A Touch of Horror

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Point and Click Horror Games

I enjoy my PC gaming, but with arthritis in my hands, the kind of games that require fast movements - first person shooters and the like - are really not much of an option. Besides, though I like casual games like Peggle to fill in the odd moment of boredom, when I sit down to my computer for a longer gaming session I want something that tests my brain rather than my fingers.

That's where the point and click game can really come into its own. All you need to do is move your mouse around and find the hotspots, or clues. There are excellent mystery games around, where you can take the role of Sherlock Holmes or Hercule Poirot, and exercise your little grey cells collecting the clues to solve murders, robberies, and all kinds of crimes.

But for me as a dedicated horror fan, the most enjoyment comes from horror games; not the kind where you wander through the location gunning down monsters, but the kind where you travel through the locations getting more and more creeped out as you try to find out what is going on. (Obviously, some of these are definitely not for children). With a good, well scripted game it can be an experience like joining in a horror film as one of the cast of characters. I'd like to share some of my favourite ones with you, and I hope through the comment box you will share some of yours with me. So turn down the lights, plug in your headphones so you don't miss one disturbing whisper, and settle down for a pleasant evening's scare...
(Lens Photo: Screenshot from Darkness Within, courtesy of Polish forum cdaction)

WARNING!

Because these games include adult only ones, there are images on this lens which you may find disturbing. it is not recommended that children or nervous adults proceed further.

Barrow Hill

screenshot from oyunlab.comThis is one of my favourite games. Made by a small, independent British producer, Shadow Tor, it has all the ingredients of a truly great horror game. Your character finds themselves stranded in the middle of nowhere, at a service station with a small cafe. It appears to be abandoned but as you investigate you find that it isn't - there has been an attack by an unearthly force. And the same force is loose in the woods around the station. As you try to find your way out of this mess, you must avoid meeting your own death, as well as trying to save a woman dj who broadcasts from a trailer at the bottom of Barrow Hill.

For those used to an endless procession of raging monsters or maniacs for you to kill, Barrow Hill will doubtless seem boring; instead of collecting ludicrous amounts of weaponry and ammo (which seem to be left around with remarkable abundance and carelessness in FPS games), you stumble around in the dark, trying to piece together the basic equipment for your survival, and to find the clues that will lead you out of this. In the first session of play, I got wildly excited because I found a lantern so I could explore the woodland paths a bit further. But that is the point; this isn't about guns and slaughter, it's about reasoning and atmosphere. And this has both intelligent puzzles which fit into the storyline, and bags of atmosphere.

I would estimate it took me about 20 hours of gameplay in total to reach the conclusion of the story, and that was 20 hours of solid, spooky entertainment. The music was perfectly fitted to the story as well. And there is a bonus for anyone who is a fan of British cult tv series like Doctor Who, Quatermass and Sapphire and Steel, or horror writers such as M R James - you will be able to spot a great many references that will give you a pleasant tingle of recognition. Great fun. I give this one 5 out of 5.

Curse: The Eye of Isis

The basic idea of this game is that you alternate between two characters; Victoria, a museum curator, and her friend Darien. A group of thugs breaks into Victoria's museum in 1890s London and leave a trail of dead bodies. They also unleash a mysterious force which manifests as a green fog, and which raises the dead to attack the living. You have to hunt down the force and put an end to its evil.

The setting is excellent, and the voice acting is pretty good, but this isn't the best game for two reasons. One is that the movement engine can cause some queasiness; I could only play it in thirty minute stretches before I felt so travel sick I needed a rest. The other is, that this is not just a point and click - you have to fight your way through various monsters to progress, which I found a real disappointment. In fact, I could not defeat the level boss to move from stage two of the game (a railway station), since I simply can't manage the required finger twitching action to do it. I had to get a friend with more flexible fingers to beat the level bosses for me so I could finish it. It lasted well, about 30 hours, but only 3 out of 5 for the excessive fighting scenes.

Horror Games on Amazon

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Darkfall: The Journal

I came to this via the sequel, Lights Out, which I will cover in another module; it was not on release any more, but luckily for anyone who hasn't played it, it is now available in the triple set of British Horrors, along with Lights Out and Barrow Hill. The story puts you at the abandoned Dowerton railway station, in search of your brother who has gone missing while surveying the place for redevelopment. There are supposed to be a group of ghost-hunters there too, but when you arrive you would seem to be the only one there. The only one alive, anyway...

