New DotA Map v6.55 & v6.56
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Introducing 2 new Heroes WindRunner & Admiral ProudMoore
This is the new map with a very long changelog. But I'll try to make it as nice as possible.
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New map 6.56
changelog


Older changelog >>
* Improved various different areas of the terrain
* Fixed a very old exploit that was recently discovered with Roshan
* Fixed a rare bug that could cause revives to malfunction
* Some performance improvements
* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly
* Improved Magic Stick a little
* Slightly reduced gold cost on Dust of Appearance
* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
* Slightly Improved Death Prophet's base movement speed
* Improved Lucifer's cast animation point
* Lowered Admiral Proudmoore's starting Strength
* Slightly reduced slow duration and increased manacost on Torrent
* Tweaked the scaling of Tidebringer's AOE
* Nerfed Untouchable a bit
* RD selection area now becomes unexplored after the pick phase is over
* Terrain and Minimap elements are now visible at the start by default
* Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown
* Moved the Tavern locations
* Circles of Power are now usable only when you buy a hero
* Added some new juke spots
* Fixed a few other exploits and bugs
* Fixed a bug with some icons on lower resolutions
* Fixed a small issue with Magic Stick visual effect
* Fixed Lina's model (246662)
* X Marks The Spot no longer recalls the target if he becomes magic immune
* Fixed an issue with Leoric's crown
* Added some new doodads
* Fixed some AI issues with Phase Boots
* Fixed some issues with Tidebringer not going into cooldown against Siege units
* Fixed various parts of the terrain where you could get stuck using the new TP scroll
Alleria - WindRunner
This girl is cool

In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.
Her Abilities

Shackleshot
Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.
Level 1 - 1.4 seconds shackle
Level 2 - 2.1 seconds shackle
Level 3 - 2.8 seconds shackle
Level 4 - 3.5 seconds shackle
Cooldown: 14
Manacost: 90/100/110/120
Level 1: 90 mana, 14 sec cooldown.
Level 2: 100 mana, 14 sec cooldown.
Level 3: 110 mana, 14 sec cooldown.
Level 4: 120 mana, 14 sec cooldown.

Powershot
Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through.
Level 1 - 120 initial damage.
Level 2 - 200 initial damage.
Level 3 - 280 initial damage.
Level 4 - 360 initial damage.
Cooldown: 12
Manacost: 90/100/110/120
Level 1: 90 mana, 12 sec cooldown.
Level 2: 100 mana, 12 sec cooldown.
Level 3: 110 mana, 12 sec cooldown.
Level 4: 120 mana, 12 sec cooldown.

Windrunner
Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.
Level 1 - 8% slow, lasts 2.75 seconds.
Level 2 - 16% slow, lasts 3.5 seconds.
Level 3 - 24% slow, lasts 4.25 seconds.
Level 4 - 30% slow, lasts 5 seconds.
Cooldown: 65/50/35/20
Manacost: 100
Level 1: 100 mana, 65 sec cooldown.
Level 2: 100 mana, 50 sec cooldown.
Level 3: 100 mana, 35 sec cooldown.
Level 4: 100 mana, 20 sec cooldown.

Focus Fire
Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target for 10 attacks. Damage is reduced in this state.
Level 1 - 50% reduced damage.
Level 2 - 40% reduced damage.
Level 3 - 30% reduced damage.
Cooldown: 60
Manacost: 200/300/400
Level 1: 200 mana, 60 sec cooldown.
Level 2: 300 mana, 60 sec cooldown.
Level 3: 400 mana, 60 sec cooldown.
My Style of play:
Upgrade the Powershot and Shackleshot first. The Powershot gives you a straight AOE attack. Cool for ambush:) Shackleshot actually STUN 2 of your opponent. And my favorite is Focus Fire. It has rapid fire much faster than Bone Clinkz or Raijin
Dota 6.55 on Vidz
Kunkka - Admiral ProudMoore

Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some. but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.
His Abilities

Torrent
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Level 1 - 120 damage, lasts 2 seconds.
Level 2 - 180 damage, lasts 3 seconds.
Level 3 - 240 damage, lasts 4 seconds.
Level 4 - 300 damage, lasts 5 seconds.
Cooldown: 12
Manacost: 105
Level 1: 105 mana, 12 sec cooldown.
Level 2: 105 mana, 12 sec cooldown.
Level 3: 105 mana, 12 sec cooldown.
Level 4: 105 mana, 12 sec cooldown.

