Skip to navigation | Skip to content

Share your knowledge. Make a difference.

Everything Call of Duty 4

1 - I can do better 2 - Jury's out 3 - Pretty darn good 4 - Splendiferous 5 - Awesometastic (by 2 people)   Your rating: 1 - I can do better 2 - Jury's out 3 - Pretty darn good 4 - Splendiferous 5 - Awesometastic

Ranked #1281 in Games, #50069 overall

Donates to ASPCA

Rated G. (Control what you see)

Time for Some Modern Warfare

 

I do mean everything Call of Duty 4. This page is still under construction though. My Gamertag is Tatman2TheResQ.

Single Player Walkthrough 

18 levels of pure action.

Below is a walkthrough of all 18 levels in great detail.

Have fun!

Missions 1-3 

Mission 1: F.N.G.

When ready, slide down the rope, shoot the three targets in the room, then
go to the right and enter the room. Take the stairs at the back, shoot the
target. At the bottom you will toss a flashbang into the room (LB on 360). Hit
the targets and keep moving, hit the next set of targets. Then go into the hall and toss a flashy into the last room and then hit the targets inside, and then go out and sprint to the end (click LS on 360).

If you don't do good enough you will have to replay it. 30 seconds will get
you by, but if you want to try and master the course you can try again. 20
means you're pretty good, and 15 means you beat the best time (but 20 will get you an achievement). Always keep moving, but not to sacrifice accuracy, and shooting from the hip will save time, and throw the flashbangs before being told.

Go to the monitors in the corner when satisfied. All you do here is select the
difficulty of the game. Select the normal setting in spite of what the test
results recommend if this is your first playthrough. Or go rookie if this is
in fact your first gaming experience.

Mission 2: Crew Expendable

Guns: MP5SD
USP .45,

The mission starts as a cutscene where you can look around, as will be the
case with most COD cutscenes. Just look around until you get on the ship. Well
actually your teammates will clear the first room, so you don't need to help if you don't want to.

Follow them down the steps where they will shoot a dude in the hall and then
kill two guys sleeping in a room on the left (go to feel sorry for them). Then follow
them outside.

Someone else joins with you as you move through the rain to the back of the
ship. Follow them to the left side and after you hear "weapons free" your team
should kill some guys in the center and up high. Then stay left until you see
lots of enemies up in the windows. Crouch if you like or try to kill a few,
but the bottom line is that all of them will soon be wiped away.

Go to a door on the left and enter with your team. Stay toward the front of the pack behind whoever is in the front. After you go down a level there will
be enemies down a hallway with pipes. You can go rambo, or just sit back and
take pop shots into the seam, or use the red crosshair to know an enemy is in
your sights.

After that your team hits a door and some bullets fly. Charge in after the
flashbang is sent and kill the guys at the bottom. Down the steps and follow
your team on the right side (I ran into an enemy around a corner, which I
guess I needed to slash him, but then he wasn't there the second time). Stay close and follow you squad through a door. In the next cargo hold will be
more guys on the opposite walkway, so do that auto-aiming trick to kill them.
Keep close to your team when they move down some steps at the end. You can
stay on the walkway to have the height advantage and kill the enemies below
as your team act as decoys.

Keep moving after the fighting at an open door. This third large room will be
the toughest yet. You should stay crouched and stay by your teammates, never
wandering too far away. Just stay low and be on your toes. The enemies will be
all over, so be ready to slash someone close. Going to the left side of the room does work though, so try that.

After the tangos are stamped out, follow your men to the container with the
goods. Go inside and grab the papers on top of the item and then get
ready to make a speedy retreat. Remember to sprint. After leaving this room you will be hit with a twist, so turn around again and follow your
team as the ship sinks. You MUST keep up with them or you're done for. Don't
fall behind and try to stay balanced as you run down the walkway. Be sure to
not get tossed when it breaks as you near the door.

Keep running through the slanted hallway. When you get up the stairs, go left,
and when you get back outside, go right. Follow your team to the edge of the
ship and press the jump button (A on 360) to get on the chopper.

Mission 3: Blackout

Guns: M4A1 SOPMOD
M21 SUPRESSED, a sniper rifle that is quiet

You have night vision goggles (Up on the D-Pad
on the 360). Move forward through the water to reach two enemies. Kill them
and then enter the shack for an enemy intel in the form of the laptop.

Come back out and follow your men under bridge and through more swamp. When
you guys stop by a house, you can plant some claymores if you wish, you don't
have to. Kill the two inside and the ones from the house up the hill.

Follow your team to the big house and go inside. Go through and stop in the
field and wait for more allies to show up. After some talk, go up the path. Follow Price and Kamarov when they split and go left while the
others go right.

Switch to the sniper rifle when you get to the break in the fence. Now if your a really good sniper go crazy, if not just shoot the 2 people on the turrets.
*NOTE: Hold the aim button and press the steady button, which is the LS on the
360, to get better shots.*

After you get both and shoot some enemies, follow your guys down the trail and through a burnt building. On the other side you need to
look down the way to see more enemies approaching. Snipe them, but make the RPG dude on the right your top priority.

When all is quiet, move into the field and the debris until more enemies come
from up the road. Duck and get out your regular rifle to kill them. Again, another RPG on the left side.Now go to the fence-opening on the cliff and lend your sniping skills to the
scrubs on the ground. The enemies are on the left, your freinds on the right.
Kill an RPG guy when he runs behind a tank. Then snipe the three guys through
the hole in the roof under you and anyone else to get moving.

Follow Price to what appears to be another sniping point, but he cuts it short
and then you need to use the rope to rappel down the cliff. Just crouch and run to the cover looking toward the house. Just use the sniper rifle and go to where you see bullets flying in either direction, that usually means there is
a bad guy shooting you or your friends. Kill all the enemies around the front
of the house and then get out your normal rifle.

Make your way to the right side and proceed eastward through the two smaller
homes, killing soldiers along the way. Near a road at the back, three enemies
will run for the cover of a car, so get them first. Then make your way up the hill.

Follow Price to a door as Gaz goes to cut the power. After he does, put on your
night vision and enter. Just two guys on your way to the stairs. Up the stairs
and in the first room will be two more, one in each corner (one is behind a table). Careful as you round the corner and look into the dark room on the
right, an enemy may pop out. Go inside to grab Nikolai. Backtrack to the front of the house and jump inside the helicopter for evac.

Missions 4-5 

Mission 4: Charlie Don't Surf

Guns: M9, pistol
M4A1, basic rifle, again
Dragunov, sniper rifle in first building too

*NOTE: I say a lot about the TV achievement here.*

Now you are an American named Jackson; the name is important because when
someone says Jackson you need to know that that is you.

Watch the intro cutscene, which is sweet and then you land ("Cutscenes watch
Chuck Norris", I don't know why I thought of that from watching that cutscene).
Anyway, follow your the fresh faces to a building that they will clear.

Then go down the steps and look into the basement for more enemies inside.
Shoot at them and enter the room crouched over. Take cover behind crates and
your squad will back you up. Just poke around the corner and shoot.

When the room is clear, go into the room on the left, but there is a bad guy
that will shoot you through the doorway, so be ready to shoot from the hip or
slash. In this room will be more intel and another TV to slash, go do both.
There is another TV in the big room too. Also in this big room will be lots
of guns on the table; at least swap the pistol for the sniper rifle.

Go back into the bigger room and go to the rooms on the right that your men
will start shooting inside. Enter the door on the right (both lead to the same
room) and kill the five or so enemies inside. Follow the wall on the right and
be prepared for more men as you approach a door.

