Final Fantasy X Symbols & Glyphs
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Solving the Riddle: Yevon's Sacred Writing in FFX
The rich world of Final Fantasy X is chock-full of sacred symbols, glowing glyphs, and beautifully ornate mandalas. They're part of the stunning graphics of a visually impressive video game. I've always wondered what they meant. I knew they were related to the aeons, genie-like spirits that assist the party during their adventure, but I never investigated... until now.
While researching these glyphs, I've discovered something that's pretty spiffy: I think they're actually based on a kabbalah-like sect of medieval Japanese Buddhism! Read on to learn how a popular video game -- at first glance a simple fantasy story told in video game form -- actually expresses some fairly esoteric religious concepts.
This page began as a section of "Inscriptions and Writing Systems of Spira."
Temple Glyphs: "Yevon Script" Explained
The Church of Yevon's Sacred Alphabet and Elemental Symbols
Here's the Yevon Script and transliteration, from the Ultimania Omega guide.

As you see, it's actually transliterating the English alphabet. In addition, a few of these glyphs have special, additional meanings. Let's call these double-duty signs elemental glyphs, although a few aren't elements:

A (left) and Z (right) represent Yevon and Sin: the alpha and omega of the Yevon religion. They appear all over the game, sometimes paired, as on the final screen.Kanji signs on the chart above identify seven other "fundamental elements/forces of the world of Spira," most of which are associated with a particular aeon:
T is annotated with the Kanji for Nothing (無, mu). This is the sacred glyph for Valefor the aeon and Besaid, the first temple on Lady Yuna's pilgrimage. Emptiness, mu, is a powerful Zen Buddhist concept expressing "no self," a total negation of the self, selflessness in every sense, an innocence and purity of soul which the Summoner must achieve to succeed in her pilgrimage. Buddhist nothingness may also be associated with air (?) which makes sense for Valefor. (Notice her main attack is non-elemental, and causes inaction. Mu is all about negation in a neutral sense.)
N is annotated with the Kanji for Flame (炎, honoo). This corresponds to Kilika/Ifrit. (The Kanji puzzled me for a while: it's not fire, but rather, a more emphatic word for "flame, blaze" which uses the elemental fire-kanji doubled.) Sandy of the Magus Sisters also has a flame glyph on her summoning symbol (see below).
F is annotated with the Kanji for Thunder (雷, kaminari). This corresponds to Djose/Ixion. Mindy of the Magus Sisters also has a lightning glyph on her summoning symbol.
L is annotated with the Kanji for Ice (氷, Koori). This corresponds to Macalania/Shiva. Nobody shares an elemental glyph with Shiva!
I is annotated with the Kanji for Light (光, hikari). This corresponds to Bahamut/Bevelle.
B is annotated with the Kanji for Darkness (闇, yami). This corresponds to Baaj/Anima.
W is annotated with the Kanji symbol for Water (水, mizu). Cindy's summoning symbol has a W-glyph in the center. More importantly, this is one of the four elements on Seymour's black magic wheels o' doom in his final battle. (His Mortiphasm wheels are also marked with the lightning, ice and flame glyphs.)
At the bottom right of the chart are Yevon Glyphs which are marked with the Kanji for the "Four Winds," i.e. directions: East, West, South, North. These appear on the mandala activated by Glyph Spheres in the Cloister of Trials (left) and the directional platforms in the Via Purifico, in the Cavern of the Stolen Fayth, and on Mt. Gagazet.

Yevon Glyphs Seen in the Cloisters of Trials
Succinct Reminders of the Teachings of Yevon?
Besaid, End of Cloister of Trials:

In Besaid's Cloister of Trials, all the temple names are spelled out in white glowing letters along the walls, including one wall which lists all the temples in order leading to the word "Sin." Over the lift at the end of the Trial, one sees this red glyph, which is "Mu", nothingness. Also notice the two banners hanging on the wall, alternating the signs for Yevon and Sin. Besaid's Cloister of Trials symbolically maps out the summoner's journey: Yevon versus Sin, the pilgrimage path, and "no-self" as the means to achieve the journey.
The floor of the lift leading down to the Chamber of the Fayth has a Valefor's summoning symbol/mandala, by the way. I'll cover those later.
Kilika Cloister of Trials


