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The Quest for Knowledge

Why walk through world of warcraft when you can run?

Why spend hours or even days searching for gold when you can learn a few simple techniques to take massive short cuts?

Learn from those that are willing to share infomation with you.
On my lens you will find reviews of some of the most popular guides available where for a small fee you can save yourself months of gameplay and soul searching.

Also included is a breakdown of all the main player classes.This will take some reading so I suggest you add me to your favs and come back a few times to take in all the info.

I also sell guides in my eBay store some of which you will not find anywhere else on the web and represent exceptional value for money.
One particular guide i compiled myself contains over 45 maps (zoomable) as well as a bonus guide on getting Gold in WOW. All for less than $10 with instant download as well!

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Have your say in the 'Whats HOT and what SUCKS' vote.

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Best feedback of the month gets a copy of my guide


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Grinding for Gold 

Grinding for gold is the most basic and most common form of gold farming. Since this is the most basic form of gold farming it does get a lot of attention from all sorts of players. However most players never end of grinding out the amount of gold they should. It's very easy to farm up to 250g/hour now with the Burning Crusade. The mobs drop a lot more coin, the items that drop vendor for a higher price.

On top of this you will be getting greens, blues and epics that will be selling for an even larger price then before. You can sell your items for a lot more gold because the average drop rates coin itself has been increased. This means there are a lot more players out there with money to throw around.

Knowing the correct places to farm and know how to farm are key assets when it comes to playing World of Warcraft effectively. Many players make minor mistakes when it comes to farming that it puts them far behind the rest of the competition.

Downtime is one of the most major mistakes players make when grinding gold. Downtime is the amount of time during grinding that you spend NOT killing other mobs. This includes running to the next mob, sitting for a drink, chatting to your friends, not chain-casting your next spell (casting the spell as soon as it's available) all of these things will drop your gold per hour rate. The most common downtime is sitting down to eat or drink. Every glass has a favorable "Grinding spec" and if you plan to farm for gold for a certain amount of time, it's well worth the money to re-spec to.

Every time you take a seat to drink or eat, you are knocking anywhere between 15-30 seconds off of your killing time. Let's say you can kill 5 mobs in a row without having to sit and drink or eat. That means, everytime you kill 100 mobs you are spending 10 minutes on your butt. That's a pretty large amount of time, and most classes can't even make it 5 mobs with some of the specs.

For instance, my Mage was Fire Spec for a while until I realized I was only getting about 3 kills on average in before I had to take a drink. I switched to frost, which is a premiere grinding spec and it got me up to 8 kills before I sat down. This is a great rate because I nearly cut my downtime to 2/3rd of the rate it was.

So next time you go out grinding, remember that downtime is a key penalty to the gold rate you pull in. You can easily double your gold rate over night by choosing the right spec for your character.

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An introduction 

During 2004 the gaming company Blizzard released their MMORPG (Massively Multiplayer Online Role Playing Game), World of Warcraft, to the public. Few, if any, could have predicted the success this game would achieve and it's impact on the industry. Nearly three years later, World of Warcraft has 8 million subscribers, controlling over 50% of the MMORPG market share. It has shattered boundaries and taken this genre and the gaming industry as a whole to a different level.

If there were a survey done asking people whether they would spend $70 and then $15 a month for a game, few would say yes. Yet 8 million people pay this fee in order to play one of the greatest games ever created. World of Warcraft is a computer-based online game where people can set up a virtual character and then adventure through the world of Azeroth. re are 9 various classes, 8 different races, and two conflicting factions to choose from. The game's endless possibilities begin with the long journey of leveling. Your character starts as level 1 and must work his way to level 70 by killing mobs, completing quests, and grouping with other people to enter instances (enclosed areas with very tough beasts that drop exceptional gear for your character). The grind to level 70 takes days of actual time spent, meaning it takes weeks to get to level 70.

The grueling time spent to reaching level 70 is not only an adventure but also a stepping stone to a whole different experience. Once one reaches the maximum level they enter a whole new phase of grueling work to obtain gear suitable for their level. A player must spend many hours working to obtain gear through various means that are usually separated into two categories: PvE and PvP. PvE stands for Player versus Environment, meaning characters join guilds filled with other players and work together in tough instances in order to obtain better gear. PvP stands for Player versus Player, where characters either fight the opposing faction in Battlegrounds (large areas where both Factions clash for valuable resources and flags) or both factions in Arenas (small scale, and very organized, battles where players create teams and face other teams for valuable points. Eventually you start to gear up and are then able to access more competitive and harder areas of the game.

