Rogue: Advice from a Girl Gamer

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This is me today .....

See that gal in the pic over there? ... That, is me today. Well .. not ME perse ... but ... me in the pixellated version I've come to know and love over the last few years. She's ... much taller than the real me, and she's more dangerous to tick off lol. She's also a raider, an officer, and a class leader. Unfortunately for me, getting there was a long, bumpy ride. Thinking back on it ... I still get embarassed about some of the things I did, simply because I didn't know any better. Fortunately for you, I know better now ... and I'm willing to share. =)

Scratch that ... THIS is me today =)

type=textCataclysm has launched, and Deathwing has decimated Azeroth. The face of the world itself has changed. Why not, the face of Des? .. So .. here you have it .. the new (and hopefully improved) me in my glorious Worgen form.
Since we're on the subject of change ... I realize I've been slow to update .. and some of the information in here isn't viable since the expansion. I'm going to start adding the changes right away, but bear with me if it doesn't happen all at once. There's alot to go over and only one little me to go over it.

Before I was a Rogue ...

type=textMy first encounter with "wow" did not pan out as expected. Having played a then "competing" MMO for a few years I was more than a little skeptical when a buddy suggested I give it a try, claiming it was "far superior" to the game we usually played together, and that there was "so much more to do." I'd heard horror stories from other online friends, about weekly patch days, and seemingly endless extended maintenance, bad graphics (which are a game-killer for me) and frequent crashes (eww). So when I eventually found myself standing in the pc isle of a local electronic's store.. perusing titles, but seemingly bereft of other options, I grudgingly picked up a copy of my own. I went home ... I messaged my friend's I knew who played. I visited their realms, so they could show me thier "toons" and mounts and pretty gear. I picked a realm. Then, I made my very first WoW mistake (not that I could have known at the time). I rolled a Druid. "I mean, who doesn't want to shapeshift? And the ability to heal yourself, well ... it's just ... useful". Now, don't get me wrong, I have nothing against Druids in general. There's nothing quite like having a Bear to stand between a rogue and a baddie, or a Tree around when you fail to move out of that fire, and fall on your face. Also, they're honestly fun to play when you know a little more about the game in general (and I actually have one now, that I play regularly when my Rogue is saved on raid night), but I played this druid for about a week and a half. Aside from the "cartoon-like" graphics that were getting on my nerves (mostly because I hadn't made it out of the starting area to see anything really cool), my toon was hard to play. Granted, I knew nothing of the game, but casting Moonfire on things was SLOW. It took forever to kill quest mobs... and that was when they didn't kill me during a long 'healing touch' cast. >.< So, I gave up. I went right back to the game I knew how to play, to the "character" (none of this silly "toon" business for me I tell you), that I knew what to do with ...and the one who killed things, and killed them dead. I was determined never to return to the World of Warcraft.

The Beginning of a Beautiful Relationship:

My new alter-ego, and how she came to be.

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*** Fast Forward a Few Months*** (Disclaimer time! - This conversation exists entirely in my memory. Therefore, perhaps ... and most likely ... is .. flawed, in some way. If you happen to know, or happen to BE "Totally Awesome Friend" ... well.. Sorry... and Thankyou <3 ^-~)

Totally Bored with my Game Again Me (to Totally Awesome Friend): "OMG, where have you been? No one is ever online anymore."
Totally Awesome Friend: "Well ... I haven't been on much lately ....."
Totally Bored with my Game Again Me: "Well, what've you been up to?"
Totally Awesome Friend: " >.> .... not much..... just ..... <.< ..... playing WoW...."
Totally Bored with my Game Again Me: "ugh ... I tried that game. I hated it."
Totally Awesome Friend: " ... but it's fun. We have a great guild on the server we're on. You should come play with us."
Totally Bored with my Game Again Me: **groans and grumbles** " Wouldn't I have to start ALL over?"
Totally Awesome Friend: "Well ... yeah ..... but we can help you do that."
Totally Bored with my Game Again Me: "... but .. they don't have Dark Knights. I checked ..."
Totally Awesome Friend: "you don't always have to play a DK. Play a Rogue ... they're a hard-hitting melee class. It's virtually the same thing."

So I log into the game. I select the server my friend is on. I roll that rogue he was talking about. I take my first quest or two. I walk up to one of the nearly defenseless animals that constitutes a starting mob in virtually any MMO. (I feel a little bad for it ... even though I know it would scratch my face off, given a moment of opportunity). I shrug. I stab it like ... twice... and it DIES! and I'm hooked. Being a Rogue is EASY! .... or ... so I thought.

Why did you Roll a Rogue?

  • LadyTropic Jun 10, 2011 @ 7:51 pm | delete
    I play a Rogue in DDO and love it. On top of death in the shadows they can disable traps and open locks.