As if to punctuate Tidus' observation, a "Sin" glyph glows on the floor of the lift down into Kilika's Cloister. There's a "Yevon" glyph on the back wall, but it's only visible for a moment and hard to see without brightening in Photoshop. I can't find a "flame" glyph anywhere.
Djose Cloister of TrialsDjose's Cloister of Trials forces you to piece together the symbol of Yevon on the floor. Above, the glyph is the "thunder" glyph, leading to the room in which you must prove your wit by crossing over an abyss bridged by pure lightning.
Macalania Temple
All I've found are Glyph Sphere and Destruction Sphere mandalas. Concept art shows that Shiva's fayth statue may have the "ice" glyph beside her name written on a plaque beneath the statue (with Yevon glyphs on both sides).
Bevelle Chamber of the Fayth
Bahamut's Chamber of the Fayth, surprisingly, does not have his "Light" symbol in the back. Instead, we've come full circle: we're back to "Nothing / No-Self." Other glyphs are here, too: the "Six Symbols" found on the vestments of Yevon officials, and the "Yevon Cross" and "Sin Cross" (see below). I haven't figured out their meaning.
Yojimbo's Chamber of the Fayth


When Yuna prays to Yojimbo's fayth statue, we get a glimpse of the ribbons binding it (left), which say "SEAL" in Yevon script. For a split second, Yojimbo's mandala/summoning symbol flashes out (right). I'm guessing that glyph which I've marked in red is Yojimbo's elemental sign. Unfortunately we don't know what the element is -- earth, or perhaps poison?
Baaj Antechamber
You may not recognize the elemental glyph at the center of the mandala, but I bet you recognize the mandala, that two-lobed geometric shape. It appears whenever you open one of the special treasure chests hidden in the various Cloisters of Trials. That's a clue that you have to find all those chests in order to pass through this barrier, which seals off Anima's Chamber of the Fayth.
The elemental glyph which I've highlighted in red is the sign for Darkness, Yami. (To left and right are Light, Hikari; I can't make out what the glyphs above and below are).
Zanarkand, Hall of the Final Summoning
Poor Auron. Remember the flashback in the Hall of the Final Summoning, where Braska and Jecht go to get the Final Aeon, leaving Auron railing against the futility of the pilgrimage? As he sinks to his knees in despair, the camera tilts back to show the symbol of Yevon looming over him. It's like the Eye of Sauron-- no, Auron, there's no escape!
Other Glyphs Used by Church of Yevon
Help Me Solve These Glyphs!
I want to skip ahead to the aeons' summoning symbols, because I've got something fascinating to tell you about them. But first, a few loose ends: some Yevon glyphs I can't figure out. Here's a link to the Chart of Yevon Script for reference.
The Six Glyphs on Yevon Vestments:
Officials of Yevon wear a long band down the front of their robes with six glyphs,but not quite the same six as above. Yevon is at the bottom, and a small rosette/mandala at the top. These six signs also appear on Yevon tapestries, the sleeves of Seymour's wedding suit, and the Pilgrimage Map of Spira.
Click thumbnails for full-sized images to compare:











It looks to me like it's:
Alas, this is NOT the same six as in the pilgrimage. There's overlap, but I don't know what it means. Read vertically, left to right, they say: TIWENG.
Nor are they all known elemental signs: the upper right and lower left signs are not one of the seven elements (light, darkness, nothing, and the four black magic elements). Maybe they're wood, metal or earth? Or maybe these six signs correspond to the Sigils and Crests in the Japanese version of FFX, which are more closely tied to elements (I wish I knew which)? If you have any flashes of insight, please comment below.
The High Court of Yevon:
When Yuna is on trial, there's a bunch of glyphs behind the "judge". Just as Kelk announces, "The High Court of Yevon is now in session," we see the glyphs over his head:

My guess is that it's the symbol of Yevon (obviously) surmounting glyphs that represent the four branches of the Yevon government: Executive Branch, Judicial Branch, Military Branch, Religious Branch, i.e. Grand Maester Mika, Maester Kelk, Maester Kinoc, Maester Seymour. However, the Chart of Yevon Script doesn't identify these glyphs as special. And you'd think the maesters would wear the glyphs standing for their offices, if that's in fact what they are.
I am similarly stumped by the smaller batch of glyphs at the front of the balcony where Kelk and later Mika stands (left) in the High Court. These aren't the same as the ones above, either. And neither has the initials of the maester's names -- easy to tell, since Kelk and Kinoc would have the same glyph.
The "Yevon Cross" and "Sin Cross"

