
    Thank you so much for this detailed walkthrough!
  • Cassidy Rice Jan 12, 2011 @ 10:26 am | delete
    amazing! you guys know every detail to help beat the game! before i wasnt even past the first world!!!
  • SueM11 Dec 18, 2010 @ 6:16 am | delete
    First time I am hearing about this game. Sounds interesting game to play. Congrats on making the list of The Best Squidoo Intros Ever!
  • The_Health_Lady Dec 17, 2010 @ 4:33 pm | delete
    I've never heard of this game before. Sounds very interesting & I like the way you have a few hints listed (well more than just a few) since I would need them.
    Congratulations on making the list of The Best Squidoo Intros Ever!
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