What Kind of Rogue are You?

Loading poll. Please Wait...

How Bad Was I, You Ask?

Let's have a look ...

type=textYou see that lovely set of perfectly white ... perfectly leather (which is what the info on the starting screen .. where I created my beloved "toon" told me I should wear.. )... That leather ... that was lovingly hand-crafted, with my newly aquired leatherworking skills ... by my own two little rogue-ish hands? ... That beautiful white, fluffy leather that matched my cute little hand-selected toon's HAIR and SKIN and was just SO PERFECT?! Yeah ... well .. that's what happens when there isn't anyone around to tell you what NOT to do. You end up level 30-something ... traipsing around in Arathi Basin ... in the cutest, fluffiest leather gear you could find.... totally oblivious to the effect it's having on your ability to pwn small helpless animals.

Until someone happens by ... who knows what they're doing.

Who takes a quick look at your gear... who looks at the STATS.
..... and laughs.

.... and .... laughs.

... but at least they had the neighborly good will to tell me to "get rid of that crap, and go get some +Agility gear." (and thank you for that, whoever you were lol) It was a start. It lead to the realization that even after so many levels of running around as a rogue, I still didn't know anything about my class. It was embarassing, but ... what could I do about it? All of my friends (despite telling me to play one ... which I'm glad they did) were casters. They didn't have any answers for me.

So ... where to find the answers? That's where the research came in. Yep. That's right, research.

Yep, I'm aware, of the fact that it's "just a game".

I'm also aware that there are some of you out there, who don't feel as though it should be necessary to do research on your class, or for that mattter, to do anything outside of playing the game itself, in order to learn to play. Well, that's ok. If you're content with where you are. Go ahead. Don't read.... but then ... what are you doing here? Not content with your dps output? Or with the speed you're little toon is getting up to the cap? Read on little backstabber!

Starting With the Basics ...

Like .. the REALLY basic ... basics

type=textIf you're starting fresh, there are a few things to take into consideration before you create your toon. Look them over ... decide what you want to have. Remember though, that when it's all said and done, it's about YOU and what you want. Consider the benefits, but in the end ... play the toon you want to play.

First, take a look at the races. Each one has an exclusive ability or bonus, and some are more beneficial than others. Weigh for yourself how much a racial bonus is worth compared to playing the type of character that best represents who you are, and go with it.

next up: CHOOSING YOUR PROFESSIONS:

Get a job!! No .. really. Find out which gathering and crafting professions are likely to be most beneficial for what you plan to do with your rogue. Here are some of the benefits.

Skinning: Grants Master of Anatomy which increases your critical strike rating. This effect scales with your level. Skinning provides mats for Leatherworking.

Herbalism: Grants Lifeblood which gives you a small self-heal. This effect also scales with level. Herbalism provides mats for Alchemy and Inscription.

Mining: Grants Toughness which slightly increases your maximum health. You guessed it... scales with level. Mining provides mats for Blacksmithing, Jewelcrafting, and Engineering.

First Aid: Extremely useful for Rogues while leveling, helpful on occasion for other purposes. Allows the user to create and use bandages to heal themselves and others. Scales with skill level and types of bandages created/used.

Cooking: Somewhat useful for everyone. Some food grants "Well-Fed" buffs with stat increases. Sometimes allows you to set "Feasts" for your entire party/raid to benefit from.

Fishing: Fishing is also somewhat useful for everyone. Particularly for anyone leveling Cooking. Also provides some mats for each of the other professions on a limited basis.

Alchemy: Allows you to create flasks, potions, and elixirs, and also to transmute some useful items, like certain metals and gems, from lesser objects. Useful to all classes.

Blacksmithing: Allows the user to attach additional gem sockets to certain pieces of gear and to create some gear including weapons. Relatively useful to all classes.

Jewelcrafting: Allows you to "prospect" gems from raw ore (obtained from mining), and to cut gems to make them useful for socketing by all classes. Relatively profitable, and useful to everyone.

Engineering: A popular Rogue profession, engineering gives you additional utility in the form of several useful gadgets. Some of which are jumper cables (which allow you to "occasionally" resurrect other players), repair bots (can be set out for you and your party/raid members to repair from), a portable mailbox, and "tinkers" which allow you to add a +haste on use to your gloves, a parachute to your cloak and others.

Leatherworking: Also very common among Rogues, Leatherworking allows you to create useful pieces of armor at nearly any level. You can also add leatherworking "modifications" to your gear, to add stats, similar to enchanting, with significantly higher numbers.

Enchanting: Gives you the ability to enchant or disenchant items, adding stat values or benefits. Also, specifically grants the ability to enchant your rings, (not available to non-enchanter).