Let your guys go up the stairs and then follow them outside and into a street
nearby. Shoot the guys down the left street, but be wary of the ones down
the right street. Kill some on the right, but you need to start heading down
the left street. Going down the left street, find a wall piece that gives you
cover and get behind it (one guy should be on the left wall, so you take the
right wall). Pop out and use the auto-aiming trick to find targets high and
low. When it seems clear, cautiously move down the road and stay behind cover.

You can take some steps on the left side to get up to the roof where the
enemies occupied, so get up there. As soon as you get to the top of the steps
you should see a hole in the brick wall, so jump through. You can follow this
back path not only across the open road, but also all the way to the ruined
buildings at the end of this street. But for now, just get across the open
road and take the rooftop on the opposite side; there are steps to get up to
this roof too. There will be another intel on a table.

On the main street, look down the way to see a bunch of enemies on approach.
Kill them from afar and watch out for more on the sides. Keep moving down this
road until you hit a dead end, but when you get to the corner of another road
you should quickly look up to a building to hit an RPG gunner. There will be
more baddies up on the roof and more down the road, so kill some and then
start heading northeast.

*NOTE: The area with the ruined building can be reached through an alleyway,
which makes it a bit easier.*

Get to a ruined building and then go left to find a path to go north. You will
arrive at the TV station. Follow your boys to a door and wait for them to blast
it open. Go inside and look down the hallway to hit a dude, then slash the two
TV's. Follow your team down the hall to a room with another TV to slash. When
you guys go through the room with the computers there will be lots of fighting
on the other side. You may even pick up W1200 by now; it's a shotgun, so swap
it with your handgun.

Proceed to a big room that appears to be the nerve center of the station. Go
along the left wall and eventually this place will become a very messy place.
Use the shotgun to blast close enemies and try to fight your way into the rooms
on the other side; grenades are a big deal, so just run when one falls nearby.
Stay in these rooms and use them as cover. Swing your way to the north end
to see lots of enemies coming from that side, so clear them out with either
shotgun or rifle. Don't forget to toss frags all over the place (RB on 360).
The goal is to not die and to keep moving until you have taken the doors that
the enemies keep pouring from, so don't stay still. Then use the shotgun to
clear out the center area.

Also, there are tons of TV's in here. Slash or shoot the ones with the dude
giving the speech on them. Most in the center will be destroyed during the
battle; that leaves the ones stacked by the walls and the ones hanging up high.
And yes, this is only for an achievement, so if you don't care, then ignore all
mentions of TV's.

Stack up by a door in the hall. Then you will enter the foyer to get upstairs.
In the room on the second level will be a TV hanging. When you get to the
outside there will be a fight in the parking lot below. Shoot all enemies that
come from the left side, but never shoot someone that has a name because that
will be one of yours in case you didn't realize.

After that, proceed moving up the station. You'll go up some stairs to cross
a roof on the third level. In the hallway just wait for the breach and then
enter. There will be some more TV's to slash, but you have to get them quickly
before the speech is cut off.

Mission 5: The Bog

Guns: Same as before
Javelin, a rocket launcher
Dragonov, a fancier sniper rifle
M249 SAW, powerful machine gun
FIM-92 Stinger, heat-guide rocket launcher

Run forward until your team comes under fire. Shoot a bit into the windows of
the building on the right, but your goal is to keep moving. Dodge heavy fire
and use cover as you make your way to a burning car on the right on the
bridge (near the first enemy building). Go down some steps next to it and
follow this path to get to the area below the ruined building. Clear out the
guys on the ground and then get to the open hallway.

*NOTE: The enemies that are not on the ground will continuously reappear, so
you shouldn't waste too much time with the guys up high.*

Save Roycewicz when a bad guy tries to strangle him on the steps. Go up and
look through the doorway to kill the enemies shooting down to the streets.
Be careful as a bad guy from a room near the door on the right will pop out.
Go through to the end and find a turret on a ledge that looks north. Use it to
kill a few enemies and shoot through the walls if you can't see them.

Drop the turret and pick up the Dragonov nearby (swap out your pistol). Reload
it and go back the way you came. Your guys will kick down a door and go inside.
After they come out you should go in a grab the intel on the table.

Go back downstairs and enter the newly opened door. Disable night vision and
hug a wall by a window. Just kill as many dudes in the open as you can (and
don't forget you can shoot through thin walls). Then make your way left
through the rooms and get on the streets. Provide some fire to the previous
street, but make your way left to the back alley.

Kill the guys that run from the building and then go into the tunnel, but don't
enter any of the buildings. Run back to the first open area (to the east) and
grab the Javelin on the ground. Now behind the building nearby so that you can
see the overpass, but also stay behind cover.

The way to use this rocket gun is to aim, then you get a bunch of green squares
on the screen. Set the crosshair over a tank and wait for it to blink and then
lock on. Now fire for the rocket to shoot out just in front of you and then it
will blast off into the air. After a few seconds the target will be destroyed.

Do this for at least two tanks and the enemies on the overpass will start to
retreat, but you can keep shooting the tanks if you want. After they leave make
your way back over and go through a broken fence to the northwest. Just follow
your teammates all the way to War Pig. If you find a heavy machine gun called
a M249 SAW, grab that and use it in the next battle. There is an intel in the
alley after a flare goes up, in a tight corner.

When you hit the field, run to the tank and swap your sniper rifle for a M4A1,
or whatever else you can find. There will be tangos from the west and south
sides of the tank. I found it best to go to the back of the tank and use it for
cover to handle the ones coming through the junk to the west. The ones to
the south may require you to move around a bit and find different cover, but
you should be able to stay behind the tank.

The only way to survive this encounter is to balance between the two sides. Put
a great priority to the many more enemies from the front of the tank, but
always keep an eye to the junkyard in the back. The RPG gunners, if you haven't
noticed by now, will look like they have spikes sticking from their backs, so
if you see them you must get them quickly.

Go to the area where the enemies attacked the front of the tank, behind the
metal wall, and go right to find an open doorway. Take it to emerge in a store
under fire from across the street. Toss some frags and then run over to that
building and clear the front.

It may be best to toss a frag toward the AA unit because there are enemies
guarding it, or toss a flash before you go to it. Kill them and then plant
the C4. Back away and detonate.

Now make sure there are no enemies on the previous building before you make
your way to the cover of some containers to the northwest. Just wait for the
message to plant the beacon, then go to the yellow circle and plant it. Just
stay behind cover and make sure you got a good view of the enemy building. After the show, return to the tank and meet with Vasquez to end the mission.

Missions 6-8 

Mission 6: Hunted

Guns: MP5, submachine gun
FIM-92 Stinger,heat-guide rocket launcher
M1014, a shotgun

Well, you can't accuse the British campaign of being boring. Go to the bodies
and pick up two of the three guns. Run like the wind all the way to a little
farm. Listen to the conversation, but right after Price says something about
saving the old man, you should shoot the enemy talking to the farmer before
he kills him, or even do it earlier (it's an achievement if you save the
farmer, but you have to wait for the cue from Price). Then just kill the rest.

Run to the field and then hit the floor (press the crouch button twice). Wait
for the chopper to fly over and then keep moving. At the little house, turn
around and look to the southeast to get some enemies on your tail. Stay behind
the tractor as your allies open the cellar door. When told, go inside.

Move through the junk and get up the stairs. Enemies will be through the
windows, so stay out of sight. Some may even enter the house, so be aware. Get
to the back and go outside.

Things will be quiet, so go to the building in front of your to find more intel
on a table. Then get back outside and take cover so that you are looking down
the path for the coming dogs. If you fail to kill them with bullets, do your
melee if they get you. Then clear out the bad guys firing upon you and move
forward.

