Welcome to Minecraft Castle
The image is a beautiful and enormous castle crafted by 10-15 people over a few days within a single world node. I don't have much time to capture the wonder and awesomeness that was my first hour of digging down to lava, or jump box laying up to the world ceiling, but building in Minecraft is truly a pleasure. It's a simple but elegantly designed cube based game that places an avatar in a randomly generated world. The official blog for Minecraft is Markus Persson's own Tumblog, The World of Notch.
The inspiration and source of information for this site comes from an off the cuff post Holy Crap Minecraft! which caught on like wild fire. There's a strong demand for information about Minecraft as well as some of the amazing worlds folks have crafted.
What's Inside
- Minecraft Castle
- Minecraft videos (latest)
- Minecraft Mouse Trap to the tune of Benny Hill
- Vote for your favorite Minecraft Video
- F-18 Buzzes Airport with Zepplin Mod
- The Minecraft Diaries
- Deathwing
- Terminator Titan
- Kinect Minecraft Building
- Minecraft Minas Tirith
- Saruman's tower/Orthanc in minecraft
- Minecraft Helm's Deep Part 1
- In Search of Diamonds (Minecraft / Music Video)
- Minecraft Earth
- Bioshock Infinite, Columbia in Minecraft
- Building Megaobjects in Minecraft, Enterprise-D project
- Enterprise-D on version 13
- Minecraft Biome Test
- The Giza Necropolis in Minecraft
- Airships
- The Story Behind Minecraft
- Minecraft Images
- Related Swag
- Minecraft Books
- Victus Spiritus (my blog)
- Please say hello
The Minecraft Diaries
Sean aspires to build better bacon making machines and swim in oceans of pigs.
Kinect Minecraft Building
The Story Behind Minecraft
Here's the background of Minecraft where you can see some of Markus Persson's plans for it's future:About the game
Minecraft is developed by Markus Persson. It's been under development since about May 10, 2009.
You can read theĀ full credits here, or read aboutĀ support and frequently asked questions here.
Origins
I started Minecraft after playing some Infiniminer with a couple of people from TigSource.
I realized that a game that simple yet that dynamic had a lot of potential to turn into a really great game, and kept coming up with things I wanted to change and stuff I wanted to add.
I had recently quit my job as a game developer to be able to focus more on indie game dev during my free time, and I was looking for a new game to develop. I had a few ideas floating around, but most required really long development times.
These two factors led to Minecraft.
Development and philosophy
Waterfall is dead, long live agile!
I've got a few plans and visions, but my only true design decision is to keep it fun and accessible. There's no design doc, but there are two lists; one for bugs, and one for features I want to add but think I might forget.
I make sure to play the game a lot, and I've built my share of towers, and flooded my share of caves. If something ever doesn't feel fun, I'll remove it. I believe that I can combine enough fun, accessibility and building blocks for this game to be a huge melting pot of emergent gameplay.
I strongly believe that all good stories have a conflict, and that all good games tell a good story regardless of if it's pre-written or emergent. Free building mode is fine and dandy, but for many people it will ultimately become boring once you've got it figured out. It's like playing a first person shooter in god mode, or giving yourself infinite funds in a strategy game.. a lack of challenge kills the fun.
For survival mode, I'd rather make the game too difficult than too easy. That also means I'm going to have to include some way of winning the game (or some other climax) to prevent it becoming too exhausting.
But if it's no fun, I'll redesign.
The future
I plan on developing Minecraft until it's a finished complete game, with a downloadable client (with fullscreen mode), custom key re mappings and possibly modding support.
For as long as people enjoy and purchase the game, I will develop extensions after the game is done. These will be free for anyone who has purchased the game.
Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. I'm not very happy with the draconian nature of (L)GPL, nor do I believe the other licenses have much merit other than to boost the egos of the original authors, so I might just possibly release it all as public domain.
I was curious as heck about how it was done. Here's some of the tech behind the game for you hacker types:
Minecraft uses the following technologies:
Java by Sun Microsystems
LWJGL (license) by a whole bunch of talented people.
"3d Sound System" by Paul Lamb
JOrbis (license) by JCraft.
Related Swag
Minecraft Books
Victus Spiritus (my blog)
Please say hello
Any feedback and tips on great Minecraft information are much appreciated.
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Gprice2012
Jun 3, 2012 @ 9:12 am | delete
- Some really cool videos on this site, amazing what can be built in minecraft.
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MinecraftServers
May 10, 2012 @ 2:42 pm | delete
- Some really impressive castles in this lens. Good work!
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getmoreinfo
Mar 20, 2012 @ 7:41 pm | delete
- Wow these are really very cool.
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Philipuk1983
Nov 25, 2011 @ 8:48 am | delete
- loads of really amazing videos, great lebs :-)
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360xbl
Jul 18, 2011 @ 3:08 am | delete
- Great lens
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by messel
Howdy, Victus Spiritus is my default soapbox and communication hub, please stop by and say hi.
I'm Mark Essel a long time systems engineer gone web author/entrepreneur....
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