Tailoring: Not overly useful to Rogues, but somewhat profitable, and a decent companion for Enchanting. Tailoring allows you to create your own bags, fashionable cloth outfits, and to "embroider" some items, like your cape and gloves.

Lockpicking: A Rogue-specific "profession" that doesn't detract from your available slots. This allows you to pick locks on some doors, and most importantly lockboxes. From what I understand it is no longer necessary to train and level lockpicking. GREAT for you new guys .... bummer for those of us who've already done it =P

Archaeology: This is the new Cataclysm profession. So far, it doesn't seem particulary useful to rogues, or any one class over another, but it can be alot of fun. Wow Wiki has some more in depth info on what it is, and how to level it. I do know that some of the rewards include a skeletal raptor pet, a skeletal raptor mount, an alchemy recipe that turns you into the mount (the vial of the sands, which once made is b.o.e. by the way), and several interesting epic bind on account items as well.

Simple combat:

How do I hold these dagger things?

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.... very carefully, my friend.... veerrry carefully. ;)

Where to put those weapons:

At lower levels, the general rule, is to put the slower weapon in your Main Hand, and the faster one (assuming you have a faster one, which is a good rule to live by) in the Off-Hand. What factors in here, is the fact that you are 50% less likely to actually hit a target with your offhand weapon. Basically, as far as your MH goes, you have a better chance to hit, and slower weapons usually do more damage per hit. Since your OH weapon is less likely to hit, hitting more often increases your chances, thereby, increases your damage output. If you ARE lower level, and are just here for the short answer,please skip ahead a paragraph or so to "Your Energy Bar". The next few lines are specific to level 85 toons.

UPDATE!!: LEVEL 85's !! : We're back to square one it seems on this one. Blizzard once again appears to be pushing us to prefer a slower weapon in the MH and a fast one in the OH. Assassination will want a slow dagger (usually 1.8 speed) in the MH. Combat will want a slower, harder-hitting weapon (usually around 2.6 speed). At this point (due to a lack of available fast options for other weapons) both specs are generally using a fast dagger in the OH (1.4 speed). with IP/DP placement as the norm. DP on the thrown for Assassination, and WP on the thrown for Combat for FoK applications.

If you are interested in more detailed explanations, or would like to see similar explanations for other specs, please visit the knowledgable folks over at Elitist Jerks for more info. Alot of the research I put into my rogue happens right there. These guys do their theorycrafting, crunch their numbers and they know their rogues. In depth. Seriously.

Your Energy Bar:

The first thing you need to look at, is the little yellow bar, under your (green) health bar. This yellow bar represents your "energy". Think of it as similar to a caster's mana-bar. Energy is the resource you will use to perform your attacks. Meaning, your attacks will deplete your energy as you use them, and it will refill over time. This means, it becomes more important, as you gain levels, to time your attacks appropriately. Generally, rogues have 100 Energy total, regardless of level. (There are some talents and other ways to increase this later, but these are neither common, nor overly important.) Energy refills quickly, and throughout combat, so there's no need for you to worry about eating or drinking to replenish it.

Combo Points:
If you look to the right of your little character portrait, you should see 5 empty looking little bubbles. This, is where your "Combo Points" will go.

When you perform certain abilities (Called Combo-Point Generators) these bubbles will fill in RED. This is how you know you have combo points. Combo Points enable you to perform "Finishing Moves". Finishing Moves are abilities that generally scale in strenghth depending upon the number (1-5) of Combo Points you had available when you apply them, and which have different effects on your self, or your target.

Which Combo-Point Generators and Finishing Moves should I be using?

Honestly, this is based more on your "spec" or "talent build" later in game, than anything. For now, due to general availability, you'll probably be using Sinister Strike as a Cp generator, and Eviscerate as your finishing move. This will conitinue to remain true, if you opt to place most of your Talent Points in the Combat Tree. Should you choose later to put most of your Talent Points in the Assassination tree, this will change, but let's not worry about that now. The Subtlety Tree, while it looks inviting, at this time is widely accepted as the "PvP" tree, and not really viable for leveling and/or raiding. There is speculation that this may change with the upcoming Cataclysm Expansion.

Dual Wield:

One of the intersesting things about fighting with a Rogue. You get TWO weapons! How awesome is that? ... While it may seem like the obvious to some, it isn't always. Whatever you do, make sure you're remembering both of them when it's time for upgrades, AND for poison applications.

Poisons:

Another useful Rogue snippet to increase both your damage, and overal utility: Poisons. Yep, you can apply poisons to your weapons! Wicked! The minimum level required to use any type of poison is 20, and more poisons become available as you gain in level. Poisons generally last for one hour after they are applied, refer to specific poison tooltips in game for more specific details. update: Poisons can now be applied to your thrown weapon as well! (All the more reason not to out-roll that poor hunter for the bow guys =P)

Let's take a look at some of the basic types of poisons, and what they do.

