Virtual Worlds for Kids
Ranked #186 in Games, #4,353 overall
Virtual Worlds for Kids
While a large number of them are targeted at both genders, a fair portion of them were dedicated to girls. (Click on the link to check out my lens on virtual worlds for girls).
Interestingly, there are fewer virtual worlds dedicated to boys. (Click on the link to check out my lens on virtual worlds for boys).
This lens provides brief reviews on most of the current virtual worlds for kids for parents to explore visiting with their children.

Click on the link for other
Virtual Worlds for Kids
reviews
Tinkatolli
The incredibly creative virtual world for kids
Tinkatolli is a creative virtual world for kids designed to encourage and reward creativity.It is a unique proposition in the face of most other virtual worlds that promote fun or education. As you delve into the informative sections of the web portal, you see a video of Sir Ken Robinson talking about creativity being important for a child's future and read a message of CEOs identifying 'creativity as the No. 1 leadership competency of the future', and from here you get a sense of what the Tinkatolli creators are trying to achieve.
Click on the links for the full Tinkatolli review or more authoritative reviews on other fun websites for kids.
LITTLE SPACE HEROES
The best space themed virtual world for kids
Little Space Heroes is a new virtual world for kids and families and is the flagship game project of Bubble Gum Interactive. It's an interactive, online multiplayer game in which kids create their own hero and explore a galaxy full of fun and adventure.Players team up with their friends to search for clues about the missing Glows and the hiding place of the dastardly Lord Shadowbot. As Little Space Heroes, their first task is to master using their Jet Pack, Bubble Blaster and Star Jet at the Space Hero Academy. Kids can play as part of a simple yet engaging storyline packed with quests, missions and discoveries.
Click on the links for the full Little Space Heroes review or more authoritative reviews on other kids virtual worlds.
CLUB PENGUIN
The penguin themed virtual world for kids
Club Penguin is massively multi-player online role playing game (MMORPG) that was launched in October 2005. It was developed by Club Penguin Entertainment and purchased by The Walt Disney Company in 2007. The website consists of online games and activities for children from age 6 to 14. The site has a typical Disney-looking feel to it with cartoon penguin avatars that children customize to use as their online personality. The game has also spawned physical video games for Nintendo and books.Click on the links for the full Club Penguin review or more authoritative reviews on other kids virtual worlds.
POPTROPICA
The educational adventure game for kids
Poptropica is an educational game for kids that was launched in September 2011 by the Family Education Network. Poptropica is aimed at children from age 6 to 15 and exists in an educational format where children play games, travel and communicate with each other only at a safe level. Though the game's format remains the same, there is a new game (called an island) that changes every so often. Players are given advanced notice when an island will end and a new one is created.Click on the links for the full Poptropica review or more authoritative reviews on other educational games for kids.
MOSHI MONSTERS
The monster pets themed virtual world for kids
Moshi Monsters is a social networking online game that was launched in April 2008 by the British media company Mind Candy. The site is aimed at children aged 7 to 12. The foundation of the site is the player's ability to adopt and take care of a virtual pet. Pets appear in the form of cute and cuddly non-threatening monsters - much like cuddly stuffed animals. Although members can adopt pet monsters, the site also offers games to play, a chat room and branded merchandise.Click on the links for the full Moshi Monsters review or more authoritative reviews on other fun websites for kids.
THE TRAVELS OF WIGLINGTON AND WENKS
The traveling themed virtual world for kids
The Travels of Wiglington and Wenks Virtual World is an exciting online virtual world for kids aged 7 to 14.Adapted from a popular children story book series written by John Bittleston and developed by Aldric Chang and Chee Yong - current founders of iPhone app developer Swag Soft, The Travels of Wiglington and Wenks contains loads of fun and exciting games and adventures that promote the spirit of traveling and getting to know the world.
Click on the links for the full Wiglington and Wenks review or more authoritative reviews on other educational games for kids.
BIN WEEVILS
The bug themed virtual world for kids
Bin Weevils is a fun website for kids that was launched in 2010 by Bin Weevils Inc., based out of the United Kingdom. Bin Weevils began as a short series of cartoons that played on Nickelodeon and Nicktoons. Shortly thereafter, a series of puzzle books were published. The children's social networking site soon followed. The site is aimed at children from age 7 to 13. This game exists in a virtual world where the members' insect characters explore, meet new friends and play games.Click on the links for the full Bin Weevils review or more authoritative reviews on other virtual worlds for kids.
