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Twinity - itsReal

 

Welcome to Twinity

Twinity mashes up the real with the virtual world. In Twinity you can create your virtual self, meet real people and make new friends. Create your own apartment or build your dream home anywhere in the world. Drop in on your friends and go out and have fun!

Currently a group of visionaries are exploring Twinity for the very first time. Do you want to be part of the experience? Join now! www.twinity.com

Virtual Worlds marketing and social platforms - POLL 

Will they deliver - Vote in the Poll

Social Media has captivated millions of people throughout the world - Can Virtual Worlds achieve what MySpace, Facebook and Friendster have already done but in greater numbers.

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Twinity in the Media 

Virtual Worlds News: Interview: Jeremy Snyder, Metaversum, EVP of Community & Operations
Virtual Worlds News is the source for virtual worlds business news, strategy, insight and analysis.
News Release: Mirko Caspar CMO of Metaversum to Attend Virtual Worlds 2008 - itsReal « APLINK - itsReal
Metaversum's Chief Marketing Officer (CMO), Mirko Caspar will be attending the convention, Virtual Worlds 2008, held at New York City (USA). Twinity, the next upcoming virtual world to look out for, is Merversum's latest product. Mirko Caspar will be available for meetings and appointments at the conference for those who are interested.
Virtual Worlds News: Metaversum Using Singapore as "Gateway to Asia"; Aiming at Co-Space?
Virtual Worlds News is the source for virtual worlds business news, strategy, insight and analysis.
Worlds In Motion - Report: Metaversum's Twinity, MDA's Co-Space Seek To Create Virtual Singapore
GameSetWatch
WorldsInMotion
IndieGames Gamasutra GameCareerGuide [*HEADS UP*: following the success of the Worlds In Motion Summit at GDC 2008, look for major WiM/virtual worlds elements at Sept's Austin GDC 2008 - watch this space!] « Gala-Net To Offer gPotato Game Car
Metaversum fills Key Roles for Twinity.com - itsReal « APLINK - itsReal
Lars Smidt and Andreas van de Castel join
Metaversum fills Key Roles for Twinity.com - itsReal - Association of Virtual Worlds
lars smidt and andreas van castel join metaversum metaversum gmbh, developer and operator 3d online world www.twinity.com, expands its team preparation launch lars smidt and andreas van castel join metaversummetaversum gmbh, developer and operator 3d online world www.twinity.com, expands its team pr
Marketing, Twinity strengthens marketing team, GLOBAL, People, Careers, Appointments, | Market-interactive.com
Marketing, GLOBAL, People, Twinity strengthens marketing team, Careers, Appointments,
openPR.com - Press release - Metaversum GmbH - Lars Smidt and Andreas van de Castel join Metaversum
Open Public Relations Portal - Publish Press Releases Free of Charge - Submit your PR for free
Metaverse 08: Nic Mitham (KZero) and an overview about virtual worlds mrtopf.de
Metaverse 08: UpComing Twinity
Metaverse08: Markus Breuer über Usability in virtuellen Welten → Metaverse 08: Nic Mitham (KZero) and an over
Weekly People Roundup: 28 May 2008
Invester in Metaversum hires
altsearchengines.com turns 1 and wants to pay back ? - itsReal « APLINK - itsReal
I think recruit.net is much older but...
Second Life News: MBC Spreads Its Wings
The Second Life® television company, Metaverse Broadcasting Corporation (MBC), is expanding its.... My Metaverse - Twinity Mentioned
The 'TRIB' - It's FREE and it's online - NOW - MY METAVERSE
The Metaverse Tribune (http://www.metaverse-tribune.com) was officially launched today. The ?Trib' is the latest newspaper to launch online with a focus on virtual worlds such as Second Life, Kaneva, Entropia Universe, Open Life Grid, Twinity and There, among others.
Metaversum Twinity Open Public Beta - itsReal « APLINK - itsReal
Metaversum - Twinity opens for global PUBLIC beta - itsReal - Mayor Opens Virtual Berlin - whilst Twinity becomes open beta Metaversum GmbH, developer and operator of the 3D online world Twinity, today entered its public beta phase. At the press conference in Berlin, Berlin's mayor Klaus Wowereit opened the virtual counterpart of Germany's capital city in Twinity.

