NASCAR The Game 2011 Review
Ranked #3,060 in Games, #124,218 overall
Nascar The Game 2011 Review
Nascar The Game 2011 has been released for Xbox and PS3 and Nintendo Wii players can all enjoy this car racing game.
NASCAR 2011 has taking an interesting approach when it comes to portraying the actual NASCAR season in the game.
People who pick up the game at retail will be able to play through the 2010 schedule at launch, though shortly after Eutechnyx is releasing through a free download the ability to play through the 2011 season as well.
The game's career mode starts players as a newbie in the racing circuit, though you can pick one of 43 actual established NASCAR driver to take into career mode. Players can make dozens of adjustments on their cars in their own garage, amass fans, and even gain friends (and rivals) along the road to the top. The garage also serves as a place to show off awards and trophies you've earned along the way.
The game supports up to 16 players online, as well as local two-player split screen, make sure you check out the Nascar The Game 2011 Drivers below and the Nascar The Game 2011 review.
NASCAR 2011 has taking an interesting approach when it comes to portraying the actual NASCAR season in the game.
People who pick up the game at retail will be able to play through the 2010 schedule at launch, though shortly after Eutechnyx is releasing through a free download the ability to play through the 2011 season as well.
The game's career mode starts players as a newbie in the racing circuit, though you can pick one of 43 actual established NASCAR driver to take into career mode. Players can make dozens of adjustments on their cars in their own garage, amass fans, and even gain friends (and rivals) along the road to the top. The garage also serves as a place to show off awards and trophies you've earned along the way.
The game supports up to 16 players online, as well as local two-player split screen, make sure you check out the Nascar The Game 2011 Drivers below and the Nascar The Game 2011 review.
Contents at a Glance
NASCAR The Game 2011
released March 29th 2011
Play as yourself or as one of the sport's real-world drivers and battle it out for the NASCAR Sprint Cup Series Championship
Damage is meticulously detailed and multi-car wrecks are the most extreme ever experienced in an officially licensed racing game
Includes in-depth multiplayer modes which allow up to 16 players to battle it out for the win online
Earn NASCAR experience points which help unlock rewards such as decal packs or special car designs, as well as career sponsorships and special races throughout career mode
Xbox and PS3 Nascar The Game 2011 is due for release March 29th 2011.
Nintendo Wii is due for release May 24th 2011.
Damage is meticulously detailed and multi-car wrecks are the most extreme ever experienced in an officially licensed racing game
Includes in-depth multiplayer modes which allow up to 16 players to battle it out for the win online
Earn NASCAR experience points which help unlock rewards such as decal packs or special car designs, as well as career sponsorships and special races throughout career mode
Xbox and PS3 Nascar The Game 2011 is due for release March 29th 2011.
Nintendo Wii is due for release May 24th 2011.
NASCAR The Game 2011 Launch Trailer
NASCAR The Game 2011
NASCAR The Game 2011 has been built from the ground up to make a thoroughly new experience. The development team started by speaking with the people who know NASCAR best - the fans - and took that insight to the teams, drivers and officials to completely embrace what makes NASCAR America's #1 motorsport. Players can choose to play as themselves or as one of the sport's real-world drivers as they battle it out for the NASCAR Sprint Cup Series Championship. Each pro driver has the AI characteristics of his or her real world counterpart, setting the stage for intense rivalries played out on the track.
Damage is meticulously detailed and multi-car wrecks are the most extreme ever experienced in an officially licensed racing game. From the 22 real world tracks to full pit stop strategy action, NASCAR The Game 2011 captures the real atmosphere, sense of speed and spectacle that embodies NASCAR.
Players can even feel the thrill of a win with the interactive celebration mode. The game also includes in-depth multiplayer modes which allow up to 16 players to battle it out for the win online. In both online and offline races, players earn NASCAR experience points which help unlock rewards such as decal packs or special car designs, as well as career sponsorships and special races throughout career mode.
Everything you do on the track counts! With a fresh infusion of real world detail and blistering racing action, NASCAR The Game 2011 completely redefines what fans can expect from a NASCAR racing game.
Damage is meticulously detailed and multi-car wrecks are the most extreme ever experienced in an officially licensed racing game. From the 22 real world tracks to full pit stop strategy action, NASCAR The Game 2011 captures the real atmosphere, sense of speed and spectacle that embodies NASCAR.