Crippling Poison: (available at level 20) Each time you strike an opponent, there is a chance you will apply the poison, slowing the target's movement speed for a limited duration.

Instant Poison: (available at level 20) Each time you strike a target, you have a chance to apply Instant Poison, immediately causing additional Nature damage to your target.

Mind-Numbing Poison (availabel at level 24) Each time you strike an opponent, you have a chance to increase the time necessary for them to cast spells, for a limited duration.

Deadly Poison (available at level 30) Each time you strike an opponent, you have a D.o.T. (damage over time, debuff) that causes Nature damage to tick on a target for a certain period of time. Stacks up to five times on a single target. (It is worth noting that a Deadly Poison debuff is necessary on a target before you can hit said target with an "Envenom" Finishing Move.)

Wound Poison (available at level 32) Deals damage to a target, and decreases the effect of healing on the target for a limited time.

Anesthetic Poison update!: Anesthetic Poison no longer exists! Don't be upset. The effect from this one is actually now baked into your Shiv. That's right ... put it back on your bar guys. Shiv dispels Enrage. ;)

Other Useful Tidbits: Whenever possible, attack your target from behind, as it will be less likely to dodge/parry your attacks, thus more vulnerable. Just the way we like 'em. ;) Also, whenever possible, open with a move from stealth. Ambush, Garotte, and Cheap Shot are common openers, and you should vary their usage based on your situation.

More Things to Consider:

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Your Talent Build: Which one is right for you?:

*Consider the rotation, and how difficult it will be for you to execute. Proper rotation is key to maximizing your dps. Complicated rotations may require extensive practice to perfect.

*Take into consideration the group(s) you intend to run with. Will you be running mostly pugs (pick-up-groups, or 'random' groups), or will you be running with guildies and/or friends? If you'll be raiding, is your guild short on Combat rogues, but full on Mut? Or vice versa? Do a little asking around.

*Think about the types of weapons you prefer to use, or the types you've seen drop most frequently. Weapon preference, and accessibility have both affected my spec-changes over the years. Choose the spec that works best with your weapons of choice. If you think rogues should wear daggers, and refuse to use anything else, then Combat is not the spec for you. If you prefer swords and axes, your dps in an Assassination spec would suffer..

Assassination - Requires Daggers in both hands to pull efficient DPS. Also, relies heavily on poison as a primary source of damage. VERY viable in end-game raiding scenarios. Assassination rogues are capable of putting out very high dps, but suffer slightly from having to move frequently during a fight. However, a good Mut (short for Mutilate) rogue, should be a chart topper on a stand-still fight. Your main Cp builder will be Mutilate, finishers will vary slightly, but will involve (until patch 4.0 which will change builds and rotations in general for all classes) keeping several buffs/debuffs running with your finishing moves, including Hunger for Blood, Slice and Dice, and Envenom. Depending on the specific spec you choose, you may also add Rupture to the list of running buffs to maintain. Addons to assist with this, will be covered later.

Combat-Less restricted in weapon choices than Assassination, Combat rogues generally prefer swords, axes, maces, and occasionally fist weapons, to daggers. (Since Cata, it is however common for Cobat rogues to use a fast OH dagger in place of another weapon). Combat rogues have heavy burst damage, and for this reason, tend to do more dps on encounters where it's necessary to move around alot. Your primary Cp generator in the Combat tree will be Sinister Strike, with the occasional Revealing Strike and your finishers will also involve keeping up Slice and Dice, using Eviscerate, and Rupture.

Subtlety- Subtlety, is widely accepted as the PvP spec, where rogues are concerned. It's dps has fallen behind the other two trees for PvE purposes, so it is uncommon, and not advised to go with a subtlety spec for PvE content. If you plan to go PvP, it is likely this is the spec for you. In all honesty however, my focus is PvE. I will attach some links to sites that should help provide more info on the subject later.

Important!

The Most Important Thing:

DO NOT DIE!!! Yep ... that's it. Dead toons do ZERO damage. Notta ... zilch ... zip ... zero.

Fire: It's Actually Bad for Your Health

Who knew? o.Oa

type=textTo do your job, and do it effectively, you have to learn to stay alive. Learn to use the abilities that are available to you. Learn to move out of the "Fire". The term "Fire" in the World of Warcraft can refer to many different things ... not the least of which, is actually fire. Fire of all shapes, sizes, types and colors ... from all sorts of different directions. The general rule of thumb, is if it LOOKS like fire do not stand in it. "Fire" in some instances, also equates with: things that look like slime (in any color), things that look like holes and/or blackish pools on the ground, anything that swirls in, on or around your toon, and anything that changes the color or texture of the ground beneath your feet. Be aware of your surroundings, and react accordingly. This singular capability (to move) can be what gets you invited back to groups later in your rogue-ish career, and NEVER goes out of style.

