Comparing the transport simulation games | OpenTTD vs Simutrans
As it stands, since most game publishers have lost interest in making this sort of game, what remains is almost a two horse race with a few outliers. Interestingly, both are now Open Source, so they run on Linux, Windows and Mac. This also means they are being actively developed and have huge relatively loyal communities around them.
The two main Transport Simulation games still keeping up to date are OpenTTD and Simutrans. There are others which will be briefly mentioned below. read on to see a comparison of the two, along with screenshots ,vids a few strategy tips as well as details on their community and how to get them and play them.
What is it about these games? Is it their economic simulation? Is it trying to perfect the profit and build a sustainable business? Or is just the appeal of playing with a really big train set, with planes, boats and buses too?
Contents
- Installing OpenTTD
- Installing Simutrans
- Other super Rail Games
- Laying Roads and Rail
- Multiplayer and Network Play
- Industry Chains
- Building stations
- Underground Mode
- Shared Orders, Lines, Routes and Groups
- Stability
- Transport Tycoon
- OpenTTD Screenshots
- Simutrans Screenshots
- Tips and info on Simutrans
- Other info on gaming and computers
- So is it Simutrans or OpenTTD?
- Simutrans Links
- Introduction to simutrans
- OpenTTD Video Introduction
- OpenTTD Links
- The little differences
- End Of The Line - The Summary
- Bookmark This Lens
- Love This Lens?
- What do you think?
- About Me
Installing OpenTTD
OpenTTD is a bit awkward to install. While Simutrans comes with a complete set of graphics and icons of its own, OpenTTD, remaining faithful to Transport Tycoon Deluxe on which it is based, requires the graphic and sound files from that game. This means that to install it, a copy of Transport Tycoon Deluxe is needed.If you already have a TTD CD, you can just copy the files from that. If you do not, then there is another method.
Tycoon Transport Deluxe can be acquired for free from abandonia.com as it is considered an abandoned game, but the legality of this is quite grey. The GRF files can be extracted from the zip file from there.
You now can install OpenTTD. In Ubuntu - "sudo apt-get install openttd". You will be prompted to read a readme file for details on which files and where to copy them.
The files then need to be copied from that to certain directories on the OpenTTD installation. There is no script or handy installer to automate this. Don't forget the permissions. Once OpenTTD has a base graphics installed, you may be able to use the GFX-downloader to get another - but it is a catch 22 as without the base graphics, there are no fonts, so it cannot be started, so you cannot use the downloader. You must go through the hard way initially with either the Closed Source graphics or OpenGFX first.
Newer versions of OpenTTD (not currently on their site) may include a method where the non-free 3rd party files are not required. At the time of writing this is not currently available. What would be great is if future versions included at least the OpenGFX base graphics so it could be GUI all the way, or system base fonts are used for initial dialogues.
On installation, Simutrans gets an easy win.
Installing Simutrans
Simutrans is fairly easy to install with just the defaults. Where it is in a distribution, it will install and run simply through the built in package manager, and will work straight away.In ubuntu "sudo apt-get install simutrans". For Windows or Mac, you should download simutrans complete, which comes with everything you need to start playing. Download it here.
To get nice graphics, you can go onto the simutrans website and install additional pak files. This is not required, but optional, but the pak128 looks very good. Pak64 is the default, it has the most features and has had the most time put in so far. This is for good reason - the lead developers of Simutrans personally contributed to it.
I strongly recommend reading the Simutrans Starter Guide before getting stuck in - it may save you making newbie mistakes and get over things that take days to learn.
Simutrans is also available as an iPhone App.
Other super Rail Games
Sid Meier's Railroads!
This is the most graphically pleasing of these games - in more of a modern gaming style as opposed to the isometric or simple 3d views of other games of this genre.
SimCity 4 Deluxe Edition
While Simcity is not strictly a rail or transport simulation, simcity 4 deluxe (or with the Rush Hour Expansion Pack) has a very competent transport sim built in. This includes being able to visualise the routes sims want to take.
Laying Roads and Rail
In OpenTTD a way is laid almost square by square. When you have a long line that may need to route around hills and forest, this can be painstaking. Especially when you can only issue those building orders while the game is running (unless you enable building while paused). It has autorail which at least saves having to select which orientation a track is and allows you to drag a line.
