New Dota Map 6.54b & Map 6.54b Ai

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New Map Available

I just found out that a new dota map is available. You can get it

Changelog Dota Map 6.54b 

* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)

You can get the map

( + / - ) on the map 

* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan's Wolves from 5 to 2
* Minor reduction to Clockwerk's base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft's score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays

Something New and Fixes 

* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors

Changes on Invoker 

Kael

- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42



Changes on Shadow Priest 

Dazzle

- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4


Warcraft and Dota on Amazon 

WarCraft III Expansion: The Frozen Throne

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Changes on Phantom Lancer 

Azwraith

- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count


Dota 6.54 on Youtube 

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curated content from YouTube

You can change the weather? Just type -weather moonlight or -weather rain or -weather snow :)

Changes on Lord of Avernus 

Abaddon

- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats




Update (17/8/2008)

We just found out how that his ultimate skill Borrowed Time now depends on how many enemy is hitting him. More hitting will result to increase life.

In other words, when you want to kill Abaddon and he activates the Ultimate skill, DONT HIT HIM --> His health will increase dramatically

The more you hit, the stronger he gets.

Good Luck :)

New Real-Time Replay Data 

- When a hero dies: Hero, where d=dead player id and k=kill player id

- When a chicken dies: Courier, where d=dead player id and k=kill player id

- When tower dies: Tower(a), where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1

- When rax dies: rax(a), where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id

- When Throne gets hurt: Frozen Throne,(p) where p=current percentage hp (75/50/25/10)

- When Tree gets hurt: World Tree,(p) where p=current percentage hp (75/50/25/10)

- When a player gets disconnected: CKDN,

where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver

Updates 

12/8/08

Most of the play and the settings are still the same as map 6.53. But the changes made on heroes stated above also improved. The most obvious thing is that some visual and images has been changed. Like the Flask of Sapphire

I will update this lens when I found comments and after play with it :)

Updates 

14/8/2008

I just found out that the new Phantom Lancer (Azwraith) is damn amazing. Especially the first skill and the invisibly thing.

Here is the tip: Make yourself a BattleFury cause you will need Mana a lot. Study the skill Spirit Lance. And then either you make yourself a Lothar or a Butterfly. You also can make yourself Diffusal Blade --> Manta to fight with Strength Heroes

Dota Bugs on Map 6.54 

I found out on YouTube but never saw it in the game


Dota 6.54b SandKing Bug!

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Dota v6.54b Seriously Bug On Centaur Warchief!

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Bug Aegis.

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curated content from YouTube

Updates 

16/8/08

This map is better than 6.53. But everything is not perfect. I just want to update about Invoker, If you read about the changes made on him above, One of his most favorite technique Chaos Meteor has increased the cooldown from 30->70.

When I use it for the first time, I wonder why it is so late the cooldown. I didn't notice that they have change it already. My friends and I love that skill:) Now we have to use others as well.

New Map 6.54b Ai 

I just found out about it, but is unofficial map. Stiil can use it, get it

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by JziE

Hi. My name is (Jzie). I'm from Malaysia and this is my story to the world about the world around me itself :)

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