Vanish: ***poof!!*** .... puffs of smoke ... a trick of the light ... confused enemies, and befuddled on-lookers: You're gone! Vanish can almost always get you out of a sticky situation. Rogues are often the "last man standing" ... ever wonder why? Vanish. Use it, and use it well. Your gear and your pockets will apreciate it.

Evasion: Generally, Evasion is only usefull while you are standing toe-to-toe with your enemy, as it causes you to 'evade' combat damage, but NOT spell damage. Popping Evasion at a critical moment, can save your life, however. There are some boss encounters where a particular effect, or add will cause physical damage, so keep an eye out for these and react accordingly.

Sprint: Yep ... Sprint. There are times, when you just need to move out of the "Fire" faster than seems possible. Or .. times when that fire just got too big, and too fast. Bearing in mind that it has a CD (usually in the area of around 3 minutes) don't be afraid to pop a sprint mid fight if necessary.

Feint: Honestly, if someone were to ask, I would have to say that Feint is probably the #1 overlooked useful avoidance ability we have. I'll admit, that to a leveling rogue, who is usually solo ... the idea of "threat reduction" is totally useless. However, you should direct yourself to the second part of that tooltip. You'd be surprised how many rogues never do. Don't feel bad. Remember that spell damage we talked about earlier? The stuff that Evasion doesn't work for? Like ... the big AoE's on boss fights? Well, here's how you negate a rather large chunk of that nasty damage. Pop this baby.... and since it's on a short CD, pop it often... but only if it's necessary, of course.

Tricks of the Trade: This one, you won't have right way, but it never hurts to learn what to do with it anyway. Tricks of the Trade is basically a "threat transfer". It transfers a percentage of your overall threat to a target (not yourself) of your choosing (it's worth noting that you must be grouped with the target.^-~ sorry guys.) Tricks (commonly referred to as"TotT") has the added benefit of applying a 15% damage buff to the target as well, and thus, is commonly "bounced" between two Rogues. In that situation, the threat transfer cancels out and each rogue gains the 15% damage buff. It is recommended that even during boss encounters where you will be "bouncing" your TotT with another rogue, you should both begin the fight by TotT'ing the appropriate tank, then follow on your fellow Rogue each subsequent cooldown. update: It is no longer really necessary to "bounce" tricks of the trade with a fellow backstabber. With the loss of the set bonus, and change in mechanics, basically you'll really only be using this one to keep the baddies focused on your tank. Still .. it's a good thing to have.

Potions: This is one time in your life, it'll be considered acceptable to "drink on the job". A timely health potion can save your healers some stress, and save your behind. If you don't have an alchemist, these are almost always available at the auction house. Keep a few on hand for tricky situations. (Also, if you're an engineer consider making potion injectors. You get an extra percentage gain from them.)

Bandages: That's right ... bandages. Level that First Aid. Even if you don't use it as often as you might like, the desperate situations when you do, are usually cause to be thankful you did. If your quick and efficient, at lower levels a simple Gouge->Bandage may well safe your life.

Stun Your Target: Rogues have quite a few stuns available to select from. Cheap Shot, even though it requires stealth, can buy you a few critical seconds of dps time on a target before you have to contend with it's attacks. Kidney Shot is a finishing move, that is virtually the same, but requires combo points instead of stealth. Attacking a target under the effects of your Sap, or Gouge will break the stun effect on your opponent, so those two are best reserved for crowd control or times that you just need a second to recover (or bandage, or use a potion).

Update!: Cata has brought us a few new survival mechanisms. Try them, test them out ... get used to 'em and live a little longer.
Here they are:

Smoke Bomb: I'm still a little iffy on how exactly to use this one effectively, but ... I can see .. "potential" advantages. Basically, when you drop a smoke bomb .. whoever is standing in it, is untargetable by anyone(thing) standing outside of it, and vice-versa. For most mobs, this will probably just cause them to move into the smoke bomb (but could possibly be an effective pull method for some encounters). It's worth mentioning that smoke bomb does not protect from AoE damage, since it doesn't require a specified target. Smoke Bomb has a 3 minute cd.

Recuperate: Recuperate is a finishing move that uses your cp's on any close target, to restore 2% of your maximum health every three seconds, lasting longer per combo point used. (6,12,18,24, and 30 seconds respectively). It's your own personal self-heal! Like pretty much everything else we have in our little arsenals, it can't be cast on other players. We're a selfish bunch ... but that's ok. Use it and use it often.

