Guitar Hero
Guitar Hero was critically acclaimed as the best music video game to have ever hit the market, and its fans agree.
It was the first game to feature a huge track list of popular music and included a cool "guitar" controller to play the game with.
While it was slow to pick up steam when it first came out, it's now become an gaming phenonenon, spawning three sequels with millions of units sold around the world.
Guitar Hero Bundles- Playstation
Guitar Hero
Guitar Hero is a series of music video games published by RedOctane in partnership with Activision. The series is notable for its use of a guitar-shaped peripheral to simulate the playing of music, represented on-screen by colored notes that correspond to fret buttons on the controller. The games support individual play as well as cooperative and competitive modes for two players. The series has used a range of both licensed and independent rock music tracks from the 1960s to present, many of which are master tracks from the bands. In total, five games have been released for video game consoles, while games have been released for mobile phones and the Nintendo DS handheld gaming system.
The series was developed by Harmonix Music Systems from 2005 to 2007 before development duties of the series were transferred to Neversoft, whose first effort, Category: Guitar Hero III: Legends of Rock - was released on October 28 2007 in North America.
The Guitar Hero franchise has become a cultural phenomenon, making many appearances in popular culture, and the games have become extremely popular as party games and hobbies. The series has sold over 21 million units, earning over US$1 billion.
Guitar Hero Forum
Fetching RSS feed... please stand byPlay Guitar Hero
Guitar Hero is for those of ALL ages: young, old, and everything in between. Anyone can enjoy this new aged music game.
Play alone. Play with friends. Play with siblings, parents, spouses, grandparents. Play with others around the world.
Just Play!
Guitar Hero 1
Created for Playstation 2

PS2 Playstation 2 Guitar Hero
(Game only)

The game includes tracks such as "Thunderkiss 65" by White Zombie, "Ironman" by Black Sabboth, "Fat Lip" by Sum 41, "Symphony of Destruction" by Megadeth, "I Love Rock and Roll" by Joan Jett and the Black Hearts, "Cowboys from Hell" by Pantera, and many others.
Guitar Hero 1 IGN Review
While Guitar Hero draws very close comparison to Konami's Guitar Freaks, we have yet to see that series hit any console outside of Japan. So while you can head over to an import-friendly arcade for your guitar gaming fix , Guitar Hero is your only option at home. But not only is Guitar Hero the only in-home option, it's the best you'll find there or in a coin-op house. Harmonix and Red Octane have nailed this one in almost every way, and while we can always wish for more (and we want more, now), what's there is nearly perfect.
The Guitar:
The main catch of Guitar Hero is its Gibson SG-based guitar peripheral, and though you can play the game with a standard controller, the SG guitar is essential to completing the experience. If you plan on playing the game's two-player mode, you'll definitely want to pick up a second SG (don't stick your buddies with a regular pad).
The SG features five fret buttons, a strummer (instead of strings to pick), a whammy bar, and is roughly the same size as a travel guitar. It's pretty comfortable to wear, not only because of its light weight but because it's reasonably close to the size of a real guitar - 75% the total size or so is a reasonable guess - so it doesn't feel awkward in your hands as it might if you were holding a toy.

The best part about the guitar is that it incorporates most of the real life techniques and motions that a guitarist would perform on a real instrument. Hammer-ons, pull-offs and up-down strumming all work with this device, making the transition from the real thing to the Guitar Hero SG as minor as moving from strings to buttons. Had the guitar not allowed for conventional techniques that are second-nature in a guitarist's repertoire, it would have been crippling. Smartly, Red Octane has designed the peripheral to not only utilize these techniques in the songs, but to embrace real guitar playing styles and techniques as well. Kudos for that.
There are a couple segments in the game where the hammer-ons and pull-offs seem a tad iffy, however. For example, one of the later segments in the Crossroads' solo on Expert difficulty has repeating sets of three notes. You should only have to pick the first note in the set and pull off the other two notes, but this didn't seem to work well for me. I found that manually picking each of these notes worked better (even though the notes are running at about mach 2) than trying to use pull-offs, which failed every time
There are a couple other non-notable sections in the game that I figured I could use hammer-ons or pull-offs but couldn't as well, but they were so few and far between that it was easy to get over. Generally, these two techniques work very well with the SG and any minor sections that they don't work with are negligible.