In Simutrans, you can click a starting point, an end point, and the game will auto route the road or rail. It will even look for existing infrastructure to use like village road systems. This is much quicker and less painstaking. You can click, hold and drag the end point to see the route it would choose. Of course, this means that if you want to optimize the route, you may have to dig up some after. There is no need to set the orientation.
The Simutrans method has a shortcoming in that laying dual tracks too close will cause them to join up in a way you did not intend. You can not route diagonal tracks as tightly in Simutrans as in OpenTTD. Use the drag functionality and control key to prevent this happening.
The dragging in Simutrans and OpenTTD are very different. OpenTTD requires you to drag like brush strokes - you cover every square exactly. SImutrans, you click a start point, then click and hold near the end point, and can drag the whole route around like a rubber band, releasing to settle the line. SImutrans also has an undo button if you let go when you didn't intend to.
Overall, the Simutrans pro's do outweight its cons, and after using Simutrans, going back to the OpenTTD way of laying roads and tracks is very painful.
Multiplayer and Network Play
The game takes a while to unfold in any mode, so you need plenty of time to play a Multiplayer game. You can join and leave games at any time - taking over a company not being played or starting a new company. each player gets vehicles with a very clear livery too.
Simutrans currently has no such feature, but one is being planned and developed currently.
Industry Chains
What is an industry chain?
In a transport game, moving freight is a very important part of the game and can become one of the main sources of income. This means moving coal to a power plant or similar.
In OpenTTD, there are some shallow chains, and one or two with 2 layers - farm to food processing factory to a city. The number of industry types is fairly limited.
In Simutrans, this is much richer - with chemical industry chains, food canning chains, car manufacturing chains.
Take the last example. You need a coal mine and an Iron Ore mine. These are used to supply a steel mill. You need to be moving both coal and iron ore to the steel mill to get steel. You then can move the steel to a car manufacturing plant. This will then be able to manufacture cars. You can then move the cars to a car showroom where they are sold. At each step, if you get the transportation right, there is a chance to make a profit. If you control the whole chain well, then you get great profit.
Each step is an enabler - if there is no steel to the car plant, there are no cars to transport, if there is no coal or ore to the steel mill, then there is no steel to transport. This means you need to start feeding industries and then you can move their output once you have their inputs sorted.
Now watch out here for what can only be called "back pressure". You may suddenly find stops that have previously been a "good little earner" give you know goods to transport. Check the destination - if it has a lot (over capacity) of this particular kind of good, but not enough of another to function, then there will no longer be a demand, and the good will no longer be being produced. It is really, really important that you have pickup based transport either serving more than one good type (unlikely) or set to 100% at the source station.
One handy aspect of Simutrans is that an industry will show those others that are its suppliers and consumers on its dialog. This make it easy to find the routes. It comes with a price though - industries that do not list each other will not accept or supply goods on routes between them. These operate like contracts.
One handy thing OpenTTD has that Simutrans is missing are messages to inform you of rises or decreases in production. The author is not aware if this is because the messages are not there, or the model does not behave that way in Simutrans.
In Simutrans Power stations serve a purpose more than just to sink coal/oil cargo - they produce electricity, and by creating a network of transformers and powerlines, this can increase production in other connected industries.
One tip that holds for both games - if you are starting out, aim for the connections between power stations as these are quickly profitable, and do not depend on other industry chain links. In Simutrans, having only half an industry chain will eventually stop when there is too much of one product and no demand somewhere down the line.
Building stations
The basics are the same, you have bus stops, road loading bays and train platforms to name a few common types. Placing stations adjacent to each other is in effect extending the first station, and allowing transport interconnects.
In OpenTTD, you can click and drag out a station. You have to preselect the orientation. This means you can quickly place a station and you do not need to have the rail in place before hand. In fact - you must not lay out the rail, but just add the station.
Simutrans also allows you to build underground stations. More on that below.
