FFXII: How to Kill Yiazmat

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Yiazmat: The Neverending Battle

Good grief, won't Yiazmat ever die?!!

After tweaking my gambits and weapons, I seem to be chewing away at YIazmat quickly and efficiently. My characters aren't getting KO'ed too often.

So before I forget what I did, lemme record my gambits, weapons and strategy for killing FFXII's Ultimate Mark, Yiazmat.

Although I still think tossing Montblanc over the balcony to his death and being torn to pieces by the irate members of Clan Centurio might be a quicker and more painless solution than going off to slay a dragon with FIVE MILLION HIT POINTS. Gah.

Yiazmat's Relevant Stats 

Ouch, Argh, and Are They Kidding?!

HP: 5,0112,254

Immune: All Status Effects
Elements: Weak to Dark. Absorbs Holy. Half damage for rest.
Technick Vulnerabilities: Expose, Shear

Abilities
White Breath- Area of Effect - Ice damage, chance of Stop
Stone Breath - AoE - chance of Petrify
Regular attack - physical + chance of Death
Rake - fast, 2x damage
Cyclone - Wind damage, chance of Sap
Deathstrike - Instant Death, single target, 100% unless target has Shell
Growing Threat - Doubles Level
Reflectga - Uses on Party

--Adapted from: Rodney Tilger's FFXII Mark Hunt Guide

Top Tip for Surviving Yiazmat Battle:

Break out the knitting.

(Or, in my case, laptop.)

How to Kill Yiazmat in Less Than 3 Days: General Strategies 

Keeping Your Characters Alive (Mostly) and Your Sanity Intact

This battle takes forever, so you gotta CONSERVE ALL RESOURCES, especially MP. That means no Espers.

My party is all level 80-81.

Division of Labor:

Fighter: Vaan/Basch

Masamune

Hit hard and often


Healer: Ashe/Penelo

Orochi/Ninja weapon with Dark

Heal and recharge MP


Both: Fran/Balthier

Tournesol/strongest weapon*

Back up both



*Avoid Excalibur; Yiazmat absorbs Holy.

Tactics:

  1. You'll need a full pack of Chronos Tears, Remedies, Gold Needles, Phoenix Downs.
  2. Now's the time to use those Elixirs, Hi-Ethers and Megalixirs you were saving for a tough battle.
  3. Be ready to switch gambits when you run out of one of the above.
  4. Lower Yiazmat's defenses with Expose for a couple bars at start.
  5. ALWAYS have someone attacking. Yiazmat doesn't do Deathstrike very often while he's being hit.
  6. Keep characters bufffed with Shell, Haste, Bubble, Protect. Add Faith and Bravery when possible, keeping in mind #2.
  7. Try to stagger buff spells so you're not having to do a bunch at once. When all 3 characters are attacking, that's a breather moment -- cast one buff.
  8. Ignore the traps. They're just needles, 20-30 HP damange.
  9. If everyone's keeping up, don't worry. But if you start running into trouble, move a fallen character(s) to the back in the Party Menu, turn OFF the Bravery and Faith gambits, bring in replacements, get things under control, have healer use Arise + L1 to target fallen member, bring fallen member back in to be re-buffed. That way backups are always buffed, and you never have two people effectively out of action (one KO, the other reviving the KO).
  10. If you're in trouble, run back down the stairs and into the next room. Yiazmat will not regenerate HP while you're offscreen. Don't wait in the corridor -- he could COMPLETELY RENEW (I found out the hard way).

See below for my Yiazmat Battle Gambit Set-Up.

Tried and discarded:
-- Decoy didn't help much. At first I used good ol' Bash as a lure, but MP conservation quickly became my top priority.
-- At first I was having everyone cast Bubble and keep Cat-Eared Hood, Genji Gloves and Battle Harness on my healer, jack-of-all-trades, and tank/warrior respectively.
-- Darkga did some decent damage at the beginning, but it was taking too many MP.

... and on second thought, it's too late to save your sanity. Why are you wasting time on this battle?

Yiazmat Battle: My Gambits 

So You Can Get Some Knitting Done

/ means "switch gambit to fallback" when an item runs out.

