Defense of the Ancients 2 by Valve & IceFrog
In 2009, IceFrog, the current developer of the Warcraft 3 mod: Defense of the Ancients was hired by Valve to create a new stand alone version of the game titled: DotA 2.
DotA 2 is a Multiplayer Online Battle Arena game that incorporates the gameplay elements from the custom Warcraft 3 map while improving on these fundamentals and adding new features enabled by Valve's Source Engine.
The release date of DotA 2 is now expected to be at some point in early 2012. Closed Beta registration is currently open and you can register your interest at The International and take the Dota 2 Hardware Survey. Until then, you can sate your thirst on other great similar games such as League of Legends, Heroes of Newerth or Bloodline Champions
Visit the official Dota 2 website here: Dota 2 Development Blog
DotA 2 is a Multiplayer Online Battle Arena game that incorporates the gameplay elements from the custom Warcraft 3 map while improving on these fundamentals and adding new features enabled by Valve's Source Engine.
The release date of DotA 2 is now expected to be at some point in early 2012. Closed Beta registration is currently open and you can register your interest at The International and take the Dota 2 Hardware Survey. Until then, you can sate your thirst on other great similar games such as League of Legends, Heroes of Newerth or Bloodline Champions
Visit the official Dota 2 website here: Dota 2 Development Blog
Free DOTA 2 Beta Keys!
A chance to play the game before official release ...
Dota 2 is currently only accessible via beta key invites. The good news is that there are a number of contests and give-aways offering keys to the community.
- PlayDotA Beta Key Draw
- Check the DOTA 2 Reddit for multiple giveaways
- Submit your details to Steam for a chance to get invited
For the highest chance to win, enter the PlayDotA Beta Key Draw, they are currently giving out 40 beta keys a day! More methods to win access to the beta will be added in the future.
Buy Dota 2 Beta Keys!
Start playing today for a modest fee!
DOTA 2 Game Features
Improving on the original DotA ...
In-Game Voice ChatCommunication will be far easier as a result with typing no longer a necessity in communicating with the team.
Leaver AI Replacement
Disconnected player heroes will be controlled by AI bots until the end of the game or the player reconnects.
New sound sets
Each hero will have a custom designed sound set, enhancing the players immersion!
Matchmaking System
This will deliver a better gaming experience as players are matched against opponents of similar skill levels.
In-Game Rewards
Be rewarded for being involved with the community!
Coaching System
Veteran players will be able to coach newer players and also be rewarded for this.
Spectating
Watch other DOTA 2 matches via DotaTV as you enter your own matchmaking queue. It's the perfect way to pick up tips and tricks from the professional players!
Free-To-Play DOTA 2
Speculation or Fact?
In a recent interview with Doug Lombardi from Valve, it was mentioned that the Team Fortress, Portal and Half Life teams are working on a free to play game.Considering the only other game Valve has announced they are developing is Counter Strike: Global Offensive, this leaves DOTA 2 as the only eligible candidate to be free to play. This is purely speculation as there has been no official world from Valve yet, but it's looking very likely that DOTA 2 will be free to play and make revenue off micro-transactions, similar to Team Fortress 2.
Dota 2 Streams & Tournaments
Competitive Dota 2 Scene
To stay up-to-date with the huge Dota 2 tournaments, consult joinDOTA.com who host 'The Defense' and 'joinDOTA Masters.' In addition to this, Toby 'TobiWanKenobi' Dawson regularly shoutcasts other tournaments as well as 'The International' hosted by Valve themselves!
Dota 2 Update - March 22, 2012
Analyze the latest Dota 2 patch here!
GAMEPLAY
- Added Lycan!
- Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).
- Fixed the first slash of Omnislash not applying vision properly.
- Fixed crash bug where you could leave the lobby chat channel while in a lobby.
- Enabled Shadow Demon in Captain's Mode.
- The Stable version is now updated to the Latest version.
- Added All Random game mode for private lobbies.
- Alchemist: Fixed Acid Spray killing couriers.
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.
- Beastmaster: Fixed Wild Axes killing couriers.
- Bounty Hunter: Fixed illusions procing Jinada's critical strike.
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Mirana: Fixed Arrow getting blocked by Linken's Sphere.
- Morphling: Added timer to Replicate that shows up as a buff.
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
- Queen of Pain: Fixed being able to dispell Shadow Strike
- Razor: Fixed Static Link damage from being purgable.
- Shadow Demon: Fixed attack animation time
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
- Storm Spirit: Fixed attack projectile speed
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
- Warlock: Fixed Golems having incorrect magic resistance.
- Weaver: Fixed Time Lapse forgetting its history when upgraded
- Witch Doctor: Fixed Death Ward projectile speed being too slow
- Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
- Units that are smoked can now be revealed by magic immune enemies.
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
- Fixed Disruption being castable on Warlock's Golem.
- Fixed gold over time being very slightly off sometimes.