Players can even feel the thrill of a win with the interactive celebration mode. The game also includes in-depth multiplayer modes which allow up to 16 players to battle it out for the win online. In both online and offline races, players earn NASCAR experience points which help unlock rewards such as decal packs or special car designs, as well as career sponsorships and special races throughout career mode.
Everything you do on the track counts! With a fresh infusion of real world detail and blistering racing action, NASCAR The Game 2011 completely redefines what fans can expect from a NASCAR racing game.
NASCAR The Game 2011
Amazon Price: $33.49 (as of 06/03/2012)![]()
Features 22 real world tracks and full pit stop strategy action to capture the real atmosphere, sense of speed and spectacle that embodies NASCAR
Nascar The Game 2011 Drivers
1 Jamie McMurrayBorn: June 3rd, 1976
Hometown: Joplin, MO
Team: Earnhardt Ganassi Racing
Crew Chief: Kevin Manion
Jamie was named Rookie of the Year in his first full NASCAR Sprint Cup Series season, in 2003.
42 Juan Pablo Montoya
Born: September 20th, 1975
Hometown: Bogota, Columbia
Team: Earnhardt Ganassi Racing
Crew Chief: Brian Pattie
Juan Pablo is the first Formula One driver to compete in NASCAR.
48 Jimmie Johnson
Born: September 17th, 1975
Hometown: El Cajon, CA
Team: Hendrick Motorsports
Crew Chief: Chad Knaus
Jimmie made NASCAR history earning four consecutive NASCAR Sprint Cup Series championships.Jimmie Johnson's is a 5 time consecutive champion
5 Mark Martin
Born: January 9th, 1959
Hometown: Batesville, AR
Team: Hendrick Motorsports
Crew Chief: Alan Gustafson
Mark has finished second in the Sprint Cup Series standings five times.
18 Kyle Busch
Born: May 2nd, 1985
Hometown: Las Vegas, NV
Team: Joe Gibbs Racing
Crew Chief: Dave Rogers
In 2008 Kyle set new records with 21 victories across the top 3 NASCAR series.
00 David Reutimann
Born: March 2nd, 1970
Hometown: Zephyrhills, FL
Team: Michael Waltrip Racing
Crew Chief: Rodney Childers
David drove to victory in the 50th Coca-Cola 600, the longest NASCAR Sprint Cup Series race.
56 Martin Truex Jr.
Born: June 29th, 1980
Hometown: Mayetta, N.J.
Team: Michael Waltrip Racing
Crew Chief: Pat Tryson
Martin made his debut as Dale Earnhardt Jr.'s relief driver on Oct. 31, 2004.
2 Kurt Busch
Born: August 4th, 1978
Hometown: Las Vegas, NV
Team: Penske Racing
Crew Chief: Steve Addington
Kurt edged out Jimmie Johnson to win the 2004 NASCAR Sprint Cup Series by 8 points.
34 Travis Kvapil
Born: March 1st, 1976
Hometown: Mooresville, N.C.
Team: Breaking Limits
Crew Chief: Brian Burns
Travis made his first NASCAR Sprint Cup Series start at Martinsville, at the end of the 2004 season.
38 David Gilliland
Born: April 1st, 1976
Hometown: Riverside, CA
Team: Breaking Limits
Crew Chief: Peter Sospenzo
David's first NASCAR Sprint Cup Series race was in 2006, at Infineon Raceway in Sonoma.
13 Jennifer Jo Cobb
Team: Jennifer Jo Cobb Racing
Crew Chief: Steve Kuykendall
Born: June 12, 1973
Hometown: Kansas City, KA
Jennifer's NASCAR Craftsman Truck Series debut was at Kansas Speedway, in April, 2008.
11 Denny Hamlin
Born: November 18th, 1980
Hometown: Chesterfield, VA
Team: Joe Gibbs Racing
Crew Chief: Mike Ford
Denny has qualified for the Chase for the NASCAR Sprint Cup in every year he's been racing.
20 Joey Logano
Born: May 24th, 1990
Hometown: Middletown, CT
Team: Joe Gibbs Racing
Crew Chief: Greg Zipadelli
Joey is the youngest Sprint Cup Series winner in NASCAR history, at 19 years old.