When that wave is over, go to the left of the big building and be ready for
some enemies on that side. Kill them and go up the steps on the corner. Crouch
behind the cover on this roof and take out the tangos on the ground. When
your men start proceeding along, follow them, and watch out for the dog last.

Crouch behind the right wall in the stream to avoid detection, and then keep
moving into the field. Stay behind the hay as your guys move along, but near
the other stream you will get detected. Fight all the enemies and then follow
your team to a new set of buildings.

Go inside the and you will be under fire from outside. Duck and shoot, same
as you've been doing all along. When you can, go into the small building on
the right and from there you can look to the other greenhouse to spot more
troops. Make your way to that place and clear it out. The quicker you move the
faster you kill off the flow of enemies, as is usually the case.

On the other side is a trail, so follow it and when you round the corner get
ready to handle more men and the heli from above. Just stay behind cover that
protects from the southwest sky and that will take care of the chopper, and
sprint when you need to move. Make your way to the enemy barn, and the best
way to clear it is to toss in a few frags. There is also a ruined building in
front of the barn that you can go through to reach an area with a metal roof.
Helps avoid the chopper if you need to. Toss flashies into the barn and hide
behind the tractor to take the place easier.

Inside you will pick up a Stinger. You need to hold the sight on the chopper
for a few seconds and then fire to take it out. But the chopper will have
flares that will screw it up. The best way to do this is to fire at the
chopper from the bottom, that way the rocket will go up into the flares as
they fall. So get into the doorway, wait for the heli to swing around the
building, hold the sight on it, and then fire the rocket to any spot below
the heli. And if you miss you can keep trying with more Stingers.

Meet up with Price inside and then follow through the door and down a trail.
Stop when they stop and just watch the show. It would be a good time to slash
at the retreating enemies since they don't fight back. Then just move down
the road to end the mission.

Mission 7: Death From Above

Guns: AC-130 air support, 25, 40, 105 mm cannons

*NOTE: You can stick to the 40 mm throughout.*

This part is interesting. You can press X to switch the black and white, but
it makes little difference. You can switch the guns from a big blast, to a
little blast, to a machine gun, but the first gun is the best option.

Now, there is a big church structure below, and that is off limits. Across
from this church and a few buildings away will be a line of friendlies, so
don't blast them. You can tell friendlies because they shine a little bit, but
you can always switch guns to get a closer look to see if they are blinking.

The first target will be a moving car in front of the church, so aim as far
from the church as you can to hit the car. Then there will be small fries
coming out of the church, so get them when they come out. Clean up the area
around.

Then you move to circle a field where there will be another car crossing over,
so get it. More enemies pour from the place that car came from, so just blast
them and don't forget to switch guns if you need to know who you're shooting
at.

After that, you hear of more cars coming, but don't shoot them. Your guys will
surround the civilian cars and take them. Zoom with the small blast gun to see
that your guys are now in the cars; don't fire at the little people running
away.

After some crazy direction-giving, when your view changes to the next village
you should start shooting at all the cars, just not the ones that will come
down the "curved road." A tank will roll behind the buildings, so get it
quickly. You should switch to your chaingun when the friendlies drive by
enemies.

Then you will be over a junkyard. You guys stay by the entrance road for
quite a while, so just keep a focus on the big building where lots of enemies
will pour out in waves. Across from them will be two guys appearing every now
and then; just don't hit your guys (use the small blast).

When you guys start moving, just shoot all the targets around them, but stay
away from their path. If you must get enemies that are close, switch to your
chaingun. When they get close to the helicopters, shoot at the vehicles and
tangos around the empty space and that will do it.

Mission 8: War Pig

Guns: M4A1 Grenadier, one of the better sights, but bad recoil
M249 SAW, a powerful machine gun near the start
Dragunov, also near the start, your choice
G3, a good gun that you may need to fall on after you lose the SAW
AK-47, encountered before, but also a good SAW replacement

Pick up the SAW nearby by switching it out with the pistol, or grab the sniper
rifle, either way. I liked sniping the guys in the bus, then anyone left.
Then go to the right side and fight your way around the bus, make sure there
are no guys behind the containers nearby. Grab an RPG standing against the
bus and use it to down one of the choppers in the air, but you have to be quick
for this (it's an achievement). Then clear out the field and head toward the
streets.

*NOTE: I liked the combo of the M4A1 and the G3 in the streets. Use the
M4 for long range, and the G3 for storming buildings.*

Next will be a truely chaotic endeavour. Your best bet is to stay behind the
tank and take out the guys on the roofs and up high, even on the roof directly
above you. Then make your way to the right side of the street. At the back of
the second building will be some stairs, so go up. You should see a door
slightly open and then see someone toss a grenade at you, so toss it back (if
you haven't learned yet, you get close to a grenade and press the toss grenade
button to toss it back, which is RB on the 360), or just avoid the blast.
Fight your way into a room nearby to grab more intel in the closet.

The tank will move down the road, but there is another intel in the building
that is behind the tank, on the second level, but you'll have to fight for
it.

*NOTE: The SAW won't last long, so pick up an AK-47, it's pretty good. Or get
any other gun you run across.*

When you do head down the road the tank is looking down, stick to the left
side. When you get to the enemy building, run around the ruined wall and go
down an alley on the left to get inside easily. Just go in and clear the only
room with baddies.

As for the building across the street, run around the side, shoot enemies along
the way, and then go up the stairs to get to the second level. Don't forget
that you do have flashbangs, and those are the best way to clear places in
tight quarters combat. Clear this building and then get to the back of this
building.

Toss a flashbang into the building to the north and then rush inside to clear
it out; use two if you think you need them. Clear this place out and your
friends will join you. Follow them out, or you could go up the steps for a
fight with some guys, but there's little reason to. When you join your bros
in the alley, use the dumpster they push as cover while you clear out the
enemies in the building (fire through walls, remember that). Then get to that
building.

Go up the steps and into a room to find more intel on a bed. Then join your
buddies nearby for some skirmishing. Just get some of the enemies near the
enemy tank and just wait for War Pig to blow it up. Then run down the street
to the evac point.

Missions 9-11 

Mission 9: Shock and Awe

Guns: Mark 19, the helicopter gun that overheats in a hurry

Just some good ol' turret shooting here. Only fire in bursts, because it
doesn't take long to overheat this thing. Basically, shoot everything after
you pass your own tanks. Shoot guys on rooftops, shoot AA batteries, and shoot
tanks. Then you will land, but thankfully you don't have to get out and get
in on the ground action.

But after you pass over the hill and after you shoot a tanker truck to hit two
RPG gunners, then you have to unload; dang. Start heading north down the alley
and take out dudes. When you near the building, toss in some frags/flashies
and run inside. Clear the ground level and then get upstairs to your guys.
An intel in the corner.

After you get up there, drop over the side into the next area and go to the
right. Watch for guys up high in the windows and on the roof. Make your way to
the door, clear out the front and clear out the inside before going in. Keep
firing and tangos all around as you go up the stairs. Clear it out and then
find the closet with the intel inside (hey, that phrase sounds familiar, I
better not say that or someone may steal it...).

Once all is clear, go back down and head south to the old LZ. Hop on the gun
and get going. You will see a cobra take a nose dive. When you circle around
the crash site it would be wise to shoot at any moving targets. Then you hop
back out to save the day yet again.

When you step out, kill the two enemies nearby and run to the crashed bird, or
snake. Just pick up the pilot and haul tail back to the chopper. Then start
firing back at the tons of enemies behind you as you get airborne. But things
don't end so well, as you will see.