Underground Mode
One thing unique to Simutrans is the underground mode. OpenTTD allows tunnel building point to point, but Simutrans has something much richer.You start by placing a similar point to point tunnel, but then pressing Shift+U takes you to an underground view. Here you can create tunnelways, placing stations, signals, depots and so on in this view. Once you have stations on them and trains running, you can disconnect the point to point tunnels, and end up with a pure underground rail system.
It is very expensive, but means you can route trains through the heart of built up areas. Frustratingly, you can only go a few layers deep before you hit water. However, you can build network at each layer, independant of ones below it. It can get a bit too confusing if you have too many layers. You can then link up the networks via their stations, although allowing trains or cars to move between those networks requires surface exits and ramps.
Also in the underground mode, it is not easy to construct anything but the simplest junctions without major surface excavations somewhere.
Simutrans Underground Mode- a Wiki tutorial
There is also a way that this can be used to cheat - building water tunnels that are mysteriously above the water level, but considered underwater.
Shared Orders, Lines, Routes and Groups
This is another place where Simutrans shines.In OpenTTD, you can clone a vehicle when creating a new one from a depot, or clone its orders, better still you can share orders between vehicles so when you update one, they are all changed. Shared orders means only one vehicles orders are updated, and other vehicle sharing those orders get the changes. The cloning in OpenTTD allows you to select a vehicle, a clone it and its order so they are either a copy or shared. Cloning in Simutrans is a bit more clumsy in that the vehicle chain you wish to clone must be in a garage to clone it in this way, however, the lines system, which I will go into below, makes the order much easier.
You can also group vehicles so you can select them, repair them or view their finances together. However, orders do not make groupings, that is an additional step. Being able to set up repair and upgrades on groups is very handy, and the upgrades are a feature that Simutrans could do with.
In Simutrans, you can create single schedules, or "lines". You can promote schedules to lines. A line is a bunch of orders, and a number of vehicles can operate on a line. These lines can be named (and seasoned players will always name their lines) and updated across the board. vehicles can be built in a depot, have a line applied to them, and they are automatically grouped with other vehicles on the line.
There is a lines report, which allows you to update lines, and also see how profitable they are, how much goods they are carrying and if there are crowded or empty stations on their route.
Lines in Simutrans give it an edge over OpenTTD bar one thing, in OpenTTD, groups of vehicles can be scheduled for upgrades, and as yet, the writer has not found equivalent functionality in Simutrans.
On repairs, Simutrans trains do not break down or require maintenance in the same way as OpenTTD. Perhaps this is a bit of depth to the simulation that could be added.
Stability
OpenTTD gives a much more polished experience in this regard, it may not have quite as many nice features but it is very solid on stability.
Simutrans also exhibits occasional screen update glitches, which moving away and back can sort out. There are also times when it can pull a lot of CPU - generally when there is a lot happening on screen - like a busy city area, and you hit the fast forward button.
Transport Tycoon
The original is still available for those that want to play it in its original form, and the strategies employed there do have a bearing for playing both of these games.
Simutrans Screenshots
Tips and info on Simutrans
Both these games are games of some depth. Simutrans needs more than at a glance to really get the best out of it. Learning some of the tips and tricks will really help a player enjoy the game. The article also has plenty more screenshots.-
Simutrans Help and Tips
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So is it Simutrans or OpenTTD?
So which of these games do you, the reader think is better?
They are both under active development, but which do you prefer to play?
HTML is allowed in comments - links to relevant stuff will be permitted. This is a moderated duel.
What is the best of these transport simulation games?
Fetching blurbs now... please stand byOpenTTD is an awesome classic
King Soup says:
I think Simutrans is better from a technical stand point. However there are some bugs that aren't even avoidable by saving constantly. I created a nice system with a mix of overground and underground in city sections. It was working initially, but then there was a break in the line that caused the train to not even leave the shed. Now, if only I could see where the break was, maybe the train could stop at the point then I'd know, but I just couldn't find it. I'm sure it was a bug though, as I went through the line section by section!
Posted October 19, 2009
Chytrex says:
This post is not much objective. TTD (on wich OpenTTD) stays is quite old game. Simutrans is written from the scratch and is heavy inspired by TTD. So, IMHO so much criticism on TTD is not fair.
