Hero System Guide - Resources for Hero Gamers
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Hero System Guide - Resources for Hero Gamers
Who needs 15 different kinds of dice? The Hero System answers "NOBODY!" with12d6 Energy Blast to the face. The only thing a d4 is good for is stabbing your foot when you accidentally step on one. Hero Gamers do it with more dice. And we LOVE it that way.
"GM: How much damage did you do?"
"PLAYER: Let me get back to you on that."
Click Banner Below For PDF Versions of Hero System Products.

Hero System Core Books
The Hero System 5th Edition Revised Rulebook
Hero System 5th Edition (revised)
Amazon Price: $374.28 (as of 06/01/2012)![]()
- The complete HERO System 5th Edition rules, revised and updated to to address commonly-asked questions, improve clarity, and make the rulebook easier to use
- Hundreds of options for Hero gamers, allowing you to better create and define characters, abilities, vehicles, and more
- Over 300 example powers, gadgets, abilities, weapons, and spells for all genres
- A dozen sample characters, from all the major genres, along with guidelines about how to use the HERO System
Additional 5th Edition Rulebooks
1
Hero System: Combat Handbook by Steven S. Long
When you're fighting the battle of your life and the fate of the world is on the line, it helps to have all the combat rules in one place! That's what the HSCH does: it compiles all the existing HERO System combat rules in one easily-referenced volume. Starting with the entire text of Chapter Two of the Fifth Edition, Revised, it adds information and optional rules about combat from books like The Ultimate Martial Artist, Fantasy Hero, The Ultimate Brick, and other sources. It's...0 points
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Hero System Bestiary by Steven Long
No matter what time period, genre, or setting your campaign focuses on, there are sure to be animals in it. The HERO System Bestiary provides all the information you need to use creatures in your campaign, including full character sheets for dozens of animals. It includes not only real-world animals, like elephants and tigers, but fantastic creatures such as griffons and unicorns, the strange beasts of science fiction, and lots of other great stuff.0 points
4
Character Creation Handbook (Hero System) by Steven S Long
One of the HERO System's greatest strengths is its character creation rules, which allow you to create any type of character you can dream up and to define his abilities as precisely as you need. The basic rules in Chapter One of The HERO System 5th Edition, Revised rulebook, combined with the more advanced or genre-specific rules in various HERO System books, provide the most detailed and flexible character creation rules available. To help your game run as smoothly and enj...0 points
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Hero System Equipment Guide by Steven S. Long
You want gear? You got it! The HSEG compiles existing weapons, gadgets, and gear from Heroic genre and Ultimate books such as Dark Champions, Fantasy Hero, The Ultimate Martial Artist, Star Hero, and other HERO System books, supplements it with additional gear, and reformats and updates it to bring it up to Fifth Edition, Revised rules and layout standards. It's a must-have reference work for any HERO System fan!0 points
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Hero System Resource Kit
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7
Hero System Vehicle Sourcebook by Steven S. Long
A follow-up to The Ultimate Vehicle, this sourcebook uses TUV's rules to build hundreds of vehicles - ranging from horse-drawn carriages, to automobiles, to tanks, to ships, to airplanes, to starships, and everything in between! No matter what time period, genre, or setting your character or campaign features, you'll find lots of great vehicles you can use in the HERO System Vehicle Sourcebook!0 points
Champions
Champions RPG Sourcebooks
UNTIL Superpowers Database by Steve Long
UNTIL, the United Nations's quasi-military arm, ke more...0 points
Champions of the North (Champions RPG) by Scott Bennie
INTO THE NORTH The United States isn t the only pl more...0 points
Teen Champions by Allen Thomas
"I can't fight Dr. Destroyer now - I've got t more...0 points
Stronghold (Champions RPG) by Steven S Long, John Lees
Supervillains are a tough bunch. Some can lift doz more...0 points
Hidden Lands (Champions) by Darren Watts; Allen Thomas
The Champions Universe contains many places and pe more...0 points
Champions Universe by Steve Long, Darren Watts
The first setting book for Champions details the w more...0 points
Millenium City by Darren Watts
Built over the ruins of the old city of Detroit, M more...0 points
Champions Universe II: News of the World (Champions) by Darren Watts, Steven S Long
RETURN TO THE CHAMPIONS UNIVERSE! It s been five y more...0 points
Champions by Aaron Allston
This, the first genre book for the HERO System 5th more...0 points
Vibora Bay (Champions) by Darren Watts, Steven Long
Located on the Gulf Coast of Florida, Vibora Bay i more...0 points
Viper by Scott Bennie; Steve Long
The most infamous organization of the new Champion more...0 points
Galactic Champions by Darren Watts
Superheroes in space! Galactic Champions is your p more...0 points
Fantasty Hero
Fantasy Hero Sourcebooks
Monsters, Minions & Marauders (Fantasy Hero) by Steven S. Long
What's a fantasy game without monsters and enemies to fight? Monsters, Minions, And Marauders is an enemies book for Fantasy Hero. It features not only common "generic" monsters (such as orcs, ogres, giants, and trolls), but a generous selection of named adversaries from the Turakian Age setting.0 points
The Fantasy Hero Grimoire by Steve Long
If there's one thing a fantasy game needs more than anything else, it's spells - magic is one of the major defining elements of the genre. While the HERO System provides gamers with the unfettered flexibility to create any type of spell or magical power they desire, sometimes they don't have the time or desire to do all the work themselves. The Fantasy Hero Grimoire satisfies their needs by providing hundreds of pre-built spells for wizards and other spellcasting characters.0 points
The Turakian Age by Steven S. Long
The first setting book for Fantasy Hero, the Turakian Age sourcebook describes what Earth was like tens of thousands of years ago, when the shape of the land was different and magic ruled the world. Detailing dozens of kingdoms and lands (from the mighty Hargeshite Empire of Vashkhor, to the black and mysterious realm of Thfn, to the windswept Gorthundan Steppes), a complete magic system with dozens of new spells, an entire pantheon of exotic gods, and hundreds of opportunities for adventure, it...0 points
The Valdorian Age (Fantasy Hero) by Allen Thomas
This setting book for Fantasy Hero details the epoch after the Turakian Age - a time of swords and sorcery, sword-wielding warrior-lords, beautiful princesses, mysterious magic, and dark, ancient cults. The book includes information on the realms of the Valdorian world, a complete magic system with over a hundred pre-generated spells and detailed rules for priestly magic, and enough adventure ideas and possibilities to satisfy any GM.0 points
Fantasy Hero Grimoire II by Steven S. Long
This sequel to the popular Fantasy Hero Grimoire provides players and GMs with hundreds more useful and exciting spells and types of magic, including Shamanism, Rune Magic, Chaos Magic, Song Magic, Black Magic, and more!0 points
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Small Combat Mat (24" X 25")
- 24" x 25" - great for side adventures to your main campaign.
- Double sided
- 1" hex on one side
- 1" square on other side
- Beautiful detailed border for nice finish
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