FFX Secret Locations & Airship Coordinates

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Find All the Hidden Secrets in Final Fantasy X!

This guide is one of my Final Fantasy X Secrets series. Included are the airship coordinates for all the secret locations on Spira's world map.

Also, I'll point you to easy-to-miss places throughout Spira NOT on the map! In particular, I'll tell you about places you can't get back to later.
I'll give HINTS first, then SPOILERS you can highlight for answer. For example:

Did you know that every character has a unique animation if you give them Tidus' "provoke" skill? Lulu's and Rikku's are hilarious!

Al Bhed Translator

You've probably already found this, but just to make sure:

Al Bhed Translator

I believe it also works for FFX-2.

FFX Airship Coordinates

Secret Locations Available Only AFTER Returning to Airship

There are six secret locations on the Airship Map which can be found by searching.

Try searching the map in these general locations (Baaj is hidden under the clouds west of Luca, south of Bikanel, and the Omega Ruins are at the extreme eastern point of the continent). Highlight "Coords" for the exact coordinates.

Where

What

Coords (highlight)


Baaj Temple

boss,aeon,treasures

11-16

57-63


Omega Ruins

secret dungeon

69-75

33-38


Besaid Falls

Kimahri's Dragoon Lance (Evade & Counter, Mag Counter, 2 free slots)

29-32

73-76


Bikanel Desert

Tidus' Ascalon (Double AP)

12-16

41-45


Djose Beach

Lulu's Phantom Bangle (Eater: all elements)

39-43

55-60


Mi'ihen Highroad

Rikku's Sonar (Initiative, Poisonstrike, free slot)

33-36

55-60

FFX Airship Passwords: Hints and Solutions

Solve Al Bhed Riddles for Powerful Weapons/Armor

There's hints scattered around Spira in Al Bhed. Want to solve them on your own?

Besaid Riddle:

On a blue plaque near where Kimahri pounces Tidus on the ruins between the village and harbor:
Kilika and Bikanel / join as one.

This refers to two Al Bhed inscriptions which must be COMBINED to get a password. Kilika's inscription is just north of the save sphere in the woods. Bikanel's is in the Central Desert.
Here's the two ciphers, once you translate them from Al Bhed to English:

Kilika
t e p s w r s
V C O I U

Bikanel
h a s o d i
I T R O S

Solution: Take first letter from Kilika: "t" second letter from Bikanel: "h" third letter from Kilika: "e" and keep alternating, Kilika, Bikanel, Kilka, Bikanel, until you spell out something. Do same with bottom line.

This gives you a great Targe for Rikku. (Still stuck? PASSWORD is: VICTORIOUS)

Baaj Ruins Riddle:

Swim to ruins right and south of Save Sphere for a blue plaque on a tiny island:

TranslationAl Bhed Inscription

In the land where bolts of light
illuminate the blackest night
With Macalania behind
the fourth pillar you sight
look not on the left
but on the right.

Eh dra myht frana pumdc uv mekrd
emmisehyda dra pmylgacd hekrd
Fedr Macalania pareht
dra vuindr bemmyn oui cekrd
muug hud uh dra mavd
pid uh dra nekrd.


Solution:Enter Thunder Plains from Macalania. Go to the fourth pillar to the south. Look to Tidus' right (which will be your left) and search pillar for password.

Password leads to a weapon with a classic FF name for Auron. Unfortunately, its power is only 1MP Cost. (Still stuck? PASSWORD is MURASAME)

Calm Lands Riddle:

This is the hardest, but the best reward. You'll need to WALK, because it's like a pirate map treasure hunt. The D-pad and/or holding down O will constrain Tidus to walk in straight lines.

1) In the Calm Lands, there is a spike overlooking the Scar with an inscription NOT marked by the usual blue plaque. Hit X to search for it:
Al Bhed: Fedr dra jyma yd ouin pylg ku vundo-heha, drah cajah du dra nekrd eh dra dniacd meha.
English: With the vale at your back go forty-nine, then seven to the right in the truest line.