In Bahamut's Chamber of the Fayth, there are two repeated clusters of Yevon glyphs. One (left) has Yevon's sign above and below it, with 5 glyphs -- not any particular elements or temples. The other "cross" (right) has Sin's sign above and below, and a different set of glyphs. These two "crosses" show up in a few other places -- the carpets around Yojimbo's statue have them, and I'm pretty sure I've seen them elsewhere.
Plus, here and there, there's banks of glyphs which are probably supposed to represent the Teachings written on the walls. I've made a few attempts to tackle them, but so far, no luck.
Any ideas what these say?
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Yui
Feb 29, 2012 @ 6:48 pm | delete
- am guessing yojimbo is non-elemental with my evidence of daigoro (his dog) kozuka (the four knifes) wakizashi (the blade of wind) and zanmato (silent petals of destruction) hes probably Air based on his abilities of quick strike and over with
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Baaj Temple's Cloister of Trials
A Good View of Most of the Summoning Symbols / Mandalas
Valefor's Summoning Symbol
This symbol also appears on the floor of the lift at the end of Besaid's Cloister of Trials (where Wakka finds Tidus).

Shiva's Summoning Symbol
We don't see Shiva's symbol during her summons, but this has to be her symbol: notice the snowflake.

Ifrit's Summoning Symbol
Ifrit's summoning symbol appears on the ground, and he bursts through it.

Ixion's Summoning Symbol
Ixion's symbol has lightning and the shape of his horn in it.

Bahamut's Summoning Symbol
Bahamut flies down through his symbol during his summons. In fact, he's so badass he flies down through three mandalas. And when the moving platform in Bevelle's Cloister of Trials materializes, it flashes this mandala.

Which means the last one must be....
Zaon's Summoning Symbol?
This symbol is unlocked after you retrieve the hidden treasure from the Zanarkand Cloister of Trials. I would call this the "Yunalesca Sigil," but she's not actually an aeon. So I suppose this is the old summoning symbol for her Final Aeon, Lord Zaon. Is it just me, or does it vaguely resemble the window treatment Sorceress Edea wore on her shoulders?

What About Yojimbo and the Magus Sisters?
I haven't found a good screencap of Yojimbo's mandala / summoning symbol, although we caught a glimpse of it above, and there's a black & white copy of it on the FF Wikia.

Above: Cindy (water glyph in center)
Below left: Mindy (thunder glyph in center)
Below right: Sandy (fire glyph in center)
UPDATE! SUMMONING GLYPHS FOUND!
Here are black & White mandala patterns for all Summons.
Yojimbo's has the characteristic "antlers" of a medieval samurai helmet. Bahamut's additional 3 glyphs that he flies through during his summons animations is in the "glyphs" panel at lower right, along with Glyph Sphere and Destruction Sphere mandalas from the Cloisters of Trials.
The Zanarkand Dome Cloister of Trials Puzzle
Putting Together Yevon Elemental Glyphs and Summoning Symbols

