The Weapons of Megaman - And How They Compare To Their Robot Masters (Megaman 1-3)
Ranked #1,340 in Games, #44,727 overall
Of course with the original series, as well as that of the spinoff Megaman X and most other games, Megaman has accumulated quite the arsenal of weapons. This lens takes a look at those weapons and also compares them to their original robot masters. I've always found the weapons of Megaman interesting, but also wanted to take a look at how "fair" Capcom was with the weapons. Whenever I played Megaman, there always seemed to be a feeling of "unfairness", or that the weapons Megaman acquires are inferior to their original version.
So what you'll find below are comparisons of Megaman's special weapons acquired by defeating Dr. Wily's robots from Megaman 1, 2, and 3 compared to their original robot master version. Visitors may have noticed this lens has shrunk a little. Due to the massive number of robot masters and weapons, I've created a separate lens dedicated to Megaman 4-6 which you can find by clicking here. But this lens is still lengthy, so please please use the table of contents to navigate to the Megaman weapon you're interested in. Have fun, and please rate this lens if you like it and visit my lensography too!
Contents at a Glance
Super Arm
Acquired by Defeating Gutsman - Megaman 1
Unfortunately, Megaman is limited to using the Super Arm in areas where there are blocks to throw. Meanwhile Gutsman seem to be able to use the Super Arm at will, stomping on the ground to create boulders and stone to throw at Megaman even in areas devoid of any kind of blocks.
Rolling Cutter
Acquired by Defeating Cutman - Megaman 1
The Rolling Cutter Megaman uses differs slightly from the one Cutman uses. While both return to their respective owners, Cutman can throw his Rolling Cutter across the entire screen and at any direction he desires. Meanwhile Megaman is limited to throwing the Rolling Cutter a short distance and only in front of him. However, Cutman's Rolling Cutter can't inflict multiple hits, while Megaman's can.
Thunder Beam
Acquired by Defeating Elecman in Megaman
The only drawback, the Thunder Beam Megaman uses is underpowered compared to Elecman's Thunder Beam.
Hyper Bombs
Acquired by Defeating Bombman - Megaman 1
In contrast, Bombman seems to have no problem throwing HIS bombs across the screen. Not to mention, his bombs also have contact triggers, meaning they explode on contact with ANYTHING, including the ground. Not sure why when Megaman acquired his weapon he didn't acquire the contact triggers either as it would have made the Hyper Bombs far more useful than they are in the game.
Fire Storm
Acquired by Defeating Fireman - Megaman 1
Fireman's Fire Storm is simply a series of rapid fire flame shots that can cause additional "burn" damage if Megaman is hit and stays in the same place.
But when Megaman acquires the Fire Storm, his respective flame shot is smaller and he can only fire it one at a time. However, Megaman also gets a temporary flame shield for about a second or two and useful for destroying weak enemies or in areas you expect to be hit.
Ice Slasher
Acquired by Defeating Iceman - Megaman 1
Meanwhile Megaman can only shoot one Ice Slasher at a time, but is also able to freeze enemies in place.
Atomic Fire
Acquired by Defeating Heatman - Megaman 2
Heatman's primary attack is to lob fireballs in a parabolic arc at Megaman. If these hit, they then temporarily expand into a firewall. Heatman also has a counterattack that if he's hit, he'll turn into a fireball to attack Megaman.
However, the Atomic Fire acquired by defeating Heatman is simply a fireball shot in the direction Megaman is facing. Megaman can also charge the Atomic Fire up to three levels, which drastically increases its firepower. It's useful in certain situations (namely taking out Woodman quickly), but takes an enormous amount of weapon energy.
Air Shooter
Acquired by Defeating Airman - Megaman 2
Of course, the Air Shooter Megaman acquires is inferior to the one Air Man uses. Megaman's Air Shooter simply shoots three small tornados upward. Not really that useful considering another weapon in the game (i.e. the Metal Blade) can do the same thing and with better accuracy too.
