Adventure Quest

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Ranked #617 in Games, #15,985 overall

Free online flash-based roleplaying game

Adventure Quest (AQ) is an online RPG that was developed by Artix Entertainment in 2002. It is a browser based game that requires flash. Game play is turn based; that is, you trade actions with your opponent. AQ does not allow player vs. player as it is meant to be a single-person game.

AQ is a free game, although game play is enhanced with upgrades. There are two levels of upgrade: Guardian and X-Boost. Upgrades include higher level caps, powerful equipment, and the ability to use the Guardian server.

AQ is always changing and upgrading. New monsters, quests, spells, and upgrades happen weekly. New special events are frequent. From week to week and month to month, the content of AQ is always fresh and exciting.

DragonFable was created by Artix Entertainment which also created DragonFable, MechQuest, and AdventureQuest Worlds MMO.

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1: Playing on the Wii 

You can play AQ on the Wii... well, kind of.

One drawback of playing AQ on the Wii is that all links will not show up. Sometimes a button will appear with no text on it and sometimes the link is invisible.

If you get stuck on a screen with no apparent way out, slowly move the cursor around and you will find a link.

Most of the regular quests will display fine. Only the current events will have missing links and text on buttons.
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2: Quests 

Events and challenges.

There are different ways to play AQ, with different kinds of goals. Gameplay can roughly be divided into five types: random events, challenges, quests, special events, and mini-games.

Random play is a quick and easy way to level up and kill time. There are no goals or objectives, and players can heal and restock potions between battles.

Challenges are simple games in which the goal is to kill as many monsters as possible. Examples are the Frogzard Challenge and the Joust Challenge. As players rack up higher numbers, the monsters become more difficult.

Quests are sub-divided into class/ race quests, arrow quests, and general quest. The main objective of a quest is to complete a series of challenges to reach a goal. A reward of some type is given when the goal is reached.

An arrow quest is like a general quest. The only difference is that the player must navigate using arrows that pick a direction: up, down, left, right (or north, south, west, east). The player must find specific places to finish the quest.

Class quests are special because they allow a player to level up in a specific class. Class quests can prove to be extremely challenging, but also have long-term rewards.

Special events include holiday-themed quests and challenges, wars, and cut-scenes that are essentially movies. Special events keep AQ fresh and exciting.

Mini-games are small challenges that are part of a quest or stand-alone. Some examples are the memory games in Paxia or the "target practice" arrow shoot-game before special events.
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3: Classes 

Class armor and undead status.

Players take on a class or race by buying special "armor" relevant to the class. Classes bestow special abilities to the player as the player levels up by completing class quests. Currently, Guardians can achieve 10 class levels, Adventurers (free accounts) can achieve level 10 in base classes (fighter, mage, rogue) and level 5 in advanced classes.

Races have ten levels. All of the race's special abilities are given up front to the wearer of the race-class. The frequency of the special powers, as well as how well they perform, go up as the player levels up doing the race quests.

Players must switch armors to access classes and races. For example, a player wearing Knight armor who wants to become a werewolf must switch to werewolf armor. This makes it impossible to combine class and race powers.
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3.1: List of Classes 

How to work your way to heroic status.

Class Evolution:

Fighter > Knight > Paladin
Fighter > Martial Artist > Martial Arts Style
Fighter > Berserker
Mage > Wizard > Necromancer
Rogue + Fighter > Pirate
Rogue > Beastmaster

Specialized Classes: Scholar, Ninja, Vampireslayer, Dragonslayer, and Dracomancer.

Proposed Classes: ArchMage, Assassin

Sub-races: Lycan, Vampire, and Werepyer.
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4: Combat 

Basic combat works like this: The player enters combat during a quest, challenge, or random play. The background is loaded with the monster(s), the player, pets, and companions. Depending on DEX and LUCK attributes, one side will get the first attack in.

During the player's turn, it is possible to pick the best weapon, armor, shield, pet, and sometimes companion to use against the enemy. Weapons, armor, and shields can be switched out freely. Casting spells, using special class powers, or picking a pet will use the player's turn.

The player and monster take turns until the monster dies, the player dies, or the player flees. The player can make adjustments to protection, weapons, spells, and pets throughout the combat.

The key to successful combat is to optimize damage towards the enemy's weaknesses and optimize protection against the enemy's attacks.
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5: Pets and Companions 

Every hero can use some help from time to time.

Players can have one companion and one pet to keep them company and help in combat. Pets can be purchased, found randomly, or given temporarily as a reward for completing a quest. Companions can be summoned either by class power or spell, found, or picked before a quest. There are many, many different pets and companions.
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6: Elements 

Elements and thier opposition.

Energy ~ Water
Fire ~ Ice
Earth ~ Wind
Light ~ Darkness

Element X (Extra powerful)
Neutral (No special defense)
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7: Alignment 

The choices you make will haunt you...

In October of 2007, AQ launched the Alignment feature. Based on in-game actions, players move between good and evil, unity and chaos. Certain items are given as rewards based upon alignment. A few items in-game are effected by alignment.

