Mini-Shogi (Small Japanese Chess Variant)

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Introduction to Mini-Shogi (Small Japanese Chess Variant)

Mini-Shogi (Japanese Chess Variant) is one of the more recent members of a family of chess games developed in Japan, as it was rediscovered or invented by Shigenobu Kusumoto in the 1970's. It is played on a 5x5 board by 2 players who start the game with 6 flat 5-sided pieces each from the pieces used by Shogi, marked with Japanese kanji characters. When a player captures an opponents piece it becomes his own, and can be dropped back on the board later, so the number of pieces each player owns can decrease and increase during a typical game.

Rules of Mini-Shogi

Introduction:

  • 2 players make alternate moves on a 5x5 board attempting to capture their opponent's King.
  • Black moves first.
  • The 1 rank (row) furthest from each player is their "promotion zone".
  • Each player has 6 pieces in an even game and the pieces can be distinguished by the Black piece names being in upper-case and the White piece names in lower-case.

Moves:

  • The King (K) can move to any adjacent space on a rank, file (column) or diagonal.
  • The Gold General (G) is similar to the King, except it cannot move diagonally backwards.
  • The Silver General (S) is also similar to the King, except it cannot move backwards on a file or sideways on a rank.
  • The Pawn (P) can move 1 space forwards on a file.
  • The Rook (R) can move any number of spaces on any rank or any file.
  • The Bishop (B) can move any number of spaces on any diagonal.
  • The Rook and Bishop can move any number of spaces in the directions indicated, but may not jump over a piece.
  • The Pawn can only move forwards.

Promotion:

  • When pieces move partly or completely in their promotion zone they may or may not be promoted. Normally the piece name is prefixed by a "+".
  • The promoted Silver (+S) and Pawn (+P) move like a Gold.
  • The promoted Rook (+R) acquires the moves of a King plus a Rook.
  • The promoted Bishop (+B) acquires the moves of a King plus a Bishop.
  • The Gold and King cannot be promoted.
  • If a piece is not promoted when it could have been, it can be promoted later if it moves in its promotion zone. When a piece has been promoted, it stays promoted unless that piece is captured, in which case it reverts to its unpromoted state.
  • Pawn reaching the last rank MUST be promoted, otherwise they could not make any more legal moves.

Capture:

  • A piece moves onto a space occupied by an opponent's piece and that piece is removed. The piece is placed in a storage area, "in hand".

Drops:

  • A piece "in hand" may be used and dropped at any vacant space on the board instead of making a move, but please note that pieces are dropped in an unpromoted state, and MUST be able to make a legal move.
  • Also a Pawn cannot be dropped on a file where there is an existing unpromoted Pawn, and a Pawn cannot Checkmate by a DROP.

Object of the game:

  • The object of the game is to capture the opponent's King.
  • When a King cannot avoid being captured, it is said to be "Checkmated" and the game is over.
  • No stalemate can occur as it is legal for the King to move into "Check" (the King may be captured).
  • Agreed draws are not allowed.
  • Once a sequence of moves has been repeated 3 times, the next player to move MUST break this sequence.

Illegal moves:

  • An illegal move results in the loss of the game, no matter when the illegal move has been discovered.

Western Notation:

When writing game scores the following notation is recommended:

  • P : Pawn.
  • S : Silver.
  • G : Gold.
  • K : King.
  • R : Rook.
  • B : Bishop.
  • - : move.
  • x : capture.
  • * : drop.
  • + before name : promoted piece.
  • + after move : promotion.
  • = after move : no promotion.
eg.
  • S-3e : move Silver to file 3 and rank e.
  • Gx5a : capture piece on file 5 and rank a with Gold.
  • B-2a+ : move Bishop to file 2 and rank a, and promote it.
  • S-2e= : move Silver to file 2 and rank e, and do not promote it.
  • P*5e : drop Pawn on file 5 and rank e.
  • +R-4c : move promoted Rook to file 4 and rank c.
  • B5a-4b : move Bishop to file 4 and rank b from file 5 and rank a (to avoid ambiguity!).

Extra Software Links

MSAFINX.DLL
Extra VB3 library for use with SHOGIV41.ZIP.
vb3.zip
VB3 runtime libraries for use with SHOGIV41.ZIP.

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