Many people wonder why a person would be willing to invest so much time just to be able to be competitive and to have fun. The time spent leveling and gearing up is grueling and frustrating, but the reasons people do it are endless. Both PvE and PvP can be related to team sports (PvP has actually started to become an e-sport, which I will talk about in another article), where people work together to either defeat bosses (extremely hard beasts found in PvE instances) or to kill the opposing faction. Most people not only do it for the experience but also the respect you receive from other players when you become one of the best. The best PvE guilds and best PvP teams are renowned throughout the World of Warcraft Community and players would give up anything to play on them. The experience someone gets from playing World of Warcraft is hard to describe to a non-player, but I can attest to that it has been more fun for me than most activities I have done. World of Warcraft is currently the most popular game in the United States and will continue to be for quite some time.

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Class Breakdown:Priest 

Priest

In order to truly understand all aspects of World of Warcraft you first need to have a good understanding of the various classes. There are 9 classes; all are accessible by both factions, although you may need to be a certain race to choose a certain class. Each class has different abilities and roles in the Arena. I will first overview the two healing classes.

Priests play a huge role in both PvE and PvP. They bring an amazing buff called Fortitude, which increases the hp of whomever it's put on. Priests have a very wide range of non-casting heals (they are instant) in their arsenal. These abilities allow Priests to focus on other things during the fight, such as mana burning (taking mana away from the opponent targeted) and dispelling, either taking buffs off opponents (like Fortitude) or taking off debuffs (bad buffs) on his teammates. Priests have three different specs (various areas to choose abilities) that are all viable in Arena.

Holy Spec is the best Priest spec for healing as they gain many buffs to their heals through talents. Discipline Spec is what most 5v5 Arena Priests use as it gives the Priest many Defense abilities and because of this Discipline Priests aren't often targeted (the person the opposing team tries to kill). Discipline Priests also receive a quicker mana burn, which helps stop the enemy from healing long term, and better spirit regen, which allows them to be efficient longer into the fight.

The last spec that Priests can be is Shadow. Shadow Spec is vastly different from the previous two because the Priest primarily does damage in this spec. They have abilities such as Mind Blast and Mind Flay which do a very high amount of damage. Shadow Priests also have two unique abilities Vampiric Touch, which gives hp back to all teammates when damage is done to target, and Vampiric Embrace, which gives mana back to all teammates when damage is done to the target. All of this and the Priest still gives Fortitude and Shields to its team. The downside to a Shadow Priest is that when it's in damage form the Priest cannot heal at all. Shadow Priests also do not get the defensive abilities that holy/disc Priests do and they are very squishy (easy to kill) and are usually targeted first. Because of the variety and the amount of Priests on Arena teams they are regarded as one of the best balanced classes in the game.

YouTube vids 

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WOW Guides:Warcraft Riches (Dereks Gold Mastery Guide) 

I asked Derek to give me 10 reasons why someone should want to buy his gold guide. Here's his reply....

1 I show you everything you need to know about gold farming. You can be a noob, you an be experienced, it doesn't matter because I can take you that extra step to turn thousands of gold over to your account.

2 Derek's Gold Mastery Guide is detailed with maps, screenshots, item stats, and pictures to give you the keys you how to unlock loads of gold.

3 My guide will give you a wealth of knowledge based on WoW and how to Farm Gold - The money you spend on this guide is in no way comparable to the amount of gold you could buy at the same price! You will save tons of money!

4 I take you on a step-by-step journey of my experiences in WoW. I will hold nothing back and reveal to you everything I know about the game and how to become a successful player to make your friends WISH they were you.

5 Every tactic in my guide is 100% legit and legal! Nothing inside of this guide will be harmful to your account!

6 Derek's Gold Mastery Guide will teach you how to find those SECRET grinding spots filled with hundreds of gold just waiting to be tapped by players. Will you be the one to get them first on your server?

7 I will also reveal to you my tactics of making gold inside of the game without being logged in! This means you can level your other characters while still making HUGE profits! (if you're anything like me, this secret will blow your mind!)