PANDANDA
The panda themed virtual world for kids
Pandanda is an online social networking game that was launched in 2008. It is currently a live site that is aimed at children from ages 6 to 14. The site was originally tested in beta mode for free until the program worked out its kinks and programming issues. The site is a cute-looking, innocuous children's website with cuddly non-threatening red panda bears and small forest animals - much like children's stuffed animals or animated animals on a preschooler's television show. Members choose a red panda as an avatar and move through the site chatting with other avatars.Click on the links for the full Pandanda review or more authoritative reviews on other virtual worlds for kids.
WEBOSAURS
The dinosaur themed virtual world for kids
Webosaurs is a social networking massively multi-player online role playing game (MMORPG) that was launched in October 2009 by Reel FX Entertainment. It began as a free beta test site until all programming issues were corrected. The site is aimed at children from ages 5 to 12. Dinosaurs have always been popular with children. With the rise in popularity of virtual worlds, it was only a matter of time before a company seized the dinosaur theme and created a virtual world around it. The dinosaurs that children choose as their avatars are animated cartoon dinosaurs who roam an island landscape.Click on the links for the full Webosaurs review or more authoritative reviews on other fun websites for kids.
SECRET BUILDERS
The historical people themed virtual world for kids
Secret Builders is an educational game for kids that was launched in 2007 by Renaissance 2.0 Media. The site is aimed at children from age 5 to 14. The site is a combination of social chatting and educational features. Players are introduced to historical characters and learn basic concepts in math, science and the humanities. Children are given the opportunity to express themselves through creative writing and artwork.Click on the links for the full Secret Builders review or more authoritative reviews on other educational games for kids.
PLANET CAZMO
The rock concert themed virtual world for kids
Planet Cazmo is a social networking massively multi-player online role playing game (MMORPG) that was launched in November, 2007 by Planet Cazmo, LLC. The site began as a beta test site for a year until the official public launch in December 2008. The site is aimed at children from age 8 to 14. This virtual world exists on an alien planet where players socialize with each other, play games and generally exist with much more freedom than they do in their normal lives.Click on the links for the full Planet Cazmo review or more authoritative reviews on other kids virtual worlds.
FRANK TOWN ROCKS
The music themed virtual world for kids
If making music and making new friends summarizes your child's interests, Frank Town Rocks is an online virtual world for kids where he can do both. To address the parent's main concern, Frank Town Rocks is a safe place where your youngster can interact with other children and have loads of fun. While your youngster is likely to be more focused on how much fun Frank Town Rocks is, it is also an educational experience. One of the main purposes of Frank Town Rocks is help children to see how much they can gain from learning about music and playing musical instruments.Click on the links for the full Frank Town Rocks review or more authoritative reviews on other educational games for kids.
LEGO UNIVERSE
The Lego themed virtual world for kids
In LEGO Universe, players take the role of LEGO minifigures in an age-old battle of good versus evil in an alternate universe. A maelstrom is the center of the dark energy that threatens the universe. Players split up into teams (or factions) to try and destroy the maelstrom and a beast called a Spider Queen in various worlds. Players collect battle gear on their journey to help them fight their foes. Players also collect LEGO bricks along the way to build models on their personal property. Properties are like a home base where the player is safe and is able to allow fellow players access to their property.Click on the links for the full Lego Universe review or more authoritative reviews on other virtual worlds for kids.
WEBKINZ
The cute pets themed virtual worlds for kids
Webkinz is a virtual pets website for kids that was launched in April 2005 by Canadian plush animal company Ganz. The website is aimed at children from age 6 to 12. The foundation of the site is the member's ability to adopt and take care of a virtual pet. The pets are either cute and cuddly non-threatening animated animals or obscure-looking animated hybrid animals - in either case, they look similar to what children would see in a stuffed toy department of a toy store.Click on the links for the full Webkinz review or more authoritative reviews on other fun websites for kids.
DISNEY TOONTOWN
The toons themed virtual world for kids
Disney's Toontown Online is one of the key players in the virtual worlds as it is the first one to be created with children in mind. The premise of Toontown Online revolves around Toons who must unite to save Toontown from robot Cogs who wants to turn the community into a metropolis. Children play the role of Toons who uses humor to battle the emotion-less Cogs.Click on the lins for more authoritative reviews on other virtual worlds for kids.
