Making Music on your Computer - an Easy Quick Start Guide

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Make Music!

Making your own music is an extremely rewarding, personal, and satisfying experience. Put simply, it's just cool. However, if you've never had any exposure to the process of making music on a computer, it may seem like a mysterious and pretty daunting prospect. Many people will steer clear of the activity their entire lives because they, through no fault of their own, have been given the impression that making music would simply be too difficult, for one reason or another. This is NEVER true!

Making music on a computer intuitively sounds like a complex, alien process because, during our everyday lives, we don't need to interact with any music-making tools. In contrast, we're all able to use our computers to create a basic text document, and most of us will have, at some point in our lives, fiddled around with a graphical program such as Microsoft Paint or Corel Draw. While we might not be experts at using any of those programs, they're at least familiar- 'safe'.

Surprisingly, the programs used to create music are very intuitive, and remarkably easy to learn. Many of them have been around for decades, and in that time have become increasingly user-friendly in order to capture as wide an audience as possible.

Truly anyone with a passion for music of any kind can make songs to be proud of , and this lens aims to provide an easy-to-understand shortcut into the wondrous world of music production. Enjoy!

Things you need

There aren't many!

Almost anybody can start making music as soon as they feel the urge, but here are a couple of basic things you can't do without:
  • A computer (Mac or PC), tablet device, or Android/iOS smartphone - These devices all support music creation programs and applications. PCs and Macs offer the most powerful and widest range of software, and are the focus of this lens. Some programs can be demanding on the host computer when processing more intricate and complex songs, so a powerful computer will give you the most flexibility, but even entry-level models will allow for a wide range of software, and, using a couple of sneaky memory-saving tricks, can be used to produce songs of impressive complexity.
  • Speakers or headphones - You'll need to rock out or chill out to your tunes as you work on them, so speakers or headphones are a must!
  • Basic experience with computers - You'll never need to delve too deeply into the inner workings of your computer while writing your songs, but you will be installing programs regularly and shifting folder locations from download directories to more appropriate areas of your hard drive.
  • Inspiration! - Writing music is a creative process. Anything you feel passionate about can be the inspiration for a great tune, so get ready to turn those emotions into a unique soundscape!

Things you DON'T need

There are many!

A common first stumbling point for would-be chart-topping artists is the assumption that they do not meet the prerequisites for a composer. They might assume that some understanding of musical theory will be required, or that they must own a musical instrument. Happily, this is not the case! That isn't to say that music theory and proficiency on an instrument aren't useful strings to a music-maker's bow, but they are by no means requirements. Here are some other things that aren't required:
  • Musical training - That's right, no musical training, be it practical or theoretical, is needed to make great music on your computer. The programs you'll be using allow you to check by ear that any individual sound works with the rest of the song before you insert it. Just keep listening as you go along, and if it sounds good, you can be sure that you're adhering to all the rules of musical theory- without even realising!
  • One or more musical instruments - Fear not, your keyboard and mouse are your musical instruments now. If you do happen to own a guitar, keyboard, or any other instruments, they can easily be integrated into your music to give it a more 'live' sound, which is always nice. We'll go into recording live sounds later.
  • A desire to make dance music - It's natural to immediately associate computer music with upbeat, electronic genres, and while this is the most common type of music to be produced from start to finish on a computer, literally any other genre can be created on the same platform. I have listened to some exquisite piano solo pieces, the composer of which hadn't touched a keyboard once while writing the music (apart from a QWERTY keyboard, of course). This can be achieved using software-based 'virtual' instruments. More information on those later.
  • A large sum of money going spare - Music production need not be an expensive hobby, in fact, if you already have a computer, you don't need to spend a penny, you can start writing great tunes straight away. Of course, it's possible to dedicate gigantic sums to acquiring the highest quality gear to fuel your music-making obsession- it just depends on how hard you fall for the art of music production!
Got yourself a computer? Then you're ready to go!

Got yourself a computer? Then you're ready to go! 

Tools of the trade

When I started venturing into the world of music production, I found that the main obstacle was finding out what to use to achieve the sounds I wanted to make. The vocabulary of computer music is vast, and can be quite intimidating when taking your first steps. From here on in, I'll describe the tools you'll need to create your songs, point out why and when you would need them, and make some suggestions on reputable examples of each. If you come across a word that you've never seen before, check the glossary at the bottom of the lens for an explanation, or if you don't find the answer there, leave a message in the guest book, and I'll do my best to help you out.