8 I reveal to you an updated version of my item lists, that gives you every item there is to make money off of. Not only this but I show you how I grab these items quickly and how to sell them off while making hundreds of gold.

9 I show you why many players fail at making gold. I will explain why they are using failing, and how you can avoid following their footsteps. Instead of being one of the players failing, you will not be making money off of those players!

10 For the first time EVER I finally reveal the top 3 professions! (..and it's not what you think it is!) I show you the three professions, how to level them quickly, and how to use them to turn profits that your character has never seen before. It's very simple but a majority of players OVERLOOK these professions.

You wont ever have to worry about gold again. It wont even be a question. Find out what the ELITE players are doing differently and learn how YOU can be the person getting /inspected every time you stop in your main cities. Stop Dreaming!

100% Legit! - No Hacks, Bots, Exploits


Visit Dereks site here

WOW on eBay 

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Class Breakdown:Druids 

Druids

Druids are one of two hybrid classes in World of Warcraft. Hybrid classes are those that can fill various roles depending on their spec (the talents the Druid decided to choose). Druids can be Caster Dps (shoots at a range and is magical), Melee Dps (must be in melee range and is physical), or a healer (Restoration Spec). Druids are also unique in that they have various forms they can shape shift into. Cat is a very quick (attack + speed) form that can stealth and is similar to a rogue. Bear is a very slow but durable form similar to Warriors. Cheetah form is used when the druid needs to get away (+30% movement speed).

Druids must master all of these forms to play their class to the best of its ability. Druids are considered top healers in 2v2 and 3v3 for many reasons. Druids have the most powerful healing in the game, and almost all are instant cast. Druids also have amazing kiting abilities (cheetah form) and the ability called Cyclone, which makes a character unable to do anything (Cyclone can't be dispelled). The only downside to Druids, the reason why not many of them are in 5v5, is that they are extremely squishy in human form. In 5v5 there are between 2-4 DPS (targets doing damage) on a target and a Druid cannot survive that in human form and must go into bear form. Bear Form allows them to stay up for a while but they cannot heal while in this form and are effectively shut down. Very good Druids though can still heal effectively with good usage of kiting (moving around as to avoid damage/CC). Sheep is one of the most powerful CC's in the game and druids are the only class that can get out of it constantly (through shape shifting), others can only remove sheep through usage of a PvP trinket (a one time removal of a CC/Snare every 2 minutes). Although Druids were widely regarded as an underdog in all the arenas, they are becoming more and more prominent in 2v2/3v3 and starting to sprout in top 5v5 teams.

Moonkin and Feral Druids are also fairly decent specs, with Moonkins sprouting on some top 3v3/5v5 teams and Feral Druids having a few spots in top 2v2/3v3/5v5 teams. A Moonkin Druid has a small arsenal of very powerful spells and also has extremely high armor for a caster, making the Moonkin near last on the list of targets. Moonkins bring great CC (Cyclone and Entangling Roots) and the only real downside to them is that they have very little defensive abilities. Teams with mostly casters can easily burn down a Moonkin and it will not be able to defend itself. With that, though, many top Moonkin players have improvised and often will heal/kite in order to maximize their ability in the Arena. Feral Druids are very tough to play, but when they are played with peak performance Feral Druids become phenomenal. Feral Druids bring very high Dps through cat form, very good survivability with bear form, and very good crowd control in human form. Feral Druids can very easily lock down two healers with Feral Charges (Bear form) and well placed Cyclones. With this and the ability to heal, Feral Druids can be a great asset to any team.

WOW Guides:Brian Kopps 

Every step is written down from level 1-70 showing you when to accept/turn in quests, where to go, etc so you can easily follow with any Alliance race I have a tip section for basic information such as which Mods I use and general leveling tips

Interactive Map Coordinates for 1-70. This is an amazing mod that you install that will uncover your entire map, like Diablo 2 maphack, so that you can see everything before it's uncovered. It also allows you to import the special waypoint system that shows every coordinate in the guide on your map for even faster leveling so you don't have to manually search for coordinates.


I Include class specific solo talent guides for Shamans, Rogues, Druids, Hunters, Mages, Paladins, Priests, Warriors, and Warlocks Yep all 9 classes


This guide is 100% legitimate and WILL NOT get you banned. No hacks, bots, or cheats are used


This is not a gold making guide,  but remember that solo you will find many blue items and have a lot of money naturally while using this guide


This is a digital guide so you can click each quest if you need additional help and information


From noobs to veterans, this guide will help you on all levels.