The Notes:
The actual game itself works exactly as many other music titles do in that you'll find a series of notes moving across the screen in which to play along. So what makes Guitar Hero so good then? Well, it's the way that all of the little details are implemented. From the song selection to the recordings to the backdrop musicians to the actual note progression you need to play, everything is pitch-perfect.
There are a couple minor tweaks that Harmonix has made to the general music game formula too. By nailing certain licks in a song you're able to build up your Star Power, which will double-up your current multiplier when you unleash it. The coolest part is that you're able to use your Star Power by raising your guitar upright, usually to your side (it looks most rockin' like this and the ladies seem to dig it). Star Power also adds a bit of a strategic element in that you not only earn more points when it's activated, but you can also raise your performance meter faster (thus enabling you to stick it out longer in tricky sections of songs, like the solos, for example).
Players who can nail every section of a song may want to use it during the chord-heavy segments, as those chords reward more points and Star Power boosts that even higher. Those who get tripped up during the solo, on the other hand, will want to hold onto Star Power and use it as more of a defensive mechanism. It's a neat tactical element that Harmonix has thrown in there that doesn't really change the game much in the grand scheme of things, but it add one extra layer to mess with.

The Music:
Without a doubt, Guitar Hero features one of the best and most appropriate song selections we've ever seen in a videogame. From Ozzy to Hendrix to Pantera to Helmet, the soundtrack is a collection of some of the best guitar music ever released. There will always be tracks missing that we'd like to see in there, regardless of how many versions of Guitar Hero are released, so we're not going to complain that Guns 'N Roses, AC/DC, Tenacious D and the Disturbed Mutants are missing. Rather, we're paying the highest compliments to the guys at Harmonix and Red Octane for nailing down one hell of a set list. And while the 30 major tunes would do well to fill our rock gullet, 17 additional Indie Rock tracks have been thrown into the mix as well. We're not saying all of these tracks are up to the same level as "You Got Another Thing Comin'", because honestly, what is? But still, with 47 total tracks and well over half of them being songs you grew up rockin' to, this is a killer soundtrack.
Even more impressive than the actual music selection is the way that these songs have been implemented. Firstly, the covers of these 30 major tracks are nothing short of astonishing. While you might quickly be able to pick out a few non-legit vocal tracks (like the "Symphony of Destruction" vocalist obviously isn't Dave Mustaine), most of them are close enough that you'll assume it's the real thing. And even after we tell you that the instruments were re-recorded, you'll probably call us liars; the guys behind this did an absolutely fantastic job of recreating the tunes in every possible way. Honestly, if there were no vocals, the covers and their original versions would be 100% indistinguishable.