CARTOON NETWORK FUSION FALL
Cartoon Network's virtual world for kids
Cartoon Network expands its services for its huge base of viewers from the child demographic with the virtual world Cartoon Network: Fusion Fall. This massively multiplayer online game lets children play as either a cartoon girl or boy and explore the Cartoon Network Universe. Of course, such universe will never be complete without Cartoon Network icons Powerpuff Girls, Ben 10 and even Dexter. The goal for the players is to combat alien enemies by practicing their teamwork with other online players. In this 3D animation-powered world, an unstoppable planet-eating force wants to take Earth all for themselves. There are sixty play areas for all children to explore thoroughly.Click on the lins for more authoritative reviews on other fun websites for kids.
MINYAN LAND
The finance themed educational website for kids
In Minyan Land, your child can learn about earning, saving, and investing money. As the main focus of the site, it teaches him the values of responsibility, economy, fairness, and common sense. There are more than a dozen games in Minyan Land where you child can play to earn money. In the Minyan Land Mall, even the youngest child can learn how to shop wisely.Click on the links for the full Minyan Land review or more authoritative reviews on other educational games for kids.
Why Are Children Attracted to Virtual Worlds?
Children have always been about curiosity and imagination. They like to create their own fantasy playtime worlds where each toy has a distinct characterization. Virtual worlds make this easier for children as the communities they revolve in can be experienced fully with the senses of sight and sound.While there are basic online communities where children can exchange photos and videos and communicate at the same time, the virtual worlds that really appeal to children are those with 3D animation-powered characters and colorful explorable worlds. This is where children can unleash their creativity to create their own avatars. Different from watching television, virtual worlds are not "passive" forms of entertainment. Children can fully interact.
A 2008 research from the British Broadcasting Corporation (BBC) conducted a research with their own virtual world for children, Adventure Rock. Findings revealed that virtual worlds can be an excellent place for children to rehearse the values they would need in real life. Also, the study describes virtual worlds as a "powerful and engaging" medium for children.
However, children can become easily absorbed in virtual worlds - exposing them to many dangers. This is why parents should never leave them unguided in virtual worlds.
Virtual Worlds as Educational Platforms
Wise men were right on the money when they said that all work and no play creates dumb people. But the reverse of it applies as well. All play and no work can lead to a similar outcome. So while children are enjoying their stay in virtual worlds, it is important to make sure that they are learning as well.This education doesn't have to be as rigid or structured as a school curriculum. But children should pick up important skills and values while interacting in virtual worlds. Is this even possible?
One only needs will to effect something into fruition. Virtual worlds can be effective educational platforms when harnessed properly by parents. Jon Beck in Got Game explains how gaming can help train teamwork and leadership while in Dont Bother Me Mom, writer Marc Presnky notes that children can pick up crticial learning skills while involved in virtual settings.
Here are some ways that virtual worlds can be an educational platform for children:
1. The main pull of virtual world is its ability to create an online community from simulation. Simulation is used by scientists and even by the military to experiment or practice important projects. Children can use this to sharpen their skills in critical thinking and interaction as though he/she were in the real world.
2. The global scope of virtual worlds can lead to an interesting exchange of brilliant ideas. However, the same goes for offensive ideas. This is why parents should always monitor their children's movements in the virtual world.
3. Virtual worlds always have the visual advantage of interactivity to drive home the point on key lessons. This is the same dynamics as note-taking wherein the muscle memory of writing helps in mastering lessons. Virtual worlds make all that easier.
4. Moreover, with massive bulks of information available online, virtual worlds can be an effective platform for parents to teach the virtue of moderation. As they say, too much of something is always bad enough.
Safety Issues for Virtual Worlds

Because virtual worlds provide access to many people in the world, there are certain safety issues which can disrupt the playing experience of children. Althought the administration and moderators of virtual world are always on the lookout for these safety issues, parents must still be active in monitoring their children when they are logged in.
Sexual predators. Like it or not, there are twisted pedophiles out there lurking in cyberspace and looking to take advantage of the innocence of children. These perverts would stop at nothing to get precious contact details or to entice them with promises of more toys or more playing time.
Don't even think that these pedophiles will only stick to physical manifestations of their crookedness. With technology expanding, there are those who would resort to virtual sex with hapless children to satify their fetishes.
Virtual worlds, themselves, have been more active in resolving these issues. So far, these instances have been grounded to a halt with the emergence of Parental Approval-necessary Chat and filters for profane words. However, parents should not depend on machines all the time. True guidance is still needed. Always check what they are doing and communicate with them all the time.