Whether you want to just know what quests to get or avoid or you want to follow this 100%, you will be amazed at every turn


Whether you are using this guide to level as fast as you can or just casually so you don't get stuck, this guide will help you level so much faster than if you didn't know it.


Guide and Interactive Map Mod are compatable for Mac users.


More details here

World of Warcraft News 

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Class Breakdown: Shamans 

Shaman

Shamans are the only other hybrid class in the game with the same spec differences as a Druid. A Shaman can either choose to primarily heal, do caster Dps, or do melee Dps (not done in Arenas). Both Restoration (Healing) and Elemental (Caster) Shamans bring three great assets to an Arena team: Totems, Heroism, and Purging. Totems are an ability unique to the Shaman class. The various Totems each have their own specific ability that it does. The most popular Totems are the following: Wind fury Totem (chance to grant an extra attack for melee, great for Warriors), Grounding Totem (absorbs spells shot at teammates), Tremor Totem (removes Fear/Charm effects from teammates), and Poison Totem (cleanses poisons off of Shaman and teammates). These Totems provide great buffs to teammates and can really help turn the tide of an Arena match. Shamans also have the ability to cast a huge buff once every arena, Heroism. Heroism increases every teammate's casting/attack/healing speed by 30%, which is extremely helpful. Heroism can easily turn the tide during a crucial part of a fight. The last ability that all Shamans bring to an Arena match is the ability to Purge. Purging removes all beneficial effects on a member of the opposing team. By removing buffs from the opponents, Shamans can help make their team more effective in the long run.

Elementals Shamans are now one of the most popular casters in a 5v5 team as they provide great chemistry. Elemental Shamans have the ability to put out very huge burst Dps (rivaled only by Fire Mages) which can quickly bring down an opponent. They are also able to off-heal, which removes from stress from the other two healers during intense parts of a match. Their ability to pop Heroism/Purge/ and drop Totems seal the deal and is the main reason why most top 5v5 teams have a Shaman.

Class Breakdown:Mages 

Mages are one of two support dps classes (the other being Warlock). Their main job is to not only provide good dps, but also constantly apply crowd control and silences on the opponents. Mages have Sheep (a great CC) which turns the opponent into a sheep therefore preventing them from doing anything and they also have counter spell, which either silences all trees for 4 seconds or if a person is counter spelled during a cast, they cannot cast a spell in that tree (fire/holy/shadow/frost) for 8 seconds. Alongside this, Mages have great dps, which makes them a great support class. Mages also have great kiting abilities and they can keep melee out of range very easily. They have blink (shoots them 15 yards ahead), frost nova (freezes everyone in a range for X seconds), and armor that when hit slows or freezes opponents. In order to maintain balance, though, Mages are notorious for being very squishy (weak) and can die very quickly. Mages have various specs that they can effectively use in arena. Most Mages go deep frost, which provides more survivability where they otherwise lack it. Some Mages with exceptional kiting abilities will play as 21 fire or deep fire, which provides substantial burst dps.

Frost Mages are most often on more defensive teams where the fight will be prolonged, as a Fire Mage cannot survive consistent damage for a while. A Frost Mage has 2 ice blocks (frozen and immune to everything but heals), an ice barrier (absorbs damage), more kiting options (chill armor), and a pet, with its own frost nova and abilities that greatly increase the Mages' overall dps. Because of these defensive abilities, Warriors will usually only hop on a Frost Mage if it has Blessing of freedom to get through all the kiting. Frost Mages are not often targeted in 5v5 arena, though, as a ice block will stop all dps on him. Although this does not apply until very high brackets of 5v5, Mages high up often spend the majority of their time crowd controlling opponents and mitigating heals and dps through CS and kiting. Mages will only really start to dps once one of the opponents drop below the 50% range, then the mage goes all out hoping to drop the target.