Playing the Guitar:
On par with the 99.99% accurate covers is the way in which the actual guitar notes were transferred to Guitar Hero. We're going to be talking mostly about the Expert difficulty here as the lower levels obviously skip notes and make bigger concessions for playability (like using only three or four of the five buttons), but even at those levels the transfer is great.
Note and chord progression is essentially as accurate and true-to-life as it could possibly be on a guitar with only five buttons. Every time the song hits a higher note, you play a button further up the neck; every time the song goes lower, you move further down the neck (towards the head). Playing solo runs will obviously overlap a bit, but even this works incredibly well because many times the real solos are played in a small fret range on the guitar, and they're just moving up strings.
Power chords work the same way and play about as accurately as possible on a plastic guitar. We've already gone over hammer-ons and pull-offs, and the fact that they even work is fantastic; the fact that they work well is simply awesome.
Guitar Hero Guitar Skins
PS2 Guitar Hero 1 Cheats
Playstation 2
Yellow, Yellow, Orange, Blue, Yellow
Guitar Hero Guitar (SG Controller):
Blue, Yellow, Blue, Orange, Blue
Crowd Cheat 1:
Yellow, blue, blue, orange, orange, blue, yellow
Crowd Cheat 2:
Yellow, blue, yellow, yellow, blue, blue, orange, orange
No Venue Mode:
Orange, yellow, orange, blue, blue, yellow
Rock meter stays green (practice mode):
Orange, blue, yellow, yellow, blue, blue, orange, yellow
Unlock All:
Yellow, Orange, Orange, Yellow, Blue, Blue, Yellow
Guitar Hero 2
Created for Playstation 2 and Xbox 360
There are over 55 tracks on the sequel. Choose from multiple characters while you progres in your career.
Guitar Hero 2 disappointed their original core fan-base by releasing a game that appealed to a broader audience. Because in doing this they reduced the number rock songs on the track list. But, some of the songs that made the sequel include "Mother" by Danzig, "Heart Shaped Box" by Nirvana, "War Pigs" by Black Sabbath, "Cherry Pie" by Warrant, "Killing in the Name Of" by Rage Against the Machine, "Free Bird" by Lynard Skynard, amongst many others.
Guitar Hero 2 IGN Review

All of the songs and sights from the PS2 version of Guitar Hero have made it over to Xbox 360, though they've gone through a bit of a facelift during the move. That means that the praises and issues with that game hold true for the most part. Rather than rehashing old news in this review or explaining gameplay mechanics laid out in previous releases, we'll ask that you head over to the PS2 review if you're unfamiliar with the game. If you need even more of a background, you can always start from the beginning with our original Guitar Hero review.
It should be noted that if you own a PS2 Guitar Hero controller, it isn't going to work on the Xbox 360 version. You'll have to buy a new one and the guitar and game bundle.
Sound & Graphics:
Typically, ports of PS2 games don't fare very well on Xbox 360. Developers looking for a quick buck rarely take the time and money to add features, let alone rework the graphics. Guitar Hero II does not fall into that trap. While the original was never a graphical powerhouse, the 360 port looks significantly better. Textures and models have been given an upgrade and everything is now running in crisp HD. Details that were previously impossible to make out now jump to life, doing a great service to a game with presentation as superb as Guitar Hero II. New lighting effects have also been added which add to the feeling of being a rockstar on a stage, but they have a tendency to make a small minority of people playing the game feel a bit dizzy.

Fancy graphics are nice, but if you're buying Guitar Hero II for the visuals then you're completely missing the point. The game is all about the music. The main group of songs all come from widely known and popular bands like Guns N Roses, Stone Temple Pilots, Aerosmith, Nirvana, and Primus. The track list is a bit more metal and punk-centric than the first Guitar Hero game, though there are a good number of classic rock hits and a few pop tunes sprinkled in for good measure. Whether the track listing is to your tastes or not is up for debate, but the quality of music is not.
The majority of the music on Guitar Hero II is played by a cover band and, as such, a few of them sound a bit off. Nirvana's "Heart Shaped Box" doesn't sound quite right, nor does the cover of "Can't You Hear me Knocking" by the Rolling Stones. Overall though, the cover work is outstanding and you can't complain one bit about the few tracks that feature the master recordings from the artists themselves.
The sound, like the graphics, has also received an overhaul and the results are quite drastic. To take advantage of the DD 5.1 capabilities on Xbox 360, every song has been remastered and they sound fantastic. The difference in sound quality when played on a home theater is noticeable even to the untrained ear - it's that good. You won't notice the difference as readily if you don't have a nice setup, but you will notice a smoother sound.