Exposure to Bad Information. Because of the wide reach of the World Wide Web, there is no stopping bad and profane information such as violence from leaking into these virtual worlds. Granted that there are chat filters in place for these virtual worlds, parents should still empower their children any possible bad information which they may be exposed to.
Overplaying. There is always the risk for your chidlren to spend too much time in their virtual worlds. As wise men say, too much of something is always bad enough. Spending the entire day plugged in front of the computer can have significant effects on the socializing skills of your child.
Virtual worlds are meant to rehearse the way children interact with other people. And that's the point. It is meant to rehearse - not replace. Thus it is still important for parents to implement time management strategies so that children would not be addicted to virtual worlds. Moreover, spending too much time in front of the monitor can damage the young eyes of your children. Moderation is always the key.
Consumerism of Children in Virtual Worlds

Amidst the allure of virtual worlds on children, certain experts are concerned that childen may be overexposed to commercial messages. There is the danger of turning children into commodities wherein they are conditioned to apply to a lifestyle of patronizing products in order to have a complete experience in virtual worlds. This comes in light of the fact that most virtual worlds are licensed extensions of cartoon characters, toys and other children products.
Walt Disney and Cartoon Network are at the forefront of this ownership trend in virtual worlds. Recently, Walt Disney paid $350 million to acquire the rights for Club Penguin, a virtual world for children with an estimated paying subscriber count of 700,000. This acquisition goes hand in hand with Disney's ownership of ToonTown Online - an online community with about a million subscribers. Cartoon Network has the same extension with Cartoon Network: Fusion Fall.
MGA Entertainment Inc., the manufacturers of the popular Bratz brand of fashion dolls for girls, announced the launching of Be-Bratz, an online community brandishing a new Bratz doll. Access to the virtual world is patterned after a USB computer interface wherein one has to only plug into a Web-enabled computer.
Not to be outdone, the established doll brand Barbie from Mattel Inc opened their own virtual world, the Mattle's Barbie Girls online community. Due to the strong fanbase of Barbie, the virtual community saw a fast-rising subscriber base estimated at 4.5 million people. Mattel has disclosed plans of selling Barbie dolls in the virtual world at $59.95 complete with a built-in MP3 player which allows children to access the online world.
According to Rosie O'Neill, the "chief Barbie Girl" in the online world, their virtual world is "designed to expand and enhance the experience of playing with Barbie dolls." Every aspect of the Barbie doll can be changed including eye and skin color, hair style, and the design and color of shoes, jewelry, and clothing.
However, O'Neill rejects the idea that Barbie Girls is a marketing tool: "In the site we don't actually show any other products. There's no advertisement on the site." The same has been the statement of Be-Bratz. Lisa Sirlin, director of online development at MGA Entertainment, states that Be-Bratz aims to expand the value of Bratz dolls, by giving girls two ways to play with them.
"They like the online experience as much as they like the doll," Sirlin said.
However, Peggy Meszaros, director of the Center for Information Technology Impacts on Children, Youth, and Families at Virginia Tech University, does not believe the press releases of the two doll tycoons. "I've had grandchildren with me this summer," said Meszaros. "I've been playing along with them" online. That is pure consumerism."
In Be-Bratz, for example, participants can collect clothes and accessories if they have enough points. They can do this by playing games on the site or by purchasing points cards at retails stores. Also, access to more game characters and accessories are only possible when purchasing more dolls. Thus, there is the underlying perception that children should buy more dolls in order to get the full experience of the virtual world.
This instance shows that virtual worlds - especially those owned by huge companies - can be used as a tool to promote products into children. Even if there is no hard selling of products, letting children experience the virtual world is a means of making these children close to the brand. There is the conditioning that to have a full experience in virtual worlds, they have to be constant consumers of these products. As parents, we should always guide our children against excessive consumerism.
Virtual World Child Safety Guidelines for Parents and Guardians
1. Keep the Computer in a Common Room. Although there are many reliable software which you can trust to monitor your child's online usage even without your presence, nothing beats actual and close supervision. Thus, the first step is to put the computer in a place where all activities of your children can be easily seen. The most advantageous location would be the living room. If it is in the bedroom, make sure you are around when you are playing.
2. Install firewall and antivirus software. Although malwares and different malicious viruses are getting more and more intelligent by the minute, it never hurts to install these preliminary safety nets in your computers as a first line of defense. When your computer is online, it is susceptible to various types of software attacks.
