Assassin's Creed II Review
Ranked #2,953 in Games, #119,495 overall
Assassin's Creed II Review
It was one of the most anticipated game sequels for the PS3 and XBOX - but is it worth your $?
Now that I've finished the game, here's my full opinion on Assassin's Creed II, from gameplay to storyline and replay-ability. No hype, no cliche accounts, and most importantly, NO SPOILERS! ...just a pure review from gamer to gamer!
My Background With Assassin's Creed
An AC Newbie
Basically, I jumped into this series knowing nothing about the plot of the first Assassin's Creed: the Templars, their company - Abstergo, Desmond, the Animus and everything else were introduced to me at the spur of the moment, and I wound up having to do some background research on the internet to learn more about them.
In all, the game took me about three months of on-and-off gaming to fully complete to 100%. Don't worry, though - no spoilers will be seen anywhere in this review!
Starting Off In Assassin's Creed II
Being Ezio
Your character is Desmond, who revisits the path of yet another ancestor, Ezio Auditore da Firenze, through usage of the Animus. If you have no idea what all of this means (as I did not when I first played the game), picture your real-world character laying down in a device that puts him into a rendering of the life of his ancient ancestors.
In this simulated world, Desmond is able to re-trace his ancestor's steps and reveal the true locations of mystical "pieces of Eden" of which the Templars are seeking.
In your very first experience in the Animus, the game starts off during 15th century Renaissance Italy as Desmond's relative Ezio: a young dare devil, womanizer and family man. After a visually stunning render of 15th century Florence arises, you're placed right in the throws of what will be a big street brawl. The plot begins.
Assassin's Creed II Gameplay
Starting From Nothing
The noble with empty pockets
After awhile, you'll wonder how much longer it will be until you get your first weapon...and when you finally do, boy, does the whole "feel" of the game change. You'll truly appreciate every weapon you attain throughout your quest, as they don't come easy. Also, money is a virtue and you'll appreciate every little bit you find. I thought this was a great way to handle the game (or any game for that matter), as opposed to having the ability to find or acquire weapons as if they were trinkets.
I did see Assassin's Creed II as somewhat of a faux "rags to riches" story, which is the kind of gameplay we typically see in other popular open-world game series, such as Grand Theft Auto. This means that you'll treasure every Florin (unit of money) you collect in the beginning, and the first time your pal Leonardo DaVinci helps construct your father's wrist blade, you'll be overjoyed at how the tide will start changing.
I wasn't kidding when I said that you start from the VERY beginning...
Climbing
...because climbing > walking!
Climbing is the general focus of the game, it's equally as much of a means of getting around as walking. Beware, though - your enemies are just as good at it as you are.
Scale practically any wall in the game, as long as it has a grippable facade
Rustic Italy
While you're playing a game of a fictional plot, you're actually learning a LOT about Italian history. Not everything is fiction - the land you're exploring is true-to-life, as are the accounts of the many people, monuments and buildings that you can enter. Each one has its own narrated history lesson.
In-Game Footage Looks Like Art In Motion
Your Surroundings
Whether you're scoping out ancient Roman Catholic churches in the big cities or galloping on a horse through the flooded outskirts of Romagna, every inch of this game's territories is beautiful and eye-appealing.
What other game lets you hang out with Leonardo Da Vinci?
Your Home
The villa here also has various show rooms for your armor, weapons and art, which populate the rooms as you acquire them. It's the only place where you can equip different kinds of weapons and armor.
Outside of the villa is a training circle, where you'll learn more moves and strategies against different kinds of enemies, using different kinds of weapons.
Update the city of Monteriggioni to increase your own wealth
Hidden Treasures and Locations
You'll find a series of glyphs hidden throughout the world, which piece together a video revealing "the Truth" (that's something I'm not going to reveal to you).
Most importantly, you'll have to seek out and find various seals which ultimately lead to the unlocking of the prized Armor of Altair. These seals are difficult to get, involving your travel to ancient catacombs and mysterious places with tricky physical puzzles, climbing, jumping and timing.
Exploring 6 ancient tombs - a challenging & unforgettable part of the game
Combat
Assassinations are immediate, and you can perform them in hand-to-hand if the timing is right, or if you've above or behind an enemy. Otherwise, it's a lot of hack-and-slash unless you make use of the game's other fighting mechanics: dodging, deflecting and counter attacking. Overall, the key to progressing through some of the battles in this game is to master the counter attack, which involves dodging and striking back at your enemy...or, disarming them and killing them with their own weapon (this particular move reminded me of that in Matrix: Path of Neo). This is a must for heavily-armored guards, which begin to appear more as you progress.
While you start off with only one wrist blade, you'll soon after get another. Your wrist blades are your bread-and-butter items in the game, and they'll let you assassinate, dodge and attack very effectively. If you grow tired of them, there's a plethora of other era-specific weapons, from various swords, blades and maces. Each one has its own rating, which gauges that weapon's speed and efficiency. Later on, you'll even be able to fire bullets from your wrist-mounted "pistola."
One other notable thing to mention is that being bare-handed is actually required to perform disarms and disarm-counter attack combos, since you won't be able to do them if you're holding a sword.
In battle, you can disarm and "take" an enemy's weapon, but it can never be yours, as it is never saved to your inventory. You'll have to actually purchase weapons (armor, too), and they're not cheap. Certain weapons use different strategies, as the bigger and heavier mace is realistically "heavy" to maneuver, but devastating when it connects. You'll learn how to effectively use them thanks to your battle-proficient uncle Mario, later on in the game.
