heroscape rules

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The rules of heroscape

Hi. If you are here, you either followed the link from my previous page, or hapened to find tis on a search engine. The purpose of this lens is to provide the ruleset for Heroscape(If you don't know what heroscape is, check my previous lens). In this lens, you will learn about terrain, and the rules of heroscape. The picture here, is of a terrain tile.

baisics of terrain

basic terrain comes in 1,2,3,7 or 24 hexagon shaped pieces. Tiles are interlock able, and stack able. There are four basic kinds of tiles; grass, sand,rock and swamp. There are also flat tiles such as water. Flat tiles are one solid color, and are half the height of normal tiles. There are also obsticals such as trees.

Height advantage

When tiles are stacked, it represents varying elevations. Tiles can be stacked as high as possible. Hight can have effects on moving or attacking. When moving, you must count the sides of all tiles you are moving up. When atacking or defensing against someone on a lower level, add one aditional atack or defense die. flat tiles do not add height, and cannot be stacked.

Army cards

The army card of a unit, contains all its stats, and abilities. In the far right, it shows the figures hit zone(more on that later) and how many figures are in a squad. To the far right, is a box containing information such as; class and race(Referenced in abilities), height(you cannot climb, at once, a number of vertical spaces equal or greater to your height) and hero/squad status (A squad moves and attacks with multiple figures. also in here, is unique/common status. A unique figure can only be in your army once). In the top-left corner is the units name and the general they follow. Both are referenced in special abilitys. The area beneath this, has special abilitys, rules unique to each unit that break the rules.
In the top left, is a picture of the character. This picture has no effect on game play.
below that, are the characters stats. From order of top to bottom;Life, the amount of damage a unit can take before it dies, move, the amount of spaces a figure can move in one turn, range, the number of spaces a unit can shoot(more on that later) atack, the number of attack dice a figure rolls, defense, the number of defense dice a figure rolls(more on attack and defense later) and points, the number of points a unit costs, for each battle you need to take a certain number of points or less in your army.

Target selection

Each unit has a certain range. The most common range is 1. A unit wit a range of 1, must attack an adjacent unit. a unit with more then 1 range, can attack a unit within its range. However, a ranged unit must have clear sight on its target. To determine clear sight, check if there is an uninterrupted line from the attacking figures target point(the green dot on its hit zone) to a part of another figures hit zone.

Engagement

If a figure is adjacent to an enemy figure, that figure is engaged. An engaged figure can only attack a figure it is engaged to. When a figure leaves engagement, roll a combat dice. If a skull turns up, place one unblockable wound marker on the opponent's figure.

atacking

A combat dice has 3 skulls, 2 shields and one blank. When you attack, you roll a number of combat dice equal to the figures attack value, plus any bonuses. The defending figure then rolls a number of defense dice equal to there figures, plus bonuses. For every skull rolled by the attacking figure more then the number of shields rolled by the defending figure, place a wound marker on the defending figures army card.

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closing toughts

note: if you get heroscape, read the rulebook- this is not meant to be a complete guide. That said, any questions or comments go here.

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Hello. I am a programer, coming to publish lens to show you the baiscis(and beyond) of coding intresting, fun and wacky stuff

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