After the cut away, you'll be back, kinda. When things look weird, crawl and
then try to stand up and get out the back of the chopper. Just move straight
ahead and I'll let you handle the rest. You can stand though, after a point.

Mission 10: Safehouse

Guns: M4A1 Sopmod, same gun from before

Just follow your team team up the road and up the hillside. Toward the top,
start looking left to the church for enemies. When you get close to the
buildings the full battle will start, so keep skirmishing until you gain
air support. Just activate it (Right on the D-pad for 360), and then fire it
at the building like any other gun. Target the building on the right. After
the fireworks, make your way inside this building.

Should be very few enemies left, so clear it out. Go upstairs and find some
intel in one room. Then go back downstairs. Go out to the northwest and set
an airstrike on the next enemy building. Clear it out and then come back to
the church, just to avoid the guys that might control the center area.

Get to the door on the other side and the air support should be ready to go, so
use it on the building up the hill with more enemies. Go inside, clear it out,
same as the other two, and now you should have the first three buildings
empty.

The next building up the way has a cellar entrance on the right, so use that
after you send another airstrike to it. Clear it out and then go out the back
and up the hill. The fifth building behind the water tower has many approaches.
You can come up the hill through the water tower path, or swing up the curve in
the road. Enter from either side adn clear it out.

Just one more on the farm. Set the airstrike on the smaller building on the
right after you get close and engage with the enemies. Should be just one guy
in the other building before the big one at the back. Clear out both the
others and then stack up on the door. Just wait and watch after you enter.

Mission 11: All Ghillied Up

Guns: USP .45, pistol
M21 Suppressed

Follow the dude to a little shed. Just aim at the two guys and wait until they
are separated, then shoot one in the head, he'll shoot the other. Now follow
him to the house, and don't shoot the enemies inside. Around the corner is a
tough spot to get past. It's not easy to shoot this guy, so wait until he
goes back in the house. Then follow Mac to the right side.

After he tells you about a lookout in the church, don't move up, just stay
back a bit so you can actually see the tower. Look to the right and up into
the tower to see the guard pacing. It's tough, but don't forget to hold your
breath as you aim for better accuracy. The best thing to do is target a spot
you know his head will pass through, then go steady right before he gets there.
Then quickly nail the guy patrolling the ground to the north.

You two will then cross over to a door on the church. Enter and climb the
ladder to the tower to grab an intel. Follow Mac, like really stick close to
him, and then go prone when he does in the field. While he is crawling, you
need to stay right on his butt, like really. When he stops to let the dudes
go by, you need to be directly behind him, and if you must move, do so very
gently. Just mimic his movements after they pass by and you'll be fine. If
you somehow get separated, slow movements and wait for them to pass. If you
do get spotted, die and try again.

When you are up and to the helicopters, stay crouched and follow Mac. When he
gives you next choice of sneak or kill, choose kill. Snipe the guy farthest
away, not the one moving, and then MacMillan will take out the other one. Now
it comes time to get the other two at the same time. Let him go to his spot
and then look to the two. You have two points when the guy on the left will
be in one spot for a time: while he is picking up a body, or after he has
tossed a body. I choose after the toss, sine you can mark the spot at the back
of the truck; his head will always be there. If you get caught and want that
completely undetected achievement, run up the them so you die and get to try
again.

After you pull it off, follow Mac to the containters and stick to the shadows
like he says. In fact, just continue to mimic his movements. He will make the
kill on the first guy, so just follow after. When he says stay back and he
goes across the open gap, you stay to the shadows, but keep your eye on him as
he kills the next guy. Then follow, stay low, and you guys will ignore two
more guards and enter a container.

The next part is tricky. He says stay behind him, so do it. Stand up as you
wait for the doors to open, and when he takes off you should just sprint right
behind him. Then crouch and stick close at the cars. Follow him as he crawls
a long way under the trucks. When you get to the end, get next to him and
wait for the guys to move away. Crawl out as he does and get up, and then just
haul tail right behind him to the containers.

Follow him to a wall, but stop in the shadow of a tree. Look up the stairs on
the building and hit the sniper. Then follow Mac up the stairs, inside, and
then onto the streets. Keep up and stop when he says. It's just a wild dog, so
keep your distance as you continue to mimic the Mac. You'll pass through a
building and then hit the end, or a fast forward in time.

Missions 12-14 

Mission 12: One Shot, One Kill

Jump on the sniper rifle and press up to get in close on the action. Wait
until the moment that flag goes limp, and Mac will tell you to take the shot
too. Do so and you get only one chance, so make it count. Then press back to
zoom out and then hit the helicopter pilot.
Now you will get off the gun and start running. Run a bit and get on the rope
to get down. Run forward and then you hit lots of enemies. Just toss some
grenades to the right and then try to run to the right side and past everyone.
Wait for him if he's behind and then follow him into the building. Follow him forward and kill a dog when one scares you. When he stops as guys
appear, get out a claymore and go right to plant it somewhere along the door,
and of course back off. Then get out your other rifle and start fighting with
the few enemies, or snipe them. When a chopper appears, just aim for the front
of it. He will help and the thing will crash land, on top of MacMillan. Go around and pick him up.

Now head southwest and then set Mac by the building on the right, in the path
in front of the car; you want him to see both east and west, front and back.
Three enemies will come from your front, and then two from the back. After you
hear the all clear, pick him up and proceed.

Go left instead of right toward the fire. Set him down on a ledge that will
let him see over the obstructions in the field. Some guys will appear and they
will toss grenades, so just back away. When he says clear, pick him up and
move forward. Then haul butt directly south and into a building before the
heli tears you up.

Get to the end and get inside the room. Enter the red, burning room and go
through. Head south when you're back to normal rooms and follow the path. When
you see a dog, set Mac down in front of a doorway, or so that see can see
through a doorway, and then check these four rooms for two bad guys. Pick him
up and keep going south.

On the streets, keep going south and enter the building he points out. Take the
path on the right, through a shower area and then you'll emerge near an empty
pool with dogs inside. Go around to the break in the wall and jump down.
Immediately set him down and shoot the two soldiers nearby. Now get to the
ferris wheel.

What comes next is a good old fashion standoff. Set him down in the yellow
circle to the side of the ferris wheel. He gives you his claymores and your
job is to set these up in good places. One idea is to set them up behind the
cars so that enemies seeking cover will die. Another choice would be to set
all of them along a line so that you know some will at least be used. Either
way, set them up near the grass, and don't set too many close to the wheel.
Then you need to pick a sniping point. I would think either near his spot, or
perhaps on the ferris wheel. But I seriously recommend a place near him.

*NOTE: A cheap trick is to find a booth to the northeast of MacMillan's spot.
What you can do here is fight off the enemies as usual, using the booth itself
as cover. You can go prone in the corner adjacent to the doorway and under the
table. This spot will keep you from any grenade damage, and you can guard the
doorway, but no one should bother you. The only trouble is running to Mac
when it's time.*

The first wave is easy enough, all of the bad guys come from the pool area.
Try to get two in a row, and try to get them before they hit your bombs. If
you start seeing too many go for the sides, always be ready to whip out the
other rifle and start blasting away. If you take a lot of damage, run behind
the ridge and go prone, or get to cover if you're somewhere else.

*NOTE: To the southeast is a doorway that is usually shut. An intel is behind
this door, so fight your way to the northeast corner by the pool and fence to
choke off that enemy spawn point. Then you can go back to find the door is
now open to let more guys through. The intel is on the ground.