Downloadable content for Xbox:
If you've played Guitar Hero II already, there is still a ton of new content on the 360 version that makes it worth picking up again. For starters, there are ten new tracks that were recorded exclusively for the Xbox 360. Like the rest of the game, these tracks run the gamut between good and excellent, but the overall quality of recording and fun factor on these tracks is as high, if not higher, than the original set list. Iron Maiden's "The Trooper" and "Rock and Roll Hoochie Koo" by Rick Derringer are flat out fantastic both in terms of the controller mapping and the cover music. "Dead!" by My Chemical Romance and "Possum Kingdom" by The Toadies are both master tracks, so you already know those songs are as good as they possibly can get. The new songs have been worked into a reordered career mode quite well and the progression of difficulty feels much smoother this go around.
XBox Wireless Patch:
There really isn't any better way to play a guitar than with a wireless patch. Stage antics are completely necessary to get the crowd into the show. With Xbox 360 supporting wireless controllers, it seems like the guitar peripheral that comes with Guitar Hero II would almost have to be wireless out of the box. It's not. RedOctane has told IGN that they are working towards getting a wireless controller released separately in the future, but can't announce anything. Being tethered to your console is far from ideal. Hopefully that wireless controller will come to fruition soon.
The wired controller isn't the only structural surprise that Guitar Hero fans will find inside the box. The PS2 controller has been completely reworked, starting with the shape which is now a replica of the Gibson X-plorer. The neck and button placement is identical, but veterans will notice a different feel in the whammy bar. A d-pad has been added to help navigate through menus on the dashboard alongside the guide button and ring of light. These new additions have made the start and back buttons take on less prominent roles, and the result is that it is slightly more difficult to pause the game in the middle of a song than it was before.

The sides of the guitar feature two other new additions. The first is a jack for the Xbox 360 Communicator. This will allow you to record voice messages to send to your friends without having to swap out controllers, but it has the added benefit of allowing voice chat if online play is added to future Guitar Hero releases. The other new jack is slightly more mysterious. It resembles a Cat5 cable jack and RedOctane has told us it will be used in future Guitar Hero releases. The hopeful conclusion is that we'll see pedals added to the next Guitar Hero. For now, it's just a useless jack.
Achievement Unlockables:
Some of the greatest additions to this version of Guitar Hero II are the most obvious ones; leaderboards and Achievements. Being a rock star is just as much about posturing as it is about playing great music. Now you can do both. The leaderboards in Guitar Hero II have all the necessary filters for seeing how well you stack up to the world or your friends in every individual song as well as your total career score. Playing songs perfectly isn't just for your own personal satisfaction anymore. Now you can show the world your skills.
Guitar Hero Guitar Faceplate
Guitar Hero 2 Cheats for PS2
Playstation 2
Y,Y,B,O,Y,B
Crowd has Eyeball Heads:
B,O,Y,O,Y,O,B
Crowd has Monkey Heads:
O,B,Y,Y,O,B,Y,Y
Flaming Head:
O,Y,O,O,Y,O,Y,Y
Horse Head:
B,O,O,B,O,O,BO,O,B
Hyper Speed De/Activate:
Orange, Blue, Orange, Yellow, Orange, Blue, Orange, Yellow
Performance Mode:
Yellow, Yellow, Blue, Yellow, Yellow, Orange, Yellow, Yellow
Unlock All (NTSC Version):
B,Y,O,R,O,Y,R,Y,R,Y,R,Y,R,Y
Guitar Hero 2 Cheats for Xbox
Xbox 360
Y,B,Y,O,Y,B
Enables Hyperspeed:
B, O, Y, O, B, O, Y, Y
Eyeball Head Crowd:
Y,O,B,B,B,O,Y
Flaming Heads:
OYYOYYOYYBYYBYY
Monkey Head Crowd:
O,Y,B,B,Y,O,B,B
Performance Mode:
B, B, Y, B, B,O,B,B
Unlock All
B,Y,O,R,Y,O,B,Y,B,Y,B,Y,B,Y,B,Y
RedOctane
RedOctane is an American electronic entertainment company perhaps best known for publishing the Guitar Hero series. RedOctane became a wholly owned subsidiary of Activision in 2006.
Guitar Hero Videos
Guitar Hero 3
Created for Playstation 3, Playstation 2, Xbox 360, Wii
The revamped career mode features cutscenes in which you band slowly works its way through the ranks of rock stardom. Eventually, selling your soul to the devil for a record contract and having to battle him for your soul at the end of the game.
Guitar Hero 3 comes with a Wireless Les Paul or Kramer Striker Guitar Controller so that you can play tracks such as "Anarchy in the U.K." rerecorded by The Sex Pistols, "Even Flow" by Pearl Jam, "Hit Me With Your Best Shot" by Pat Benetar, "One" by Metallica, a rock remix of "The Devil Went Down to Georgia" (the song that you battle to devil in to get you soul back), by the Charlie Daniels Band, and others.
You will, also, find guitar battles with Tom Morello (Audioslave) and Slash (Guns N Roses).
Guitar Hero 3 IGN Review
Unlike Rocks the '80s, this is indeed a full sequel. The list of additions reads like a wishlist compiled from fans across the world. A full cooperative career has finally been added, complete with its own songs picked specifically for their great bass or rhythm guitar parts. A battle mode is in as well, inspired in part by the Ralph Macchio movie Crossroads, where players duel against each other by throwing attacks at each other in an attempt to make one another miss notes and fail out. We've had a great deal of fun with this new way to go head to head with a friend. It may sound a bit odd, but don't write it off.

