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DragonFable

1 - I can do better 2 - Jury's out 3 - Pretty darn good 4 - Splendiferous 5 - Awesometastic (by 2 people)   Your rating: 1 - I can do better 2 - Jury's out 3 - Pretty darn good 4 - Splendiferous 5 - Awesometastic

Ranked #83 in Games, #2279 overall

Rated G. (Control what you see)

A Single-player/ MMO RPG

 

DragonFable is a Flash-based online RPG. The style is 2D anime fantasy with rich colors. The interface is simple and game-play is casual. Although free, DragonFable is much more fun with a Dragon Amulet upgrade.

It is difficult to call DragonFable a single-player game. Players can interact, after a fashion, during special events in which the efforts of many players impact the game. Also, DragonFable has a player-versus-AI player arena. PvAI allows players to fight against others with the computer running the opponent instead of live interaction.

This lens is broken into easy-to-use sections and is meant to be a guide for new and intermediate players.

1: The World of Lore 

Lore Proper, Zones, and Special Areas

DragonFable is set in the world of Lore and is made of several different areas. The most basic types of areas are Lore Proper, Zones, and Special Areas.

Lore Proper is a continuous zone made up of Oaklore, Falconreach, and Robina's Zone (Surewood Forest). You can walk from the beginning cut scene all the way to the deepest depths of Surewood Forest in the east. Oaklore is the beginner's zone. Here is where new players and characters will begin to earn their "bones." Falconreach is the second zone players will reach and is the most central zone of the game.

Outside Lore Proper is Warlic's Zone. This is the next largest zone and is appropriate for characters levels 9 to 15. Warlic's zone has a variety of areas, quests, and special zones.

The other major zones are themed. Each is somewhat autonomous in that they have a central theme, a central NPC, and can be set as a home to which a player can teleport. These zones are:

Osprey Cove: The pirate's zone. Here a player can find the pirate class and several quests.

The Sandsea: The ranger's zone. Here players can find the ranger class and quests.

Amityvale: The spooky zone. A great place to go to kill undead. This is a rather large zone.

Shadow of the Wind Village: The ninja zone. Players can find the ninja class here.

Lymcrest: The village of dwarves. No special classes, only a labyrinth quest.

Necropolis: Set in an area of Doomwood, Necropolis is an underground city of the undead. The Paladin class will train here.

Special zones do not have the full depth of other zones. These include Sunbreeze Grove, where one can find the DragonLord class; the 100 Room Dungeon, which has the... well, the 100 room dungeon; Aeries Battlespire, where one can get into fights with other (artificial) players; Dr. Voltabolt's Challege, where one can build a mechanical tog; and others.
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2: Character Classes 

Currently, there are three primary character classes in DragonFable: the Rouge, Warrior, and Mage.

The Rogue's main weapon is the dagger and the main attributes are Strength and Endurance.

The Warrior's main weapons are the sword and axe with the main attributes being Strength and Endurance.

The Mage's main weapon is the staff, but a mage can also efficiently wield a dagger. The main attributes of a Mage are Intelligence and Endurance.

There are five advanced classes; the Guardian, Ninja, Pirate, Ranger, and the DragonLord. The Guardian class is available to Adventure Quest Guardians. A Guardian Blade is needed to use half of the Guardian skills in addition to the Guardian armor.

The DragonLord class is available to Dragon Amulet holders. A DragonLord can customize his adult dragon and wear the DragonLord armor.

The DeathKnight class and armor are reportedly in the works and will debut soon.
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3: Stats 

DragonFable stats are strength, intelligence, dexterity, endurance, charisma, and luck.

Strength (STR) determines how much damage a character does with a melee weapon and is essential to warriors and rogues. It is useless for mages.

Dexterity (DEX) determines how much damage a character does with ranged weapons, like Wild Daggers, Throw, and the Pirate parrot attack. Not generally useful right now.

Intelligence (INT) determines how much damage a character does with magic and is essential to mages. Warriors and rogues should also slightly increase INT to use special skills more often.

Endurance (END) gives extra hit points and is useful to all classes.

Charisma (CHA) is essential to those who wish to train up their pet dragon. It helps a little with pet training and is used in the pet quest.

Luck (LUK) increases many different rolls a little bit. Could be useful to some but not a priority.

Since DragonFable is constantly evolving, more stats may be added later.
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4: Monsters 

There are many different types of monsters in DragonFable. This includes elementals, undead, beasts, goblins, and renegades. Each monster, however, belongs to one or more of four basic types.