For Expose, I chewed through about 2 bars on Yiazmat's HP to the point where my healer seemed to be missing more than hitting, then swapped her to attack. Which she needed, because it was time to start recharging HP using her handy-dandy Warmage license.

NOTE: Just to make sure, I turn off the "Renew" Gambit towards the end. I've read that Yiazmat eventually throws Reflect on the party. Just once...but imagine the horror if you were in the act of casting Renew and it bounced off and healed Yiazmat to 100%.
  • FIGHTER:

    1

    Ally: Status = Stop

    Chronos Tear / Remedy


    2

    Ally: Status = KO

    Arise


    3

    Ally: Status = Reflect

    Dispelga


    4

    Ally: Sap

    Regen


    5

    Ally: HP < 30%

    Curaja


    6

    Foe: Status = Protect

    Dispel


    7

    Self: MP < 10%

    Charge


    8

    Foe: lowest HP

    Attack



  • JACK OF ALL TRADES:

    1

    Ally: Status = KO

    Arise


    2

    Ally: Status = Stop

    Chronos Tear / Remedy


    3

    Ally: Status = Reflect

    Dispelga


    4

    Ally: any

    Shellga


    5

    Ally: HP < 30%

    Curaja


    6

    Ally: any

    Hastega


    7

    Ally: any

    Bravery


    8

    Ally: Status = Sap

    Regen


    9

    Ally: Status = Petrify

    Gold Needle / Stona


    10

    Foe: Status = Protect

    Dispel


    11

    Self: MP < 10%

    Charge


    12

    Foe: lowest HP

    Attack



  • HEALER:

    1

    Ally: Status = KO

    Phoenix Down / Raise


    2

    Ally: Status = Reflect

    Dispel


    3

    Ally: Status = Stop

    Chronos Tear / Remedy


    4

    Ally: HP < 40%

    Curaja


    5

    Ally: Status = Sap

    Regen


    6

    Ally: HP < 40%

    Renew


    7

    Ally: Status = Petrify

    Gold Needle / Stona


    8

    Ally: any

    Protectga


    9

    Foe: Status = Protect

    Dispel


    10

    Self

    Faith


    11

    Self: MP < 10%

    Hi-Ether / Charge


    12

    Foe: lowest HP

    Attack



FFXII Trivia: Yiazmat's Name 

In-Jokes As Usual in Final Fantasy!

According to Wikipedia -- which means we have no idea who wrote this or how apocryphal it is:

Etymology

Its name is a reference to director Yasumi Matsuno's nickname (Yazumi Matsuno). The additional "i" in Yiazmat's name is not present in the Japanese version, likely being a localization decision to associate it closer to "Tiamat".

Farewell to a Legend?

The title of the hunt is "End of a Legend", a reference to how he had to leave the company before the game was complete and the story that Montblanc tells is a reference to how the development team felt about him, albeit with a different end.

Another theory is that Yiazmat is the game's depiction of Matsuno, and the moogles being the development team and their master being Square Enix. Matsuno prolonging the game killed Square Enix "financially" and the development team felt Matsuno had to be slain as retribution for his actions. The hunt title basically says "Farewell" to a Legendary monster - Yiazmat - both being an homage and an insult to the director.



I don't know, but after seeing this creature, I'd really like to take a Masamune to the "Moogles" who invented this insane boss battle.

And Now... A Sephiroth Plush Toy?!!! 

Even Scarier Than The Original Dude.

Final Fantasy 7 Advent Children 13'' Sephiroth Plush

Amazon Price: $20.99 (as of 12/27/2009)Buy Now

Oh dear. Well, I suppose we've come full circle, since the original game had ginormous heads and googly eyes. But that's because the graphics were very early 3D!

At least if Cloud had met this guy he'd have died laughing instead of malingering and moping.

But if they do this to Auron, there's gonna be hell to pay.

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Got any tactics/suggestions I missed?

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by Helluin

This is my goofin' off account, where I obsess about Final Fantasy X. Yes, it's a fun game.

In real life... eh, you don't need to know about my real...

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