47 Marcos Ambrose
Born: September 1st, 1976
Hometown: Launceston, Tasmania
Team: JTG Daugherty Racing
Crew Chief: Frank Kerr
Marcos is the first Australian driver to race in the world-famous Daytona 500.
77 Sam Hornish Jr.
Born: July 2nd, 1979
Hometown: Bryan, OH
Team: Penske Racing
Crew Chief: Travis Geisler
Sam captured his first NASCAR Sprint Cup Series top 10 finish at Phoenix International Raceway.
83 Brian Vickers
Born: October 24th, 1983
Hometown: Thomasville, NC
Team: Red Bull Racing Team
Crew Chief: Ryan Pemberton
Brian won the Nationwide Series in 2003, becoming the youngest NASCAR champion, at age 20.
31 Jeff Burton
Born: June 29th, 1967
Hometown: South Boston, VA
Team: Richard Childress Racing
Crew Chief: Todd Berrier
Jeff became the first repeat winner at Texas, capturing his 19th Sprint Cup Series win.
43 A.J. Allmendinger
Born: December 16th, 1981
Hometown: Los Gatos, CA
Team: Richard Petty Motorsports
Crew Chief: Mike Shiplett
A.J. collected his very first NASCAR Sprint Cup Series pole on April 9, 2010, at Phoenix.
19 Elliott Sadler
Born: April 30th, 1975
Hometown: Emporia, VI
Team: Richard Petty Motorsports
Crew Chief: Todd Parrot
Elliott is one of only 21 drivers to have won in each of NASCAR's top three series.
99 Carl Edwards
Born: August 15th. 1979
Hometown: Columbia, MO
Team: Roush Fenway Racing
Crew Chief: Bob Osbourne
Carl was the first ever driver to win at both Atlanta races in the 2005 NASCAR Sprint Cup Series.
39 Ryan Newman
Born: December 8th, 1977
Hometown: Rochester Hills, MI
Team: Stewart-Haas Racing
Crew Chief: Tony Gibson
Ryan is well known for winning poles, earning him the nickname 'Rocketman'.
51a Aric Almirola
Born: March 14th, 1984
Hometown: Tampa, FL
Team: Billy Ballew Motorsports
Crew Chief: Jimmy Elledge
Aric was named standby driver for Jimmie Johnson and Jeff Gordon in 2010 by Hendrick Motorsports
NASCAR The Game 2011 Review
ADVANTAGES
- Paint booth: It's cool to fully paint and customize your car. It's almost identical to Forza's system.
- Attention to detail: The in-car camera is awesome. You actually see your drivers feet hit the clutch or put his foot on the brake. Also will move his hands to shift. If you drive as Dale Jr you can see his driving gloves are black Adidas.
- The pre race introduction is cool. Announcers talk about the track, fireworks go off, fly overs, etc..
- The menu: I find this to be really cool. People walking around outside, your crew working on the car, and it's easy to navigate. When selecting tracks it shows like a pit pass with stats which is cool.
- Gameplay: The cars are sensitive and don't require to much steering wheel input. Cars feel solid and drive like a 3,500lb+ car. Physics are pretty good.
- Drafting: Finally other cars will work with you and push you
- Pit stops: Animations are really cool. To see the lug nuts fall off and gas spill out is neat.
- Setups: You can tune your car as much or as little as you like. Perfect for the simulation or arcade driver.
- Pace car: Under caution its cool to see an actual pace car
Disadvantages
- Paint booth: Making your own decals and stuff is cool, but the controls can be clunky. NASCAR 09 did it right by having an online feature and then import it to you game. Would be much easier to make cool designs instead of something a 2nd grader did with crayons.
- Attention to detail: Things like the caution lights being on while the race is under green is silly. Also if you spin through the infield and end up on pit road you get black flagged for speeding.
- Damage: Even after flipping over and hitting cars head on, my car looks like I hit a deer instead of another car at 190mph
- Race modes: If you want to practice you have to go to a separate session from the main menu. No other cars are out there with you. If you choose to race, you get to qualify and then race. Can't even change your setup in between.
- Hitting the wall is a joke. Your car basically just comes to a stop. You don't smash into it and then your car spins out of control. If you drive through the grass your car doesnt spin out.