For the first time, the franchise goes online with co-op, face-off, pro face-off and battle mode up for play with a friend or stranger around the world. The PS3 version doesn't have any option to invite a friend into a game, so if you go with that version you'll probably wind up playing with more strangers than anything else. Still, the online game runs smoothly on both PS3 and Xbox 360 and is a fantastic addition to the franchise. Even better, the PS3, 360 and Wii versions are all linked together online through a community site that compiles stats, manages tournaments and clans and even has a little metagame of its own. Guitar Hero has already become something of cultural phenomenon and this is only going to push it further along.
Perhaps the best addition is the new Les Paul wireless controller. This is by far the best guitar peripheral yet. It's so good, in fact, that it actually makes the game a great deal more enjoyable than when you play it with anything else. This is the guitar to own and since it works with Guitar Hero 2 on Xbox 360, it makes the purchase a no brainer for anybody that has even a passing interest in guitar rhythm games. The only downside to it is that it won't work with the PS2 versions of Guitar Hero 1 or 2 when you put them in your PS3.

Then there are the licensed legends. Slash, of Guns n' Roses fame, is in the game as a playable character. So is Tom Morello and a few other imaginary avatars, but we'll say it again: You can play as Slash in Guitar Hero 3. If you don't think that's cool then there is something wrong with you.
There isn't any need to worry that the game has been made too simple. In fact, the songs that come towards the end of the campaign are the most difficult we've played yet. Even with a bigger window to hit the notes, most will find themselves with a huge challenge. Songs like Metallica's One and Slayer's Raining Blood are ridiculously hard on the expert difficultly. If you can beat Dragonforce's Through Fire and Flames on expert than you have our utmost respect.

The challenge has been put in largely through a new approach to how the scrolling notes are laid out. Quick changes between two and three note chords are now the status quo. There's also a greater emphasis on strings of notes that can be played with hammer-ons and pull-offs, a technique that allows you to play notes without strumming. It's a bit different than what we're used to, but the notes are laid out well enough that nearly every song is fun to play.
While the songs are a blast to play, most everything around the game could use some work. The character models have been given a new art direction and its one that we're not particularly fond of. Although a lot of motion capturing was done to get the signature moves of Slash and Bret Michaels, as well as to nail the singing animations, the way the band and crowd move just doesn't feel like rock and roll. All of the motions are stiff with the drummer as the most animatronic of them all.