This is an advanced tip here, but staying at either the northeast or in this
doorway will be excellent places to wait out the assault. Much easier than the
booth or any other location. Trust me.*

But that was too easy. Now helis will come in with lots of guys, and more will
keep coming from the pool area. There's little solid strategy to this part, you
just have to survive. Honestly, don't worry about getting too many kills, he
will do a lot of shooting. All you should do is start chucking all your grenade
types as your mines get used up. Then become more mobile and protect your
flanks with your rifle, because they will get to your sides. Toss back grenades
if you can, but just back off if you must. Mix between sniping and shooting
as well, mainly because so many will get close. Just survive, that's the best
advice.

After what seems like forever, the bird lands in the parking lot. Run to Mac,
pick him up, and hoof it to the back of the chopper. Run inside and you're
done.

Mission 13: Heat

Guns: FGM-148 Javelin, again
P90, one of the better guns in the game

Sprint with them to the bottom of the town. Go prone when they do and crawl
to the fence. Don't shoot at these first guys, it's a waste. Wait for them to
get blown up and then focus fire on the ones further down. When you need to
reload or if you get injured, just crawl back a little bit. Don't forget to
toss them grenades. Soon some smoke will fill the area, so wait for the signal
to get up and fall back to the southwest.

You need to run to the downed chopper in the center area, crouch to get
inside, and then get on the minigun. Hold down the aim button to get the
bullets turning and then fire as normal, but don't over heat. Tangos from the
left and right of the church, and don't let them get under you. Then you hear that it is time to fall back, so get off and run to the water
tower. You are told to run north and use some detonators in the tavern. Enter
through the back door and stay on this second level. Go to each window and
pick up the devices, then just press the fire button when enemies are in those
danger zones.

Fall back all the way to the farm when told and grab the Javelin. Use the
sight to spot the four tanks and take each out. The two on the left are easy
since you can use the cover of the barn. For the ones on the right, find
cover in the open so that no guys will be shooting at you, but also so that
you can get the rocket off; there are some barrels in front of the barn.

Once all the tanks are gone, then it becomes a matter of survival. Use the
airstrike you are granted at the front of the field, but that does you little
good. Enemies will be pouring from all sides, even through the little barn.
There is a P90 in the big barn if you need to swap the Javelin out. Start by getting that P90
in the barn and then clear out the enemies approaching. Head down the field
using the empty stream on the left. You may need to snipe the snipers along the
wall at the end, preferably before you get too close. And then follow your
guys back onto the streets.

The key is to actually clear the area of bad guys, but just one sweep because
they do fill back up. Start by going to the left and as you do you need to clear out the guys by the logs, down the road, and way down the road
on the right. This really is the
only hard part to this level, just getting back toward the church. Just do one
sweep over the path in front of you and be sure to address any targets hitting
you from places unknown.

Charge down the hill, head directly toward the marker, when on the hillside,
just hop over the white fences, and then dash inside the bird.

Mission 14: The Sins of the Father

Guns: A700, sniper rifle
M1911 .45, pistol

Follow everyone until they stop and you, still Soap, needs to get on the
dumpster. Look southeast and be ready to snipe the two guards in the tower.
Come back around the corner and help by sniping the dudes on the broken corner
of the building across the way. Snipe others and make your way to the
diner.

Fast forward and you're in a tower. Grab the two guns on the ground and have
the rifle ready. When the enemy vehicle approach, the dude will be in the
jeep, so avoid hitting it. Once the order is given to smoke 'em, do so. Enemies
will pour out from both sides.

After the scene, follow after the son back through the junkyard. A dog when
you reach the building, so shoot it quick. Outside you will run to the north,
and of course it's crawling with baddies. I chose left, but the right side
works too. Weave through the buildings as you clear the streets. Your friends will show up as soon as you make some progress down the road, so
be quick. They say to take an alley on the left, so do that. When you near the
metal fence, toss a frag through the opening and do so again if you need to
clear the lot. Watch out for two enemies to pop up on the roof in front of you
soon after.

Make your way west to another alley and follow it, but there will be guys
around both corners, so just take your time and don't rush things. Then make your
way to the complex. Go up the stairs to the second level and fight the soldiers in the first room. There will be
no more enemies on this level, so just follow the holes in the wall to the
stairs on the other side.

On the third level will be more enemies, but sit back as the friendly chopper
clear the way, then maneuver your way up the debris. Just go up the stairs
and to the roof. Not much you can do on the roof but watch what unfolds.

Missions 15-18 

Mission 15: Ultimatum

Guns: MM4A1
USP .45, with a silencer

Just follow, your guys can actually handle the first to fights themselves. Go
inside the house when you get there with your silent gun. Price will clear the
second level. The third level is yours and there is a good group up here. You
don't have to use the silent gun, because it might be a better idea to toss a
frag into the room with the enemy, then switch to your rifle for the rest. But
if you can creep and get stealth kills, that will work.

Go back downstairs and ready to go outside. Now is time for the silencer.
Peek out the door to the right and shoot the first guy you see. This should
draw over the other, to investigate, so get him too.

Follow the team to the next house and enter. First level is clear, so go up
one. The team will handle the breach, so just hang back. Go cut Griggs loose
and then back outside.

Move along with the guys, duck when the choppers fly over, and then get to
the tower. Plant both bombs and then let everyone back away before you fire.
Then follow the action and then go through the fence when told.

After you and the others split and jump through a wall, grab the shotgun by
swapping out your pistol, or get one of the other guns, whatever suits your
playing style. When you reach the open it will be another gun fight, so carry
on. Once the initial baddies are gone, RPG's appear on the roof to the south.
Once those are taken care of, helicopters with more guys drop in, but these
guys will be packing serious hardware and they're smart, so help your guys when
you can and stay alive.

Make your way south after things die down, and clear some guys atop some steps.
Get up those steps and go inside with your team. On the other side will be a
few more, but then ropes will drop meaning so will some more enemies. This
would be a good time to get under the ropes with a shotgun and anticipate
their landing, or use grenades. Then proceed south.

The next area is a toughy because of all the red barrels and the cars;
basically you have very little cover when the enemies pop out. The best thing
to do is sprint behind the tank and be sure to move away before the car nearby
gets pelted too much. From the tank, shoot at the guys that appear on both
rooftops. Then do your best to clear the troops on the ground; a good way to
do this is by circling around the back of the tanks. Watch out for the many
flashbangs used by them, more enemies on the roofs, and a dog at some point.
Just take your time and be smart.

Once both buildings are clear, get in the one on the south and look west.
Trucks will pull up with more guys, so maybe toss grenades as they step out.
Flashbangs will work here, so toss one or two into the crate area. Use the
shotgun on those tangos in hiding. You're done with this level afterward.

Make your way down the road the trucks came from. Look east when you hook
up with the snipers to see the fireworks. Keep moving

Mission 16: All In

Guns: Sopmod
M1014, another shotgun

Follow the road to the fence. Go left and take some of the guys among the
containers. Toss smoke down the open path and then make your way inside it,
like toss about three smokes down the path. It's dangerous going through the
smoke, but just be reayd to slash if needed. The vehicle stops in the road, so
just toss some right on it and make your move when no one can see you. Plant
the bomb, stand back, and fire.

Don't waste your time going left, just head right. There will be some RPD's
on the ground along the way, to swap with that shotgun. Get to the right side
and there will be heavy fire pinning everyone down. You need to stick to the
right side of this path, so sprint over to the first safe spot by one of your
guys, then run around the corner to take a building with enemies. Go around
the corner on the right to find some guns and an intel.

Now get back on the path and make your way to the gate. Run through and go left
to take cover behind some metal things. Toss smoke to the BMP's when they roll
up, and then blow them up like the last one. Then move to the next set of
metal shields and keep going until you're in range of the next BMP. Toss some
smoke, plant the C4 before it rolls away, and then boom.

