All about Fourth Edition Dungeons and Dragons

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Dungeons and Dragons 4E

Everything you wanted to know about D&D 4E, but were afraid to ask.

Make sure that you scroll all the way down, and take all of the surveys. Leave me some feedback in my guestbook, too. Let me know how I can make this lens better!

4E is coming 

Will you be ready?

Fourth Edition D&D is on it's way, and it should be here by summer of 2008. The Player's Handbook, Dungeon Master's Guide, and Monster Manual are all set to be released in June, with the Forgotten Realms campaign material being released in August.

While 4E will incorporate many of the strengths of 3E and 3.5 D&D, it will also offer gamers a variety of new and exciting possibilities, in terms of game mechanics. In many ways, 4E will borrow from the recent Tome of Battle: Book of Nine Swords, as well as Star Wars: Saga edition. These products were, to some extent, proving grounds for new mechanics and changes to be used in 4E.

Beyond this, the changes that Wizards of the Coast has made to the flavor of the game should prove interesting. For example, getting rid of elven subraces, and creating the new Eladrin race to replace the "higher" elves. In addition, Tieflings are now a core race, as are Dragonborn. Gnomes, however, are gone from the Player's Handbook.

There are, obviously, going to be other changes to flavor, as well. For example, the cosmology of the D&D world is changing. Civilization is now like a "point of light" surrounded by darkness. Even the Forgotten Realms will experience great changes as the Spellplague works itself out.

Be sure to take the surveys below, sound off on what you think 4E will be like, and leave me a note in the guestbook!

The Great Controversy 

For and Against

So, there are some relatively serious arguments going on among friends, gaming groups, message boards, and blogs about whether or not one should update to 4th edition or not. Here is a summary of some of those arguments, both for and against:

Against

  • It is way too soon for a new edition. It has only been 5 years since 3.5 was released.

  • The new flavor of the game is unappealing, because they are changing too many standard D&D ideas.

  • 4E is going to make changes to my favorite campaign setting that I won't like.

  • I've got too much money invested in 3rd edition to have to buy all new books.

  • 3rd edition was nearly the best RPG system ever; 3.5 took it the rest of the way. Why try to improve on perfection?

  • Wizards of the Coast is just being a greedy, evil corporation, and aren't concerned with their fans.

  • All of the best game developers, like Monte Cook, have all jumped ship or been thrown overboard. 4E can't be good.

  • They're just trying to make D&D more like Everquest or World of Warcraft, which it isn't, can't, and shouldn't be made to be.

  • I don't like it, I don't want to like it, I'm not tryin' it, and you can't make me!


For

  • 3.0/3.5 was getting stagnate; a new edition and the necessary changes that come with it will make it exciting again.

  • Game play, especially at high levels, has become painfully slow; 4E can fix that.

  • The online tools, if they work, could prove to be invaluable to the DM.

  • There are some rules in 3E that just don't work very well. 4E can fix them.

  • With the glut of supplements available, there are too many rules in 3E to keep track of. A rules reset will alleviate this problem.

  • My particular favorite designer (insert name here) is still with WotC.

  • It is only 2 fewer years between the release of 3.0 and 4.0, than it was between 2nd edition and 3rd edition. It's not too soon.

  • I like what 3rd edition did to the game; I think WotC can do it again.

  • I didn't like what 3rd edition did to the game; I'm skipping from 2nd to 4th.


Then there is another camp (probably the vast majority of D&D players) that will wait until they've seen the product to make a decision. So, where do YOU fall?

4E Conversion 

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Watch Movies because they're cool 

Besides, what else do you have to do before 4E is released?

001- Transformers

Based on the popular toys that transform into giant robots, this live-action Michael Bay megahit fin...
002- The Golden Compass

After overhearing a shocking secret, precocious orphan Lyra Belacqua (Dakota Blue Richards) trades h...
003- War of the Worlds

In this loose adaptation of H.G. Wells's novel about alien invasion, Tom Cruise stars as Ray, a divo...
004- I, Robot

Inspired by Isaac Asimov's work, this techno-thriller stars Will Smith as Del Spooner, a technology-...
005- Fantastic Four

During a space voyage, four scientists are altered by cosmic rays: Reed Richards (Ioan Gruffudd) gai...
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4E: Good or EVIL 

Is Fourth Edition the Spawn of Satan (in a bad way)?

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No. It's going to rock!

Nord Ronnoc says:

I've played 4th edition several times and I have to say that it's easier and more fun to play as both a player and a DM.