Twinity Links 

Association of Virtual Worlds
The Association of Virtual Worlds is where virtual worlds, the people who share the vision, and those who wish to experiment and explore virtual worlds technology, come together.
NEW Search Engine: SearchMe is in beta Launch - it has IVR - itsReal « APLINK - itsReal
google has a search competitor
Virtual Worlds Conference 2008 - April 3-4, 2008 - New York City
Virtual Worlds 2008 - Metaversum CMO Mirko Caspar will be attending and able to meet people to introduce twinity
Avatar|Anima - Exploring Identity and Culture in Synthetic Worlds
Life 2.0 - The Future of Conferencing
TDM Event Singapore: Meet the Father of the Internet - itsReal « APLINK - itsReal
May 23rd @ Suntec
Twinity blog » Blog Archive » Monthly Twinity Lounge Coming Up!
meet for a little chat, dancing and fun! The monthly Twinity Lounge event will take place on Thursday, May 22! It's a great way to deepen friendship
Welcome to National Volunteer & Philanthropy Centre (NVPC) Singapore
china earthquake donations
Alt Search Engines » Blog Archive » AltSearchEngines.com is all about search
aplink guest spots on alsearchengines
Producer - Virtual Worlds Job, Metaversum GmbH - Virtual Worlds Jobs
Twinity seeking a producer - what a cool job
Producer for Twinity
Twinity is seeking a producer for its 3D Virtual world - interested ?
Tinsel Silvera: Football's Coming Home to Twinity!
Football's Coming Home to Twinity! That’s right, we’re talking about serious flag-waving, face-painting football passion! Come to our Fans of Football Party next Thursday, June 5th at 1
250 invites to twinity - itsReal « APLINK - itsReal
250 invites to twinity available now follow this link...
twinity invites Stratics to Beta
Twinity beta invites

Blog Posts from Google 

Podcast: Norbert Meinike at Twinity
In this podcast I'm joined by Norbert Meinike, Chief Marketing Officer of Twinity. Twinity is a mirr...
VRider on FaceGen
Here's the link to ?You, Avatar? Cool avatar app by twinity Share This.
sered: Twinity: in world jobs -itsReal
Sered wrote ?If I would need more Globals, I could do two things: buy them directly from Twinity,...
Old Paladin on Twinity
Just a quick mention on Metaverse & Binary Universes. Old Paladin hits the high points succinctly: C...

Metaversum's Jeremy Snyder about Twinity - the Interview 

There was a great interview done with Jermey Snyder (Metaversum GmbH) on Virtual Worlds News. The interview is full of details about Twinity and things around. Beside some technical information there is also an explanation available regarding Metaversums expansion plans.

I am looking forward to see more than the 20% visible for Beta users. You are not in the BETA? oha, you have to apply! =)

Interview: Jeremy Snyder, Metaversum, EVP of Community & Operations

First (more or less) there were fantasy worlds. Then broader social worlds took over the media, and now kids worlds seem to be dominating the start-up market. The coming year looks like it's bringing a whole host of mirror worlds. "I can't speak to what other people are doing or why, but we see a lot of potential in it and a lot of things that can be done with a mirror world," said Jeremy Snyder, EVP of Community & Operations for Metaversum, which is currently at work on its own mirror world, Twinity. "I think one of the really interesting things in it is watching how each of us approaches it differently. Each will have a different spin, just as if you look at Second Life versus There.com versus vSide versus anyone else. They each have different tweaks on things, and I'm sure you'll see the same out of mirror worlds. I think we're all trying to understand what the right combination is. "

"When you start from kind of a blank canvas, you have all these possibilities out there," Snyder continued. "When you start from a mirror world canvas like we are, you have a lot of possibilities out there as well, but you have a lot of questions of what you're going to bring with you and what you're going to leave behind and why. I'm 100% sure that there will be questions from customers, partners, and everybody as to why you brought this and not that. "

What About Twinity?