Tidebringer
Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and 500 AoE cleave for a single strike every once in awhile.
Level 1 - +15 damage, 16 second cooldown
Level 2 - +30 damage, 12 second cooldown
Level 3 - +45 damage, 8 second cooldown
Level 4 - +60 damage, 4 second cooldown
Passive

X Marks The Spot
In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Level 1 - 2 seconds, 500 cast range.
Level 2 - 3 seconds, 650 cast range.
Level 3 - 4 seconds, 800 cast range.
Level 4 - 5 seconds, 950 cast range.
Cooldown: 60/50/40/30
Manacost: 110
Level 1: 110 mana, 60 sec cooldown.
Level 2: 110 mana, 50 sec cooldown.
Level 3: 110 mana, 40 sec cooldown.
Level 4: 110 mana, 30 sec cooldown.

Ghost Ship
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 30% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
Level 1 - CoCo's Rum lasts 5 seconds, 300 crash damage.
Level 2 - CoCo's Rum lasts 6 seconds, 400 crash damage.
Level 3 - CoCo's Rum lasts 7 seconds, 500 crash damage.
Cooldown: 100/80/60
Manacost: 150
Level 1: 150 mana, 100 sec cooldown.
Level 2: 150 mana, 80 sec cooldown.
Level 3: 150 mana, 60 sec cooldown.
Changelog On Heroes and the Map- summary

* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)
* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes
* Reworked Keeper of the Light
* Various changes to Enchantress's abilities
* Reworked Bounty Hunter's Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage's base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher's vision a little bit
* Increased Rhasta's movement speed a bit
* Improved Crystal Maiden's Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven's Agility gain
* Increased Sand King's armor a bit
* Changed SA's Blink Strike to move him behind the target(231470)
* Lowered Chaos Meteor cooldown from 70 to 55
* Rebalanced Haunt cooldown (150/120/90 -> 120)
* Improved how the manacost scales on Crippling Fear
* Improved level 2 and 3 manacost and regen on Death Pact
* Improved Psionic Trap's cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage's Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resistance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet's base strength a bit
* Added an extra arrow to Medusa's Split Shot
* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit
Keep Reading-I wrote also Changes made on Items & Heroes
Changelog on Items -summary

* Changed how Scroll of Town Portal works
* Reworked Black King Bar
* Rebalanced Sange, Yasha, and Sange and Yasha
* Changed Lothar's Edge Recipe
* Changed Diffusal Blade Recipe
* Changed Maelstrom Recipe
* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
* The game now announces who acquires Aegis
* Increased Guinsoo's Scythe of Vyse cooldown
* Tweaked Manta Style
* Reduced Kelen's Dagger cooldown from 30 to 15 seconds
* Kelen's Dagger now only triggers on player controlled damage
* Changed Max Stock on Observer Wards to 2
* Decreased Sentry Ward's truesight range
* Couriers can no longer place wards
* Blades of Attack price reduction (650->500)
* Chainmail price reduction (620->550)
* Gloves of Haste price reduction (550->500)
* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced
* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
* Increased Vanguard hitpoints by 50
* Increased Boots of Travel movement speed by 5
* Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
* Increased Heart's regeneration rate from 11 to 15
* Added Scroll of Town Portal to Goblin Shop replacing Javelin
* Added Ring of Regeneration to Goblin Shop replacing Hyperstone
* Added Magic Stick to Goblin Shop replacing Gloves of Haste
* Rebalanced tangos to come in batches of 3 (same overall regen per pack)
Changelog on Assist and Kills - Important & Must Read

* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is instead given to that hero. When there are multiple assists to a Sentinel or Scourge kill, the gold is split amongst those assisters rather than the entire team
* Changed First Blood to be given to the Assist players when creeps kill the hero rather than giving it to Sentinel or Scourge and splitting
* Tower gold is split if Sentinel or Scourge gets the last hit
* Denied towers give 50% team gold rather than 0%.
* Changed and standardized the bounty values on all structures
* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
* Global team tower bounty increases a little per tower level
* Roshan now gradually becomes stronger over time instead of after death
* Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)
* Hero Kills now give a flat gold bounty in an area (+40, not to killer)
Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused. The game now announces who acquires Aegis
General Changelog

* You can now purchase items in your base without a courier (they drop to the floor)
* Improved image compression used in the map (243150)
* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time
* Changed the Goblin Shops terrain a bit and increase the shop aoe
* Buyback is now done at your Circle of Power
* Shops can be added to control groups
* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)
* Fixed an old Viper Strike glitch
* Reduced extra damage taken by Rune Illusions
* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
* Fixed some bugs with -kickafk
* Changed Sentinel consumable shop model
* Couriers now have a "Drop All Items" ability
* Added a buff indicator for Blur
* Added soundsets to the shops for when you select them
* Adjusted Blur's visuals for self/allies
* Changed -SD time to be the same as AP
* Fixed Maledict effect sometimes getting stuck on a hero
* Fixed a potential bug with Devour and Decrepify
* Fixed Illuminate's interaction with Cliffs and units very close to it
* Fixed some performance issues with Nature's Attendants
* Changed the World Tree/Frozen Throne tower models (236560)
* Added an undead crown model to King Leoric (205388)
* Improved Glaives of Wisdom projectile (219546)
* Lots of various terrain fixes and improvements
* Fixed minor bug with Alchemist's starting strength
* Improved Magnus movement animation (189265)
* Added an allied only visual effect to Charge of Darkness (219684)
* Improved Black Hole visual effect
* Added new animation for Night Stalker during the night (213624)
* Renamed the "new" recipe shop
* Added a new command for viewing your Hook Accuracy (-ha)
* Added post creepspawn gametime to replay data for parsers
* Fixed a very minor rounding issue for -ms
* Fixed Blackhole to properly pull Infernal
* Fountain heal range increased by a small amount
* Added a message to show who killed a tower
* Fixed a terrain glitch near the Scourge Secret Shop
* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
* Clicking Power Treads no longer interrupts commands
* Removed Crow's mana upgrade capability
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
* Updated King Leoric's story (235450)
* Fixed some performance issues with Freezing Field
* Added Hero ID data to the replay
* Fixed a bug when entering -di before the game mode is entered
* -sc mode now spawns same creeps in the same lane
* Revenants can no longer attack items
* Added a test mode command -trees to respawn all dead trees instantly
* Fixed a bug with Holy Persuation and Infest
Changes on Item Recipe & Skill

New BKB
=========
Ogre Axe(1000)
Mithril Hammer (1610)
Recipe (1300)
24 Damage
10 Strength
80/75/70/65/60/55 seconds cooldown
10/9/8/7/6/5 seconds
Total: 3910

New TP Scroll:
===============
Any number of people can teleport at the same location at the same time.
You can choose the relative area around the structure that you want to TP
to.
Only allies see the exact position, your enemies see it on the building
only.
Does not give any bonus armor
If structure dies while you are tping, the tp does not force cancel
2 second shop cooldown
Available in Goblin Shops

New Lothar's Edge:
===================
Mithril Hammer (1610)
Quarterstaff (900)
Scroll (1100)
+38 Damage
+10 Attack Speed
Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)
Total: 3610

New Maelstrom:
==============
Claymore (1400)
Boots of Elvenskin (450)
Recipe (1400)
Total: 3250