Fire Mages are more often seen on very aggressive teams, such as PvE Clickers and some 4 dps lineups. They have considerably less survivability than their Frost Mage counterpart, but they make up for that with the ability to put out extremely high burst dps. Fire Mages shine even more when they are played by people who have learned how to kite effectively with one. Deep Fire mages have a chance to get a sprint when attacked, and they do not lose the frost nova and blink that allows them to keep people off them. I had a personal problem in one 3v3 arena with a Fire Mage as he was extremely good at kiting/sheeping/ccing and we could not bring him down. Along with this he had the ability to put out insane damage over a very short amount of time. He could take me down, with over 13k hp and 250 resilience (very good), in 8 seconds after he counter spelled me. This damage definitely comes in hand with 4 dps teams, where their goal is to kill an opponent extremely fast. The Mage is usually targeted first in this scenario (unless their is a Shadow Priest) so its job is to get a sheep and/or a cs off during the initial phase and then unloads all of its abilities on their target before it dies, although as mentioned earlier some top players can stay alive.

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Class Breakdown: Warlock 

Warlocks are the 2nd of the support dps classes. Warlocks have great crowd control and silences, like Mages, and also have the ability to put out great dps, also like Mages. Warlocks also have more hp than Mages and also have a 20% healing bonus that they self apply. The difference between a Warlock and a Mage, though, is that Warlocks do not have the kiting abilities and survivability of a Mage. Most of a Warlocks dps comes from various dots (damage over time) which they can apply to one person or a whole team. The great thing about this is they can be damaging various players and then able to control healers or dps other targets at the same time. The downside to dots is that they can be removed by a cleanse or dispel (Priest or Paladin). Warlocks also have two very powerful curses which are the following: Curse of Tongues, which makes all casting 100% longer, and Curse Of Agony, a powerful dot. That being said Warlocks also bring great chemistry to teams, especially ones with Shadow Priests on them. Warlocks have two separate fears (which is considered one of the best abilities in the Arena) and have a silence with one of their pets. Warlocks also have a wide variety of specs that are viable in arena: Felguard spec (Deep Demonology tree), UA spec (Deep Affliction Tree), and Soul Link Hybrid (Part Demo/Affl).

Felguard Warlocks are known for their ability to survive better than other Warlock specs. The reason Felguard Warlocks are called, well , Felguard locks is because they get an insane pet called the Felguard. The Felguard is known for putting out huge dps and constantly harassing the target. The pet also has an ability to intercept players for 3 seconds, a great tool for shutting down healers. The Felguard Warlock also gets higher spell damage through talents in their spec and also get 20% damage done rerouted to their felguard, allowing them to survive longer. With the Felguard combined with the Warlocks standard spells gives Felguard Warlocks deceptively great burst dps, which, combined with their great crowd control and survivability make them a great asset to any teams.

UA spec Warlocks are known for their ability to make all of their dots unable to be removed, and this is through Unstable Affliction. Unstable Affliction is a dot that also will silence the dispeller for 5 seconds and do 3000 damage to him. This makes removing dots a huge risk for someone to remove. The downside is that this spec does not have soul link, and removes their ability to survive for long periods of time. Because of this most UA Warlocks play on 4 dps lineups, which as I said earlier try to burst down an opponent very quickly. UA Warlocks also have huge chemistry with Shadow Priests as Unstable Affliction protects their dots as well. These Warlocks usually use their Felguard (silence) pet to contain the other team's healers.

Soul Link Hybrid locks are the most popular build for Warlocks as it brings great dps from Affliction and also has the Survivability of Demonology. This build is used by almost all top 5v5 Warlocks. These Warlocks can drain life (giving hp back to themselves) without interruption, and using this to maintaining their survivability. These Warlocks have less burst dps than the other two specs but their long term dps is the same, if not better.

Class Breakdown: Rogues 

Rogues are another unique class that, like Warriors, do not have a mana pool to use abilities but rather an energy bar. An energy bar starts at full (100) energy and regenerates 20 energy every 2 seconds. A Rogue ability can cost anywhere from 9-60 energy. Rogues have a unique ability (which Druids can also do) to stealth, or turn invisible. This class also has abilities, called finishing moves (kidney shot, eviscerate) and the power of these finishing moves is determined by the amount of combo points (maximum of five) that the Rogue has built up. A Rogue generates combo points through the use of abilities, such as sinister strike, cheap shot, and backstab. The Rogue can sneak around undetected, which is often useful in surprising opponents. Rogues can also perform an unique type of crowd control (one that does not break on damage) called stunlocking. Rogues have cheap shot, which stuns for four seconds, kidney shot, which depending on combo points can range from 2-6 seconds, and gouge, which lasts for 6 seconds. Through this stunlock Rogues can effectively shut down enemy targets for a long period of time. The class is also known for its various defensive abilities such as vanish (returns to stealth), evasion (50% chance to dodge), and cloak of shadows (immune to all spells). It is also known that Rogues are very dependant on the various cooldowns they are given, examples which were mentioned earlier. Rogues, like Warriors, are also good for long-lasting Arena matches as they have an infinite bar of energy. Rogues also have a wide variety of specs that work effectively in Arena.