2) Follow those instructions exactly and search again to see:
Fedr sa yd ouin pylg ku dfahdo, drah dfahdo du dra nekrd.
Nekrd ceqdaah yht nekrd vuin.
Luhdehia uh. Veht sa.
Translation: With me at your back go twenty, then twenty to the right. Right sixteen and right four. Continue on. Find me.

3) Follow instructions. Ignore "Continue on." Just look for a white spot on the ground. It says:
The PASSWORD is GODHAND

Straight from the Gold Saucer...

Looks Like Rin Just Got In a Shipment

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Assault on St. Bevelle: DON'T MISS THESE!

Places You Can't Go Back to in Bevelle

Final Fantasy X - Via Purifico MapYou'll never return to 90% of Bevelle, so during the dramatic rescue sequences, be sure to stop and hunt for goodies:

  • Al Bhed Primer on floor outside Cloister of Trials. Split Infinity's screencap: Primer #22

  • When solving Cloister of Trials, after you place the Destruction Sphere, go BACK and pick up a Bevelle Sphere before you leave. This lets you solve a puzzle on the way out (left side of T intersection at top of steps) for Knight Lance, great weapon for Kimahri.

  • In the underwater Via Purifico, there are several chests, including a shop (WTF?!) and Counterattack weapons for Wakka, Tidus.

  • In the catecombs of the Via Purifico, there is an optional puzzle with teleport panels -- yeah, I get lost, too. Here is a large-size Via Purifico Map I've made to help.

Easy-to-Miss Places

You CAN Go Back to These...

Remiem Temple - Chocobo Race Track
  • A broken hut in Besaid Village (just gil).
  • ENGINE ROOM of both ferries.
  • When you first get to Kilika, there's a little girl crying in a broken hut on the far left side of the village. She's the sister of the barkeep. Return to the pub after you save her.
  • Mi'ihen Highroad: While riding chocobos, hit X wherever you see a yellow feather (3).
  • Mushroom Rock Road: after you finish the looooong winding road and go up a level, there's an obvious lift you take up to the third level (where Luzzu and Gatta are arguing). But there's also an easy-to-miss second lift in this area to a hidden item. There's also a curlicue side-path with an Al Bhed primer.
  • Guadosalam: Return again and again throughout the game for different cutscenes in Farplane. No great items (apart from a Key Item for Lulu), but some bits of backstory.
  • Calm Lands: Monster Arena, Remiem Temple (need chocobo to access), place where Tidus' Celestial Weapon is blocked by a sentry, path down into the Gorge (and Cavern of the Stolen Fayth).
There are other missible items and minor goodies; see my Final Fantasy X Tourist's Guide.

Get Out of My Way!

People Blocking Paths

You run into a number pf places blocked by people.

After being branded a traitor, you can't get into any temple. How do you re-enter the temples? The answer is simple: you have to wait until late in the game when Lady Yuna is no longer considered a traitor! In the meantime, stand in the entrance to Macalania for slow but infinite level grinding. ;)

On the north side of the Calm Lands, a man is blocking a path, watching the gorge. His speech gives you a clue:
"Hey, hey! You can't go down there!
¬Even if I don't know what I'm watching for, duty's duty. I'm not moving. Well, unless something really unique happens, that is. "
What is there to see in the Calm Lands? Tip: Chocobo training! Show him a good race. But don't bother until you have the Celestial Mirror. See my Celestial Weapons Guide for more info!

Clasko is blocking a chest outside of Macalania Inn the first time you pass. You probably didn't notice. You can come back after the fiasco in Bevelle to pick up the money you missed (I think it's $; It's been so long I've forgotten).

Return to the Chambers of the Fayth!

It's Worth It!

Late in the game, after you talk to Bahamut, you can visit the other Chambers of the Fayth as well. Most have rare spheres. Also, I just enjoy meeting the fayth and seeing who they were.
Final Fantasy X - 0113 - Extra Scenes -Revisiting the Fayths
by PitylessEnvy | video info

6 ratings | 1,482 views
curated content from YouTube

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