The DAW (Digital Audio Workstation)

The Swiss Army Knife of music production!

The DAW I use - Cockos REAPER. Looks complicated, but it's a walk in the park!

Digital Audio Workstations, or DAWs, are exactly that- programs used to work on digital audio. Your DAW can be thought of as your song-writing 'headquarters'. Very often, every step of creating a song, from placing the first note, to adding the final polishing touch, can be performed within this all-singing, all-dancing software. There are numerous DAWs available, and while each one places focus on each aspect of the production process slightly differently, they each aim to provide all the functionality needed to create a song. They can be purchased online as downloads, or sometimes in shops as a boxed set containing an installation CD. Most DAWs have a free demo available via the manufacturer's website, so you can try before you buy.

These programs all use a similar interface, with common elements for the most part. All of the instruments used in a song are stacked vertically along the left-hand edge of the screen. These are called 'tracks' (you might have encountered the word 'track' being used to refer to an entire song; unfortunately it can be used for both purposes. I will only ever use 'track' to refer to an instrument line as described above, to avoid confusion). On the small, left-hand panel of each track, you can vary some of its high-level properties, for example its name, master volume, etc.

The largest panel, to the right of the track panels, is the sequencer. When you press play, the 'edit cursor' scans from left to right, across the entirety of the song. In the picture above, you can see a series of long, horizontal, coloured strips laid out in the sequencer. These are the instructions for each track to make a particular sound when the edit cursor reaches their position.

The bottom panel is the mixer, giving easy access to volume sliders for each track. It also shows the current volume level of each track as the song is played via a dynamic, vertical level indicator. This is useful to ensure that your tracks aren't all at wildly different volumes, and allows you to invoke a more desirable mix of sounds.

It's beyond the scope of this lens to provide specific DAW instructions, but they all come complete with in-depth help files and documentation. Get yourself some demos, and pick your favourite!

DAWs from Amazon

Below are some of the most popular DAWs stocked by Amazon. Don't forget to try the free demo versions!
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Cheap/free DAWs

For the casual composer.

Given that pro producers use the DAWs listed above, it's no surprise that they don't come cheap. However, it's a doddle to find a program that boasts a similar array of functionality for a fraction of the price.
Cockos REAPER
REAPER is a fully functional, user-friendly DAW with some great unique features. It lacks the huge catalog of in-built virtual instruments offered by the likes of Steinberg's Cubase, but there are plenty of free virtual instrument plug-ins available on the internet for you to discover. The free trial version can be used indefinitely, and a license for personal use is incredibly cheap.
Apple GarageBand
Provided as part of Apple's iLife software package on Mac OSX, GarageBand is a celebrated program for easy, intuitive music-creation. Windows users will be disappointed to find that it's unavailable on their machines.
Renoise
This is a great 'tracker'-style DAW, showcasing a more numerical approach to composing. The vertical sequencer is divided into numerous rows representing split-second time intervals, with instrument triggers being arranged accordingly around the grid. Showcasing an interface quite distinct from 'pedigree' DAWs, Renoise is no less flexible.

Audio files

Sounds of music.

The easiest way to get a sound out of your computer is to open an audio file. If you've ever played music in a music player such as iTunes or Windows Media Player, you have most likely made use of audio files before. They come in many file types, most commonly .MP3 and .WAV, the latter being preferable when making songs, because it is the highest quality. Your DAW will have a function allowing you to insert audio clips on a selected track and at a specific time in the song. Just look for some kind of import function, browse for the audio file you want to insert, and pop him in. You could happily make an entire song by arranging audio clips appropriately in your DAW's sequencer (many people do just that).

There are many ways to access audio files. You can download clips from the internet, or rip them from CDs (be careful with copyright infringement here, but as long as you aren't profiting from your music, you should be safe using clips, or 'samples' from other songs). Of course, you could record your own sounds. Let's talk about recording.

Recording

Add some live sounds.

Recording yourself or a friend playing an instrument live is great for adding a more 'human' vibe to your songs; using virtual instruments alone can often result in an overly structured, robotic sound. There are two main ways to record live music; using a microphone, and via a direct sound cable input. The primary obstacle that haunts both approaches is sound quality, but there are steps you can take to counter this issue.