One Spec that has been very popular since the start of Arena for Rogues has been Mutilate Specc. Mutiliate is an ability that allows the Rogue to attack twice for 60 energy and gain 2 combo points for it. This not only allows for quick use of finishing moves but it also gives the Rogue a substantial amount of burst dps. Mutiliate Rogues are known for their quick usage of cooldowns which combined with Mutiliate damage allows the Rogue to drop their target very quickly. The only downside to this spec is that the Rogue loses some of the survivability of Premeditation and Combat Speccs. None the less, Mutilate Rogues are popular in 2v2,3v3, and on 4dps 5v5 teams, mostly because of their ability to produce such quick damage.

Another very popular specc for Rogues is Premed Daggers. Premed Daggers has burst damage rivaled only by Mutiliate and at the same time Premed Dagger Rogues have access to an amazing ability, Preperation. Preperation resets all cooldowns (time until the ability can be used again) on the Rogues abilities. This not only gives Premediation Rogues the ability to burst players down quicker than any other specc, but also twice the defensive abilities of other Rogues. Premeditation Rogues get their name for the last ability they recieve, Premeditation. This ability applies two extra combo points to the target selected, which allows Premeditation Rogues to use their finishing moves quicker than any other specc.

WOW Guides: Joanas 1-70 Horde Leveling 

An excellent value for money guide with quite a few extras thrown in.

 


The complete 1-70 Horde Leveling Guide


Now with


 Joana's 60-70 Step-by-Step Outland Guide


This guide is BRAND NEW!  I have been busting my chops for the past couple months figuring out the most optimized leveling paths through Outland and now it's finally Available!


This is the guide everyone has been waiting for, lots of thought went into the making of this step-by-step guide and it's the exact same pattern I plan on following with speed runs on new servers.


I give pointers on how to do most of the quests in Outland, all done in a step-by-step fashion.


I have a few videos demonstrating how to do some of the quests, and more coming soon.


Coordinates are listed for everything, and interactive map coordinates are available to use as well (MetaMap Mod).


Whether you like soloing or grouping, this guide has you covered.


You will also get


Joana's 60-70 Outland Reference Guide


Joana's Blood Elf Leveling Guide


Joana's 1-60 Horde Leveling Guide


The Complete 1-60 Edited Video


More details here

Class Breakdown: Warriors 

Warriors are often known as the leader as the Warrior is the one usually calling out the strategies and the target to kill. Warriors are one of three pure dps classes and they are also one of two classes that do not use mana. Warriors have a special bar called rage. Mana runs out when spells are used, Rage does not, but rather is infinite. Rage starts at 0, but when Warriors attack or are attacked, they get rage. Warriors put out very high dps and if they are attacked then they have more rage to do more damage (many people call this "feeding them rage"). Warriors also have very high armor and health points, when combined with how Rage works, and this means Warriors are not often targeted in 5v5. Warriors also have an amazing ability called Mortal Strike. Mortal Strike reduces the amount of healing done on the target by 50%. This means that enemy healers have to spend much more time and mana keeping their teammates alive. This is one reason why almost every 5v5 team has a Warrior on it. Warriors also have the unique ability to become almost permanently immune to fear, through various spells they have. There is usually only a 5-10 second window that they can be feared through. This means Warriors are effectively unable to be crowd controlled by one of the two major CC's. Warriors, similar to Warlocks, also have very high synergy with two classes: Paladins and Shamans.
Paladins and Warriors have been one of the most apparent synergies in the Arenas. Both classes wear plate (most protective armor) so there are no weak spots to melee on the team. The Paladin and the Warrior both have an array of stuns and defensive abilities that make them hard to kill. The Warrior is also greatly complimented by the paladin through Blessing of Freedom and allows Warriors to move without fear of getting rooted or snared, which is the biggest weakness to Warriors. The Warrior also meshes with Paladins well because Mortal Strike makes the opponents healers have to use more mana and time to keep the Warriors target alive. When coupled with the Paladins' second to none mana efficiency, this team can rarely be outmanad (fights where whoever runs out of mana first wins).
Shamans and Warriors have been recently showing alot of chemistry in 3v3 and 5v5, especially when the Warrior already has a Paladin. Shamans windfury totem gives Warriors a chance to get an extra attack on every hit, which procs (happens) often. This means the Warriors already powerful dps (damage per second) is greatly increased giving them more burst to take down an opponent. The Shamans Heroism buff works even better with Warriors and is magnified when they also have a windfury totem. This means the Warrior not only is hitting harder but also attacking faster. Lastly, the only real defense against a Warrior is a blessing of protection on his target. The Shaman can quickly purge this off and allow the Warrior to continue his carnage.

