Expanding the depth of DragonFable through item building.
DragonFable has been introducing item crafting as a way to slowly build up to trade skills. Right now, it is possible to quest for certain materials to build rare or customized weapons. This lens takes a close look at the current items available for crafting.
For Defender items, visit DragonFable Crafting: Defenders Items. For trainable and crafted pets, visit DragonFable Crafting: Pets.
DragonFable in an online, browser-based flash game. No special software is needed and it's free to play.
DragonFable was created by Artix Entertainment which also created Adventure Quest, MechQuest, and AdventureQuest Worlds MMO.
Table of Contents
Nature's Weapons
Quest for Ore in the Jungles
Raw materials needed: Ahzrite ore then the Sneevil weapon Nature's Call for a level 10 weapon or the Sneevil weapon Dirge Thorn for a level 22 weapon.Where to find the raw materials:
Ahzrite Ore: Ore quest from Yulgar.
Nature's Call : Random drop in Sneevil Forest, Enchanted Grove, Root Of All Sneevil quest, the Sneevil Boxopolis, the Sir Koffagus Sarcophagus quest, the Mill (Surewould Forest), and the The Keep Invasion quest.
Dirge Thorn: Random drop in Enchanted Grove, Root Of All Sneevil quest, and the Mill (Surewould Forest).
Where to merge/ create/ upgrade items: Yulgar in the Weapons Shop in Falconreach.
Nature's Wrath Sword, Lvl 10, Rarity 8
Materials needed: 10 Ahzite ore and Nature's Call
Damage: 25-35 (30 Avg) Nature
Nature's Favor Dagger, Lvl 10, Rarity 8
Materials needed: 10 Ahzite ore and Nature's Call
Damage: 24-36 (30 Avg) Nature
Nature's Force Staff, Lvl 10, Rarity 8
Materials needed: 10 Ahzite ore and Nature's Call
Damage: 24-36 (30 Avg) Nature
Thorn's Thirst Sword, Lvl 22, Rarity 8
Materials needed: 35 Ahzite ore and Dirge Thorn
Damage: 40-50 (45 Avg) Nature, Crit +4
Cutting Nettle Dagger, Lvl 22, Rarity 8
Materials needed: 35 Ahzite ore and Dirge Thorn
Damage: 40-50 (45 Avg) Nature, Crit +4
Briarstaff Staff, Lvl 22, Rarity 8
Materials needed: 35 Ahzite ore and Dirge Thorn
Damage: 40-50 (45 Avg) Nature, Crit +4
Moonglow Weapons
Lugosi's specials.
Raw materials needed: Moonglow and Striker, Bleeder, or Crash.Where to find materials:
Moonglow: Lugosi's quests.
Striker, Bleeder,and Crash: Purchase from Lugosi for 2,500 gold.
Where to merge/ create/ upgrade items: Lugosi, weapon shop, Amityvale.
All of Moonglow Weapons are DA only.
Moonstrike Sword, Lvl 15, Rarity 2
Materials needed: 10 Moonglow and Striker
Damage: 33-43 (38 Avg) Light, Crit +1
Moonbleed Dagger, Lvl 15, Rarity 2
Materials needed: 10 Moonglow and Bleeder
Damage: 34-42 (38 Avg) Light, Crit +1
Mooncrash Staff, Lvl 15, Rarity 2
Materials needed: 10 Moonglow and Crash
Damage: 34-42 (38 Avg) Light, Crit +1
Exalted Moonstrike Sword, Lvl 22, Rarity 2
Materials needed: 20 Moonglow and Striker
Damage: 40-50 (45 Avg) Light, Crit +2
Exalted Moonbleed Dagger, Lvl 22, Rarity 2
Materials needed: 20 Moonglow and Bleeder
Damage: 40-50 (45 Avg) Light, Crit +2
Exalted Mooncrash Staff, Lvl 22, Rarity 2
Materials needed: 20 Moonglow and Crash
Damage: 40-50 (45 Avg) Light, Crit +2
Wings of a Hundred Infernos
Hip, fashionable, and always in style.
Raw materials needed: Wings of a Hundred Flames.Where to find materials: The 100 Room Dungeon quest, currently reached by taking the Griffin ride (one screen east of the Guardian Tower in Falconreach).
Where to merge/ create/ upgrade items: The "Capes & Wings" shop found under Nythera's options in Falconreach.
Wings of a Hundred Infernos (DA) Wings, Lvl 5, Rarity 100
Materials needed: 1 Wings of a Hundred Flames
Crit +1 and a cool new look.
Pactogonal Knight Gear
Stylish Accessories for the Knight on the Go
Raw materials needed: Sparkling Sand.Where to find materials: Level 5 quests given by Sir Vey (who can be found by talking to Sir Valance in Oaklore Keep) can yield 2 bags. For more, do the Ruins quest given by Sir Prize (standing next to Sir Valance).
Where to merge/ create/ upgrade items: Sir Vey's Reward Shop.