The visual work on PS3 and 360 for Guitar Hero 3 is largely comparable, but not entirely impressive on either console. There's even a bit of slowdown that comes infrequently as star power is activated. It's a rare occurrence, but the fact that we saw it at all is inexcusable in a music rhythm game. The rest of the graphical gripes we may have would largely be nitpicking. It is a game about music, after all, not flashy visuals.
The standard campaign mode has only been slightly tweaked for Guitar Hero 3. The game still plays as a list of songs broken into tiers with a surprise encore at the end of each one. It's about time for an overhaul -- this presentation is feeling dated at this point in the series' life. The small addition comes in the form of three boss "fights" that make use of the new battle mode. Each one has a track recorded just for Guitar Hero 3 and they're all great fun. This is one feature we'd love to see fleshed out in the future.
Little vignettes have also been added between each tier. They're a decent addition and nice to watch, but they also highlight a facet of the game we could do without. One of the little scenes shows the band getting upset at accusations that they've sold out. That's fine, except that Activision clearly sold Guitar Hero out in every way it could. The story is rather hypocritical. Ads are fed into the game, an entire stage was sold to Pontiac, and there is even an Axe Body Spray guitar. Sponsorships are nothing new in the Guitar Hero franchise, but in the past they were kept strictly to music related brands. These are the sort of ads that don't bring anything to the game and really have no place. Not cool. Not cool at all.
Guitar Hero Guitar Skins
Guitar Hero 3 Playstation 3 Cheats
There are 5 levels of hyperspeed. Level 5 is INSANITY to say the least. To switch between them, press the green button while the code is highlighted after you enter it.All codes except Unlock All Songs may be turned off directly from the cheat menu by pressing the green button.
Y-Yellow; O-Orange; G-Green; B-Blue; R-Red
Air Guitar OBOYOBOY Hyperspeed:
(YB) (GY) (GY) (RB) (RB) (RY) (RY) (YB) (GY) (GY) (RB) (RB) (RY) (RY) (GY) (GY) (RY) (RY)
Performance Mode:
(RY)(RB)(RO)(RB)(RY)(GB)(RY)(RB)
Precision Mode:
(GR)(GR)(GR)(RY)(RY)(RB)(RB)(YB)(YO)(YO)(GR)(GR)(GR)(RY)(RY)(RB)(RB)(YB)(YO)(YO)
Unlock All Songs:
(YO)(RB)(RO)(GB)(RY)(YO)(RY)(RB)(GY)(GY)(YB)(YB)(YO)(YO)(YB)YR(RY)
Guitar Hero 3 PS2 Game Cheats
PlayStation 2
(YB) (GY) (GY) (RB) (RB) (RY) (RY) (YB) (GY) (GY) (RB) (RB) (RY) (RY) (GY) (GY) (RY) (RY)
Easy Expert (makes the timing window bigger for hitting notes, Cannot be used in single career mode.):
(GR) (GY) (YB) (RB) (BO) (YO) (RY) (RB)
Hyperspeed:
OBOYOBOY
Large Gems:
G R G Y G B G O G B G Y G R G GR RY GR YB GR BO GR YB GR RY GR GY
No Fail (does not work in career mode):
(GR) B (GR) (GY) B (GY) (RY) O (RY) (GY) Y (GY) (GR)
Performance Mode :
(RY)(RB)(RO)(RB)(RY)(GB)(RY)(RB)
Precision Mode :
(GR)(GR)(GR)(RY)(RY)(RB)(RB)(YB)(YO)(YO)(GR)(GR)(GR)(RY)(RY)(RB)(RB)(YB)(YO)(YO)
Unlock All Songs
(YO)(RB)(RO)(GB)(RY)(YO)(RY)(RB)(GY)(GY)(YB)(YB)(YO)(YO)(YB)YR(RY)RYO
Unlock Everything (uses 4-note chords, no sound will play) :
(GR_BO) (GRYB_) (GRY_O) (G_BYO) (GRYB_) (_RYBO) (GRYB_) (G_YBO) (GRYB_) (GRY_O) (GRY_O) (GRYB_) (GRY_O)
Guitar Hero 3 Wii Cheats
Guitar Hero 3 for the Ninetendo Wii console is slightly different than the regular guitar hero 3 for Xbox 360 and Playstation 2 and 3. The Wii version of the game has a few differences with the graphics, sounds, and the controller. The cheats are different too.
You can click HERE for more info about Guitar Hero Wii and the cheats for the Wii console.
Fetching new data from eBay now... please stand byGuitar Hero: Encore Rock the 80s
Created for Playstation 2