Combat Readiness: A defensive ability, to be used when you're face to face with a target and taking melee damage. Combat readiness triggers a stacking buff (Combat Insight), which gives 10% damage reduction, stacking up to 5 times. The timer is reset each time a new stack is applied. Combat readiness lasts for 6 seconds, and has a 2 minute cd.

Redirect: Redirect allows you to transfer leftover combo points from your previous target, to your current one. While it doesn't directly protect you from any type of incoming damage, I'm mentioning redirect here, because it has the capability to allow you to pull of one the others, when you might not have been able to. Redirect is on a 1m cd.

The Rogue Toolkit: Useful Addons

type=textHaving a few rogues, in different stages of development ... and being a Class Leader for my guild, I have a set of add-ons I use religiously, and promote profusely. Now ... honestly, I have a host of addons for different purposes. Silly things, like mailbox and auctionhouse addons, etc, but I won't be covering those here. The Add-ons I'm putting in here will be specifically geared towards helping you be the best ROGUE you can be, and lean heavily towards the PvE aspect (as do I.) You can find these, and probably any other addons you can think of over at curse.com (my favorite). Their "curse-client" is also extremely helpful in monitoring your addons, and keeping them up-to-date. There are however, other sites out there as well. Feel free to use whatever you feel comfortable with.

#1 - RoguePowerBars: RoguePowerBars is the spiffy little addon featured in the pic above. Those little bars, are little 'countdown' timers for the buffs and debuffs you currently have applied. Only buffs that are active will show on the bars, so monitoring your stuff, is as simple as watching for the colors to run down, and reapplying when they do. The addon is customizable. You can change colors, bar appearances, fonts and backgrounds, move the bars ... lock the bars in place, and change their sizes. If you're looking to get better at timing, or maximize your overall DPS by not 'clipping' your buffs, go get this one. You'll be glad you did.

#2.- Rogue Focus Classic: A simple, lightweight, movable addon for tracking your energy, and Cp's. Place it somewhere on your screen (probably near your RoguePowerBars) where it's easier to see than default Blizzard character frames. You'd be surprised what can happen in just a couple seconds of looking to that left corner, and not being aware of your surroundings.

#3. - Recount:Recount is a damage meter. A very detailed, widely used and accepted one. Here's what it looks like:



It shows you your Dps. Your overall Damage Done. And if you do some investigating, it'll show you more. Like how many times you died. Why you died. What you died to. (So you don't do it again.) What your hit% was for an encounter .. your miss% ... your top damage abilities ... what you hit the most. The same info, for everyone else in your group.... and more. All in a convenient little box that you can resize, move around on your screen, or 'X' out of and bring back later. A simple "/recount toggle" does the trick. Need the commands? "/Recount" gives you a list. Go. Get it. Test with it. Improve. Enjoy.

#4. - Either DeadlyBossMods or DeusVoxEncounters:These are addons geared towards helping you MOVE out of things that will hurt you. These are two different addons, geared towards the same goal. You only need ONE of them. I've listed them both, because DBM is still great, and the popular choice. DXE (or DeusVoxEncounters) is the one I prefer, and use today. Whichever you decide: GET ONE. If you plan to do anything in a group dungeon, or a raid, or even for some PvP encounters, (in the case of DBM at least), these addons are extremely valuable. They feature both on-screen, and audible alert messages to warn you when you are the target of, or standing in, something undesirable. Just pay attention and move. =)

Don't Get Left Out in the Cold ...

of Northrend! Reserve your spot in Cataclysm today!

Ladies and Gentleman, Cataclysm is here! ... If you haven't joined in the fun, it's not too late! Fly around Azeroth and explore Deathwing's path of destruction... and do it at 310% speed! Explore new zones, and improved questing experiences. Level those toons to 85! Plunder new dungeons and stab new raid bosses and regain your former glory. Get it here:

World of Warcraft: Cataclysm

Amazon Price: $18.99 (as of 06/04/2012)Buy Now

Grab the Popcorn! It's Intermission Time!!

Take a break ... and watch some videos =D

Not in the mood for videos?... Already seen 'em all? ... check out this post on the wow forums:

I Think I Could Protect You, Rogue

.... and then go hug your nearest Priest. ^-~
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Stats ... Glyphs, Enchants and Gems. What are the Priorities?

Gear, Glyphs, Chants and Gems .... What do I do?!

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Intermission's over, it's back to work little rogues. Time to talk stat priorities.

Well, first things first: Don't panic. There are tons of resources out there, for deciding which stats you want on your gear, which glyphs are best, and which gems you want.