Sorry for my bad english
Posted August 22, 2009
Tim says:
I think the graphics in OpenTTD are much better than Simutrans. It's also alot more stable, I've never had OpenTTD crash but Simutrans crashes alot for me. (I'm using Vista BTW)
Posted August 02, 2009
spiker says:
this report is not all complete but it gives a good vieuw of things
like a simple fact in openttd you can share orders and you can clone vehicles
also i prefer openttd because of the spaggeti networks i build :D
Posted August 02, 2009
Matt says:
http://wiki.openttd.org/OpenGFX makes OpenTTD entirely independened from TTD. It was very easy to install using the inbuilt GFX-downloader. On Simutrans I could not install the latest version nor the Pak128 (go debian package creators.. *hint* *hint*) and it had low FPS on my old laptop. OpenTTD is addictive and the numerous improvements (some usability stuff is fixed now: i.e. you can clone cars in latest OpenTTD) from the original game make it worth to play.
Posted July 26, 2009
Simutrans is bigger better and bolder
naynoo says:
Both got its charm. Battle is still going on.
Simutrans has edge by schedule control, under ground and solid passengers with destinations.
OTTD for overall better graphic, sound, stability, simplicity.
Well for graphic and sound, it was originally commercial game which had
real professionals. If that taken into account, Simutrans has definitely the edge.
Posted September 28, 2009
Hymie! says:
Once I learned how to build an underground railroad station directly underneath a bus station, no longer having to slice my cities in half with train tracks, I knew I could never go back to OTTD.
Posted August 04, 2009
Myname says:
after reading this, i say Simutrans FTW :-) Very nice games. This should people play. Not some stupid head shooting.
Posted July 24, 2009
KJay says:
Simutrans. Unfortunately OpenTTD started ahead by using an paid game to enhance, Simutrans won already by making a totally free game comparable to an enhancement of a paid game, thanks to the dedicated simutrans forum users, continuous improvements and the incredible amount of paksets.
Posted July 24, 2009
Michael says:
The answer is clear and simple: Simutrans is the best.
With the extra pak-sets you have an unlimited ways to play this game!
Posted July 20, 2009
Simutrans Links
Simutrans - Homepage
Simutrans is a freeware transportation simulator. more...0 points
Simutrans wiki manual
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Simutrans - Development and History - How you can contribute
Simutrans is a freeware transportation simulator. more...0 points
The International Simutrans Forum
The meeting point of the Simutrans community0 points
Simutrans - Download
Simutrans is a freeware transportation simulator. more...0 points
Simutrans - Links
Simutrans is a freeware transportation simulator. more...0 points
simutrans or open transport tycoon? Archived Forum Thread
simutrans or open transport tycoon?0 points
Simutrans Addons
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Introduction to simutrans
OpenTTD Video Introduction
OpenTTD Links
This list is moderated. Feel free to link to your OpenTTD blog, forum or website here. Other links will not be allowed in the list.
The main OpenTTD Site
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Transport Tycoon Forums • View forum - OpenTTD
Stop by and get help, information or tips on the T more...0 points
OpenTTD Wiki/Manual
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Download OpenTTD
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OpenTTD | Get OpenTTD at SourceForge.net
Get OpenTTD at SourceForge.net. Fast, secure and f more...0 points
Download Transport Tycoon Deluxe on abandonia
You will need this download to get the graphics an more...0 points
OpenTTD on Wakoopa
Get information, reviews and downloads about OpenT more...0 points
The Best Free Linux Games Ever - OpenTTD
A review of OpenTTD in context with other Linux ga more...0 points
The unofficial OpenTTD (OpenSource Transport Tycoon DeLuxe) fan blog
The unofficial OpenTTD community blog- scenarios, more...0 points
The little differences
Simutrans and OpenTTD both have tool tips, although Simutrans ones are a bit easier to activate.
While the Simutrans line system is nice, the OpenTTD orders list is more comprehensive allowing you to control the loading/unloading behaviour a little more.
The train/truck dialogs on simutrans show you a picture-in-picture of its location, its current destination, cargo, running costs and profit/loss. In OpenTTD, there is a window for its location, and you need to open a number of sub-dialogs to see those details.
In OpenTTD if you click on a square with a station and a train, you will get the details for both which is quite handy. On Simutrans, you have to click multiple times to see each items info pop up.
