Tribal Wars | Tribal Wars Nobles | Tribal Wars Strategy-Tactics
Ranked #691 in Games, #16,669 overall
Tribal Wars - A How To Guide For Nobles
Nobles are expensive and time-consuming, but they are a must-have if you want to succeed in Tribal Wars.
We'll talk about how to develop so you can build them and how to use them.
Nobles - Vital Statistics
(Variable) Each Noble costs so many packets, each one a multiple of 28000 wood, 30000 clay and 25000 iron. The more nobles you create, the more expensive they get. Fortunately, packets of resources can be stored in the Academy.
Villagers
100
Speed
35 minutes per field (Note: These are the slowest units in the game)
Carrying Capacity
None
Required Tech
To build an Academy you need a level 20 Headquarters, level 20 smithy and level 10 market.
Due to the high expense, you will also need a high level warehouse and preferably as high a level of resource sites as possible.
To build and upgrade each level of your Academy (to level 3) you will need a Warehouse level of 17, 20 and 24 for each level of Academy.
There is only one level of noble.
Offensive Strength
General Defense
Cavalry Defense
30
100
50
Noble Mechanics, Academies and Loyalty
Although nobles can defend, they aren't worth the expense to lose them so they should be preserved for taking villages at all costs.
All villages have Loyalty, which is a factor of how close the village is to be taken over by another player.
All villages have 100 Loyalty until a noble successfully attacks and survives the attack. This reduces the village's Loyalty by a random number, but generally anywhere from 25-33%.
Villages gain Loyalty at the rate of 1 point per hour, so if a noble attacks and reduces loyalty, a day or two later, the village will be back to full Loyalty.
Once Loyalty is reduced to zero or less, the attacking noble takes up residence and disappears (he will not return to the village he came from), the village becomes the property of the attacking player, and any other troops that went with the noble will now be in that village. They can be recalled to the village of origin at any time.
It is important to send 4 nobles in close succession for any attempt to take over a village. 3 is never enough, and if you wait too long between attacks, as little as 12 hours, it can be enough to leave the village with 1 or more Loyalty.
As a result, most players send noble trains. These are attacks that are spearheaded by a "nuke" (an overwhelming attack designed to clear out any troops in the village), followed by 4 nobles, each as a separate attack.
Noble Strategy and Tactics
You NEVER send more than 1 noble in the same attack force, send 4 separate attacks, as evidenced by the Rally Point's attack listings. Nobles that hit in the same force will only reduce loyalty once.
Noble Trains
4 attacks designed to hit at about the same time usually means a noble train. Sometimes troops can be moved out of the way to avoid attacks, but these attacks are designed to prevent shuffling troops. If you suspect a noble train, your only defense is to stack troops to stop the attack. If you defeat the nuke, the defending troops will crush the following nobles.
For attackers, its worthwhile, assuming timing is similar, to send a nuke from one village, and send nobles from 1 or more different villages allowing you to send more offensive troops with each wave. If the nuke clears out most but not all of the defender's troops, then another mini-nuke from the noble's village may save the train.
For example, your attacks might look like this.
Village 1: 8000 axemen, 3000 light cavalry, 300 rams
Village 2: 3000 axemen, 1000 light cavalry, 1 noble
Village 3: etc.
By putting a small offensive force in with your second attack, designed to hit second, and close behind the first attack, the second force might be enough to finish clearing the village without killing off the noble.
You should put offensive troops with each noble group, because even if the first noble attack fails, but its enough to get 3 nobles through, depending on the distance, you might be able to build and send more nobles to a pretty much unguarded village, and finish it off.
Nobles should never go unguarded. Even a wall with no troops has the power to kill a noble, so always send a sizable offensive force, just to clear rabble.
The LAST noble should be accompanied by a decent offensive force and a large defensive force, because the last noble's group is the one that will take over, and those troops will stay put. You want good defensive troops there to defend as soon as you take over, even though you can send more troops there for support later.
Fake Noble Trains
As with any attack, you can simulate an attack of one kind to one village, and hit them with the real thing elsewhere. There is no one unit that simulates a noble perfectly, but rams and catapults are close.
Nobles move at 35 minutes per field, while catapults and rams move at 30 per field. A popular tactics is to send a noble train to one village with the appropriate nukes and defensive support, while sending 4-5 attacks of 1 ram each to another village, in the hope that the defender will split his forces.
Since they move at slightly different speeds, the further out they are, the further apart the attacks will be. You will have to calculate how long it will take each attack to get to its destination, and maybe send the slower one first, followed by the faster one when it's destination time will be close to the first attack. Many players lose track of attacks, and if they are close, they will assume both are noble trains.
Of course, you can fake noble trains even when you aren't sending a real noble train just by sending 5 ram attacks. This is useful when helping a friend attack a group of villages, or just to mess other players.
A great deal of the game is psychological, and a lot of players panic when they see a train with unknown contents.
Some players will send a fake train, and another fake train, and then a real noble train, catching a player off guard by making them cry wolf.
Return to the Tribal Wars Guide Main Page
- Tribal Wars Guide
- This link returns you to the Main Page
Go to Another Tribal Wars Lens
-
Tribal Wars | Tribal Wars Paladin | Tribal Wars Strategy and Tactics
-
This a continuation of my Tribal Wars Strategy Lenses. On newer worlds, players can create a Paladin to augment their forces. Although not a game winner by himself, the Paladin gives you a lot of flexibility, and creates new avenues of gameplay for...
-
Tribal Wars Game Strategy and Tactics Guide
-
I've been playing Tribal Wars for a while now, and after seeing many people play poorly, I wanted to give some advice to help players get started, survive in the long term and play better overall. My methods are not the only ones out there, and you...
-
Tribal Wars | Tribal Wars Scouts | Tribal Wars Strategy-Tactics
-
Scouts are primarily used to infiltrate enemy villages to determine their troop types and count and to see their levels of development. They also serve defensively (although not that well) and can be good fakes for cavalry attacks. Let's take a clo...
-
Tribal Wars | Tribal Wars Swordsmen | Tribal War Strategy-Tactics
-
Most people build swordsmen automatically as part of their defense - swordsmen are for axes, spearmen are for cavalry - simple. There's more to the swordsman than good foot defense, and I wanted to showcase them here.
-
Tribal Wars | Tribal Wars Spear Fighters | Tribal Wars Strategy
-
If you play Tribal Wars, Spear Fighters (or Spearmen or just Spears) are probably the first unit you build, and for good reason. Early pillaging ability, defense against cavalry and fast and cheap production make spears a staple for any player.
Noble Feedback
Got any other tricks or tips with nobles, academies or trains?
-
Reply
- tdove tdove Aug 26, 2008 @ 9:08 pm
- Thanks for joining G Rated Lense Factory!
Explore related pages
Related Topics
JHFSEO Recommends...
- Tribal Wars | Tribal Wars Nobles | Tribal Wars Strategy-Tactics
- Tribal Wars Game Strategy and Tactics Guide
- Tribal Wars | Tribal Wars Paladin | Tribal Wars Strategy and Tactics
- Tribal Wars | Tribal Wars Swordsmen | Tribal War Strategy-Tactics
- Tribal Wars | Tribal Wars Scouts | Tribal Wars Strategy-Tactics
- More...