Low level rogues, what you get will vary, and will probably be based more on the drops you see, than actual stats anyway. However, there ARE some guidelines. Stay away from gear that is +Defense, +Spell power, +Intellect and +Mp5. These stats do nothing for you. Keep an eye out for gear that is +Agility, +Attack Power, +Critical Strike, +Hit Rating, etc. +Strength and +Haste are viable, but only on gear with some of the other stats, don't gear specifically for them.

Rogues looking to get raid-ready; you're going to want to do a bit more research/work.

Your first stat = Hit Rating. Get it to 1127. This assumes you have 3/3 points in Precision. There are some currently viable specs with 2/3 in Precision. If you're running one of those, aim for 1332. This will get you the 'yellow' hit cap, meaning your special attacks will not miss vs a raid boss. You're still going to miss on some white dmg (think auto-attacks) .. but pushing your hit rating to the white cap at this point is not only nearly impossible, but you would find yourself sacrificing more useful stats to do it, and in the end your dps would suffer. Get to the yellow cap, and you're good.

Your second stat = update!: Expertise is no longer a stat priority for Assassination rogues. Basically, when a combo-point-generator or finishing move is dodged, you regain 80% of the energy used for it. Envenom gives the buff, even when it is dodged, and you get some energy back. At this point, it's actually benefiicial NOT to cap expertise .... move on to other stats. Agility>Hit>Mastery>Haste.

Combat rogues will still want to push for the expertise cap, which is 26. Unless your a gnome. Gnome expertise cap is 23.

Put an Ebonsteel Belt Buckle (made by blacksmiths, and available on the Auction House) on your belt, and get it socketed. If you've already reached your hit and expertise caps, you'll want to go with Agility. At 85, Agility is our strongest/most useful stat.

Enchants: (Keep in mind: Do NOT replace any enchants you may have applied to get your Hit and Expertise to cap) Here are the "preferred" enchants for rogue itemslots.

Head - Arcanum of the Ramkahen - requires Revered reputation with Ramkahen.
Shoulder - Greater Inscription of the Shattered Crystal - requires Exalted reputation with Therazane.
Chest - Enchant-Chest:Peerless Stats
Hands - Engineering +Haste Tinker, Enchant-Gloves:Greater Mastery
Wrists - Leatherworking + 130 Agility, or Enchant Bracer:Greater Speed
Legs - Dragonbone leg Reinforcements (Leatherworking Emboss), or Dragonscale Leg Armor (leatherworking B.o.e)
Feet - Enchant-Boots:Major Agility
Back - Enchant-Cloak:Greater Critical Strike, Engineering Tinker:Flexweave Underlay
Both Daggers - Enchant Weapon: Landslide (it is worth noting that at this time, this is a VERY expensive enchant. It is acceptable to substitute this with Enchant Weapon:Hurricane until you upgrade to a dagger that warrants the expense, but eventually you WILL want Landslide.)

Glyphs: What to put here, I wonder? ... The good news - in Cata ... once you "learn" a glyph, you just .. know it. No more wasting money re-buying them on the auction house. So you can swap them out to your hearts content, as long as you carry the Dust of Disappearance reagent it requires to replace them. Happy Glyphing.!

If you are:

Assassination Spec - you want: Mutilate, Rupture and Backstab as your Prime glyphs. Viable Major Glyphs are Fan of Knives, Sprint, Feint and Tricks of the Trade. Minor Glyphs are your choice. You should keep a couple Dust of Disappearance handy, should you choose to swap your Major glyphs on a per-encounter basis.

Combat Spec - You want Adrenaline Rush, Sinister Strike and Slice and Dice as your Prime Glyph choices. Viable Major Glyphs are Tricks of the Trade, Blade Flurry, Feint, and Sprint. Minor Glyphs are your choice. You should carry some Dust of Disappearance around, in case you decide to swap out a Major Glyph for a certain encounter.

Subtlety Spec - Frankly, I'm not sure, as Subtlety at this time, is still not considered a viable raiding spec. (pre 4.0)

Gems: For your meta-gem, you're going to want an Agile Shadowspirit Diamond. This meta requires 3 red gems be socketed anywhere else in your gear to work. (Purple and orange gems DO count towards this requirement.)