Here's Tidus solving the end of this Cloister of Trials. Note that in the Spectral Keeper boss battle, the party is standing on the aeons' mandalas, with their glyphs circling the battlefield.
What It All Means: The Secret of Yevon Glyphs
Warning: former mythological studies major on the loose
The Siddham Sanskrit script is used in Japan mostly by the Shingon School of Buddhism, which draws heavily on early, esoteric Hindu traditions. Aha! There's something I've studied.
One key concept of these traditions is that deities (devas) manifest their thoughts or spiritual energy in our world on several different "wavelengths", so to speak, analogous to the way matter behaves both a wave and a particle. The "wavelengths" are: Sound, Form, Symbol.
Sound: In some Hindu traditions, not only does the "word of God" bring the universe into being, but also, the 25 syllables of the Sanskrit alphabet are the building blocks of the universe. Just as we can name anything by rearranging letters, God can name anything into existence by rearranging sounds.That's what lies behind a Mantra, a ritually repeated sound or chant (like the Hymn of the Fayth). A string of syllables, or even one syllable, can manifest a deity, or manifest esoteric concepts/spiritual powers such as elements. Accordingly, Shingon Buddhism considers the letters of the Siddham alphabet to be "seed-syllables", sound-particles which express and manifest the essence of deities. The "A/ah" sound is a central point of meditation for Shingon Buddhists, and the "ah" sound in the Yevon script doubles as the glyph for Yevon itself.
Early literate cultures were stunned by the power of writing, which captured fleeting sound in a visible, permanent form. For them, letters were more than signs; they were visible embodiments of sounds which preserved their meaning and essence. In a ritual context, sound-syllables and the letters embodying them can express manifesting/creative force. Hence hieroglyphs -- "sacred signs" -- Siddham script, runes. The sign is the sound.
Form: The second "wavelength" through which deity can manifest is an anthropomorphic representation like a statue or avatar. It's not the deity, any more than a physical body is a total human being, but it's a living form that humans can apprehend. Note that the form physically expresses the essence, the meaning of the divine power, just as the aeons in FFX don't represent the fayth's temporal body (what they looked like in life), but rather, their dreams: the inner fires, passions, or temperament of the soul.
In some Hindu and Buddhist practices, one can invoke deity through a physical representation, a statue. It's not idol worship, but rather, a focused visible expression, just as a mantra is a focused vocal expression, of the deity's power. Sometimes, the deity's mantra or seed-syllable is ritually written on a piece of parchment that is carefully tucked inside the heart of the statue. (Right, Ifrit's fayth statue: what it looks like without the glass dome on top.)
Symbol: The third "wavelength" through which deity can manifest is a mandala (Buddhist tradition) or yantra (Hindu tradition), a geometric pattern which distills the essence of the deity into an abstract visual representation. "Yantra" is sometimes translated "machine" or "instrument." Like mantras, lenses of sound, yantras are visible foci that can direct spiritual energy toward a purpose. (Like, say, summoning?) Shingon Buddhism employs mandalas as instruments of ritual, too. Buddhist and Hindu Mandalas/yantras often have the "seed-syllable" for the associated deity inscribed at the center, and other "seed-syllables" may also be added around the perimeter of the mandala.