Microphone Recording

A token microphone.Nice and simple. Buy a microphone, plug it in, and sing/strum/toot your way to a musical masterpiece. Your DAW will allow you to record directly into your song, and might even have a 'take' function, where you loop the section you want to record, and keep recording the section until you get it right. A well-known and very reliable external program for recording and manipulating audio files is the legendary Audacity - http://audacity.sourceforge.net/. After recording your sound, Audacity allows you to crop the audio, amplify it, and pretty much anything else, before exporting it as a useful file type like .WAV, ready to be used in a song.

The issue of sound quality, unfortunately, boils down to cost. The high-end, high-quality microphones cost proportionately more, so the model you go for really depends on the quality of sound you're looking for.

Microphones from Amazon

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Direct input

A standard audio cable. You may need adapters to reduce the width of the jacks to fit your equipment.Certain musical instruments have an audio cable socket, to which you can connect a cable routed to the microphone input of your computer or an audio interface. Electric guitars, bass guitars, and electric keyboards are amongst the numerous examples. Purely acoustic instruments, including our own vocal chords, don't have these sockets, and so must be recorded with microphones.

Direct input recording is preferable in some ways to microphone recording because it negates the effect of microphone quality, and no character is lost from the sound as it travels through the air to a microphone. One downside is that you don't get the (often desirable) reverberation effects associated with hearing an instrument in an actual venue, but this can actually be emulated remarkably accurately using VST plug-ins, discussed later.

The process of using an audio cable for recording is straightforward; plug the cable into your instrument, the other end into the microphone input on your computer, and record just as you would with a microphone. You may need to ensure your computer is 'listening' to the right microphone input - set this up in the computer's audio settings window.

While the sound quality resulting from this type of recording is satisfactory for casual song-writers, it lacks the definition required for professional productions, owing to the limitations of the computer's sound card. An alternative is to plug the musical instrument into an audio interface, and then connect the interface (usually via a USB cable) to the computer. Audio interfaces are designed specifically for this purpose, and therefore suffer very little loss of sound quality. They can be pricey, but if, like me, you need only to record one instrument at a time, a basic single-input model will work fine.

Audio interfaces from Amazon

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Virtual Studio Technology (VST) Plug-ins

An entire music store and recording studio on your hard drive.

One of the most important tools in your computer music-making arsenal is the VST plug-in. This little piece of software 'plugs in' to your DAW, and can act as a self contained instrument, effect generator to modify the sound of an existing instrument or VST instrument line in your song, or provide some other useful function. There are thousands of VST plug-ins available, providing limitless possibilities across all genres, and they vary from completely free, to costing hundreds of pounds.

VST plug-ins are generally downloaded from websites, as opposed to being bought from shops. Some require installation via an install wizard, while others simply require you to copy the files to a location recognised as the designated VST folder by your DAW (you might need to point out this folder to your DAW in its options or preferences window before it is able to locate the VSTs). From there, you can go into your DAW and let them revolutionise your sound! The DAW's help file will have instructions on how to add VST instrument lines and apply VST effects to existing tracks.

The two most common VST plug-ins are instruments, and effects. Here's a brief description of each:

VST instruments (VSTi) - These plug-ins are software-based instruments that can be played like a real instrument if you have a MIDI keyboard, or be made to play a musical phrase that you write beforehand. Once inserted as a track in your DAW, you can then enter a 'MIDI editor' and determine the pitch and rhythm that the instrument will follow when your song is played.

VST instruments can take the form of drum machines that produce electronic or acoustic drum sounds, synthesisers (synths) that generate bass and lead sounds that no acoustic instrument can produce, real-life instrument emulators that mimic (to a range of standards!) the sound of real instruments, and various hybrid instruments.

Some VST instruments have simple, one-button interfaces, while others present a staggering array of dials and sliders, the manipulation of which is genuinely seen as an art form in its own right. They all come with a useful help file, however, and there's no better way to learn than to just get in there and have a play!

VST effects - Unlike VST instruments, VST effects do not generate sounds themselves. Instead, they modify sounds that are already in place. For example, a reverb VST effect plug-in can be applied to a guitar line to emulate the sound of a guitarist playing in a huge concert hall, or a distortion effect could be applied to a synth line to give it a more punchy, aggressive character. To an extent that varies with genre, getting to grips with VST effect plug-ins can turn a well thought-out but bland, and ultimately, forgettable song into something that listeners will just keep coming back to.

