Call of Cthulhu RPG
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Call of Cthulhu RPG
Call of Cthulhu is many things.
Originally, it was a horror story by H.P. Lovecraft. Then it was a tabletop roleplaying game by Chaosium. Then a series of computer games.
For me, it'll always be the tabletop roleplaying game, and that's what this lens is about. If you've never heard of Call of Cthulhu before, read on.
The Basic Concept
The basic concept behind the Call of Cthulhu roleplaying game is that the universe is much more horrifying than we can imagine.
The world was once ruled by vastly powerful and totally alien beings. These beings still lurk outside the edges of the world, and contact those humans who are desperate enough to deal with them.
The majority of people in the world live normal lives, unaware of their total insignificance in the universal scheme of things.
A few gain awareness of how the universe really works, and those few are the heroes of the story.
The world was once ruled by vastly powerful and totally alien beings. These beings still lurk outside the edges of the world, and contact those humans who are desperate enough to deal with them.
The majority of people in the world live normal lives, unaware of their total insignificance in the universal scheme of things.
A few gain awareness of how the universe really works, and those few are the heroes of the story.
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Going Insane
Call of Cthulhu the roleplaying game is based on the works of H.P. Lovecraft.
If you've ever read any Lovecraft, you'll know that his heroes typically go insane as a result of discovering Things Man Was Not Meant To Know.
The roleplaying game models this pretty well. All characters have a sanity score, and any time a character encounters something outside their realm of experience, they make a sanity roll.
Failing that roll loses sanity. Sometimes even making the roll loses sanity, just less than if they'd failed. Losing sanity means you have a harder time succeeding at the next sanity roll.
It's a downward spiral that ends in the character going insane. Hopefully, they've managed to avert whatever catastrophe was looming before going insane.
But sometimes the world does end in these games.
If you've ever read any Lovecraft, you'll know that his heroes typically go insane as a result of discovering Things Man Was Not Meant To Know.
The roleplaying game models this pretty well. All characters have a sanity score, and any time a character encounters something outside their realm of experience, they make a sanity roll.
Failing that roll loses sanity. Sometimes even making the roll loses sanity, just less than if they'd failed. Losing sanity means you have a harder time succeeding at the next sanity roll.
It's a downward spiral that ends in the character going insane. Hopefully, they've managed to avert whatever catastrophe was looming before going insane.
But sometimes the world does end in these games.
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The Cathulhu bodysuit is my favorite!
The Sanity Score
Every character starts out with some amount of sanity. Some have less than others.
A low sanity does not mean your character is insane to start with, it just means that your character is able to accept events that conflict with their view of reality.
A person with a high sanity score is able to reject events that conflict with their world view, and thus avoid losing sanity.
As every character loses sanity, that reflects their gradual acceptance of Things Man Was Not Meant To Know.
Eventually they become totally unable to interact in a meaningful way with the ignorant people who call them insane.
A low sanity does not mean your character is insane to start with, it just means that your character is able to accept events that conflict with their view of reality.
A person with a high sanity score is able to reject events that conflict with their world view, and thus avoid losing sanity.
As every character loses sanity, that reflects their gradual acceptance of Things Man Was Not Meant To Know.
Eventually they become totally unable to interact in a meaningful way with the ignorant people who call them insane.
Attitude is Everything
To get the most of our playing Call of Cthulhu, go into it with the idea of having fun starring in your own horror movie.
Yes, your character will do stupid things, go insane, and quite possibly die. That's beside the point.
Did you have fun doing it? That's the real question.
Too many people play Call of Cthulhu as if the object is to stay sane and solve the problem. Sure, if you can solve the problem that's great, but the important thing is to have fun.
And go insane, most likely.
Yes, your character will do stupid things, go insane, and quite possibly die. That's beside the point.
Did you have fun doing it? That's the real question.
Too many people play Call of Cthulhu as if the object is to stay sane and solve the problem. Sure, if you can solve the problem that's great, but the important thing is to have fun.
And go insane, most likely.
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Want to Play?
The best way to try Call of Cthulhu for the first time is to play with someone who is experienced at running the game.
These people are called Keepers, and their job is to figure out what the plot of the adventure is, and what all the beasties do.
To find an experienced Keeper, locate your local game stores and ask there. Post a notice on their bulletin board.
Or, if you're lucky enough to have a gaming convention in your town, go to it. Somebody will be running Call of Cthluhu. You're not guaranteed they'll be any good, but at least it's a chance to play.
These people are called Keepers, and their job is to figure out what the plot of the adventure is, and what all the beasties do.
To find an experienced Keeper, locate your local game stores and ask there. Post a notice on their bulletin board.
Or, if you're lucky enough to have a gaming convention in your town, go to it. Somebody will be running Call of Cthluhu. You're not guaranteed they'll be any good, but at least it's a chance to play.
Tome of Forbidden Lore
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JayShaffstall
Dec 12, 2009 @ 12:54 pm | delete
- I just recently discovered the Pen & Paper gamers database, you might try that for locating local gamers: http://www.penandpapergames.com/ It didn't help for my area, but you might have different results.
I haven't tried the virtual tabletop software for running a game yet. Might be worth a try to see how it works out.
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Lemming13 Dec 12, 2009 @ 6:54 am | delete
- I've been an rpger for decades now, and it's getting harder and harder to find players; I know how William feels! I'm in Stoke, England, and I might as well be on Mars as far as getting a CoC game going. Though I shouldn't complain too much, as I'm currently running a Vampire Dark Ages game set in my own version of Rus and I can sneak in Cthulhu themes and ideas.
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He Who Shall Not Do Dishes
May 13, 2009 @ 7:39 pm | in reply to William mcLaughlin | delete
- You don't happen to play this over any VOIP or virtual Tabletop software do you? I have been trying forever it seems to get into a game. Apparently Tabletop RPG's have gone completely underground or extinct in my town.
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William mcLaughlin
Dec 30, 2008 @ 10:36 am | delete
- Salutations Jay,
I have been a Fan of the Mythos and the system for many years. I used to run CoC at gaming conventions in the 90's, but got away from it. I will be starting fresh in 2009, at Dreamation 2009, In Morristown NJ. I will check back on this page from time to time. Happy New Year!
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me
Sep 14, 2008 @ 3:00 pm | delete
- If you have a group playing for the first time, which of the books would you recommend?
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by JayShaffstall
JayShaffstall
I'm Jay Shaffstall, a college professor in Ohio with a wide range of interests. I teach computer science, so consider myself to be a geek at heart,... more »
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