Pactogonal Knight Helm Helmet, Lvl 1, Rarity 3
Materials needed: 5 Pouch Sparkling Sand
DEX +1, INT +1, STR +1.
Pactogonal Knight Belt Belt, Lvl 1, Rarity 3
Materials needed: 5 Pouch Sparkling Sand
Block +1, Crit +1.
Pactogonal Knight Cape Cape, Lvl 5, Rarity 2
Materials needed: 5 Pouch Sparkling Sand
MelDef +1.
Wind Seal Fragment Weapons
From the Temple Shop
Raw materials needed: Wind Seal Fragments.Where to find material: Item drop for the Temple of the Four Winds Quest.
Where to merge/ create/ upgrade items: Temple of the Four Winds shop.
Level 12/ Dragon Amulet
Rarity 5
Materials needed: 10 Wind Seal Fragments
Damage 28-40 (34 Avg) Wind, Melee Def +2, Crit +2, END +1
Cumulus Skewer Sword
Pileus Point Dagger
Zephyr Staff
Level 20/ Dragon Amulet
Rarity 5
Materials needed: 15 Wind Seal Fragments
Damage 41-47 (44 Avg) Wind, Melee Def +3, Crit +2, LUK +1, END +2
Sirocco Steel Sword
Kosava Edge Dagger
Mistral Rod Staff
Level 26/ Dragon Amulet
Rarity 5
Materials needed: 20 Wind Seal Fragments
Damage 47-53 (50 Avg) Wind, Melee Def +3, Crit +3, LUK +2, END +2
Khazri Blade Sword
Bayamo Bolo Dagger
Etesian Staff Staff
Level 12
Rarity 2
Materials needed: 10 Wind Seal Fragments
Damage 27-31 (29 Avg) Wind, Crit +1
Storm Front Sword
Cirrus Cutter Dagger
Vortex Ripper Staff
Level 20
Rarity 2
Materials needed: 15 Wind Seal Fragments
Damage 36-42 (39 Avg) Wind, Crit +1
Storm Front II Sword
Cirrus Cutter II Dagger
Vortex Ripper II Staff
Level 26
Rarity 2
Materials needed: 20 Wind Seal Fragments
Damage 42-48 (45 Avg) Wind, Crit +2
Storm Front III Sword
Cirrus Cutter III Dagger
Vortex Ripper III Staff
Elemental Essence Weapons
Warlic's shop gets a little bigger.
Raw materials needed: Loadstone, Rutilated Blade, Stria Dagger, and Elemental Essence.Where to find material: All materials are drops in the Random Quests given by Warlic (in Warlic's Zone).
Where to merge/ create/ upgrade items: Warlic's "Weapon Shop."
Staves
Level 17
Materials needed: 1 Loadstone and 10 Elemental Essence
Damage 34-40 (37 Avg) by element, no bonuses
Incadescent Orb Fire
Divining Rod Water
Jacob's Staff Stone
Squall Wind
Level 20
Materials needed: 1 Loadstone and 15 Elemental Essence
Damage 37-43 (40 Avg) by element, no bonuses
Radient Orb Fire
Artesian Staff Water
Norite Staff Stone
Stratostaff Wind
Swords
Level 17
Materials needed: 1 Rutilated Blade and 10 Elemental Essence
Damage 34-40 (37 Avg) by element, no bonuses
Wildfire Fire
Phreatic Blade Water
Lithic Splitter Stone
Ill Wind Wind
Level 20
Materials needed: 1 Rutilated Blade and 15 Elemental Essence
Damage 37-43 (40 Avg) by element, no bonuses
Firestorm Fire
Hadal Blade Water
Rift Cutter Stone
Gale Force Wind
Daggers
Level 17
Materials needed: 1 Stria Dagger and 10 Elemental Essence
Damage 34-40 (37 Avg) by element, no bonuses
Smoldering Point Fire
Tidal Edge Water
Scree Carver Stone
Dust Devil Wind
Level 20
Materials needed: 1 Stria Dagger and 15 Elemental Essence
Damage 37-43 (40 Avg) by element, no bonuses
Combusting Point Fire
Ebb Flow Water
Talus Knife Stone
Cyclone Blades Wind
Is it worth it?
Looking at the weapons above and comparing the amount of time needed to create them, is it worth the effort? Some of the weapons, especially the Defender's weapons, take many hours.
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Reader Feedback
Sneevil repellant recipes appreciated.
I always appreciate questions, comments, and feedback.
Comments are moderated and will not appear immediately. Please submit once.
PaxLamprey wrote...
in reply to paperfacets The "crafting" is purely virtual. In the game, players pursue certain items and then put them together to form in-game items.
paperfacets wrote...
Since many of my lenses are under a craft heading I had to check yours out. I have a question. Is DragonFable crafting just an online pursuit? Or are there gatherings where a person can wear their crafts for real? Sort of like steampunk?
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