Team Fortress 2 Returns With a Bang!
Team Fortress 2 has been a long time coming, nine years in fact, but its finally here. Released on October 10th 2007 by Valve. If you remember playing Quake back in the 90s, as well as Capture The Flag (CTF), you probably were introduced to Team Fortress back then. The game brought back all of the same classes as in the original games such as the medic, spy and the ever annoying engineer with their turrets.
Team Fortress 2: System Requirements
Team Fortress 2 Minimum System Requirements
CPU: 1.2 GHz Processor
RAM: 256 MB
Graphics Card: DirectX 7 capable graphics card
Windows 2000/XP/ME/98
Mouse
Keyboard
Internet Connection
CD or DVD rom drive
Team Fortress 2 Recommended System Requirements
CPU: 2.4 GHz Processor
RAM: 512 MB
Graphics Card: DirectX 9 capable graphics card 256 MB
Windows 2000/XP/ME/98
Mouse
Keyboard
Internet Connection
CD or DVD rom drive
Also recommended if you need a Clan Server:
100 Tick Counter-Strike Servers
GameServers.com
Team Fortress - Scout
Fast moving, double jumping scouts can more often than not win the game if the defending team sets up no defense. These scouts carry Scatter guns which look like sawed off shot guns that are deadly at short range. These guys can also wave around a big aluminum bat to bludgeon the unwary.Scouts main abilities are:
Fast movement
Double Jump (can change direction in mid air)
2x Capture Speed (they count as 2 people when capturing an objective)
Team Fortress - Soldier
Soldiers Abilities:
Rocket Jump
Rockets do Splash Damage
Team Fortress - Pyro
Wearing a skin tight fire retardant wet suit, and looking like he needs to lose a few pounds. Comes in the pyromaniac. If you've watched the Ignis Solus clip on You Tube this is him. Among his arsenal is a flamethrower, shotgun, and a fire axe.This offensive type can literally light up a room full of players, and leave a pile of burning corpses behind him. Only way to stop the fire once you've been hit by this guy is to get a med pack, get healed by a medic, or hope that you live long enough to have the fire go out. Only downside to the flamethrower is the very short reach. Corners or hallway ambushes are this one's specialty.
Pyros Abilities:
Flame Thrower that does damage over time
Fire Retardant suit (you don't stay on fire)
Team Fortress - Heavy
This guy is part one of a two man Heavy/Medic duo. The minigun takes a few seconds to warm up, but once it starts going theres not much you can do but run away. it can mow down groups of people in seconds if they don't have a healer on them. Also he's isn't called a heavy cause of that weapon by itself. The character is quite large by himself, and has the most health out of all the classes. It takes a lot of bullets/rockets to take this guy down.However there are a few drawbacks to having one of the more powerful weapons in the game though. Heavies are very slow, often to the point where new players using them will get beat to death by scouts rather easily. Your also very large, and tend to be the main priority target out of a group of people. Your gun also like I mentioned before takes a couple seconds to warm up. If you don't have it cycling with the mouse 2 button in advance, you are most likely going to be dead before you can get your shots off.
Heavy Abilities:
Very powerful Minigun
Lots of health - 300 base/450 with medic
Team Fortress - Demoman
He has 2 powerful weapons; the grenade launcher, and a sticky bomb.
On defense this guy can plug up hallways with sticky bombs making it near impossible to pass through. Lobbing grenades downhill or hallways constantly can also make storming any defensive point nothing short of suicide.
Offense this guy can be an engineer's nightmare. It only takes two well placed sticky bombs to take out a level 3 turret. Sticky bombs can also be used to get up to areas like a Soldier using rocket jumping techniques. Oh and about plugging up hallways in defense? 'Defending' the enemy spawn point with stickies makes for great amusement.
Demoman Abilities:
Grenades that bounce, and have area damage
Sticky bombs - very versatile
You have to love a guy that taunts with a smiley face post it note, below his belt.
Team Fortress - Engineer
Engineers also have dispensers which restore health slowly as well as restocks ammunition. For engineers these dispensers also provide metal which is used to build with.
A sometimes overlooked engineering toy is the teleport. Building these in strategic places can bring a slow Heavy to the battlefront in a few seconds from the spawn point. Sneakier tactics can have the engineer build a teleport exit right in the enemy base!
Engineer Abilities:
Building Turrets, Teleports, and Dispensers
Picks up dropped weapons/ammo crates for metal
Team Fortress - Medic
Aptly placed in the support category the Medic's main weapon is a health restoring gun. The health doesn't stop there though, a Medic's gun will give that target up to 50% bonus health. So that heavy that was at 300 health now has a whopping 450 health.The Medic's most useful tool though isn't just the heals. Its what happens after the medic heals for a certain amount to charge his "Übercharge". When you hear the Medic shout "I'm fully charged!" the fun begins. The "Übercharge" makes the Medic invulnerable for 10 full seconds, also whoever the Medic is healing during this time becomes invulnerable as well.
Medic Abilities:
Healing Gun
"Übercharge" - 10 Second Invulnerability
Self regeneration over time
Team Fortress - Spy
The James Bond of Team Fortress is back. Able to kill heavies in one hit from behind, sabotage unguarded turrets, become invisible, and impersonate you down to your own name with a recycled paper mask. All done while smoking a cigarette calmly.In the Spy's arsenal is a knife, sapper, and disguises. He can imitate any class on the other team, or even any class on your own team to throw them off. When disguised you assume the name of a random enemy, so don't be surprised if you see another character with your name trying to snuggle up next to you.
Cloaking is another unique Spy ability. The ability to go completely invisible for a short time to get past enemy lines. There are some limitations though. When you enter/leave cloaking your covered in a glow that is of your team's color giving yourself away rather easily. While cloaked you also cannot attack or sap things. You have to wait until you are fully uncloaked.
Spy Abilities:
Cloaking
Disguises
Electric Sappers
Backstab - instant kill from behind
Team Fortress - Sniper
Disadvantages of the Sniper is that when your checking out things in the scope, you will have a big colored laser dot show up on your targets. While it makes thing easier to hit for you, it makes it easy for them to know that there's a sniper out there. Also while you have a submachine gun, and a machete for close range they don't seem to be that effective against the other classes.
Sniper Abilities:
Sniper Gun can 1 hit kill at range
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