Play Free uVme Online Casual Games of Skill

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Ranked #8,804 in Entertainment, #263,477 overall

ONE in TEN people you know is doing it RIGHT NOW.

In just 36 months, that could be SIX in TEN. And whether you are cashing in on it or not, they will be there, playing games online, night and day, 24/7.

The online games sector has been identified as the next step in the evolution of online entertainment, and people of all ages, from all over the world, play in their millions. And within this sector, "casual skill-based games" rank as one of the most popular pastimes.

This lens is about explaining why combining together casual skill-based games, social networking and instant messaging builds an unprecedented business model.

But why online games? 

That's easy, the online games sector is growing FOUR TIMES faster than the Internet overall.

It has grown as massive and as rapidly as it has WITH NO TRADITIONAL ADVERTISING! Online games are not advertised on TV, in newspapers, in cinemas or on billboards, yet the audience is getting bigger and bigger.

In fact, there is almost no one that is not included in this market. Worldwide, it is forecasted to grow from USD $5.2 billion in 2007 to over USD $13 billion in 2011...


In other words, USD $412 per SECOND

...every minute, every hour, every day.



JUST BY WORD OF MOUTH.
Game networks have grown due to word of mouth. Players want to play a game with a friend or the players recommending games to other players, who in turn do the same. It's viral.

If online games are growing this fast WITHOUT advertising, just imagine how widespread they will become now that big "Fortune 500", blue-chip and major TV networks are getting involved.

WHO'S PLAYING THESE GAMES?
Is it teenagers playing at home? Far from it. Consider this fact: the International Game Developers Association's "Casual Games Market Overview" reported that casual gamers tend to be BOTH WOMEN AND MEN between the ages of 35 and 65, with a slight demographic skew towards women.

These games are played globally, around the clock, which provides the opportunity for money making 24 hours a day, 7 days a week. From a business opportunity point of view, working the business won't seem like work, because all it's involved is playing games, socializing, and having fun. No "hard selling" required as usually is the case in traditional businesses, no stock, no phone calls to make. People like to have fun, and they like to associate with OTHERS who are having fun. And their fun equals profit!

The average skill games player spends USD $35 PER MONTH playing games.

When you consider just how many millions of people around the world are playing, that means there are "big bucks" being spent. Even in less developed countries where PC ownership is small, Internet cafés are commonplace, heavily frequented by gamers and open around the clock. They typically derive 30-40% of their revenue from people playing games online. Some of these international Internet cafés are even dedicated SOLELY TO ONLINE GAMES.

Why Social Networking? 

Integrating social networking gives a business the power to spread virally, around the world.

What is social networking? It is online communities such as MySpace and Facebook, where people add their friends, post photos and entries in the form of a blog, "network" based on shared interests or likes/dislikes, and interact with each other. This phenomenon is also growing staggeringly popular. MySpace currently has 176 million users. And Facebook, now the 18th-most-visited web site in the world, did not even exist until three years ago!

Social networking has been called "The reality TV of the Internet"; and analysts predict it will continue to grow massively rather than being just a passing fad.

People just love collecting their online contacts in one place, and sharing their opinions! Like blogs (short for "weblogs"), publishing diaries and expressing opinions in an online forum holds a very powerful attraction for us.

According to Technorati, there are over 70 million blogs on the Internet, with about 120,000 new ones being set up each day. That's 1.4 new blogs every second!

Plus, the interactive nature of social networking sites keeps visitors coming back again and again. You can probably begin to see what kind of result a combined social networking and a global games network might achieve. It's like a huge arena filled with millions of people in one place, all wanting to play!

Why Instant Messaging? 

The benefit of IMs is their ability to list all of your contacts, see when they are online, and send them short "chat" messages that pop up on their screen INSTANTLY, as soon as you send them. So it's like having a text-based, live conversa

You have seen how exciting and massive the online games and social networking markets are... now add into the mix the delivery of these platforms through a web-based instant messenger (IM)!

You will probably have heard of some of these:

* Windows Live Messenger: 155 million total users (April 2005)
* Yahoo! Messenger: 22 million users (September 2006)
* AIM: over 100 million total users (January 2006)
* Jabber: 90 million users
* ICQ: 4 million active users (September 2006)
* meebo: 1 million users (October 2006)

More than half the UK population regularly uses an IM to stay in touch with friends.

In a business sense, the advantage instant messaging has over email is that you can see when contacts are online, and you can get a message to them immediately. With email, they have to be running their email application, and even then there may be delivery delays, or they may not check their email very often. You never know whether somebody has got your message. There are also all the junk-mail and "spam" filters that make delivery of your email unreliable!

Because of all of its advantages, instant messaging is set to be the fastest-growing communication medium in history; it is growing twice as fast as email did.

With uVme, you not only get an IM, but also it can automatically collate all of your contacts from various programs such as Yahoo! Messenger or Windows Live Messenger, AIM (AOL's IM) and Google Talk, that you may be using...

...AND IT IS WEB-BASED!

That means that instead of being a standalone application that people have to download and install, this IM runs live on your uVme web page. Instant messaging has never been used like this before.

Putting All Together 

When Online Entertainment Meets Powerful Business

From an entertainment view point, it's an exciting phenomena on the internet. It's NEW, VIBRANT, DYNAMIC, and above all else, it's FUN.

From a business view point, it's a fast-moving and unique business that combines Online Games, Social Networking with Instant Live Communication, and Social Marketing.

Registration is now open for access to detailed information. A fun-to-read, fact-filled Insider's Report, is waiting for you. It will give you the full insider's view of the market. The report includes:

> how you can make money from nine different income streams
> why "Fortune 500" and "Blue-Chip" companies are getting involved
> why this market is growing four times faster than the Internet



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