DasDude says:

Not at all I find it to be more dynamic and fluid than any 3x ed. I also like thereduced prep time for DMs and the e-tools are seriously rocking!

m_adman says:

It looks as streamlined as a sharks putootee! i got a sneak peak at the monk class and it looks a lot easier to throw an opponent something that didn't even have rules for before but it took about half an hour of yelling and screaming and researching to find out.

RotW says:

No, retooling a game and bringing innovations onboard will be good for the hobby. I got a look at the Core Rulesbooks, and just the look of the layouts is enough to sell me.

I still have not completely read through my 3.5 books.

Imaginary_Fiend says:

Got a chance to demo it last night, it's amazing! The new system highly encourages the use of minis, almost requiring players/DMs to rely on them. This makes combat awesome, especially in bigger groups like mine that doesn't always know where their 5-6 teammates are in relation to the dozens of enemies I throw at them at a time.

At first I thought the system was dumbed down, but the parts that were trimmed needed to be, and the end result is actually quite satisfactory. For example, who actually takes hide and not move silently in 3.0/3.5? why not just one skill for practically the same ability? Boom, 4.0 takes care of that. Also love passive perception/insight, instead of calling for a Spot check every 2 minutes, alerting players to watch their butts.

Can't wait to get my own campaign going, really liking what I'm seeing so far.

Yes. WotC is greedy and evil!

ApatheticConsumer says:

Sitting down with my stack of 3E and 3.5E books and comparing them to my 4E books leaves me a little puzzled over the hardcore supporters on either side. 4E is just a more rigid 3.5E lite with some changes to movement and the spell system. Most if not all the paragon paths and epic destinies can be traced to prestige classes. The exploits are just the tome of nine swords for all classes instead of martial and divine... I dunno know why people are making such a contrast between them, they aren't very different. I think changing players or a DM would have a bigger impact on the game than switching between 4E and 3.5E. I know I won't hesitate to play either edition.

Tinka says:

I stupidly bought 3e, only to find out that 3.5 would be out in two months. I've been world building a !really! indepth campaign for 3.5 for almost a year and just feel like I'm getting ripped. I would rather see balancing issues addressed through more supplements

fuzzface says:

A rules reset for d20 is a good thing. A cross with some sort of video game or MMORPG is... sad.

Nadine says:

I've spent too much time and money invested in game products to become a lemming and head over the cliff.

Beastfury says:

It is so bad it's not even funny. The title of Dungeons and Dragons should never have been placed on the cover. I returned the copy I ordered. Thnak the Gawds for Pathfinder!!!

 
view all 28 comments

The DM's Blog 

Inside the Mind of Your DM

Musings on 4E, D&D, and the gamer life in general.

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The Gaming Life 

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4E Update - Elves 

Elves and Eladrin

4E has taken a whole new approach to the non-human races. In Fourth Edition Dungeons and Dragons, there are no sub-races.

This is, obviously, a problem for the elves. Wood, Wild, Grey, High, Gold, Sun, Moon, Dark, you name it, there's probably an elf for it. So, how to fix the problem?

Well, WotC designers for Fourth Edition Dungeons and Dragons have taken the approach that most differences between elves are cultural, rather than racial. So, Wild and Wood Elves are, essentially, the same race.

But, in Fourth Edition, WotC wanted to provide a variety of options for PCs. So, they made elves one race, very woodsy. This race comprised the wood elves and wild elves. They then took some of the old elvish subraces (gold elves, high elves, grey elves, etc) and made them into Eladrin - magically-adept elf-like beings. The dark elves, already called Drow, now become a separate race called "Drow."

Semantics? Maybe. But, the mechanical differences between them will, I think in the long run, prove to be the most interesting part of the change.

Gamer Geek 

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My Take on LARPers

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Check Me Out 

Be sure to check out my Custom-Designed T-shirt at Cafe Press featuring the 7 Habits of Highly Effective Dungeon masters:

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Player or DM? 

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DnD 4E Update - The Rogue 

The Fourth Edition Rogue has been released on the Wizards of the Coast site.

On my blog, I offer my initial reaction on a variety of aspects, including:

  • Healing Surges

  • Weapon Proficiencies

  • Simplified Skill System

  • Powers

  • Brawny and Trickster Builds

  • Sneak Attack Damage

What Say You? 

Let me know what you think of this Lens, as well as what else you might like to see here!

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by mrboffo

Bob Younce has been DMing so long that it's gone to his head (you know what 20 years of playing god for PCs can do to a guy?)

He's also trying to w... (more)

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