A wonderfully creepy game, the locations and sound effects are used to marvellous effect, raising the hair on the back of your neck with just a flicker of movement or a whisper in the dark. The problems are pretty well-designed, and the game is easy to get the hang of. It took me about 24 hours total to complete, which is not bad value, especially when you consider the intense enjoyment I got from it. This is another one which will appeal to fans of the Cthulhu Mythos, M R James and the great British ghost story, and especially Sapphire and Steel and other cult tv. If you saw the second Sapphire & Steel story, set on a railway station, you will find yourself chuckling in appreciation at several points. If you didn't, you still have a treat in store. 5 out of 5.

Darkfall: Lights Out

This is not quite a sequel to the first Darkfall game, and yet there are things carried over that justify the title - the ghosthunting team and their gadgets, the rather shady Hadden Industries, and above all the Darkfall itself. You take the role of Benjamin Parker, a cartographer in the year 1912. Sent to map the coastline around the Cornish port of Trewarthen, you find yourself asked to investigate the reason why the Fetch Rock lighthouse crew are apparently not doing their job, and soon are hip-deep in very serious and spooky trouble. There have been unmistakeably dirty doings at the lighthouse, and it can only get worse - you are about to get the blame.

Like The Journal, this tale excels in creepy moments and unnerving sound effects, and has a plotline which leads you back and forth across time to a final confrontation with the source of all the trouble. Yet again the creators tip the hat to classic British horror stories, to Doctor Who (especially the Tom Baker story Horror of Fang Rock), and even to verse - the Ballad of Flannan Isle is an obvious inspiration. It took me about 40 hours to complete, though admittedly some of that involved frustrated stomping up and down spiral stairs wondering what I had missed; still, a good, long adventure game. 5 out of 5.

Darkfall 3: Lost Souls

The third outing in the Darkfall series, released in 2009, returns to the creepy railway station at Dowerton for the most disturbing of all the series. You take the role of a police inspector trying to find a missing girl, and to save his own reputation (and perhaps sanity) by solving the case that cost him his job. During the course of the investigation you must not only track what happened to little Amy Haven, but to release the trapped tormented souls that stalk the station and its environs.

With a new movement engine, this one took a little getting used to, but it has to be said it is an improvement; your interaction with the environment becomes more complex and more involving. As always the sound effects are seriously unsettling, and the music very atmospheric. The graphics are very good, and some of the places you go are genuinely disturbing. If you are of a nervous disposition I'd recommend you do NOT play this in a darkened room with headphones on, but if you're a horror fan then you will find the experience entertainingly flesh-crawling.

As far as puzzles and problems go I found a bit of thought and logic usually got me through, with the occasional bout of careful sweeping for that hotspot I missed and the odd intuitive leap. The one negative I'd say was the voice acting for the main character, which wasn't terribly good. But for depth of story and the number of times it raised the hairs on my neck, I'd say this is well worth the playing. In fact I've now played it twice, just to enjoy that horrible station and creepy hotel all over again. 5 out of 5.

Scream Out

If you enjoy this kind of game, and there's a good one you know of, let everyone know about it! Or if you have found some new ideas here, let me know.

  • naheedahsan Feb 18, 2012 @ 9:15 am | delete
    great lens...thanks for the information
  • TopMovieOST Jan 10, 2012 @ 3:55 am | delete
    Interesting lens!
  • Tolovaj Oct 8, 2011 @ 4:27 pm | delete
    Not my cup of tea, but you surely made intriguing selection:)

Darkness Within

This game comes from Zoetrope Interactive, and (rather surprisingly) was the work of a Turkish team; all the more surprisingly, I understand that the game is not available in Turkey. Inspired by the works of H P Lovecraft, the story puts you in the role of Howard Loreid, a police detective investigating a murder. Your chief suspect is a former private eye, Loath Nolder, who dropped his last case years ago and vanished. As you investigate you are led deeper and deeper into a horrifying underworld of occult evil. Oh, and you are slowly driven mad, which adds to the fun.

The graphics are a bit old-fashioned, but every setting is realised with loving depth, and the sound effects are chilling. I found the story very satisfying to play. You have a choice of difficulty settings, which is great if you are either a novice at these kind of games, or an expert looking for serious challenges. At the basic level clues are pretty much pointed out, and in documents the clues are highlighted. At the higher settings you have to find the clues for yourself, and work out what they mean with the game's innovative system (you can access an inventory of clues and your ideas, and 'think' about combinations to see if they add up to something more. Truly a wonderful advance for those of us tired of plodding through games having seen what is going on hours before the character manages to grasp it...). Sometimes it can get a bit annoying when your character goes out of your control as fear plays with his mind, but generally the bouts of panic add to the whole effect.