- Cautions: This is even more a joke. I spun out, 10 cars hit me, and no caution. I had to drive in reverse for about 10 seconds before it came out. If you spin by yourself it still wont come out even if you wreck hard.
- No DNF's: You can destroy your car as much as you want, drive with full tape on the grille, and nothing happens. Maybe you lose a little performance but that's it.
- Pit stops: It's great to have the animation but having to wait 10 seconds for it to load kinda kills it. Also if your under caution, the game should ask you what you want to adjust well before getting on pit road.
- Online: One word....horrible. If you try to bump draft you wreck basically. And if the caution flag actually does come out, the crashed car has to sorta drive back to start finish line from this over head blimp camera. One time I just stared at a stopped car on the back stretch for 5 minutes. Then when we were about to start the race, cars started flipping and spinning. Online is useless until they fix it.
- Career mode: It's basically just a season mode. Go to the race, race it, and move on. How come games like MLB 11 The Show can have ticket prices, free agents, stadium upgrades, trades, sponsors for the stadium, etc etc and we get a season mode? A real career mode would feature hiring a pit crew, buying a shop, building chassis for different tracks, hiring more drivers to make a full race car team (like Richard Childress Racing), engine shop and engine builders. When you race you should earn money and that money should be used to buy better crew chiefs, better products, larger shop building, bigger sponsors, higher expectations, etc etc. Have an off-season where you can test at tracks to improve your car and team or public events to gain fans and impress sponsors. A merchandise section where you can sell die-casts, memorabilia, shirts, etc etc to earn money and gain fame. Would be cool to start out as a rookie in a 1 car team and over a season or 2 be a major powerhouse and have a full 4 car team.
- Wrong paint schemes: I know a patch is scheduled to update the roster and paint schemes, but seriously, why make a game with last years schemes and cars? It would be like MLB 11 The Show releasing the game with players on last years teams. Every sport releases their game around the start of the season with current rosters, NASCAR should too. Over the course of the season, have patches and downloads for new car skins or if drivers get dropped or a new driver starts.
- Night races: Another head scratcher. I am racing at Charlotte and it's dusk the entire time. There are no day to night transitions. Either have the race in the day or at night, not in between.
- HUD: I don't want to see how many experience points I am getting for "Dominating." I also don't want car radar which is a small icon at the bottom of your screen showing where cars are around you. Actually, this might be a PRO since you have no rear view mirror and can't tell where anyone is unless you look behind you which usually isnt a good idea while doing 180mph around a turn.
- Spotter: It's great that he can inform me to drink tons of fluids cause its hot, but it sucks when he cant tell me there is a car low. As soon as a car comes low or high, spotter should tell you that. I don't care that I'm leading and can do this all day, I care if a car is coming up on me or I'm approaching lap traffic. Maybe he got himself a cold beverage and missed all the cars around me.
- Difficulty: Even on VERY HARD the game isn't very hard. Very hard would be riding in 20th position fighting for 19th. Very hard is being at Daytona or Talladega and being stuck in middle of the pack cause there is no where to go all by yourself. I raced at Charlotte and after 10 laps I had almost a 3 second lead. Then all of a sudden by lap 13 the field was right behind me. If my tires went away in 10 laps or the AI just got amazing, that's pretty stupid.
- Paint booth: It's cool to fully paint and customize your car. It's almost identical to Forza's system.
- Attention to detail: The in-car camera is awesome. You actually see your drivers feet hit the clutch or put his foot on the brake. Also will move his hands to shift. If you drive as Dale Jr you can see his driving gloves are black Adidas.
- The pre race introduction is cool. Announcers talk about the track, fireworks go off, fly overs, etc..
- The menu: I find this to be really cool. People walking around outside, your crew working on the car, and it's easy to navigate. When selecting tracks it shows like a pit pass with stats which is cool.
- Gameplay: The cars are sensitive and don't require to much steering wheel input. Cars feel solid and drive like a 3,500lb+ car. Physics are pretty good.
- Drafting: Finally other cars will work with you and push you
- Pit stops: Animations are really cool. To see the lug nuts fall off and gas spill out is neat.
- Setups: You can tune your car as much or as little as you like. Perfect for the simulation or arcade driver.