- Fixed Smoke of Deceit not showing movement speed in the stats area
- Fixed Fountain projectile speed being too fast
- Fixed Furbolg attack point being too high
- Fixed Black Drake projectile speed being too fast
- Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
UI
- Added a hero performance rating graph to the player persona page.
- Added setting for ambient creatures in the Advanced Video Settings.
- Advanced Video Settings is now versioned and will automatically update this release
- Undroppable items are no longer put in the stash when near the fountain.
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
- The courier can no longer pick up certain items (Aegies, Rapier).
- Hooked up XP graph button.
- There is now a different ring effect for the primary unit when you have multiple units selected.
- Fixed second courier not being controllable if enabled by a courier
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.
BOTS
- Increased bot ability usage reaction time by about 50%.
- Fixed bug where bots would pick up or destroy teammates' items on the ground.
- Increased bot desire to defend their base.
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
- Bots now get an added desire to attack a hero that Bane has Gripped.
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
- Bots in lanes with carries will try to avoid stealing their farm.
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).
VISUALS
-Improvements made to some of Shadow Demon's effects.
- Added Lycan!
- Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).
- Fixed the first slash of Omnislash not applying vision properly.
- Fixed crash bug where you could leave the lobby chat channel while in a lobby.
- Enabled Shadow Demon in Captain's Mode.
- The Stable version is now updated to the Latest version.
- Added All Random game mode for private lobbies.
- Alchemist: Fixed Acid Spray killing couriers.
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.
- Beastmaster: Fixed Wild Axes killing couriers.
- Bounty Hunter: Fixed illusions procing Jinada's critical strike.
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
- Mirana: Fixed Arrow getting blocked by Linken's Sphere.
- Morphling: Added timer to Replicate that shows up as a buff.
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
- Queen of Pain: Fixed being able to dispell Shadow Strike
- Razor: Fixed Static Link damage from being purgable.
- Shadow Demon: Fixed attack animation time
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
- Storm Spirit: Fixed attack projectile speed
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
- Warlock: Fixed Golems having incorrect magic resistance.
- Weaver: Fixed Time Lapse forgetting its history when upgraded
- Witch Doctor: Fixed Death Ward projectile speed being too slow
- Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
- Units that are smoked can now be revealed by magic immune enemies.
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).
- Fixed Disruption being castable on Warlock's Golem.
- Fixed gold over time being very slightly off sometimes.
- Fixed Smoke of Deceit not showing movement speed in the stats area
- Fixed Fountain projectile speed being too fast
- Fixed Furbolg attack point being too high
- Fixed Black Drake projectile speed being too fast
- Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.
UI
- Added a hero performance rating graph to the player persona page.
- Added setting for ambient creatures in the Advanced Video Settings.
- Advanced Video Settings is now versioned and will automatically update this release
- Undroppable items are no longer put in the stash when near the fountain.
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
- The courier can no longer pick up certain items (Aegies, Rapier).
- Hooked up XP graph button.
- There is now a different ring effect for the primary unit when you have multiple units selected.
- Fixed second courier not being controllable if enabled by a courier
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
- Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.
BOTS
- Increased bot ability usage reaction time by about 50%.
- Fixed bug where bots would pick up or destroy teammates' items on the ground.
- Increased bot desire to defend their base.
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
- Bots now get an added desire to attack a hero that Bane has Gripped.
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
- Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
- Bots in lanes with carries will try to avoid stealing their farm.
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).
VISUALS
-Improvements made to some of Shadow Demon's effects.
DOTA 2 News & Information!
Patches notes and other details!
In this section, an updated RSS feed will be displayed of Dota 2 news & development direct from the official website!
Dota 2 Shirts
Clothing Merchandise for Defense of the Ancients Players
Dota 2 Facebook
A live updated feed of developments ...
Facebook Fan box widget may not always appear in the Workshop. Please preview or publish your lens to see the widget.
MOBA Merchandise
Any last words?
Share your thoughts ...
What do you think about the information revealed so far? Are you excited to see the product that Valve can produce?
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NewHacksDotNEt
May 21, 2012 @ 1:59 pm | delete
- best game ever
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binukadriedsquid
May 16, 2012 @ 4:05 am | delete
- Yeah i agree!
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AznMichael
Jul 26, 2011 @ 1:47 am | delete
- wish they would release more information like the engine, graphics, and gameplay because if it's going to be the same as HoN than I'd rather stay with HoN. Plus DotA is mostly likely going to feature a monthly fee or free-to-play which will ruin it.
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bagtaz
Dec 6, 2010 @ 8:29 pm | delete
- Is there anything more interesting about Dota 2? rather than dota? And what's the purpose beyond this plan to make Dota 2 if there is dota.
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Distrx
Dec 7, 2010 @ 1:14 am | delete
- DotA is just a custom map for Warcraft III and was severely limited by the engine. Now the same concept is being reproduced on a stand alone engine which opens up a lot of possibilities and features that couldn't be designed before.
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by Distrx
I am an 18 year old Australian that enjoys writing about aspects of my life that I am passionate about in my spare time. I enjoy drumming in my band... more »
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