Head north with the team and take the middle vent to get down and done.

Mission 17: No Fighting in the War Room

Guns: Whatever you had last mission

Follow Griggs down the vent quite a ways. After you drop head north and then
proceed down the hall on the right. Fight your way straight north and into
the kitchen area, and be efficient, but don't be too slow. Take the red hall
after the room is clear; that's the path on the right.

*NOTE: The path on the left takes a bit longer, but it goes around the kitchen
and takes you right to the stairs. There's also an intel down that way.*

Clear this area and then go east to take the stairs downward. When you reach
the dark corridor, move up and then go left to take a lighted path with a blue
strip on the wall; or go left. Play things safe and make steady progress toward
the south. Also know that your friends make the same progress you do, so you
have to get moving or else no one will.

*NOTE: Both of these "fighting tunnels" are made simpler with some speed. The
quicker you run through, the quicker you're done with them. If you have to
go slow then that's okay, but if you can run past some enemies to get to the
other side, do that.*

Down this dark hall and then into another. Same plan here, just that this
corridor looks different. When you get toward the end of this narrow tunnel,
run through the door because this place is about to cook.

Wait for the slow door to open and start shooting the guys on the other side
before it's all the way. Toss in a flash after you clear a bit out and then
run in and to the room on the right. From here, clear the place out and then
enter the hall leading west.

At the wall, plant and blow the C4 when told, then inside with ya. Go inside
and clear the place out as you've done so many times before. Then get to the
middle of the computers and find the blinking keyboard. Hold down the button
to upload the codes yourself.

Now follow Price and Griggs back and bit and then down a new corridor. Clear
it and the adjacent to get to the lift. Toss lots of grenades. At the depot,
just toss whatever you got left and the place will be cleared quickly.

===========
Mission 18: Game Over
===========

This level really displays how crappy the M4A1 is. This rail shooting would
be fun, but you have to reload every ten seconds. Just keep looking behind you
and shoot at the guys in the backs of the trucks. When you hit the tunnel you
need to worry about the RPG dudes, but good luck hitting them. When the copter
shows up, grab the RPG and try to get a good shot, but it's no use.

After the crash, go forward and make your way up to the top by jumping. When
you get up, toss a frag at the truck when it drops off some soldiers. Move to
the busted car on the left and from here anticipate more trucks and drop them
a frag too. Pick up any RPG's from the ground to help the cause. This is
basically a survival scenario, so just last it out until the tanker blows.

Seems like a cutscene, but after Price tosses you a gun you have to just shoot
all three bad guys without aiming, you don't have time for headshots. Yes,
that was the main bad guy.

GAME OVER

Or is it? If you wait for the credits to end there is an extra mission to do. It is called Mile High Club

Attachments and Camouflage 

Attachments

You have to complete the Marksman Challenges to get attachments for the gun of your choice. You need to kill a set number of enemies to complete the challenge.

Assault Rifles

0 kills No Attachment
0 Grenade Launcher
25 Red Dot
75 Silencer
150 ACOG Scope

Sub Machine Guns

0 kills No Attachment
25 Red Dot
75 Silencer
150 ACOG Scope

Light Machine Guns

0 kills No Attachment
25 Red Dot
75 Grip
150 ACOG

IMPORTANT GLITCH!! There is a glitch in which you can have a grip and red dot on your light machine gun.

Shotguns

0 kills No Attachment
25 Red Dot
50 Grip

Sniper Rifles

0 kills No Attachmments
100 ACOG Scope

Camouflage

You have to complete the Expert Challenges to get camouflage for the gun of your choice. You need to kill a set number of enemies in the head to complete the challenge.

0 headshots No Camouflage

0 Desert, tan and yellow

0 Woodland, brown and green

25 Digital, black, grey, and white

75 Blue tiger, blue

150 Red tiger, red

If you complete all of the Marksman and Expert Challenges for that weapon class (Assault, Sub Machine Guns, Light Machine Guns, Shotguns, or Sniper) you get a golden camouflage gun. Below is a list of the golden guns.

Assault Rifle- AK-47

Sub Machine Gun- Mini-Uzi

Light Machine Gun- M6OE4

Shotguns- M1014

Sniper Rifle- Dragunov

Perks 

392 Combinations

SLOT 1

C4 x2- Unlock at level 1- Manual detonation explosives. Thow them with the left trigger, detonates with the right trigger. Or you can detonate them by tapping X twice.

Special Grenades x3- lvl 1- 3 special grenades. No smoke. I wish you could have 3 smoke grenades though.

RPG-7 x2- lvl 2- 2 rocket launchers used for firing at helocopters, but I also shoot people with them too. If firing from a long distance aim your RPG down a little bit, because they tend to curve upward.

Claymore x2- lvl 23- When planted in the ground, 2 red beams of light shine out of the claymore. If spotted by the light the claymore makes a clicking sound and then blows up. If you can run to the opposite side of the claymore before it blows up, you wont die.

Frag x3- lvl 41- 3 frag grenades.

Bandolier- lvl 32- Extra ammunition. Best used with the Double Tap perk.

Bomb Squad- lvl 14- With this perk you can easily spot enemy claymores and C4s.

SLOT 2

Stopping Power- lvl 1- Increased bullet damage. Great with the M4 Carbine, P90, M249 SAW, G36C, or any gun that you want to add some serious damage power to!

Juggernaut- lvl 1- Increased health. This is the most hated perk of all time. Recommended ONLY if you are level 25 or lower. Mostly because your enemies have to shoot you twice as much as normal.

Sleight of Hand- lvl 20- Faster reloading speed. Recommended highly if you use the M249 SAW, RPD, M6OE4, grenade launcher, W1200 shotgun, M1014 shotgun, M4OA3 sniper rifle, or the R700 sniper rifle. It is a great perk with any primary weapon or side arm.

Double Tap- lvl 29- Increased rte of fire. Best used with AK-47, G36C, MP44, RPD, or the M6OE4. Not needed with any of the Sub Machine Guns because they already have an insane fire rate! Make sure to use the Bandolier perk because this perk uses a lot of ammo.

Overkill- lvl 38- One of my most favorite perks. You get to carry around 2 primary weapons!

UAV Jammer- lvl 11- When the enemy puts up a UAV they can see you on their radar. Thankfully with UAV Jammer your enemies cant see you on their radar.

Sonic Boom- lvl 1- You get a bigger explosion when using an RPG, claymore, C4, or frag grenade.

SLOT 3

Extreme Conditioning- lvl 1- Sprint for twice as long as normal.

Steady Aim- lvl 1- Increased accuracy without zooming in. Best when using the shotgun or any of the pistols.

Land Stand- lvl 8- This perk makes you pull out your pistol while lying on your back before dying. ONLY recommended if you are really good at using your pistol. You can also knife in Last Stand. IMPORTANT GLITCH!!!!!! If you have a flashbang or a stun grenade in your hand and you go in Last Stand, the flash or stun grenade will turn into a frag grenade. I found this out while using Last Stand in a Private Match, but it also works in a Public Match.

Martyrdom- lvl 17- Drops a live grenade as soon as you die. One of my least favorite perks because it all you have to do is die to get a kill. NOT recommended for use in Hardcore matches, because the grernade can kill your teamates. IMPORTANT NOTICE!!!! It is pronounced MARTERDOM not MARTYDOM!

Deep Impact- lvl 1- Deeper bullet penetration. Basically your bullets will go through a wall.
Great for any gun, but highly recommended with a sniper rifle.