Guitar Hero Encore:
Rocks the 80's

Tracks include "I Wanna Rock" by Twisted Sister, "Bang Your Head" by Quiet Riot, "18 and Life" by Skid Row, "Balls to the Wall" by Accept, "Turning Japanese" by the Vapors, "Wrathchild" by Iron Maiden, "Round and Round" by Ratt, and other awesome tracks.
Guitar Hero Encore: Rocks the '80s IGN Review
And that may be part of the problem. While the previous two titles had multiple decades' worth of music to select from, Guitar Hero Encore: Rocks the '80s was stuck dead in the center of the music fad that everyone hates to love. Had it been based in the '90s or '70s, everything would have been fine. But in the '80s, guitar solos, interesting passages and the like were hard to find, at least in the mainstream hits that games like this need to be based on.

As a result, more than half of the songs found here are flat-out boring to play, and once you've gotten through them, you'll very likely never go back. This is in stark contrast to what we saw in Guitar Hero I and II, where nearly every track was a winner. Though most of the tracks here are good songs when listened to over the radio, they simply aren't fun to actually play.
There are a number of very good and very fun tracks to be found, like Iron Maiden's "Wrathchild", Anthrax's "Caught in a Mosh", Extreme's "Play With Me" and a handful of others, but they're comparatively few and far between. For the first five of six sets of songs, you may find one in there that's fun while the rest will be rather boring. The last set is great, but it feels like too little too late.
Another disappointing aspect is that there are only 30 tracks to be found. There are no bonus tracks to purchase in the store, which puts the total track count well behind what we've seen in previous releases. With the title launching at a full $49.99 price point, we simply expected to see more.

In addition to the relatively low track count, the quality of the covers is quite simply not as good as what we've come to expect from the franchise. Most of the music is fine, though some of the mixing doesn't have the guitar or other instrumentation as loud as we'd like, but the vocals are a problem for a number of the tracks. Most vocalists in the '80s sang very high, so their vocal tones are harder to reproduce. As a result, songs like "Holy Diver" don't sound anything like the original and instead sound like they're played by local bar bands. That's not to say that all of them are poor, as a number are quite good, but the percentage of great vs. not-so-great is a good deal worse than we've seen in the past.
The game really does just feel like an expansion pack for a number of reasons aside from its shortened track list. For one, there really isn't any "new" content aside from the tracks. All of the characters and venues were simply taken from Guitar Hero II and given '80s makeovers. They all look good and appropriate, but it certainly doesn't help make it feel any fresher. Likewise, there are no new gameplay tweaks whatsoever. The game is still just as fun as ever on a core mechanics level, but everything works exactly the same. That's not necessarily a bad thing, but once again, it doesn't help the title shake its expansion pack feel.
Guitar Hero Guitar Faceplate
Guitar Hero Encore PS2 Cheats
Playstation 2
Y,B,Y,O,B,B
Crowd has Eyeball Heads:
Y,B,O,O,O,B,Y
Crowd Has Monkey Heads:
B,B,O,Y,B,B,O,Y
Flame Head :
Y,O,Y,O,Y,O,B,O
Horse Head:
B,O,O,B,Y,B,O,O,B,Y
Hyperspeed Activate/De-Activate:
Y,B,O,O,B,Y,Y,O
Performance Mode:
B,B,O,Y,Y,B,O,B
Unlock Everything:
B,O,Y,R,O,Y,B,Y,R,Y,B,Y,R,Y,B,Y
Guitar Hero Bundle- Xbox 360
Guitar Hero III: Legends of Rock Bundle
The third game from the Guitar Hero series is here more...0 points
Guitar Hero 2 Bundle with Guitar
The Guitar Hero 2 Bundle is a hard-rockin' follow- more...0 points
Guitar Heronoid
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pyrox02
A very informative lens, but I think it could be improved by cutting down some of the reviews and other information and replacing it with your original (and shorter) synopses of what's going on. Posted June 02, 2008 |
(by 2 people)

























































