Guards! Guards! A Discworld boardgame

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Guards! Guards! A Discworld Boardgame

Great News! Discworld fans. At long last a Discworld board game designed by Discworld fans for Discworld fans.
Guards! Guards! is being released in September 2011. Pre-orders are ready for dispatch World Wide from www.guardsguards.com

It will be published by Z-Man Games in the US and will be distributed by Esdevium Games in the UK & Europe. The game was designed by Leonard Boyd & David Brashaw (Backspindle Games) who have been delighted with positive reviews from a number of Discworld Conventions and the UK Games Expo.
The game sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. With the Eight Great Spells missing from the Unseen University® the future of the Disc hangs in the balance.
On their quest to save the Discworld, the players are faced with the many hazards of everyday life in Ankh-Morpork, the Discworld's oldest, grubbiest and least law-abiding city. Some perils are thrust upon them by the hand of fate. Others are directed at them by their opponents in the shape of sneaky guild abilities, or skulking saboteurs, secretly planted to disrupt their attempts to return the Great Spells to the Unseen University. Add to this the constant threat of being trampled by the Luggage, an 800-pound magical chest thundering endlessly through the city on hundreds of little legs, and the players soon learn that life on the Discworld is not always easy...
With over 90 characters cards illustrated by Discworld Artist, Stephen Player, each carrying a short quotation defining the character in the authors own words, the players are quickly emerged in the magical and wonderful world created by Terry Pratchett.

A brief description of game play

A Dutch wizard enjoying the gameThe players are tasked to collect and return five of the missing great spells to the University

Each player selects one of four Guilds to infiltrate, Thieves, Assassins, Alchemists or Fools. Their chosen Guild card will give them a unique selection of the Great Spells to collect and grants them a unique Guild Ability which can be used to hinder their opponents. It is also used to mark the players Charm, Guild and Magic abilities, which can be developed throughout the game.

Time is short, so rather than returning each spell in person, the players have been granted the power to recruit the good, and the not so good, inhabitants of the city to act as guards and runners to protect and return the spells to the University. There are twelve locations on the board where players may charm (or bribe) Volunteers to join them on their quest.

The characters are split into three Volunteer Decks each representing the range of inhabitants who might be found in different locations within the city: Lords & Ladies, Man & Beast and Shades & Shadows.
Each Volunteer is assigned a set of skill attributes which can be used individually to protect the Spells, or combined with those of other volunteers and used to complete the Wizards Challenges - five tests of strength, brain, and worthiness which the runners must complete in order to enter the Unseen University with the Spells.

A selection of enchanted scrolls, weapons, armour and magical items can be purchased by players to equip their Volunteers and boost their attributes.

The Elucidated Brethren of the Ebon Night.
A number volunteer cards carry the 'Mark of the Brethren'
A secret society who aim to summon a Greater Dragon to the city in a plan to overthrow the powers that be in Ankh-Morpork.
If a player holds three of these cards at any time, he may choose to call a dragon to a specific city quadrant. This effectively shuts down that area of the city until the Dragon is driven off (handy if there are spells located there that are needed by your opponents). Opposing players may choose to face the dragon individually, or co-operate with other players and send a combined squad of volunteers to see off the beast. (Dragons may also be called to the city automatically during the game (on the turn of a Fate card). If this happens all players must send at least one Volunteer to face it.
Members of the Brethren may also be secretly planted in city quadrants to operate as Saboteurs.

Spell Runs
When a player feels has recruited the right Volunteers they move to collect and return the first required Spell (as marked on their Guild Card)
You can send up to 4 Volunteers on a Spell Run. Opponents may use magic, or Saboteurs if they have one in play, to try and stop a Spell Run.
If all (or any) of your runners make it to the Unseen University, they must attempt one of the Wizards Challenges (resolved by totalling a specific attribute score of the successful runners, with any bonuses gained from items or magic and a dice roll).

If successful they have returned the Spell. The Volunteers used are seen to have fulfilled their duty and are discarded. The player then goes on toward his next spell (recruiting new volunteers as required). The winner is the first to return the five Great Spells shown on their Guild Card).

Get yours now!

Backspindle Games Ltd

New to the scene, designers Leonard Boyd & David Brashaw bring a fresh approach to this boardgame. Both long time game fans and avid readers of Terry Pratchett's books, the unlikely team of talented graphic designer Leonard and three-time Karate world champion David, have produced a game that is visually enticing, strategically challenging, but above all great fun!

Copies of our game sold out around the world in less than three months. We are working for a re-print planned for 2012. Check out www.facebook.com/guardsguards for updates

When you order the game at www.guardsguards.com you also get one of four beautifully illustrated limited edition bookmarks by Stephen Player

Sir Terry chats to the Backspindle boys

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Related websites

Official website for the Guards! Guards! A Discworld boardgame
Here you can order the game and, for a limited period, receive one of four randomly selected illustrated Discworld character bookmarks drawn by Stephen Player for Free!
Facebook site
Get up to date info and much more here
Interview at Hogswatch 2011
A lovely interview and players really enjoying the game at Hogswatch in Wincanton. The video also features Sir Terry Pratchett!
BOARDGAMES IN BLIGHTY review of Guards! Guards!
Another great review of Guards! Guards! A Discworld boardgame
Boardgamegeek
Detailed info about the game and who likes it, wants it, plays it...
Little Metal Dog Interview
A pod-cast interview with the Guards! Guards! A Discworld boardgame designers. It's Episode 20
Sir Terry Pratchett - UK Site
The author's website
Z-Man Games
The board game company releasing the game
Nullus Anxietas 3
The Australian Discworld Convention 2011
Cabbagecon 2011
The Dutch Discworld Convention 2011
NADWCon 2011
The North American Discworld Convention 2011
Irish Discworld Convention 2011
For all Discworld fans who love Irish hospitality
The Gaming Gang
a Podcast interview with designers Boyd & Brashaw

An unofficial animated preview of the Guards! Guards! book

Gives a flavour of the book storyline and one of the elements in the board game.

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Lu-Tze

A bit about me, small, hobbit like, enjoy gaming wth friends. Just started reading Snuff by Terry Pratchett In my spare time I do a bit of karate and... more »

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