Yiazmat: The Neverending Battle
Good grief, won't Yiazmat ever die?!!
After tweaking my gambits and weapons, I seem to be chewing away at YIazmat quickly and efficiently. My characters aren't getting KO'ed too often.
So before I forget what I did, lemme record my gambits, weapons and strategy for killing FFXII's Ultimate Mark, Yiazmat.
Although I still think tossing Montblanc over the balcony to his death and being torn to pieces by the irate members of Clan Centurio might be a quicker and more painless solution than going off to slay a dragon with FIVE MILLION HIT POINTS. Gah.
Yiazmat's Relevant Stats
Ouch, Argh, and Are They Kidding?!
HP: 5,0112,254
Immune: All Status Effects
Elements: Weak to Dark. Absorbs Holy. Half damage for rest.
Technick Vulnerabilities: Expose, Shear
Abilities
White Breath- Area of Effect - Ice damage, chance of Stop
Stone Breath - AoE - chance of Petrify
Regular attack - physical + chance of Death
Rake - fast, 2x damage
Cyclone - Wind damage, chance of Sap
Deathstrike - Instant Death, single target, 100% unless target has Shell
Growing Threat - Doubles Level
Reflectga - Uses on Party
--Adapted from: Rodney Tilger's FFXII Mark Hunt Guide
Top Tip for Surviving Yiazmat Battle:
Break out the knitting.
(Or, in my case, laptop.)
How to Kill Yiazmat in Less Than 3 Days: General Strategies
Keeping Your Characters Alive (Mostly) and Your Sanity Intact
My party is all level 80-81.
Division of Labor:
Fighter: Vaan/Basch
Masamune
Hit hard and often
Healer: Ashe/Penelo
Orochi/Ninja weapon with Dark
Heal and recharge MP
Both: Fran/Balthier
Tournesol/strongest weapon*
Back up both
*Avoid Excalibur; Yiazmat absorbs Holy.
Tactics:
- You'll need a full pack of Chronos Tears, Remedies, Gold Needles, Phoenix Downs.
- Now's the time to use those Elixirs, Hi-Ethers and Megalixirs you were saving for a tough battle.
- Be ready to switch gambits when you run out of one of the above.
- Lower Yiazmat's defenses with Expose for a couple bars at start.
- ALWAYS have someone attacking. Yiazmat doesn't do Deathstrike very often while he's being hit.
- Keep characters bufffed with Shell, Haste, Bubble, Protect. Add Faith and Bravery when possible, keeping in mind #2.
- Try to stagger buff spells so you're not having to do a bunch at once. When all 3 characters are attacking, that's a breather moment -- cast one buff.
- Ignore the traps. They're just needles, 20-30 HP damange.
- If everyone's keeping up, don't worry. But if you start running into trouble, move a fallen character(s) to the back in the Party Menu, turn OFF the Bravery and Faith gambits, bring in replacements, get things under control, have healer use Arise + L1 to target fallen member, bring fallen member back in to be re-buffed. That way backups are always buffed, and you never have two people effectively out of action (one KO, the other reviving the KO).
- If you're in trouble, run back down the stairs and into the next room. Yiazmat will not regenerate HP while you're offscreen. Don't wait in the corridor -- he could COMPLETELY RENEW (I found out the hard way).
See below for my Yiazmat Battle Gambit Set-Up.
Tried and discarded:-- Decoy didn't help much. At first I used good ol' Bash as a lure, but MP conservation quickly became my top priority.
-- At first I was having everyone cast Bubble and keep Cat-Eared Hood, Genji Gloves and Battle Harness on my healer, jack-of-all-trades, and tank/warrior respectively.
-- Darkga did some decent damage at the beginning, but it was taking too many MP.
... and on second thought, it's too late to save your sanity. Why are you wasting time on this battle?
Final Fantasy XII Toys on Amazon
Gimme My Lulu Doll, Dagnabbit.
Yiazmat Battle: My Gambits
So You Can Get Some Knitting Done
For Expose, I chewed through about 2 bars on Yiazmat's HP to the point where my healer seemed to be missing more than hitting, then swapped her to attack. Which she needed, because it was time to start recharging HP using her handy-dandy Warmage license.
NOTE: Just to make sure, I turn off the "Renew" Gambit towards the end. I've read that Yiazmat eventually throws Reflect on the party. Just once...but imagine the horror if you were in the act of casting Renew and it bounced off and healed Yiazmat to 100%.
- FIGHTER:
1
Ally: Status = Stop
Chronos Tear / Remedy
2
Ally: Status = KO
Arise
3
Ally: Status = Reflect
Dispelga
4
Ally: Sap
Regen
5
Ally: HP < 30%
Curaja
6
Foe: Status = Protect
Dispel
7
Self: MP < 10%
Charge
8
Foe: lowest HP
Attack
- JACK OF ALL TRADES:
1
Ally: Status = KO
Arise
2
Ally: Status = Stop
Chronos Tear / Remedy
3
Ally: Status = Reflect
Dispelga
4
Ally: any
Shellga
5
Ally: HP < 30%
Curaja
6
Ally: any
Hastega
7
Ally: any
Bravery
8
Ally: Status = Sap
Regen
9
Ally: Status = Petrify
Gold Needle / Stona
10
Foe: Status = Protect
Dispel
11
Self: MP < 10%
Charge
12
Foe: lowest HP
Attack
- HEALER:
1
Ally: Status = KO
Phoenix Down / Raise
2
Ally: Status = Reflect
Dispel
3
Ally: Status = Stop
Chronos Tear / Remedy
4
Ally: HP < 40%
Curaja
5
Ally: Status = Sap
Regen
6
Ally: HP < 40%
Renew
7
Ally: Status = Petrify
Gold Needle / Stona
8
Ally: any
Protectga
9
Foe: Status = Protect
Dispel
10
Self
Faith
11
Self: MP < 10%
Hi-Ether / Charge
12
Foe: lowest HP
Attack
Other Final Fantasy Swag
Now That's More Like It.
FFXII Trivia: Yiazmat's Name
In-Jokes As Usual in Final Fantasy!
Etymology
Its name is a reference to director Yasumi Matsuno's nickname (Yazumi Matsuno). The additional "i" in Yiazmat's name is not present in the Japanese version, likely being a localization decision to associate it closer to "Tiamat".
Farewell to a Legend?
The title of the hunt is "End of a Legend", a reference to how he had to leave the company before the game was complete and the story that Montblanc tells is a reference to how the development team felt about him, albeit with a different end.
Another theory is that Yiazmat is the game's depiction of Matsuno, and the moogles being the development team and their master being Square Enix. Matsuno prolonging the game killed Square Enix "financially" and the development team felt Matsuno had to be slain as retribution for his actions. The hunt title basically says "Farewell" to a Legendary monster - Yiazmat - both being an homage and an insult to the director.
I don't know, but after seeing this creature, I'd really like to take a Masamune to the "Moogles" who invented this insane boss battle.
Here's my favorite link:
And Now... A Sephiroth Plush Toy?!!!
Even Scarier Than The Original Dude.
Final Fantasy 7 Advent Children 13'' Sephiroth Plush
Amazon Price: $20.99 (as of 12/27/2009)![]()
Oh dear. Well, I suppose we've come full circle, since the original game had ginormous heads and googly eyes. But that's because the graphics were very early 3D!
At least if Cloud had met this guy he'd have died laughing instead of malingering and moping.
But if they do this to Auron, there's gonna be hell to pay.
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