Rome Total War Strategy Guide and Tutorial - Part 2

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Introduction

Here is the link to get back to PART 1 of this Guide:

ROME TOTAL WAR TUTORIAL AND BEGINNER'S GUIDE - PART 1

Rebels

Rebels behave a bit differently than the other factions in this game.

The other factions have a fixed number of family members and resources. Rebels are basically "auto-generated."

One "good" thing about most Rebel armies is they are not that aggressive. They will just sit there and hang around for decades. Unless you are playing on Hard difficulty or above, the Rebels will not cause much trouble.

Save your focus on other factions that are encroaching on your territories! They are the ones you really have to worry about!

Rebels also start with a few of their own cities and can be conquered just like other faction's cities. Even if you capture all of a Rebel's cities, they don't go away. They will be "auto-generated" for the entirety of the game.

Rebels can also be bribed for a reasonable amount. In the early going, where every Denarii counts, attacking with a local General or Garrison is definitely a better option.

Rebel factions have different names -- or sub-factions. This doesn't seem to have any strategic import on gameplay, that I can determine.

If Rebels sit around and are not that aggressive, why should I bother attacking them?

1. Rebels block trade routes and hurt your economy. If you look carefully, you will notice your "micro" trade wagons are no longer scooting along the trade routes. Also, there is a category called "Devastation" on your Settlement Scroll under Income. The Rebels are basically "devastating" your crops and lowering income in this way also.
2. Also, this is a great way to level up some of your Generals and (hopefully) keep them from receiving too many bad traits.
3. I just read on the Internet that Rebels in a region increase Unrest -- thus lowering Public Order. I want to verify that to see if that's true.

If one of your towns suffers from Civil Revolt, you will lose possession of the town and it will be occupied by Rebels. The strength of this Rebel force will be determined by the military structures present in the town.

Strategy from SubRosa at RTW Heavengames: "I always keep rebel-hunting forces in every theater. Typically 3-4 light cavalry and a general. I usually do not bother with infantry because they tend to be too slow to reach the rebels in a reasonable amount of time. On the other hand horse archers are excellent for rebel hunting. When I upgrade my front-line cavalry in the mid to later game, instead of disbanding my original bottom-tier cavalry I put them to work on the rebels. Young generals make good rebel hunters as they can get some experience, good traits, and command stars in just a few battles. Also your bad generals (you know, the ones you do not dare let in a city because the disorder goes through the roof) are well-used in your interiour as permanent rebel-chasers."

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