Quick Bommerangs
Acquired by Defeating Quickman - Megaman 2
But once acquired, Megaman's version of the Quick Boomerang is much more mild. Megaman's version only shoots Quick Boomerangs in a small circle in front of Megaman. This version has none of the targeting and re-acquisition effects of the original. Although the firing rate is faster than Quickman's version, all in all Megaman's Quick Boomerangs are simply a faster version of the Rolling Cutter.
Leaf Shield
Acquired by Defeating Woodman - Megaman 2
And while Megaman's version is still very useful for destroying small enemies, it would have been nice to have invulnerability with the shield activated. Anybody except me find it funny that small "bullets" seem to penetrate the leaf shield while bigger, "solid" enemies do not?
Crash Bombs
Acquired by Defeating Crashman - Megaman 2
Which brings me to my only gripe. Why the #*$*@ can Megaman only hold 7 at any time? Considering how important the weapon is toward the end of the game, it would have been nice if he could have held more.
Metal Blade
Acquired by Defeating Metal Man - Megaman 2
Time Stopper
Acquired by Defeating Flashman - Megaman 2
However, once Megaman acquires the Time Stopper, for some reason Megaman CAN NOT use his own arm cannon when time is stopped. Never mind the arm cannon is on HIS ARM...and that he can still MOVE.
In addition, Megaman can only use the Time Stopper once, and must recharge it after each use. In contrast, Flasman can use the Time Stopper at will and freeze time as many times as he wants.
Bubble Lead
Acquired By Defeating Bubble Man - Megaman 2
Megaman's version is more similar to the name. Megaman's Bubble Lead does not bounce. It instead rolls across the ground. While Megaman's Bubble Lead is unable to go uphill, it goes downhill and continues to travel until it hits and enemy or an insurmountable obstacle.
Needle Cannon
Acquired by Defeating Needle Man - Megaman 3
Gemini Laser
Acquired by Defeating Gemini Man - Megaman 3
But as you can see from the picture, Gemini Man's laser is slightly smaller than the one fired by Megaman.
Magnet Missile
Acquired by Defeating Magnet Man - Megaman 3
However, Megaman can only fire two Magnet Missiles at once, while Magnet Man can fire three.
Top Spin
Acquired by Defeating Top Man - Megaman 3
With such a simple attack, how is it that Megaman's version is inferior to the original? First, Megaman can not use the Top Spin on the ground like Top Man. He can only use the Top Spin in the air. Second, Top Man's spin can go through enemies. But when Megaman uses the Top Spin, if he doesn't destroy the enemy he's likely to take damage after the attack. Not to mention, a collision glitch that can drain nearly all the energy of the Top Spin in one use. If not for its usefulness in Dr. Wily's castle, the Top Spin (IMHO) may rank as one of the most useless weapons Megaman ever acquires.
Hard Knuckle
Acquired by Defeating Hard Man - Megaman 3
Megaman's version is much inferior to the original. Megaman's Hard Knuckles are a lot slower, take time to accelerate, and can only be fired one at a time (Hard Man can fire two). Megaman's Hard Knuckles can not re-acquire an enemy, instead Megaman can slighly adjust the elevation of the knuckles by pushing up or down on the control pad.
Shadow Blade
Acquired by Defeating Shadow Man - Megaman 3
When Megaman acquires the Shadow Blade, it's much different than Shadow Man's. In a sense, Megaman's Shadow Blade is an inferior version of the Metal Blade. Unlike Shadow Man, Megaman can throw the Shadow Blade at any angle from 0 to 180 degrees. Unfortunately, he can not throw under him. Furthermore, the range has been reduced, going about 1/3 of the screen wherease Shadow Man can throw his across the entire screen. But in place of this is a "boomerang" effect, meaning if the blade initiall misses, it wil return along its original path and possibly hit an enemy on its return.
Spark Shock
Acquired by Defeating Spark Man - Megaman 3
Megaman's version is radically different. Megaman can only "attack" with the Spark Shock in one direction, forward. And the Spark Shot doesn't do any damage, it only stuns the enemy, similar to the Ice Slasher. However, unlike the Ice Slasher, you can't switch weapons to destroy a stunned enemy. The Spark Shock has its uses though, and if another enemy touches a stunned one, it becomes stunned as well.
Search Snake
Acquired by Defeating Snake Man - Megaman 3
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