How To Play Go Baduk Weiqi and Igo

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A Beginner's Tutorial

Called Weiqi in Chinese, Baduk in Korean, and Igo in Japanese, Go is an ancient strategic board game from the East. A game of elegance and efficiency, it is often compared to chess, due to similarities in level of thought required. Go is played by two people, who sit facing each other across a wooden board imprinted with a grid of lines. They take turns placing black and white stones on the board. The objective is to control more territory than your opponent.

The Objective Is To Control More Territory Than Your Opponent

Preparing to Play

Much like chess, Go is a two player game with a special board and set of playing pieces.

The Board

The board consists of a grid of lines, whose size is specified by counting the number of intersections, including the ones on the edges. Commonly used sizes are 9x9, 13x13, and 19x19.

The standard board size is 19x19. However, players start out playing on 9x9 because a 19x19 is too much to think about when you're still struggling with the rules.

The Stones

In Go, each player receives a set of stones. There are 180 white stones and 181 black stones in a go set, which is enough to cover the entirety of a 19x19 board. If you are counting the score using Chinese rules, then it is essential to have the right number of stones (or at least to know precisely how many of each color you have). If you are using Japanese rules, then it is only necessary to have enough stones to play the game. If you are playing on a smaller board, you need proportionally fewer stones.

All of the stones are identical, except for the difference in color between two sets of stones.

Placing the Stones on the Board

As you may have guessed from the way that the board sizes are indicated, the stones are placed on the intersections of the lines, not in the squares.

While this seems odd from the occidental point of view (chess, checkers, etc), another oriental board game, Chinese chess, also places it's pieces on the intersections of the lines.

Progression of the Game

To begin the game: The person using the black stones goes first. (this gives them an advantage).

Who Goes First?

The person using the black stones, often referred to simply as "Black", goes first.. Because going first confers an advantage, the weaker player generally plays with the black stones.

What Do You Do On Your Turn?

You play one stone of your own color. You may play your stone on any intersection of the board.

There are two reasons that would forbid you from placing a stone at a particular intersection:
  • Suicide
    If placing your stone there would cause one or more of your own stones to be removed from the board immediately, you may not play there.
  • Ko
    If playing there causes the board to be identical to what it was at the end of your previous move, you may not play there. I'll explain this with examples momentarily.

Once they are placed on the board, the stones are not moved. They are removed if they are captured by the opposing player.

Ending and Scoring

How to Figure Out Who Won

When Do We Stop Playing?

When a player believes that there are not more profitable moves to make, they can pass their turn. If both players pass on consecutive moves, then the game ends and it is time to count up the score.

When you pass, you do not play a stone. Instead, you simply tell your opponent "I pass."

So, Who Won?
Counting the Score: Where's My Territory?

Each player gets one point for each intersection of open (unoccupied by stones) territory that she controls. "Controlling" territory means that you have surrounded it with a wall (a line) of your stones.

Dead Stones

If the other player has stones in your territory, both players must agree that they are "dead" (I'll explain in a moment what that means). Then those stones are treated as if they were captured during the game.

The captured stones are placed back on the board during counting, inside their player's territory.

Simplifying Counting

Stones inside the walls of your territory can be rearranged to make it easier to count, as long as you are careful not to move the boundaries of your territory. If you are unsure whether a particular way of rearranging the stones is okay, you can test it by counting the territory before you move them and then again after moving the stones around. If the sum stays the same, then that manoeuvre is fine (and you can use it to save time counting in the future).

The winner is the person with more points.
If there is a tie, then white wins, since black got the advantage of going first.

Capturing Stones

When a stone is placed on the intersection of a pair of lines, there are four lines coming out of it. The four other intersections connected to the stone by these four lines are its "liberties".

If your opponent's stones occupy all of your stone's liberties, you stone is captured.

The same rule holds true for a group of stones.
If another stone of yours occupies one of your stone's liberties, they form a small group. Stones become "firmly connected" and part of the same group if they are in each others liberties.
A line of stones, each connected to two other stones (except for the ends, which are only connect to one), form a group.

The liberties of a group are the liberties of its member stones that are not occupied by other members of the group.
For example, a group of two stones has six liberties.

If your opponent's stones occupy all the liberties of a group, then that group has been captured and all the stones in the group are removed from the board.

Ko

Preventing the Infinite Loop

If playing there causes the board to be identical to what it was at the end of your previous move, you may not play there.

This most often occurs when you capture one of you opponents stones, but in capturing that stone, you put one of your stones in atari. (Atari means that your stone or group of stones only has one liberty left - you opponent can play just one stone and capture it).

In this case, you opponent cannot immediately capture your atari stone because then the board would look exactly the same as it did before. The reason that having the board look exactly the same is that, since we assume that you made the correct move before, then you'll make the same move. Then, they'll make the same more. And so on -- An Infinite Loop.

Obviously, this isn't any fun to get stuck in. So we don't even let that get started.

Your atari stone isn't safe for ever. On your opponents next turn (after he plays once and you play once), he can take you stone. Since two more stones (or at least one, if one of you passed) have been played, the board is different -- so it won't be exactly the same.

Smallest Live Groups

What is the easiest part of the board to make a live group in?

