iPhone
Table of Contents
A Closer Look At The iPhone
The Apple iPhone Story: 1999 to 2008
This is the iPhone story that started thanks to the man himself, Steve Jobs, who was born in 1955 and started to plan the future of technology.In 1999 Apple registered the domain www.iphone.org, then in 2002 the first real rumors of an iPhone appear. The Apple iPhone trademark was registered in 2003.
2005 saw Apple announce the iTunes phone - Motorola ROKR E1 and a year later we saw Cisco cheekily launch the iPhone VOIP phone.
On the 9th of January 2007, Jobs announced the iPhone and come May 25th of the same year the first Chinese clone arrived (many more have followed). The US launched the iPhone on June 29th and the UK followed on November 9th.
Before the iPhone even reached the UK hackers had broken the iPhone software on August 23rd. The following year we saw a 16GB iPhone launched, the date was February 5th, 2008.
This was followed with a £100 price drop on April 15th and the iPhone 3G rumors were confirmed on June 9th. Lastly, last month on July 11th the iPhone 3G was launched in 22 countries around the world.
Now what should we expect in 2009 from Apple and their iPhone?
Technical specifications
iPhone 3G
Size and weightHeight:
4.5 inches (115.5 mm)
Width:
2.4 inches (62.1 mm)
Depth:
0.48 inch (12.3 mm)
Weight:
4.8 ounces (135 grams)
Capacity
16GB and 32GB capacity
* 16GB or 32GB flash drive
Camera, photos, and video
Camera located on back of iPhone.
* 3 megapixels
* Autofocus
* Tap to focus
* Video recording, VGA up to 30 fps with audio
* Photo and video geotagging
* iPhone and third-party application integration
Cellular and wireless
* UMTS/HSDPA (850, 1900, 2100 MHz)
* GSM/EDGE (850, 900, 1800, 1900 MHz)
* Wi-Fi (802.11b/g)
* Bluetooth 2.1 + EDR
Location
* Assisted GPS
* Digital compass
* Wi-Fi
* Cellular
Power and battery
* Built-in rechargeable lithium-ion battery
* Charging via USB to computer system or power adapter
*
Talk time:
Up to 12 hours on 2G
Up to 5 hours on 3G
* Standby time: Up to 300 hours
*
Internet use:
Up to 5 hours on 3G
Up to 9 hours on Wi-Fi
* Video playback: Up to 10 hours
* Audio playback: Up to 30 hours
Audio playback
* Frequency response: 20Hz to 20,000Hz
* Audio formats supported: AAC, Protected AAC, MP3, MP3 VBR, Audible (formats 2, 3, and 4), Apple Lossless, AIFF, and WAV
Video playback
* Video formats supported: H.264 video, up to 1.5 Mbps, 640 by 480 pixels, 30 frames per second, Low-Complexity version of the H.264 Baseline Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; H.264 video, up to 2.5 Mbps, 640 by 480 pixels, 30 frames per second, Baseline Profile up to Level 3.0 with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; MPEG-4 video, up to 2.5 Mbps, 640 by 480 pixels, 30 frames per second, Simple Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats
Sensors
* Accelerometer
* Proximity sensor
* Ambient light sensor
The Games

With more than 8,000 games in the App Store, you'll find games from just about every genre: puzzle, arcade, action, casual, educational, board, strategy, simulation, word, sports, trivia, adventure, role playing and more. Looking a little deeper, according to Mobclix, a little over 2,000 titles are free, which generally means they are trial versions of existing titles. Within the remaining 6,000 titles, almost 2,000 of them classify as puzzle games. A further 1,300 a piece fall into the arcade and action categories. The remaining 1,400 split between the other genres.
Control schemes on the iPhone make use of both the accelerometers and infinitely configurable touch screen. Some games make use of basic tilt functions and others incorporate virtual D pads and buttons. Between the thousands of games out there, chances are good that we haven't seen everything yet. The large high-resolution screen and hardware powerful enough to run 3D graphics give the iPhone visuals that one up the Nintendo DS, and at times rival the Sony PSP. Many games also make use of the built-in Wi-Fi and data plan to provide multiplayer gameplay. We've also seen a few games take advantage of the GPS unit within the iPhone.