- Pace car: Under caution its cool to see an actual pace car
Disadvantages
- Paint booth: Making your own decals and stuff is cool, but the controls can be clunky. NASCAR 09 did it right by having an online feature and then import it to you game. Would be much easier to make cool designs instead of something a 2nd grader did with crayons.
- Attention to detail: Things like the caution lights being on while the race is under green is silly. Also if you spin through the infield and end up on pit road you get black flagged for speeding.
- Damage: Even after flipping over and hitting cars head on, my car looks like I hit a deer instead of another car at 190mph
- Race modes: If you want to practice you have to go to a separate session from the main menu. No other cars are out there with you. If you choose to race, you get to qualify and then race. Can't even change your setup in between.
- Hitting the wall is a joke. Your car basically just comes to a stop. You don't smash into it and then your car spins out of control. If you drive through the grass your car doesnt spin out.
- Cautions: This is even more a joke. I spun out, 10 cars hit me, and no caution. I had to drive in reverse for about 10 seconds before it came out. If you spin by yourself it still wont come out even if you wreck hard.
- No DNF's: You can destroy your car as much as you want, drive with full tape on the grille, and nothing happens. Maybe you lose a little performance but that's it.
- Pit stops: It's great to have the animation but having to wait 10 seconds for it to load kinda kills it. Also if your under caution, the game should ask you what you want to adjust well before getting on pit road.
- Online: One word....horrible. If you try to bump draft you wreck basically. And if the caution flag actually does come out, the crashed car has to sorta drive back to start finish line from this over head blimp camera. One time I just stared at a stopped car on the back stretch for 5 minutes. Then when we were about to start the race, cars started flipping and spinning. Online is useless until they fix it.
- Career mode: It's basically just a season mode. Go to the race, race it, and move on. How come games like MLB 11 The Show can have ticket prices, free agents, stadium upgrades, trades, sponsors for the stadium, etc etc and we get a season mode? A real career mode would feature hiring a pit crew, buying a shop, building chassis for different tracks, hiring more drivers to make a full race car team (like Richard Childress Racing), engine shop and engine builders. When you race you should earn money and that money should be used to buy better crew chiefs, better products, larger shop building, bigger sponsors, higher expectations, etc etc. Have an off-season where you can test at tracks to improve your car and team or public events to gain fans and impress sponsors. A merchandise section where you can sell die-casts, memorabilia, shirts, etc etc to earn money and gain fame. Would be cool to start out as a rookie in a 1 car team and over a season or 2 be a major powerhouse and have a full 4 car team.
- Wrong paint schemes: I know a patch is scheduled to update the roster and paint schemes, but seriously, why make a game with last years schemes and cars? It would be like MLB 11 The Show releasing the game with players on last years teams. Every sport releases their game around the start of the season with current rosters, NASCAR should too. Over the course of the season, have patches and downloads for new car skins or if drivers get dropped or a new driver starts.
- Night races: Another head scratcher. I am racing at Charlotte and it's dusk the entire time. There are no day to night transitions. Either have the race in the day or at night, not in between.
- HUD: I don't want to see how many experience points I am getting for "Dominating." I also don't want car radar which is a small icon at the bottom of your screen showing where cars are around you. Actually, this might be a PRO since you have no rear view mirror and can't tell where anyone is unless you look behind you which usually isnt a good idea while doing 180mph around a turn.
- Spotter: It's great that he can inform me to drink tons of fluids cause its hot, but it sucks when he cant tell me there is a car low. As soon as a car comes low or high, spotter should tell you that. I don't care that I'm leading and can do this all day, I care if a car is coming up on me or I'm approaching lap traffic. Maybe he got himself a cold beverage and missed all the cars around me.
- Difficulty: Even on VERY HARD the game isn't very hard. Very hard would be riding in 20th position fighting for 19th. Very hard is being at Daytona or Talladega and being stuck in middle of the pack cause there is no where to go all by yourself. I raced at Charlotte and after 10 laps I had almost a 3 second lead. Then all of a sudden by lap 13 the field was right behind me. If my tires went away in 10 laps or the AI just got amazing, that's pretty stupid.
NASCAR The Game 2011
Amazon Price: $32.15 (as of 06/03/2012)![]()
Features 22 real world tracks and full pit stop strategy action to capture the real atmosphere, sense of speed and spectacle that embodies NASCAR
Upcoming Action Games
The Best Car Racing Games
Though the XBox 360 is constantly getting new car racing video games, Project Gotham Racing 4, Need For Speed: Most Wanted, and Burnout Revenge are the only ones that you really need to get the adrenaline pumping and to complete your collection.