The application of VST effects to instrument lines is very similar to the process of adding a VST instrument line, but performed on an existing track. As far as I'm aware, the number of effects you're able to apply to an instrument is limited only by your computer's ability to process the sound, so don't be scared to stack up several effects to get the right vibe.

Let's Conclude

Go forth and produce!

So there we have it. A basic tour of what's needed to produce your first song right here on your computer. You can find specific instructions on each of the stages described above in the obvious places like help files, and user manuals. Otherwise, there are plenty of books dedicated to the subject, aimed at all levels of experience. I've given some suggestions below.

I hope this has been helpful, or provided some inspiration to get your creative juices out in musical form. Feel free to leave questions in the guest book. I'm no expert on the really complicated stuff, but when it comes to the basics, I should be able to help.

Thanks for reading!

Further reading from Amazon

These will help you with the specifics.

Knowing what to use, where to find it, and when to use it is the first, biggest step. The next step is how to use those things. Help files, instruction manuals, and books, some suggestions given below, are your best source of information for that next stage.
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Glossary

Crazy words and phrases described here.

  • DAW - A piece of software that houses all the elements necessary to produce a song. Any functionality that the DAW cannot provide with its in-built features can generally be supplied by smaller pieces of software (plug-ins) that can be integrated into the DAW's interface.
  • Distortion - "Distortion effects create "warm", "dirty" and "fuzzy" sounds by compressing the peaks of a musical instrument's sound wave and adding overtones." - Wikipedia. In short, distorted sounds generally feel more aggressive and punchy than untreated, acoustic tones.
  • Edit cursor - This is a vertical line that extends from the top to the bottom of the sequencer in your DAW. It represents the current playback position when the song is being played, and, when static, determines the position at which any edit commands will take effect (pasting, slicing, etc.).
  • Levels - In a musical context, 'level' simply refers to volume (effectively short for 'volume level'). A producer might say "I need to sort out my levels", meaning that some instruments in their song are too loud, others too soft, and work is required to bring them to a complimentary mix of volumes.
  • MIDI (Musical Instrument Digital Interface) - MIDI is the method by which electronic instruments communicate information such as pitch, tempo, and volume to a computer. The benefit of recording a piece of music using MIDI over traditional recording techniques is that the MIDI data can then be edited manually in a MIDI editor; the notes played by the instrument can be 'moved' around so as to play earlier or later than was originally performed, or have their pitch varied in any way the user sees fit.

    A MIDI section can be added to a track containing a virtual instrument (VSTi) in a DAW, and notes can be added at any pitch and volume, resulting in a new passage of music.
  • Reverb - Short for 'reverberation', reverb refers to the lengthened decay of volume after a source sound has ended, due to the reflection of numerous echoes from walls, ceilings, floors, and other objects in the listener's vicinity. Unlike the distinct echoes typically occurring outdoors in canyons and valleys, reverberation echoes arrive at the listener in quick succession, creating a lingering decay from the original sound. The duration of the decay is dependent upon the shape, size, and composition of the environment. Subtle reverb is used most commonly in music to emulate live performance, whereas extreme reverb effects are employed to create haunting or ethereal atmospheres.
  • Sequencer - A sequencer is used to arrange sounds and blocks of sound to create a song. All DAWs have a sequencer, often occupying the majority of the space in the main view.
  • Synth - 'Synth' can refer to a synthesiser, a piece of software used to generate pitched sounds by combining waves of various shapes, or the sound resulting from manipulation of this synthesiser (in this second usage, 'synth' is effectively short for 'synthesised sound').
  • Track - Within a song, a track is an individual instrument line. In a DAW, a track is seen as a row in the sequencer, and contains all the notes played by the instrument associated with that track. 'Track' is also used interchangeably with 'song' (but not in this lens, of course!).
  • VST/VSTi - Virtual Studio Technology/instruments are pieces of software that emulate recording studio technology and musical instruments. They usually come in the form of a plug-in that is compatible with DAW programs.

Feel free to ask questions or leave feedback!

by

Boddrick

Hi there. I've just recently made the journey into music production myself, and, to be honest, it was difficult at times. I felt that the difficulty s... more »

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