Kode GTA San Andreas PSP
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The official game information (as released by Rockstar) is as follows. For more about the story, see the San Andreas storyline page.
"Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers.
Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster.
On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Liberty City. Vice City. Now San Andreas, a new chapter in the legendary series. Grand Theft Auto returns to the PlayStation®2 this October."
The game design has been reworked as part of the new approach Rockstar seems to be favouring lately. This is an extract from an interview given by Dan Houser:
"It's about giving people that freedom of choice. It's still very much an action game, but there's also a whole world out there to explore if you want to. At points in the GTA existence we've gone vert, very non-linear, like GTA2 was very, very non-linear. And we've tried to get the best of that (in GTA: SA) which comes down to giving people the freedom of choice at any moment. You can also get the advantage of a story which relies on emotion and characters. So the story opens up, it feels very non-linear, then it closes for a bit, then it opens up again. It works quite well I think."
"Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers.
Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster.
On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Liberty City. Vice City. Now San Andreas, a new chapter in the legendary series. Grand Theft Auto returns to the PlayStation®2 this October."
The game design has been reworked as part of the new approach Rockstar seems to be favouring lately. This is an extract from an interview given by Dan Houser:
"It's about giving people that freedom of choice. It's still very much an action game, but there's also a whole world out there to explore if you want to. At points in the GTA existence we've gone vert, very non-linear, like GTA2 was very, very non-linear. And we've tried to get the best of that (in GTA: SA) which comes down to giving people the freedom of choice at any moment. You can also get the advantage of a story which relies on emotion and characters. So the story opens up, it feels very non-linear, then it closes for a bit, then it opens up again. It works quite well I think."
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