3. Set house Internet rules. Discipline is a key virtue which rests on effective parenting to be imbued on children. Just because virtual worlds are part of the New Media, that doesn't mean children can get anything they want. A foundation of basic rules regarding computer usage is always in order.
4. Set mobile rules. This one is trickier because the integration of mobile technology and the World Wide Web allows children to access virtual worlds anywhere, anytime. This includes school and even bedtime. Be firm early on about principles so that the values of discipline gets instilled in your child so as to avoid the temptation of mobile playing.
5. Parents should become familiar with the virtual world site and have a good understanding of how children spend their time online. This is an effective way to earn the respect of your children. Make sure you are not far behind on the nuances of the virtual world technology so that you can be a step ahead of your child. This can help avoid the prospects of your child sneaking or outwitting you about virtual world playing.
6. Activate a child's account with parent email account. This sets an early tone to your toddler about who's in charge. This will also allow you to be in the loop about what kinds of stuff your child is registering into.
7. Ensure parental control is implemented. The most useful benchmark of a reputable virtual world with child safety as a priority is the presence of parental control. There should be measures in place where you can always be in control and aware of all the activities, transactions and events inside the virtual world.
8. Know whenever sensitive data should is required for any transaction. Although applications and web sites always give out warnings on sending personal and sensitive data over the Internet, sometimes they are written in very fine print or most of the time, the children just want to get over all the registration slowdowns and just complete certain transactions. This is why ensure that parental control has monitoring capabilities when sensitive data is used in virtual worlds. Sensitive data include name, age, birthday, credit card number, address and mobile telephone number.
9. Control use of credit cards and other payment. Because of the online nature of virtual worlds, most of the transactions inside it will always involve credit cards. Now, we all know children cannot own credit cards (most of the time), thus it is your responsibility to monitor your own credit card to see that it is not being used rashly by your child. Remember, in virtual settings, online merchants don't have to see the actual owner of the card, just some important details. So be sure to be always in control.
10. Ensure age verification is implemented. This is a follow-up safety tip from the ninth reminder. As much as you want to be perpetually vigilant about the actions of your child in virtual worlds, you also have other things to do. To help you still keep a watchful eye on your credit card, ensure that age verification protocols are installed before any transaction can be made.
11. Check if the virtual world site uses automated moderation filters in conjunction with humans. This safety tip is a crucial one because most of the risks being faced by children are contact with malicious and harmful outside elements. These shady characters can employ their bad schemes through chatting. Thus, it is the responsibility of parents and guardians to make sure that chat filters are in place for human and even automated conversations.
12. Ensure content lock is implemented. Content locks are another important aspect of the virtual world child stewardship because it can negate access to unmoderated content on the World Wide Web. Don't worry, this also covers mobile phones so parents and guardians can have greater supervision. However, even with these high-tech features, nothing beats actual adult supervision
13. Ensure barring process/filtering is in place. This applies to websites. There are many malicious websites out there in the open like porn and heavy violence which can be instantly barred of access for children. This is a good safety blanket to have if parents and guardians have to go to work for example. But as with the earlier tip, this should not replace actual stewardship.
14. Check contractual flexibility. This involves the warning about entering into contracts where one should read the fine print. Yes, there are many conditions in contracts about virtual worlds for children, most especially those involving subscription fees. Parents and guardians should be empowered about the nature of these fees and the manner by which they can be terminated. This can come in handy during those times when their service is unsatisfactory (or if your child has been playing endlessly).
15. Look at the service scope. This safety reminder pertains to the amount of responsibility the administration of your virtual world over the happenings and events inside the virtual world. Make sure there are no loopholes; for example, check if they have control over the types of advertisements inside the virtual worlds. Because you may be paying subscription fees or gauging the reputation of the virtual world (if it is free), you are entitled to know their level of accountability.
16. Observe advertising, and report inappropriate advertising. Now, this relates to the previous tip. Some virtual worlds, especially those which are free for everyone, have to find ways to maintain the operation costs of their virtual worlds. Enter advertisments. There are no innocent ads; they are specifically designed to bear and spread a message. The question to ask is what kind of message your children are getting. Always be on the lookout.
17. Educate your children. Because virtual worlds and the World Wide Web belong in the realm of the New Media, there are new shifts in the usual communication paradigms which malicious people can take advantage of because of relative naivete from non-technical-savvy people. This is where media literacy is important. It is crucial for parents and guardians to educate children about the nature of virtual worlds and the online community. Take an opportunity to tell them about its joys, benefits and even dangers and risks.