At all times, you can carry one of each weapon: wrist blade(s), 1 long sword (or mace) and 1 short sword (or blade) - the latter two are always displayed as holstered on your belt. I've already covered a description of the wrist blades. As for the sword, it's yours to draw at any time, and is more effective in battle than wrist blades (which were designed for discreet use or assassinations). The short blade is actually something I played through the entire game without ever using. There are a few more amusing executions you can do with it, although I found it to be way more practical to use the sword and wrist blades instead.
Through training, you'll obtain many new moves as the game progresses that were not available before. Inching your way across a gutter? Reach up and stab a guard, then pull him off the side of a roof....or, simply target an enemy two stories down below with an insane jump-to-execution attack. If you've had enough of a rooftop scuffle with a guard, rough him up a little, then pick him up by his shirt and push him over the side of the roof for a merciless death.
Assassin's Creed killing blows
An Assassin's Way of Life
When you're "wanted" by guards, your meter will fill up. This works identically to Grand Theft Auto IV's "radius," where any guard within the radius around you on the map is aware of your location and will pursue you until you leave that radius and they lose sight of you. There's also a notoriety meter. The higher it is, the more likely it will be for a guard to recognize your face as you're walking by, initiating an attack.
There's really no limit as to how many enemies will jump in to the fight - there were times where I had a dozen or more guards circled around me. Some of these situations are literally impossible to get out of through traditional means, but you won't encounter their possibility until later on in the game (and that's where the ever-popular smoke bomb will save your life). One thing that's completely frowned upon are attacks on innocents - the game will visually warn you if you do it, and you'll fail if you ignore this warning.
Your actions can hold you accountable: while the guards in some towns might overlook the sight of you standing on a ledge, others will forcefully tell you to get down, or initiate an attack. Almost all guards will have no tolerance at the sight of you scaling up the side of a wall. If you get to the roof, there will assuredly be a patrolling guard up there who will warn you to get down, or else.
Throughout each city, you'll find small chests with different amounts of Florins. There's no particular award for finding them all, but cash is much needed in the beginning of the game. Need more cash? Do a contract killing - you'll find these jobs on your map, and can trigger them by finding a carrier pigeon.
Missions are noted on your map, and it's the necessary way to progress through the game. Thanks to the game's linearity, you can pick and choose which mission to do whenever you feel like it. Or, just spend days on end exploring, and get around to the missions later on. All missions come complete with an introductory cut scene that gets you prepped and ready to begin.
Perform different kills depending on where you are...even in a hay cart
The Plot
Plot twists are abundant but far and between. The biggest twists of all happen later on; especially the ending of the game which is truly bizarre and satisfying, leaving you wanting to jump right in to the next game.
My advice to upcoming AC II players: never put your controller down during a cut scene. Many of them are interactive, requiring you to hit a button at an exact moment! Don't miss out on these opportunities to see how certain cut scenes play out when done correctly.
Things I Didn't Like About Assassin's Creed II
Ranged Weapons...Specifically Arrows
Completing A Collection
My advice to you is to NEVER touch a single feather unless you are willing to print out a feather map from the internet and do it correctly, in order. Otherwise, you'll never remember which of the 100 have been collected already. After a couple hours during my first complete pass, I was able to collect 99 feathers and I had no idea where the last one was. I had to start ALL over again, from the very beginning. "Frustrating" doesn't even explain it!
There is one worse part about the feather fiasco. While you can buy maps that reveal all of the treasure chests in a city, you can't buy a "feather map" in the game because it doesn't exist. So, the only way to find them is to download a map off the internet, and spend an awful lot of your time going to every location and hunting for the feather (a good number of them are hidden pretty well and aren't easy to spot).
Playing AC II has given me pteronophobia (that's the fear of feathers)
Blocking & Countering Issues
In many cases, this game almost feels "turn-based," as if you need to wait a second before attacking again (or as if your enemy must also wait a second before its their turn).
Chase Missions
If you have problems with missions that are timed and require total precision, some of these missions might result in thrown controllers...don't say I didn't warn you!
Poison
I would have liked to see more of a usage for poison than this. At least, if you were to swipe at an enemy, let them experience the effects of poison (however, a swipe will not activate it).
Death via poison...funny, but kind of useless
Things I Like About Assassin's Creed II
Health
Falling From Heights
H2O
Assassin's Creed II Pros
- Absolutely fantastic graphics, fluid gameplay and plot. A lot of time and care was put into this game, and it shows in a very big way.
- The music is a masterpiece. AC II Soundtrack, here I come.
- A fun combat system
- Lots of "life" in your surroundings, and in the cities you visit
- Tons of mini-quests and other little things to explore if you need to play the game to perfection (like I do)
- Be sure to play through the game, and then watch the live-action Assassin's Creed movie that is on the game disc for maximum enjoyment.
Assassin's Creed II Cons
- No archery. Why?
- Combat can be a little clunky and laggy.
- Would have been cool if the background objects were moveable/destroyable or had physics
- As great as the game is - personally, I don't think it has a lot of replay value after you've beaten it and completed all of the collections & mini-quests. It does lack multiplayer, which wound up being a huge focus of its successor, Assassin's Creed: Brotherhood.
Conclusion
Know that Assassin's Creed series is purely an "adventure game" series, and not an RPG in any fashion at all. There are no skill points or attributes here, just pure swashbuckling action and character development through the learning of new moves and acquisition of new items. There's not a single creature or animal adversary in the game - don't expect magic and mythology. However, it's a classy epic adventure with historical references, "thinking" decisions and plot twists that make the game what it is: a unique game that I guarantee nobody would regret having as part of their collection.
Take a look at the trailer below to get a glimpse of what Assassin's Creed II has in store:
by Pixelrage
Hi, I'm Mark, and I go by the screenname "Pixelrage" - thanks so much for checking out my work here on Squidoo! If you need to get in touch with me,... more »
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