End Of The Line - The Summary
- Simutrans has more graphical variety and can look better.
- Simutrans has more handy tools for tracks.
- Simutrans is more expandable.
- OpenTTD has a network game feature.
- Simutrans has an underground mode.
- Simutrans has a richer industry chain and passenger model.
- Both are under active development.
- Both have lively and supportive communities.
- Both are Open Source. That means you can contribute to the one you like!
- Both install on Linux, Windows and Mac OSX
- Simutrans is a bit buggy and can crash.
- OpenTTD has an awkward install process which depends on non-free software.
Overall - Simutrans looks over and above a better looking prospect, but it has a little bit of polish required to round off those bugs. It is solid enough to play well and saving often helps. OpenTTD's network multiplayer mode will keep me playing it though, at least until one arrives in Simutrans.
Since both are Open source, there should perhaps be a bit more cross polination, not least in aspects like the graphics for OpenTTD (thus decoupling it from non-free resources).
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What do you think?
Are either of these your favourite? Do you have some other similar game you prefer?
What do you think of the lens - is something important missing? Perhaps you think I have got it completely wrong - come and tell me here.
HTML is allowed. Comments are moderated.
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- susannaduffy susannaduffy Dec 31, 2009 @ 8:23 pm
- Fabulous game! Fabulous lens! Blessed in an Angel's Last Tango (squidoo.com/angel-last-tango)
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- dannystaple dannystaple Jul 24, 2009 @ 3:26 pm | in reply to pm
- Thanks for engaging. I have altered this so it no longer references requiring Windows/Wine and that only the non-free CD or zip are required. I will be trying the OpenFX.
The key differences between the base graphics on OpenTTD and Simutrans are these. In Simutrans they are FREE, and the basic 32x32 icon pak gets installed as a dependency and requires no further tinkering to work. It is only if you require fancier 128x or localised paksets do you need to download those under Ubuntu. Not quite the same thing.
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Reply
- pm pm Jul 24, 2009 @ 12:45 pm | in reply to dannystaple
- I don't understand where you seem to have gotten the information that windows (R) or wine was ever a requirement for OpenTTD. Neither is or was true in the last two years. It requires two simple steps to install OpenTTD: (1) use your system's installer to install the binary and language files. (2) Copy the base graphics of your choice into the data dir (which is OS-dependent), but a simple copy command requires neither wine nor windows on both, MacOS and Linux nor on any other supported platform (Solaris,...)
You also write, Simutrans requires downloading a PakSet - well, you need to download it and install it somehow - what's then the difference to OpenTTD's installation of BaseGraphics? It's the same thing with a different name.
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Reply
- dannystaple dannystaple Jul 22, 2009 @ 8:25 am
- Just for clarification - I played OpenTTD for about 6 months before coming across simutrans. The installation experience is comparatively bad as the free grf files are not part of an installer or package in a distribution. I was not aware of the free grf files - so I have only gone using the readme file and copied across the files. This does mean install TTD, which means having Windows or Wine handy then copying the files to a specific directory as root. Simutrans was ready to run with the simple "sudo apt-get install simutrans". Windows is a bit more involved, as you download the game and then a pak set for it, but still less roundabout than installing OpenTTD. Don't get me wrong - I still think OpenTTD is a great game, but Simutrans currently has the edge in my humble opinion.
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Reply
- pm pm Jul 22, 2009 @ 7:29 am
- I guess the author has no experience with OpenTTD and got quite a few things wrong:
Installation: All which is needed is to install OpenTTD by the usual means you install software which might be the sudo get-apt install openttd. In order to install base graphics, just grab the 6 files from either the original TTD and copy them to your OpenTTD data dir as described extensively in the readme (which the author obviously didn't read). Or grab the free base graphics instead and copy them there.
Laying roads/tracks: There's an autorail and autorail feature. Just drag where you want to lay them.
Industry chains and graphics: The author obviously is not aware of the online content download and NewGRFs in OpenTTD. They can alter vehicles, industries, towns, graphics, their interaction and some more. Allowing for various different kind of games.
All in all it seems like a highly biased review - may it be on purpose or ignorance. Neither credits the author much.
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