The mandala/yantra balances the anthropomorphic representation: one is utterly abstract, the other utterly concrete, but they both express the meaning of the deity. Vibrating sound, visual symbol, physical embodiment: these are simply three different ways in which immanent, divine energy can "precipitate" into a form we perceive.
I notice the mandala is also used in the Shingon Buddhism initiation ritual to help the initiate connect with a specific tutelary deity, after which the initiate receives a rod/staff. The ceremonies differ in other ways, but I can't help thinking of Yuna's summoner trials.
Conclusion / Epilogue
Mythopoiesis in Final Fantasy X
The use of glyphs and symbols in Final Fantasy X reminds me of the way J.R.R. Tolkien created multiple Elvish languages, complete with etymological histories, to make personal names and geographic names sound more authentic. You're probably not aware of the Elvish languages behind the names, but they make Middle-earth feel more real.
Final Fantasy XII (with its zodiac pantheon) and XIII have revived the basic idea of FFX's glyphs/mandalas for summons. There were also a few "eye candy" examples of mandalas prior to Final Fantasy X (the Diabolos summons in VIII, e.g.). Nonetheless, I think Final Fantasy X demonstrates the most successful and meaningful example of integrating game mechanics (summons) into the cultural context of the world.
The Mundane Writing Systems of Spira
Beyond the spiritual, there's a bucketload of ordinary writing in FFX
Comments / Feedback
Please share this page with fellow fans!
Whew! That was a lot to take in. I've probably made some mistakes, so feel free to point them out. And please share this article with other Final Fantasy X fans -- I think (I hope!) they may find it interesting!-
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ShardofTruth
Mar 4, 2012 @ 11:29 am | delete
- I think the connection Bahamut = Light is wrong, because it's contradiciting the games.
Firstly the center glyph of the Bahamut seal is the same as in the Valfor one: Nothing. It also can be seen in Baaj, where the Besaid and Bevelle glyph are opposing each other, the symbol underneath the statues is the same. The spheres on the statues also spot the same symbol. This can hardly be a mistake.
Secondly the two other mandals Bahamut breaks through it's summoning sequence are not the direction and destructing glyph. You can compare them here:
http://finalfantasy.wikia.com/wiki/File:Glyphs.jpg
The two images in the lower left corner are the ones, that Bahamut uses.
The first one can also be seen in FFX-2, where it respresents the seal and the teleporter to Sub-Bevelle, the second one is a variation of the Besaid mandala and also used in the Bahamut battle in FFX-2, where the trio is standing the whole boss fight on it. I think there is defenitely a connection between Besaid and Bevelle that is not explained in the games.
Thirdly Bahamut deals non-elemental damage, light damage is only received through Holy in FFX and FFX-2.
The light glpyh appears in the center of the Zanarkand mandala and therefore should associated with it.
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Helluin
Mar 4, 2012 @ 3:16 pm | delete
- I'm basing Bahamut = Light on the chart provided in the FFX Ultimania guide, which specifies that glyph as light. It's the glyph paired with Bahamut's primary mandala in the Zanarkand Cloister of Trials puzzle which forces us to piece together the glyphs on the floor. The Baaj puzzle then tests you on the pilgrimage aeons' five mandalas plus Zanarkand's; the Bevelle sphere at Baaj makes it clear which mandala is Bahamut's.
There is some ambiguity in this system. Notice how the Magus Sisters's mandalas include the Lightning glyph at the center of one of them. Ifrit's Cloister of Trials shows the Zanarkand glyph on the floor of the elevator which doubles as Sin's glyph. All the Chambers of the Fayth have the "no-self" glyph behind them (I assume a hint that the fayth have sacrificed themselves.) There are complexities never fully explained.
However, I agree with you that there seems to be some sort of unexplained link between the two "child" fayth. They are the beginning and ending of the standard pilgrimage to acquire the five known aeons.
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ShardofTruth
Mar 4, 2012 @ 5:35 pm | delete
- Yes, the Zanarkand Dome Cloister of Trails bothers me a lot:
1. The light glyph glows golden after pushing the Bevelle altar in the alcove, but the mandala glyph itself is blue, every other mandala matches it's glyph color.
2. Using the Nothing glyph two times in the puzzle would be a little stupid.
In Baaj, the light glyph is used in the Zanarkand sphere, the Zanarkand mandala and on the floor before the statue, the Nothing glyph is used in both spheres of Bevelle and Besaid (and in every temple's Glyph sphere for that matter), in their mandalas and on the floor.
http://img196.imageshack.us/img196/9095/baaj.png
None of the Bahamut mandalas features the light glyph in the middle:
http://img9.imageshack.us/img9/3817/bahamutmandala1.png
http://img831.imageshack.us/img831/431/bahamutmandala2.png
http://img269.imageshack.us/img269/8636/bahamutmandala3.png
As I see it, only the strange connection at the Zanarkand dome and the Ultimania's notes speak for the Bahamut Light connection, everything else does not.
Oh and by the way: Great work on the whole article, I enjoyed it a lot;-)
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Helluin
Mar 5, 2012 @ 1:33 am | delete
- Hmmm. You've almost convinced me! At the least, there's something very puzzling about Bahamut. Which we knew. (If you have any fondness for fanfiction at all, go read justira's "Clarion" story casting Bahamut as the Machiavelli of Spira. Now. Don't even read the rest of this comment. It's too good a story to miss.)
Obviously, I need to do another play-through of FFX to reconsider Bahamut and Valefor. Not right now, though, as I'm currently catching up on several old games I'd never gotten around to playing before: FFIII (on the iPad), FFVI (I'm stuck in the depressing period after the party is separated), and Suikoden V (which rocks).
I can't wait for FFX HD to come out. Okay, so it'll be exactly the same game with PS3-quality graphics, but it remains my favorite story and world.
I would be careful of taking anything in FFX-2 as proof positive of anything, considering that they have people from Zanarkand hanging out in Luca. But I'm sure you've noticed the somewhat haphazard way that game was thrown together. ;)
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Yui
Feb 29, 2012 @ 6:53 pm | delete
- aswell as Valefor is as you said non-elemental with his sonic wings energy ray/blast the Nirvana in this case helps valefor hit over 9999 hence fourth your evidence is truthful as well as the others
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by Helluin
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