Ezalor the Keeper of the Light
Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.
Ezalor
Ezalor - The Keeper of the LightRange: 600 | | Move Speed: 305 | Primary: INT
Str: 16 + 1.8 | Agi: 15 + 1.6 | Int: 22 + 2.8
Damage: 38 - 54 | HP: 454 | Mana: 286
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 1.44 (+ 15% IAS) | Armor: 1.1
Level 1 Keeper of the Light
HP: 454/454
MP: 286/286
DMG: 38 - 54 ARMOR: 1.1 STR: 16 AGL: 15 INT: 22
Hero Attributes:
Strength
-Each point increases hit points by 19
-Each point increases hit point regen
Strength per level: 1.8
Hit point regen: 0.73 hp/sec
Agility
-Every 7 points increase armor by 1
-Each point increases attack speed by 1%
Agility per level: 1.6
Intelligence
- Primary Attribute
-Each point increases damage by 1
-Each point increases mana by 13
-Each point increases mana regen
Intelligence per level: 2.8
Mana regen: 0.89 mana/sec
Skill #1
Illuminate
Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a cone. The distance also improves with channeling time.Level 1 - Can be channeled for 2 seconds, maximum range is 1100.
Level 2 - Can be channeled for 3 seconds, maximum range is 1200.
Level 3 - Can be channeled for 4 seconds, maximum range is 1300.
Level 4 - Can be channeled for 5 seconds, maximum range is 1400.
Mana Cost: 150
Cooldown: 10
Skill #2
Mana Leak
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.Lasts 22 seconds.
Level 1 - 20% of their remaining mana leaks away.
Level 2 - 40% of their remaining mana leaks away.
Level 3 - 60% of their remaining mana leaks away.
Level 4 - 80% of their remaining mana leaks away.
Mana Cost: 50
Cooldown: 15
Skill #3
Chakra Magic
Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds.Will increase that unit's damage by a certain percentage
Level 1 - Restores 75 mana, regenerates .15 hit points per second and gives 7% damage increase.
Level 2 - Restores 150 mana, regenerates, regenerates .3 hit points per second and gives 14% damage increase.
Level 3 - Restores 225 mana, regenerates .45 hit points per second and gives 21% damage increase.
Level 4 - Restores 300 mana, regenerates .6 hit points per second and gives 28% damage increase
Mana Cost: 40/ 80/ 100/ 120
Cooldown: 19
Ultimate
Ignis Fatuus
Summons the Spirit of Light to assist the Sentinel. Can attack, liberate deceased units as allies, transport himself at will, and is difficult to hit.Lasts 90 seconds.
Level 1 - Souls are easy to kill and deal little damage.
Level 2 - Souls are decent fighters.
Level 3 - Souls are liberated as tough, hardy fighters.
Ignis Fatuus
Stats:
Hitpoints: 300/450/600
Mana: 400/400/400
Damage (normal): 15-26/25-36/35-46
Armor (normal): 0/0/0
Skills:
Liberate Soul:
Manacost 50/50/50
Cooldown 2/2/2
Raises a weak/moderate/strong soul from a dying unit (corpse). Lasts 50 seconds or until the Ignis Fatuus dies.
(Autocast)
Will O':
Manacost: 75/75/75
Cooldown: 0/0/0
Instantly teleports to anywhere on the map.
Phase Shift:
Manacost: 30/30/30
Cooldown: 7/7/7
Causes this unit to shift out of existence whenever it takes damage, tempoarily avoids taking further damage. Lasts 1 second.
(autocast)
Liberated Soul
Hitpoints:
400/500/700
Mana: 5/5/5
Damage (piercing): 21-25/28-32/35-39
Armor (normal): 3/3/3
Skill:
Heal
Manacost 5/5/5
Cooldown 1/1/1
Mana cost and Cooldown for Ignis Fatuus:
Mana Cost: 200/ 300/ 450
Cooldown: 60
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