Project Gotham Racing 4
When it comes to car racing video games, there are really only two types - action packed arcade style and intense realistic simulations. Project Gotham Racing is a combination of these two types. What makes this game one of the best for XBox 360? Well, you've got to experience for yourself the different weather conditions that this game offers. You'll be slipping and sliding all over the place in the rain, ice, or snow trying to get the handling right on your car. Adding more depth to the game is the online multiplayer system available through XBox Live. There's enough variety available to satisfy the most hungry gamers with additional cars and motorcycles available for download.
Need For Speed: Most Wanted
Of all the car racing video games, Need For Speed Most Wanted fills the addiction for those who love to pimp out and customize their cars. Also, this game adds an incredible rush by throwing in the element of having to climb a Most Wanted List, avoid being caught by cops, and doing everything possible to get out of the way of other baddies that want to ram you off the road. If that's not enough, you've got some awesome modes to choose from including drag racing, circuit, toll booth, and even a free roaming mode. Need For Speed: Most Wanted isn't for the faint of heart though. The Artificial Intelligence in this game starts off ridiculously easy, where the cops are easy to escape from, but then progresses to being almost unbeatable.
Burnout Revenge
Have a desire for car racing video games with twisted steel, fiery crashes, and destruction everywhere? Burnout Revenge fills just that need. While Burnout Revenge offers several different play modes, you really won't need them when you feel the rush of crashing cars in as many different ways imaginable. To increase the replay value, challenges that can only be completed online have been added, as well as the ability to record and send out your crashes to all your buddies. You'll be getting your laughs on too when you see just how much insurance damage you can add up with a single crash -- it's not to be missed.
Project Gotham Racing 4
When it comes to car racing video games, there are really only two types - action packed arcade style and intense realistic simulations. Project Gotham Racing is a combination of these two types. What makes this game one of the best for XBox 360? Well, you've got to experience for yourself the different weather conditions that this game offers. You'll be slipping and sliding all over the place in the rain, ice, or snow trying to get the handling right on your car. Adding more depth to the game is the online multiplayer system available through XBox Live. There's enough variety available to satisfy the most hungry gamers with additional cars and motorcycles available for download.
Need For Speed: Most Wanted
Of all the car racing video games, Need For Speed Most Wanted fills the addiction for those who love to pimp out and customize their cars. Also, this game adds an incredible rush by throwing in the element of having to climb a Most Wanted List, avoid being caught by cops, and doing everything possible to get out of the way of other baddies that want to ram you off the road. If that's not enough, you've got some awesome modes to choose from including drag racing, circuit, toll booth, and even a free roaming mode. Need For Speed: Most Wanted isn't for the faint of heart though. The Artificial Intelligence in this game starts off ridiculously easy, where the cops are easy to escape from, but then progresses to being almost unbeatable.
Burnout Revenge
Have a desire for car racing video games with twisted steel, fiery crashes, and destruction everywhere? Burnout Revenge fills just that need. While Burnout Revenge offers several different play modes, you really won't need them when you feel the rush of crashing cars in as many different ways imaginable. To increase the replay value, challenges that can only be completed online have been added, as well as the ability to record and send out your crashes to all your buddies. You'll be getting your laughs on too when you see just how much insurance damage you can add up with a single crash -- it's not to be missed.
Top Car Racing Games
by mokiwigirl
Work like you don't need the money, love like you've never been hurt, and dance like you do when nobody's watching.
- 177 featured lenses
- Winner of 14 trophies!
- Top lens » Lunch Boxes for Adults
Feeling creative?
Create a Lens!
Explore related pages
- Major League Baseball 2K11 Major League Baseball 2K11
- Tiger Woods PGA Tour 13 Review Tiger Woods PGA Tour 13 Review
- Top 10 Kinect Games Top 10 Kinect Games
- Gears of War Triple Pack Review Gears of War Triple Pack Review
- The Best Wii racing games Reviewed and Rated The Best Wii racing games Reviewed and Rated
- Best Racing Wheels For PC Best Racing Wheels For PC