Iron Lungs- lvl 26- You can hold your breath longer (Hold left analog stick) while sniping. If you have any skill at sniping you won't need to use this perk. All you need to do is not hold your breath until you see a guy.

Dead Silence- lvl 44- Enemies can't hear you move. So if you're walking upstairs and you are using Dead Silence the enemey won't hear you and then turn around and shoot you.

Eavesdrop- lvl 35- This is the dumbest perk of all time. It lets you hear nearby enemies. You are probably saying that that sounds wonderful! Well it isn't if the word nearby means a foot away. And I think I would rather shoot the guy next to me than listening to him.

Perk Videos 

#1

COD4: Modern Warfare Perk Trailer 0 points

#2

COD4 Deep Impact 0 points

#3

COD4 - C4 Perks Trailer 0 points

#4

COD4 - Sleight of Hand Multiplayer Perk Trailer 0 points

#5

COD4 - Double Tap Multiplayer Perk Trailer 0 points

Attachment Pictures 

Noob tube rocks!

Ranking System 

55 Ranks, 10 Prestiges

The following is a list of the ranks in Call of Duty 4 including the unlockables you earn as you progress through the ranks, and the experience needed to advance to each level.

Level 1- Private First Class (0) (Unlocks:Starting Weapons)

Level 2- Private First Class I (30) (Unlocks:W1200)

Level 3- Private First Class II (120)
(Unlocks:M40A3)
Level 4- Lance Corporal (270) (Unlocks:Custom Classes)

Level 5- Lance Corporal I (480)

Level 6- Lance Corporal II (750)

Level 7- Corporal (1080) (Unlocks:M21)

Level 8- Corporal I (1470) (Unlocks:Last Stand)

Level 9- Corporal II (1920)

Level 10- Sergeant (2430) (Unlocks:M4 Carbine)

Level 11- Sergeant I (3000) (Unlocks:UAV Jammer)

Level 12- Sergeant II (3650)

Level 13- Staff Sergeant (4380) (Unlocks:Mini-Uzi)

Level 14- Staff Sergeant I (5190) (Unlocks:Bomb Squad)

Level 15- Staff Sergeant II (6080) (Unlocks:M1911 .45)

Level 16- Gunnery Sergeant (7050)

Level 17- Gunnery Sergeant I (8100) (Unlocks:Martyrdom)

Level 18- Gunnery Sergeant II (9230) (Unlocks:M60E4)

Level 19- Master Sergeant (10440)

Level 20- Master Sergeant I (11730) (Unlocks:Sleight of Hand)

Level 21- Master Sergeant II (13100)

Level 22- Master Gunnery Sergeant (14550) (Unlocks:Dragunov)

Level 23- Master Gunnery Sergeant I (16080) (Unlocks:Claymore x2)

Level 24- Master Gunnery Sergeant II (17690)

Level 25- 2nd Lieutenant (19380) (Unlocks:G3)

Level 26- 2nd Lieutenant I (21150) (Unlocks:Iron Lungs)

Level 27- 2nd Lieutenant II (23000)

Level 28- 1st Lieutenant (24930) (Unlocks:AK-74u)

Level 29- 1st Lieutenant I (26940) (Unlocks:Double Tap)

Level 30- 1st Lieutenant II (29030)

Level 31- Captain (31240) (Unlocks:M1014)

Level 32- Captain I (33570) (Unlocks:Bandolier)

Level 33- Captain II (36020)

Level 34- Major (38590) (Unlocks:R700)

Level 35- Major I (41280) (Unlocks:Eavesdrop)

Level 36- Major II (44090)

Level 37- Lt. Colonel (47020) (Unlocks:G36C)

Level 38- Lt. Colonel I (50070) (Unlocks:Overkill)

Level 39- Lt. Colonel II (53240)

Level 40- Colonel (565300) (Unlocks:P90)

Level 41- Colonel I (59940) (Unlocks:Frag x3)

Level 42- Colonel II (63470) (Unlocks:Desert Eagle)

Level 43- Brigadier General (67120)

Level 44- Brigadier General I (70890) (Unlocks:Dead Silence)

Level 45- Brigadier General II (74780)

Level 46- Major General (78790) (Unlocks:M14)

Level 47- Major General I (82920)

Level 48- Major General II (87170)

Level 49- Lieutenant General (91540)
(Unlocks:Barret .50cal)

Level 50- Lieutenant General I (96030)

Level 51- Lieutenant General II (100640)

Level 52- General (105370) (Unlocks:MP44)

Level 53- General I (110220)

Level 54- General II (115190)

Level 55- Commander (120280) (Unlocks:Gold Desert Eagle and Prestige Mode)

Prestige 

For when you get bored.

Once you reach level 55 you can prestige. Which means you loose all your guns and challenges and you start back at level 1. You get a new symbol everytime you prestige to show your experience. Not recommended if you want to get golden guns because once you prestige they will be gone.

#1

Call of Duty 4 Rankings 0 points

#2

Call of duty 4 prestige modes 0 points

Multiplayer Maps 

Wish there were more ! ! ! ! ! ! ! !

There are 16 multiplayer maps. 4 more are availible for download in Xbox Live Marketplace. The cost is 800 Microsoft Points. Each map is very unique and has its ups and downs. Below are each of the maps with a breif description and video.

Ambush 

Ambush is set around a convoy of broken-down vehicles and tanks. It hosts a wide variety of elevated spots, enabling you to snipe people from a distance. Both spawn points provide plenty of sniping locations which overlook the middle of the map and in some spots the enemies sniper locations. The sewer tunnels are an area of the map which are most largely overlooked. This is a small area, but is great for protecting yourself from airstrikes. All types of classes are effective in this map. Desert camouflage works best here. This is a great map for Search and Destroy and Team Deathmatch.

Ambush Video 

CoD4-Ambush-Team Deatchmatch

Love the Game

powered by YouTube

Backlot 

One of my favorite maps.

Backlot is a mid-sized map that is good for almost all game modes. Beware, people enjoy the 2 mounted machine guns, but it is quite easy to snipe him off.
The top of the middle building is great for snipers or heavey gunners. But do not dwell on the second floor for long, because if you do, you are easy prey for the machine guns, both of which can reach the whole second floor. All types of classes are effective here. Desert camouflage works best.

Backlot Video 

CoD4-Backlot-Domination

Still lovin it.

powered by YouTube

Bloc 

One of my least favorite maps : (

Large map with great for sniping (due to the large distances between both apartment buildings. Avoid being caught in the middle because you are sitting duck for even the worst sniper. To get in your chosen building, attack from the side entrances if you try from the front you will surely be sniped.
Use Night Vision when entering the left building, dark places are camper havens where they lie in wait for anyone careless enough to rush in for a simple backstab. Most effective classes are sniper or stealth classes. Digital camouflage works best, although Blue Tiger can be used as well, but not as effective. This map tends to be one of the least liked in the game mainly due to how hard it is to move around it without being prey to snipers. Thus camping becomes a big problem here, and many players vote to skip this map time and time again.

Bloc Video 

This map sucks ! ! ! ! ! !

CoD4-Bloc-Domination

I hate this map.

powered by YouTube

Countdown 

The design of the map features missile silos, small hangers (2 on each side of the map, rather close to each other), blast shields that offer some cover, and trucks to climb. Intense battles usually occur on this map. This is evident on game modes such as Headquarters, Sabotage and Domination. Most effective classes are LMG, SMG, and assault classes. Digital camouflage is often preferred. In spite of this level's largely flat layout, the "Goodbye" challenge (killing yourself by falling 30 feet to your death) can be easily achieved by falling down into one of the uncovered missile silos that previously held an ICBM.