When considering what other gems to socket, make sure you look to determine whether it's actually worth aiming for a bonus. Sometimes it's better to go with a straight stat, (usually agility) and ignore the socket bonus. Sometimes, the socket bonus IS agility .. in that case, you probably want it. Here are some of the viable gems you can use:

Delicate Inferno Ruby (red socket) - +40 Agility
Fractured Amberjewel (yellow socket) - +40 Mastery Rating
Quick Amberjewel (yellow socket) - +40 Haste
Rigid Ocean Sapphire (blue socket) - +40 Hit Rating

Adept Ember Topaz (red or yellow socket) - +20 Agility and +20 Mastery
Deft Ember Topaz (red or yellow socket) - +20 Agility and +20 Haste
Glinting Demonseye (red or blue socket) +20 Agility and +20 Hit Rating
Lightning Dream Emerald (blue or yellow socket) +20 Haste and +20 Hit Rating
Sensei's Dream Emerald (blue or yellow socket) +20 Mastery and +20 Hit Rating

Some items (such as the new engineering goggles) will also have the new "cogwheel" gemslots. (Engineers can trade mats for cogwheels at a vendor in Twilight Highlands.) Viable Cogwheel gems are:

Fractured Cogwheel - +208 Mastery Rating
Quick Cogwheel - +208 Haste Rating
Rigid Cogwheel - +208 Hit Rating

As with anything else, the specific gem choices you make should vary, based on the stats you need at the time and the socket bonuses available to you. Make sure your hit rating is capped, (I personally use reforging to get as much +hit rating as possible before making gem choices, since it is not possible to reforge into +Agility, but you can gem for it, and Agi has a higher weight for us now.) and then move on to your mastery and haste.

Knowing, and Maximizing your Potential: Character Auditors

Audit Yourself!

type=textBefore you put yourself out there in trade for that raid, or sign up on your guild calendar, there are some things you need to have in order.

Step One: Look yourself up using a "Character Auditor". There are two that come to mind, though I'm sure there are others out there, these more than take care of business.Wow-heroes and Be Imba!. These sites will give you more info on your own character, in one shot, than you ever thought possible. They will tell you if you missed a critical gem, or enchant ... and if you did, what you might want to get. They'll give you ideas for where to look for upgrades. You can see which raids are most viable for your current gear level, and which ones you're likely undergeared for. You can even compare yourself to other toons, and guild members. If you need focus, or simply a better idea of where you stand, go. Audit away.

Step Two: Know what your potential dps is. There are a few ways to accomplish this. My recommendation? Try them all. Remember that Addon Spotlight from earlier? There was an Addon in there called "Recount". Did you get it? If you did, good. If not ... take a second to go back and get it. (No lazybones, I'm not linking again just yet ... gogogo.) Got it now? ... Good. Take it to a capital city... and visit your new best friend, the Target Dummy. Use your Recount meter to see what your dps looks like on your own. Remember to be a good little rogue, and attack from behind the Target Dummy, just like you would a real mob (it matters). Keep track of your dps as you gain upgrades and/or make changes. It's a great way to know whether the changes you make in your spec, gear, rotation, gems, glyphes, food, flasks, potions, and sleeping habits are having a positive or negative effect on your damage output. ;) Don't forget it. For testing purposes, always reset your recount at the beginning, test both before and after making your changes, and jot both numbers down. If you'll be making several changes, do seperate tests on the dummy, and make the changes individually, so it's easier to keep track of them.

Steps Three and Four (together, because they belong that way ...): Practice, practice, practice. If you want to get in the more difficult dungeons, or the harder raid content, you need to spend a little time perfecting your abilities. Get a guild group, or make use of your dungeon finder. Run dungeons, and remember to look at your recount now and then, to see whether what you're doing is working. Practice moving out of the "bad stuff" instead of expecting the healers to heal you through the damage. Then, run some of the lower-tiered raid content. Whether you're brand new to raiding, or you're in the process of learning a new toon, running old raid content can give you a better feel for what you need to do with your Rogue to survive. (Remember that "Most Important Thing? ^-~).

Need to know more about Rogues or WoW?

Here's how to find more info:

My favorite places to research:
My #1 favorite way to research? Google. No kidding. Literally, everything you need to know .. somewhere in there.

#2 - I support both Rogue Class Leaders, and Guild Site Forums. If you are lucky enough to have these things in game, then please, make use of them. Someone went to alot of trouble to do the research for you. Trust me, I know. ;)
Elitist Jerks Rogue Forums
The forums over at elitist jerks are full of some of the most in-depth, wow-related information I have ever seen. These guys know their stuff, and they know it well. Down to the nitty-gritty-number-crunching stuff that would sent most of us into sleep-comas. Theorycrafting is aloud. Fair warning: READ their warnings before you post anything on their site. They have rules posted all over about it. Happy searching!
WoW Insider
A "newspaper" styled site, with ALL of the upcoming hot news in Azeroth. Search for specific articles (like ... Rogues), or browse through as they're posted. This is a great way to stay up on the current WoW events and happenings.
Wow-Heroes
One of the character auditor sites I mentioned earlier. Check out your toon, and get it in line! Requries level 70 or higher.
Be Imba!
Another online character auditor, with a slightly different (less complicated) look, and functionality.

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