What is takes to be alive is two eyes. (Groups that do not explicitly have two eyes, but are alive, have room to form those eyes if your opponent forces you to).

This poster shows the smallest live groups in the corner, on the side, and in the middle of the board.

By observing the number of stones that each group requires, you can see why the corner is the easiest place to live, the next easiest the side, and the middle of the board is the hardest place to form a live group.
When you take into account that each stone in a group represents one of your turns (and there fore an opportunity for your opponent to make things difficult on his turn), it is clear that taking the fewest number of stones makes a group the easiest to form.

Life and Death

How To Tell If a Group Can Be Captured

If you stones are alive, it means that if you opponent were to try to capture them, you could prevent him from doing so.

At the end of the game, if one of your stones is inside your opponent's territory, then it is dead because you decided it would not be able to make the 'eyes' or the connection to an already living group that it would need to survive. If you thought that it could live, then you would have played a stone necessary to making it into a live group rather than passing.

Additional Tutorials

My Favorite Tutorials

These are introductions to Go elsewhere on the web that I find helpful -- they include that basic rules that I've described here plus more elementary strategy.
The Internet Go Server's Introduction to Go
This one is separated neatly into sections.
Go in Ten Lessons
While you don't necessarily need all ten of these lessons to play a game, they make it much easier, since they cover what I would call the most basic parts of strategy (the part that gets explained right after the rules if you had someone to teach you).
Go in Three Pages
Very nicely organized into small paragraphs, each with an illustration. Explains the rules and basic strategy.

Go Books

Once you start playing, you'll probably end up hungry to get better. Reading Go books helps a lot (almost as much as playing frequently). These are some books that I've either bought or borrowed (or one as a tournament prize) and enjoyed.
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Lists of Go Books

Other Recommendations

As you can see by the number of books above, my go library is pretty small. I don't feel comfortable trying to recommend or tell you about books that I haven't read myself.

However, I do want to direct you to site that have much much longer lists of books -- people who have seen these books and can tell you about them from their own experience.
AGA Go Books List
Go in Print This is a briefly annotated list of every English-language go publication that we [the American Go Association] have ever encountered. If you know of an item that isn't listed, tell us -- even better, send us a copy!
Sensei's Library: Go Books
Most books on Go are written in one of the Chinese, Japanese, or Korean languages. This makes them somewhat less accessible to the majority of western Go addicts.

This list is divided by subject and difficulty level, which is more helpful than just a list of books.
Kiseido English Go Books
This is a company based in Japan that has a selection of go equipment, books, and publications. This is their page of English Go Books.

They have pictures and descriptions of each of the books.

While the cost (the shipping) may cause you to look elsewhere, the information about the books (and the fact that they often have information about all the books in a series) can be hard to find elsewhere. Amazon, for example, has a couple of the books from some of the series, but they often lack cover images or a full description.
Slate & Shell
Since Go books aren't readily found on Amazon, specialty sites (even if they're selling) are good places for information (besides being good places to actually obtain the books).

Slate & Shell is a very focused store -- they sell Go Books. That's it, just books. And they have a lot of them -- with pictures and descriptions. (A lot of them sound pretty interesting to me =)

Go Equipment

Boards and Stones

While you can play online (I'll get to that in a moment), I find it a lot more fun to play in person. It's a completely different experience. In addition, I find it's easier to concentrate and I tend to learn more.

I prefer the double convex stones to single convex because they are easier to play with. However, the single convex ones are more fun to stack into towers if you get bored because you can make taller towers with them.

Personally, I want the magnetic traveling go board, since I think that way I would get to play more often, which would be nice.

The more traditional boards are pale wood, but I think the darker stained ones are nicer to look at. The dark wood probably makes it a little harder to see the black stones.
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Places to Play Online (For Free)

Where there's always someone to play with

Playing online allows you to play when ever you want to (and have internet access). This is especially helpful if you don't know very many people who enjoy playing Go or if you get middle-of-the-night cravings to play.
Kiseido Go Server
This is where I play online, and it's where the people I know offline play too.

You can play standard 19x19 games, and also 9x9 and 13x13. You can set the time limits and the rule set.

You can try it out before you create an account, by logging in as a guest.

In order to connect to the server, you need to have Java to run the applet.
Internet Go Server
This another popular Go server.

This server requires that you create an account before you can play.

To use this one you need to either download a client program or use a telnet program.

The History of Go

how did this game spread?

These are some pages with information of the history of Go: why is was created and how it spread.
World Baduk Association
This page of the World Baduk Association has a lot of information on the history of Go.
Go (Igo) and Shougi
A brief explanation of Go and Shougi (chinese chess) with the current Japanese cultural significance and origin of the games.

Other Lenses about Go

Things to look at next

Now that you've been introduced to the basics of Go, here are some other lenses to look at.
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Reader Feedback

Do you have more questions?

If you have unanswered question, please ask them!

Also, if there's information that I'm missing -- please, let me know. I'd really like this to be a thorough, clear introduction to Go -- so that more people can find out how much fun it is. =)

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by

Astrieanna

Who am I?
I'm a Computer Science major, with minors in Applied Math and Entrepreneurship & Management, at Johns Hopkins University.
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