New Diffusal Blade:
====================
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (850)
+25 Agility
+6 Intelligence
20 Mana Burn
Total: 3300

New Manta:
===========
Diffusal Blade (3300)
Vitality Booster (1100)
Recipe (1400)
+30 Agility
+6 Intelligence
+250 HP
40 Mana Burn
Total: 5800

New Sentry Wards:
==================
Vision: 200
Truesight: 700
Cost: 200
Charges: 2
Lasts 3 minutes

New Observer Wards:
====================
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 2
Stock Cooldown: 6 minutes

Dust of Appearance:
===================
2 charge consumable. Does not stack in inventory.
Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not
wards). While you have the dust of appearance buff, invisibility will have
no effect. This does not mean you are tracked, you aren't visible to enemy
if you are fogged. It just prevents invisibility.
Lasts 12 seconds. 60 CD
190 Gold

Magic Stick:
============
Cost: 210 Gold
Energy Charge (Does not stack)
When enemy or ally (not self) casts a spell around you (1400), you gain 1
charge. Maximum 12 charges. When you cast the item, you instantly regenerate
12 hp and 12 mana for each charge.
This does not trigger off of non-spells or attack orbs

Phase Boots:
============
70 Movement Speed
+7 Armor
+16 Damage
Phase (Active, 5 duration 10 cd):
Gives no collision with units
10% movement increase
Casting spells or items dispells phase
Boots of Speed (500)
Blades of Attack (500)
Chainmail (610)
Total: 1610

Glyph of Fortification:
=======================
Consumable Item - Instant cast, does not go to inventory.
Cost: None
Cooldown: 6 Minutes
Stock Max: 1
Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.
Changes On Heroes
Aiushtha - Enchantress

Untouchable:
============
It now is a normal skill and scales 30/50/70/90% from 50/70/90%
Enchant:
=========
Creep control duration reduced from 120 to 80 seconds.
Impetus:
========
This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and
Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic
immmunity
Ezalor - Keeper of the Light

It now gives vision gradually as it grows in the area it is "illuminating"
rather than at the end.
Fixed Illuminate's interaction with Cliffs and units very close to it
Mana Leak:
========
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total
manapool drained per unit moved. So, if the target moves 700 units, at level
1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total
mana pool. Duration of the buff is 5/6/7/8
If the target runs out of mana, the effect stops and the target is stunned
for 1.25/1.5/1.75/2 seconds.
Cast Range: 1200
Cooldown: 20 seconds
Manacost: 75
Chakra:
======
Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16
seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage
bonus and minor health regen.
Spirit Form:
=============
Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.
He has ALL his abilities in this new form.
Manacost: 100
Cooldown: 80/70/60 seconds
Duration: 40 seconds
Blinding Light:
-Targets a 650 aoe. Causes units in the targetted area become blinded,
causing them to miss 80% of attacks for some time. Knocks back units 250
distance over 0.4 seconds.
-Cast Range: 600
-Mancost: 50 Manacost
-Cooldown: 20 seconds
-Duration: 3/4/5 seconds
Recall:
-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes
player based damage in this period, the effect ends.
-Mancost: 100
-Cooldown: 40
Illuminate:
-Causes illuminate to self charge when cast in spirit form. You can
discharge it by clicking on a temporary replacement icon that appears in
your ability card.
Buy Your Own DotA Game Here
Rexxar - Beast Master

Call Of The Wild:
==================
Greater Hawk:
No permanent invisibility. Has an active invisibility: duration 5 seconds 1
second fadetime, 30 cooldown
25 -> 200 hp
100 -> 40 bounty
280 -> 400 ms
Greater Quillbeast 700 -> 500 hp
Cooldown: 45/50/55/60 -> 40 seconds
Duration: 60/70/80/90 -> 60 seconds
Basshunter - DotA Song
Tell me What Do You think of The neW Map?
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-
mulberry
Oct 9, 2008 @ 9:14 pm | delete
- You're way over my head on this one, but it looks like a great find for folks who play these!
-
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