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World of Warcraft 2010 Daily Boxed Calendar (Calendar) (Day to Day Calendar)

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Class Breakdown: Hunters 

The last class left for review is the Hunter. Hunters are the only pure dps class with a mana pool, yet they still perform as good as their counterparts. Hunters balance (or lack thereof) has recently come under scrutiny as they are non existent in top 2v2/3v3 and only decent in 5v5. What do Hunters bring to the Arena? Hunters bring the ability, like Warriors/Rogues, to absolutely decimate casters especially when they are accompanied by their pet. Hunters also have a nice ability called Viper Sting, a mana drain, which when coupled with mana burn is very nice. Hunters also have the ability to drop various traps; the most common one used in Arena is a frost trap. The frost trap releases a huge frozen area, which slows down anyone entering into it. Alot of top 5v5 teams use this to kite opponents around, minimizing their damage done and forcing the team to spread out. A new change to Hunters mana buff allows them to regain mana faster when it's lower, meaning Hunters do not become useless when nearing 0 mana. Hunters have two speccs that are proven to be effective in 5v5 arena.

One spec that has recently been a favorite amongst Hunters on 5v5 teams is Beast Mastery specc. Beast Mastery is a specc that greatly increases the Hunters pets damage and then at the same time makes the Hunters damage greatly improve too. Bestial Wrath is an ability that turns the pet and Hunter into a 20 second "god mode" where they do 25% more damage and cannot be stunned/crowd controlled/anything. They are untouchable for that time. This is great because it removes pressure off of the healers as they don't need to dispell any cc's off of the Hunter. Beast Mastery Hunters can also shut down a healer or a caster very effectively. The speed of their pet coupled with the speed of the Hunters attacks makes Casting almost impossible.

If Beast Mastery is known for it's burst dps, then Marksmanship is known for its consistant dps. Marksmanship still has the ability, through Aimed Shot, to bring down an opponent quickly but it is more known for its ability to harrass the target quickly and constantly. Marksmanship is the specc used by the only Hunter on a top 20 2v2 team, and he leads his bracket with it. He plays with a priest, the only healer chemisty a Hunter has, and believes that Markmenship is the only real specc for top 2v2. He has tried Beast Mastery but prefers the constant damage of Markmenship and the abilities he gains through the specc.

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Wikipedia Says 

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Category: Warcraft: Orcs & Humans - in 1994.This excludes expansion packs and the cancelled Category: Warcraft Adventures: Lord of the Clans - . World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Category: Warcraft III: The Frozen Throne - . Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.

The first expansion set of the game, Category: World of Warcraft - : The Burning Crusade|The Burning Crusade, was released on January 16, 2007. The second expansion set, Category: World of Warcraft - : Wrath of the Lich King|Wrath of the Lich King, was released on November 13, 2008. The third expansion set, Category: World of Warcraft - : Cataclysm|Cataclysm, was announced at BlizzCon 2009.

With more than 11.5 million (December 2008) monthly subscriptions, World of Warcraft is currently the world's most-subscribed MMORPG"MMOG Active Subscriptions 21.0", MMOGCHART.COM, June 29, 2006. and holds the Guinness World Record for the most popular MMORPG by subscribers. In April 2008, World of Warcraft was estimated to hold 62 percent of the massively multiplayer online game (MMOG) subscription market.

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