18.Explain to children never to arrange to meet in person someone they first met online. One of the major risks which children can face is by breaching the line between virtual and real-life encounters. This is very possible by way of an actual meet-up arranged in the virtual worlds. Explain to your chidlren that this is very dangerous and to tell you immediately if he/she encounters it.
19. Prevent children from sharing personally identifiable information. Letting malicious people take advantage of children's personal information is a very dangerous thing which can happen in virtual worlds for children. Stuff like credit card numbers and even personal mobile numbers can be exploited so remember to strictly remind your child never to share it no matter the situation inside the online community.
20. Ensure children understand what it means to post photographs on a virtual world site, including by use of webcams. Relating to the previous tip, posting one's actual image also lets children on the same risks mentioned above. Tell your kids or wards that it is just a game in the online community and their faces does not have to be seen.
21. Warn children about expressing emotions to strangers. Although the virtual worlds are an excellent place to rehearse social skills, other people really have no business knowing certain emotions of your children - especially private or home-related ones. Let them know that strangers are a dangerous lot.
22. Check child's page or profile. You might also want to see the kinds of information your child or ward is positng in their public user profiles. Are there any disturbing or private information in there? This is a good indicator to see if your child is being wrongly influenced in the virtual world.
23. Ensure children follow age limits on the site. Age limits are there for a purpose because the virtual worlds - with all its immense users - are not designed for a single age but rather for an age range. What may be suitable for twelve years old may be too advanced or far fetched for six year olds. Thus make sure they become stickler to rules.
Advantages for Children

When the British Broadcasting Corporation (BBC) conducted a research on children and virtual worlds, they described online communities as "helpful" to their growth.Findings of the research concludes that virtual worlds can be valuable places where children rehearse what they will do in real life.
With a research demographic of 6-12 years old, the research from BBC was carried out by Professor David Gauntlett and Lizzie Jackson of the University of Westminster. It was done on a batch of children who were the first to survey and research BBC's own virtual world Adventure Rock.
These are some of the advantages children can derive from virtual worlds. Amidst all the flak received by virtual worlds as a hazardous place for children, it does have its perks.Due to its simulation of a real community, it can help train children about their abilities to mingle and interact with other people. Children with shyness and social skills issues may benefit from this kind of set-up.
Created by the Belgian game maker Larian, the virtual world of BBC enabled chidlren to adopt different roles. These roles are: Explorer-investigators, Self-stampers, Social climbers, Fighters, Collector consumers, Power users,Nurturers and Life system builders.
With the variety of roles, it can be argued that children have already adopting tasks which can be described as a microcosm of the world.
Prof Gauntlett said the research revealed that children assumed one of eight roles when exploring a virtual world and using the tools they put at their disposal. Prof Gauntlett said online worlds were very useful rehearsal spaces where children could try all kinds of things largely free of the consequences that would follow if they tried them in the real world.
For example, children in the Adventure Rock virtual world learned many useful social skills and played around with their identity in ways that would be much more difficult in real life. More than anything, virtual worlds afford the chance to create content such as music, cartoons and video and the tools that measured their standing in the world compared to others.
"Virtual worlds can be a powerful, engaging and interactive alternative to more passive media," he said.
"The kids know what they are doing and are very good at telling you in a brutally honest and forthright manner about what they want to see," said Wil Davies, a teacher at Peterston Super Ely primary in Glamorgan, from where some of the research subjects were drawn.
Irene Sutherland, a teacher at Merrylee primary, which also took part, said: "Children were adamant about the bits they did not play but were full of ideas about how to improve them."
However, the key word in this research is the term "helpful." Virtual worlds should seek to complement real life - and not become real life itself. Still, moderation is still advised for parents regarding the use of their children of virtual worlds.
Leave a comment for this lens!
Please leave your comments and feedback here, good or bad, nice or nasty! All appreciated!
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dtdertery6y
May 13, 2012 @ 1:43 pm | delete
- hi
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TriciaLymeMom
May 3, 2012 @ 2:57 pm | delete
- great lens :) Linked on http://www.squidoo.com/my-little-gamer ...have a great day!
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isaac
Mar 8, 2012 @ 5:36 pm | delete
- q show esses jogos o q eu mais gosto e club penguin
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isaac
Mar 8, 2012 @ 5:36 pm | delete
- q show esses jogos o q eu mais gosto e club penguin
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SammySpam
Jan 3, 2012 @ 10:02 am | delete
- Great lens! I was surprised not to see Neopets included.
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