The Moral Compass tells a player where his/ her alignment is standing. Access the Moral Compass through Twilly on the main Battleon screen.
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8: Clans 

The Clans of AQ

Clans are found on the island of Paxia in East Lore. From time to time there are "Clan Wars," which are not really wars. These events are competitions with the winner claiming a rare item or some other prize.

Aerodu- The Wind clan, stresses speed and offense.
Dynami- The Energy clan.
Geoto- The Earth clan, stresses balance.
Glacius- The Ice clan.
Igneus- The Fire clan.
Lucian- The Light clan.
Nautica- The Water clan, stresses protection and endurance.
Nocturu- The Darkness clan.
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9: Houses 

A place to call your own.

Houses are used to store extra stuff and can be decorated. Players can buy paintings for their house and guards for other players to fight. You can visit other houses and fight the guards. Special edition house have also been released, such as the Darkovia, Frostvale, or Beach version.

Tent » 500 Z-tokens, Level 5. Most basic home. No frills or features.

Tiki Hut » 1,000 Z-tokens, Level 10. One guard and one painting.

Log Cabin » 2,000 Z-tokens, Level 15. Adds one extra storage slot to each item category and comes with a guard dog.

Log House » 4,000 Z-tokens. Extra features above the cabin including refill 15 potions.

Stone Cottage » 6,000 Z-tokens. Extra features above homestead including 3 extra storage slots for all item categories. The Frostvale version has a mini-quest and temp weapon (8,000 Z-tokens).

Forest Stone Mansion » 14,000 Z-tokens. Upgrades include five extra storage slots for each category, stables, and a temporary weapon.

And More! » There are always new houses with new features coming out. Like everything else in AQ, houses change, get upgraded, and get more diverse.

Portraits » Range from 100 to 500 Z-tokens, levels 15 to 25.

House Guards » Range from 100z to 2,000z, levels 10 to 100.

Here's an example of a player's house screen, which can be found on the player's character sheet.
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10: Estates 

Estates are different than houses as they have plots of land which players can upgrade. Estates come with a house to which players can add house items. Upgrades range from wood cutters to ponds.

Initially, players must spend Z-tokens to buy an item for a plot of land. After, gold is used to level up the item. For example, a vegetable garden has an initial cost of 300 Z-tokens. To upgrade the garden to level 1, players must spend 100 gold.

Leveling an item increases its resource production. The estate list outlines costs and production.
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11: Ballyhoo! 

Free stuff!

Ballyhoo is an elf in Adventure Quest, MechQuest, and DragonFable that gives players free stuff for participating in special events or watching videos.

In Adventure Quest, Ballyhoo is located under "Upgrades & Special Offers" on the main screen in Battleon. Sometimes a special button will be placed on the main screen with "Ballyhoo."

Prizes include temporary items and gold, sometimes a lot of gold. Ballyhoo has also presented special offers that allowed characters to get Z-tokens, which are used for special items and houses.
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12: Account Levels 

Account prices and in-game money.

AdventureQuest is free to play. There are several account upgrades that one can buy to enhance playability.

Adventurer: Free This is what free accounts are called. Adventurers are restricted on levels and in-game enhancements.

Guardian: $19.95 (USD) Includes 300 Z-tokens.

Guardian X-boost add-on: $5.00 (USD) At the time of creating a Guardian account, one can upgrade to Guardian X; includes 200 more Z-tokens.

Guardian X-boost upgrade: $9.95 (USD) This allows a character who is already a Guardian to upgrade to Guardian X. It includes 200 Z-tokens.

Z-tokens Z-tokens can be purchased seperately:
  • 2,000 Z-Tokens for $9.95 (USD)
  • 5,000 Z-Tokens for $19.95 (USD)
  • 7,500 Z-Tokens for $29.95 (USD)
  • 10,000 Z-Tokens for $39.90 (USD)
  • 15,000 Z-Tokens for $59.90 (USD)
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13: Holiday Events 

Special events that coincide with United States holidays are periodically released in Adventure Quest. Holiday-themed quests are done to receive special items. The holiday events are:
  • Snugglefest- Saint Valentine's Day.
  • Grenwog Festival- Easter.
  • Blarney War- Saint Patrick's Day.
  • April Fools Day- April 1st.
  • Talk-like-a-pirate Day- September 19th.
  • Mogloween-Halloween.
  • Harvesting Festival- Thanksgiving.
  • Frostval- Christmas. Guardians recieve a gift that opens first of the year.
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14: Links 

Adventure Quest
The official game site.
AQWiki
An excellent Wiki for AQ.
Official Forums
AQ's very active, official forums.
Wikipedia
AQ's Wikipedia entry. Will probably be deleted soon, so check it out now.
AQWiki
Another wiki for Adventure Quest.
AQStats
The Adventure Quest online utilities source.
Facebook
The AQ page on Facebook.
MySpace
Adventure Quest's official MySpace page.
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Disclosures 

Legal Stuff

This fan site's Adventure Quest-related content and use of Adventure Quest material is in no way officially endorsed by Artix Entertainment, AE, LLC.

All Adventure Quest images, text, trademarks, and logos © 2002-2009 "Artix Entertainment, LLC" . All rights reserved. www.BattleOn.com
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by PaxLamprey

I am an avid reader, closet gamer, and science fiction nut.

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