Countdown Video 

CoD4-Countdown-00

Call of Duty 4: Countdown Frag-a-thon Video: Phat Magus Productions Music: Phat Magus

powered by YouTube

Broadcast 

Its size and alternating routes makes Broadcast great for Team Deathmatch and Search and Destroy. A large, multi-story television station with plenty of window vantage points creates the perfect setting for floor-to-floor combat. The station is surrounded by extensive outdoor areas consisting of a long parking lot, surrounding buildings with sniping hiding spots and side-rooftop access to the top and bottom floors of the television station. SMG and assault classes work best.

Broadcast Video 

CoD4 Broadcast Gameplay

Team Deathmatch on Broadcast

powered by YouTube

Chinatown 

Chinatown is a remake of the popular Call of Duty 1 and 2 Carentan. Its layout is exactly the same as the original. This map's theme revolves around fighting in a heavily Chinese themed area. Almost every building in the map is open and able to be occupied. Many players who prefer sniping will be utterly disappointed, as there are few hiding spots and most combat will take place where a sniper rifle's advantage is diminished. Shotguns and SMG are recommended because of the confined space and little time to kil an enemy. It is good for almost any game mode. The central area has a basement that is frequently used. Try to stay off the streets because most players will be in the buildings around you. Due to the fact that every building is open, it is easy to get lost and, at the same time, to get spawned close to your enemies. While playing Chinatown, try to keep some of these tips in mind:

You might like the outdoors, but try to stay in a building 80% of the time.

Be alert, most of the buildings and rooms have multiple entrances. You could think you're safe, but in reality, an enemy could be in the room beside you.

If you are stubborn enough to try sniping, try to stay in the buildings near the edge of the map rather than those in the center. These tend to be less accessible and you will have more friendly support.

Chinatown Video 

CoD4 Chinatown Gameplay

Team Deathmatch on Chinatown

powered by YouTube

Crash 

There are main 3 buildings that are useful for snipers. One has 3 stories and has a view of most of the battlefeild below. However it is unsuggested to position yourself on the second floor because you are completely vulnerable to grenades and flanks. Another is just on the right of the crashed helocopter below. The other is a ways away on the left. Sniper rifles, assault rifles are suggested. Snipers can sit on the top floor of the 3rd story building and pick off enemies running through the crash site and terminate any flanks on their left. Assault rifles are useful for flanking and storming buildings. The level is good for team deathmatch, headquarters, search and destroy, and domination. Desert or digital camo is best.

Crash Video 

CoD4-Crash-Team Deathmatch

Love the game

powered by YouTube

Creek 

A large wide open village in the woods, "Creek" consists of heavy foliage, great for sniper cover: a deep ravine offers an excellent vantage point for ambushes; an underground cave offers an alternate evasion route; and various multi-floor houses populate a patchwork of connected farmland. This extensive open map is great for snipers with plenty of natural coverage consisting of rocks and trees. There are various routes for advancement from both high and low vantage points over and underneath the hillsides. Another great map for large team games.

Creek Video 

CoD4 - Team Deathmatch - Creek Gameplay

Check out gameplay footage of one of the new CoD4 maps!

powered by YouTube

Crossfire 

My favorite map of all time!

It is a favorite of snipers and campers alike. Intense sniper battles often occur between the two two-story buildings at either end of the long street. Plenty of combat also occurs in the small buildings that line the main street. Crossfire is good for Search and Destroy and Team Deathmatche, as there are lots of hiding and camping spots. I would try to avoid the main road at all times. Assualt and sniper classes work well on this map. Shotguns are also a popular choice to do the large percentage of close-range fighting. Desert camouflage is often preferred.

Crossfire Video 

CoD4 Gameplay - Crossfire

kills 55, deaths 19

powered by YouTube

District 

District is a very urban level. People who enjoy exploding cars will find whole streets full of them. Long range combat can be found on the long, intersecting streets, and close range combat can be found near the center marketplace. Desert camoflage is often preffered. very good for lmg's as you can kill lots of enemies by camping in the market place. not a lot of sniping but you can in the long street or from the two areas that are across from each other in the marketplaces. Good for Team Deathmatch and Domination.

District Video 

Call of Duty 4 Multiplayer (Domination on District) AK47 Pt1

This is another gameplay of domination on the map district. I decided to use the Ak47 assault rifle with red dot attachment (never used red dot on the ak). On this gameplay, I was trying 2 capture and defend the two flags that my team and I captured but was unable to hold the flags to win the game. It was hard for me to play defensively on this map especially if most of my team members were playin' d same way. I wish they would have defended the flags more effectively. However, in a game, an unexpected turn of events could occur at any point and the match could be very unpredictable. Although my team did not win this match, I felt that I gave my best on this match. Final score- 38 kills/13 deaths PS. because of the time, I had to split the video in two. Please watch the second video for the final match outcome.

powered by YouTube

Downpour 

Downpour is a level with low visibility due to the unceaseing rain. There are two Machine gun turrets on the level, although it is said that one has a much better position and view than the other. Woodland camoflage is often preffered. Great for Search and Destroy and Team Deathmatch. All classes can be easily used.

Downpour Video 

CoD4-Downpour-Teamdeath Match

Online Rules!!!!

powered by YouTube

Primary Weapons, Side Arms, and Grenades 

Too many choices.

In Call of Duty 4 there are many weapons to choose from. Below is information about each weapon.

Assault Rifles 

Weapon: M16A4
Accuracy: 10 / 12
Damage: 7 / 12
Range: 9 / 12
Fire Rate: 9+ / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low cluster
Reload Time: 2 seconds / 2.365 empty

Weapon: AK-47
Accuracy: 6 / 12
Damage: 9 / 12
Range: 9 / 12
Fire Rate: 6 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low/moderate cluster
Reload Time: 2.5 seconds / 3.25 empty

Weapon: G3
Accuracy: 11 / 12
Damage: 9 / 12
Range: 9 / 12
Fire Rate: 4 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 20/40
Recoil: very low cluster
Reload Time: 2.75 seconds / 3.75 empty

Weapon: G36C
Accuracy: 8+ / 12
Damage: 7 / 12
Range: 9 / 12
Fire Rate: 7 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: moderate cluster
Reload Time: 2.1 seconds / 2.967 empty

Weapon: M4 Carbine
Accuracy: 9 / 12
Damage: 5 / 12
Range: 9 / 12
Fire Rate: 9 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low cluster
Reload Time: 2.03 seconds / 2.36 empty

Weapon: M14
Accuracy: 9 / 12
Damage: 9+ / 12
Range: 9 / 12
Fire Rate: 4 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 20/40
Recoil: high vertical
Reload Time: 2.5 seconds / 3.06 empty

Weapon: MP44
Accuracy: 6 / 12
Damage: 9 / 12
Range: 9 / 12
Fire Rate: 3 / 12
Mobility: 8 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: moderate/high vertical
Reload Time: 2.5 seconds / 3.06 empty

Sub Machine Guns 

Weapon: MP5
Accuracy: 10 / 12
Damage: 9 / 12
Range: 5+ / 12
Fire Rate: 8 / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 30/60
Recoil: low/moderate horizontal/cluster
Reload Time: 2.3 seconds / 3.3 empty

Weapon: Skorpion
Accuracy: 11 / 12
Damage: 9 / 12
Range: 3+ / 12
Fire Rate: 9 / 12
Mobility: 12 / 12
Clip Size/Reserve Ammo: 20/60
Recoil: low horizontal
Reload Time: 2.4 seconds / 2.67 empty

Weapon: Mini-Uzi
Accuracy: 9+ / 12
Damage: 9 / 1