I played it at the medium setting, and it took me over 36 hours to finish, which was really good value for money for me. And it gave me plenty of shudders on the way, as well as leaving me eager for the sequel - which I am currently about an hour into. I'll let you know how that one turns out! 5 out of 5.

Dracula: Origin

This adventure was produced by Frogwares, and puts you in the role of Abraham van Helsing in pursuit of Dracula; your job is to end his evil before he succeeds in using the hapless Mina Harker as the host for his lost love. The storyline moves from Victorian London to Egypt, Austria and Transylvania, taking in some very atmospheric locations.

It has a great deal of atmosphere but it falls down in some important particulars. One is that the dialogue is often nonsensical, suggesting that the game is in fact a translated version of an original not scripted in English. The fact that it does not adhere to the novel is no great issue, but that it does not stick to its own internal logic is annoying. Some of the puzzles are completely extraneous, clearly used just to give you something to do at a particular point, and all too often you wind up trekking laboriously back and forth trying to solve problems which require more luck than intelligence.

And finally, the ending seems rushed and unsatisfying; instead of an action-packed climactic battle against Dracula himself (not in terms of an end boss fight as in FPS games, but in terms of a confrontation needing skill and wit to resolve) you get to do very little, and it all dissolves away in a rather vague and inadequate cut scene. Fun in its way, but not as good as it could have been. 3 out of 5.

Horror games on eBay

Apologies if you occasionally find inappropriate listings - eBay seems to have Gran Turismo tagged as a point and click horror game...
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Gray Matter

This game was created by the lady responsible for the legendary Gabriel Knight adventures, Jane Jenson. In it you play would-be conjuror Sam Everett, a rather attractive young lady who winds up working with a reclusive and possibly demented neuroscientist as his assistant while at the same time trying to solve a serious of riddles and puzzles to gain entry to the mysterious and exclusive Daedalus Club of magicians. The story is really three in one - the tragic romance of the scientist, Dr Styles, mourning for his dead wife and trying to recapture her memory; Sam's pursuit of her entry to the Daedalus Club; and a mystery revolving around bizarre events at Oxford University.

It all sounds very intriguing and appealing, and it is - until you really start to play, when it breaks down into a strained series of 'go and fetch this' puzzles, interspersed with performing 'magic tricks' to achieve your ends. The trick sequences are incredibly laboured, involving deciding what trick to perform by consulting a book, going and collecting the items needed for it, then preparing a series of specific actions (eg, 'take object in left hand', 'put object in right pocket') before clicking play to watch a cut scene where the character does the trick. And the ending was disappointing, laboured and overly brief.

The graphics are nice, the interface reasonably friendly, the music and scenery excellent, and there are some outstanding moments of creepiness, but on the whole it was something of a chore to finish, not because of the difficulty (which was only about medium, in my view) but because it was so tedious. 2 out of 5.

The Lost Crown

The third title from Jonathan Boakes, creator of Darkfall, this puts you in the role of Nigel Danvers, refugee from Hadden Industries. Having stolen documents from your employer, you take refuge in the town of Saxton, where you soon wind up enmeshed in trouble, from missing cats to local ghosts. The ultimate problem becomes the finding of the Lost Crown of the Saxon kings, but the quest will pit you against adversaries who are not only implacable - they are undead...

Heavily inspired by M R James, and particularly his story A Warning to the Curious, this story is largely presented in black and white, with only a few touches of colour; apparently many players have felt this makes the story more like a dream, but I think it works well however you look at it. There is a much bigger cast of characters here than in Boakes' other games, and a wider landscape to explore, so the game does last longer (about 45 hours for me). The music is exceptionally good, even haunting, if I might use the term, and the visuals are magnificent. A lot of the landscapes are realised from photographs of real locations. The voice acting does vary from superb to a bit stilted, but you can skim over that as you immerse yourself in a spine-tingling experience: I have been wary ever since playing of the large colony of crows which resides in my neighbourhood. 5 out of 5.

Things To Come

This lens will always be a work in progress, as I am always playing new horror games. And there are some games I have already played and have not yet written up for my lens. So here's some future titles to look out for.