Basic monsters have a fixed level. The level of the monster varies only in relationship to the dungeon or quest in which it is found.

Scaled monsters have a level that depends on the player character's level. For example, it can be the PC's level or the PC's level +2.

Boss monsters are usually encountered at the end of a quest or dungeon and can be fixed or scaled. Some quests have multiple bosses (sub-bosses?) and most bosses have a henchman or two.

Dragon Quest monsters are those that DragonLords fight. They tend to be giant and have devestating abilities, including hit points that measure in the tens of thousands.

Titan monsters are giants that are fought by PC's on dragonback.

Because of scaling, a monster's level is less important than the dungeon/ quest level in which the monster is found. Dungeons tend to be created for specific levels or are scaled. The same monster could be a level one in a level one dungeon and level 29 elsewhere because it is in a scaled dungeon.
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5: Pets and Companions 

Currently in DragonFable, a player has two friend slots and one pet/ companion slot for with to bring help while adventuring.

There are four friends available to all adventurers. The first is Ash, a level one dragonslayer who is found in Falconreach. The second friend is Artix, the Paladin. Artix is level three and is found on the hill in Amityvale (one screen east [right] and one screen north [up] from the Amityvale main screen). Both can be brought along together as well as a pet/ companion.

Robina the Hood is found in Surewood Forest and has the option of taking companion slot A or B. Also giving that option is Valencia, the rare item hunter. Valencia is found way, way east [right] in Falconreach in an area called "That A' Way."

There are a variety of pets and a variety of ways to get pets. The easiest way is to visit the pet shop in Falconreach and buy a pet. Pets can also be built or traded for Defender Medals (see DragonFable Crafting: Pets).

Baby dragons take up a pet slot. They are more powerful than most pets and can be trained for special attacks and effects.

Currently there are only two regular companions for adventurers. The first is Twilly, who is found in Falconreach. The second companion is the ebil Zorbak, who is found hiding in the Surewood Forest. For the most part, both are low-level.
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6: Equipment 

Lots and lots of stuff!

DragonFable has many different items. Here is a brief list of some types of items:

Daggers, Swords, and Staves are the most common types of weapons. Also, there are tridents, axes, and hammers.

Necklaces have a variety of uses. Right now, the two most common necklaces are Defender necklaces and Thursday's necklace.

Helms, hats, and masks are in great variety. They add to the look of a character, along with capes.

Capes and wings come in decorative-only and more useful varieties. Capes come in a variety of colors. Currently there are only two kinds of wings.

Rings abound and can be random drops in quest, bought, or trade for Defender Medals. The Lantern Ring is thought the be the most useful but the Dragon Defender Rings are powerful stat boosters.

Belts cannot be seen but abound throughout the game. The best place to find one free is the Cave quest, given by Ash.

Stackable items are usually used to build items or trade for items. Defender's Medals, scrap metal, and fire gems are examples.

Collectables are items that have no value but to sell them. Stuffed animals and espresso makers are examples and usually fetch 500 gold each.

Eggs are rare and are associated with special events. The first egg hunt gave us the tog, and excellent and ever-faithful pet. The second egg hunt (meteor hunt, actually) gave us the Core DemiCodex, a unique weapon.

Rare items can be of any type but are usually available once. When they are no longer available, you can't get them for a long time- if ever.
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7: Quest types 

Variety is the spice of life

DragonFable quests and dungeons come in different varieties. Here's a description of the most common:

Scaled quests adjust to a player's level.

All Level quests have tiers that adjust to a player. For example, level 1 to 9 PCs would face a level 3 monster; level 10 to 20 PCs would face a level 13 monster.

Static dungeons always have the same layout.

Random dungeons change every time.

Field quests involves defeating a field of enemies to complete the quest.

Chain quests follow a chain of events that need to be completed in order.

Special events usually have a field quest and a Dragon Amulet side-quest. Special events are a cooperative effort of all players and end when a goal is reached.
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Hints, advice, and questions will not be addressed here. For specific questions about DragonFable, please visit ScifiTroll's DragonFable Q & A.

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Potato

I'm thinking the same thing on my own. No clue.

Posted April 01, 2008

dusty

how do you get a hawk egg for the ranger class armor attack summon hawk???

Posted March 22, 2008

ShortSaleRealtor

great lens 5 stars 4 u

Posted January 21, 2008

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All DragonFable images, text, trademarks, and logos (c) 2002-2008 "Artix Entertainment, LLC" . All rights reserved. www.BattleOn.com
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