Darkness Within 2
eXperience 112
15 Days
I'm Not Alone
Bracken Tor (still awaiting release in spite of being promised for November 2010!)
The Last Crown
Sherlock Holmes Versus Jack the Ripper

The Omega Stone

This puzzle adventure is the sequel to Riddle of the Sphinx, and was made by Omni Creative; it was released in 2003. I had not played the first adventure and was in fact not aware it was a sequel till I began to play, but it did not spoil my enjoyment of it at all. The plot has you playing an archaeologist/ adventurer looking for mysterious Omega Discs at ancient sites around the world: Easter Island, Stonehenge, Chichen Itza and even under the waters of the Bermuda Triangle. At various points you interact with a senior archaeologist, a pilot, a driver and other characters - all of whom are played by the same man, in filmed cut scenes cleverly inserted into the game scenery.

It is not an especially horrific game, though I found the time spent in dark tunnels beneath the ruins of Chichen Itza rather creepy (and be warned, I needed a notebook to make records of where I had gone so i didn't miss the various hidden side passages and rooms). But it is good fun, and with a sense of humour. I found at the end of it I had quite a sense of achievement, and the ending was not a letdown. It may not run too well with Windows 7 or later, though, so you may be as well waiting for a revamped release. I'd give it 4 out of 5 as a horror, but 5 out of 5 as an adventure.

Rhiannon: Curse of the Four Branches

This game was developed by Arberth Studios and is heavily steeped in Celtic myth and folklore - not surprising, given that the creators are from Wales. You play house-sitter for the family of a troubled teenager, Rhiannon, who is being haunted and threatened by figures from the legendary past of Wales. Her parents are taking her away on holiday, and your only company will be the builders renovating their home, Ty Pryderi (except you never actually see them...).

You must solve puzzles and become adept at ancient runes and herbal magic to defeat the ancient power which threatens the girl. And it is actually quite a lot of fun, very atmospheric and quite creepy in parts, with some lovely music. But it is let down somewhat by a rather clumsy movement system and the fact that it is linear, so you may see items which will help later on but you can't pick them up till you hit the correct section of the timeline. Still, it is a really interesting game for anyone with an interest in Celtic mythology; but if you want more visceral horror, this one relies on subtle, unsettling events rather than in your face gore, so you have been warned. I give it 3 out of 5 for the actual mechanics, but 4 out of 5 for the story.
(The accompanying image is from amazon.com)

Best Horror PC Games

These are my choices for the best horror games; I'd love to see what you think of them. And please, share your own in the guest book!

Darkfall: Lights Out

Second in the Darkfall series, this gets my top pl more...1 point

Barrow Hill

Super little British thriller, with extra pleasure more...1 point

Sherlock Holmes: The Awakened

The best of the pc Holmes games in my opinion, thi more...1 point

Darkfall: Lost Souls

Nasty and disturbing in a way no Darkfall game has more...1 point

Darkness Within 2: Dark Lineage

Not the greatest of graphics or action, but the at more...0 points

The Lost Crown

For a fan of M R James, this had to be in the top more...0 points

Darkness Within: In Pursuit of Loath Nolder

A very unsettling trip into the realms of madness0 points

Darkfall: The Journal

First of the series, and not quite as ambitious in more...0 points

Rhiannon: Curse of the Seven Branches

Not quite as scary as some of the others, this is more...0 points

The Omega Stone

Again, not as scary as some but with some really w more...0 points

Sherlock Holmes: The Awakened

This game was developed by Frogwares and has been issued twice; the Remastered version offers the option to play the game in a third person format, but I played it in the original and enjoyed it immensely. For me it is the best Sherlock Holmes game I have played, far superior to the later Nemesis game.

The puzzles are mostly sensible and logical, not often to be solved by luck or guesswork, and when it comes to atmosphere this is a first-class contender. Poor old Dr Watson finds his sanity becoming decidedly shaky as you progress, though Sherlock is made of sterner stuff. But even he has cause for concern as you track a band of cultists from the docks of London, through a Swiss asylum, and on to New Orleans before a confrontation - well, I won't give the game away on that one. Suffice it to say that sleuthing has never been scarier, and this is the first detective game where I found myself regretting that I managed to solve a problem. If I had really been investigating this in real life, I'm afraid I would have turned tail long before the end! But I didn't, and I was totally satisfied after some 40 hours of hard detective work and horrific exploration. 5 out of 5.

Some Youtube Game Trailers

Dark Fall 2 - Lights Out trailer
by sisitoAZ | video info

23 ratings | 46,589 views
curated content from YouTube

World Of Lemming

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Lemming13

Disabled single mum trying to keep mind and body active with interesting hobbies. Lover of horror, fantasy, science fiction, history, mythology, music,... more »

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