Unfortunately, Snyder couldn't talk about many of the features that he thinks will make Twinity stand out. Right now the world is in closed beta, but the company is shooting for a second quarter open beta to go public.

"What we're showing people is roughly 20% of what Twinity is going to be," explained Snyder. "The sneak preview is maybe a little bit dissatisfying, or leaves something to be desired, I should say."

As it is, Twinity is still an exciting idea. A thick client download world based on many third-party components (including BigWorld, SpeedTree, and MotionFX), Twinity aims to be a selective mirror of the real world. It has deep connections to the real world, starting with a lobby based on a global map, but Twinity isn't meant to be a one-to-one re-creation.

"That's the most obvious connection to the real world: geographic correspondence between cities in the real world and cities in Twinity," said Snyder. "What you'll see right now in the beta is that not all of the spaces are user-created. We've created some on our own to show off our spaces and give people an idea of what they could do with Twinity with the apartments they've created or the clubs or whatever. But a lot of it is user created. When you go through the process of creating a place, you get to choose where in the world you want to set it."

Selective Mirroring

With user-generated content open, and set to be more open, the world obviously has the potential to move away from pure realism. Creativity, then, comes with some restrictions.

"Some of the other real-world correspondence stuff is with the avatars," said Snyder. "We've had a few questions from some of our early users interested in being furries or other things and were disappointed to find out they could only be humans in Twinity. And, well that's just how it is. Fortunately or unfortunately, I don't know. But the point of Twinity is to be a much more realistic experience."

But while restrictions set boundaries, they're still a little more liberal than the real world. Right now users can't move about outdoor spaces--only the indoor spaces are available--but eventually they'll be able to walk from apartment to apartment in a city like Helsinki. They won't, though, want to walk from San Francisco to Helsinki. Instantaneous movement is in, but it's not clear what else would be, like flying or hoverboarding.

"There are definitely some things you'll be able to do that are a little bit superhuman," said Snyder. "That's probably about all I can say about that right now."

Another feature that has been discussed of Twinity is its economy, though. Metaversum is currently looking at a virtual currency, but Snyder says there has also been discussion around using a real-world currency as well. It seems appropriate for a mirror world, but it's not without its problems.

"First of all, the transaction sizes are usually so small that it becomes very difficult to process," he explained. "You look at the payment processing tools that are out there-PayPal and credit cards and so on-money gets more and more expensive the lower you go. When you accept payments of a dollar or less, you're generally losing 50% or more of that money to the processor. But then you have a practical question on an international level, and Twinity is definitely an international-oriented system: What currency are you going to use? Do you want to use Yen, dollars, Euros? Then exchanges on international eCommerce, you lose something to them as well on commission. Usually it's 1-2% international processing fee, and that's tough to manage."

With that in mind, Twinity also isn't about to begin selling real-world products. There are virtual goods already available, but Snyder isn't convinced that virtual worlds are ready to sell real goods.

"IUf any of us, being anyone in the industry, could figure out a good way to do it, I think we'd all love to have that business," he said. "I don't think we have any bold, new insights on how to crack that nut. No matter how much there is in virtual goods, the real-world economy is much, much bigger. It's an order of magnitude difference. I'm not sure I see that happening right now."

Where Does Money Come From Then?

Snyder said Twinity isn't quite ready to talk about its plans for monetization yet, but the world seems primarily aimed at real-world value. Snyder wouldn't say if Metaversum is already in talks with advertisers, but that's a definite option.

"I think if you look at it from the standpoint of the number of media companies and advertising firms that are interested in doing things in virtual worlds, I think from their perspective it's a lot easier to reach out to a community of humans than it is to reach out to a community of furries," said Snyder.
"Even if you don't go through the steps of face generation, taking your real-world face and real-world body and putting that on an avatar, I think human interaction is more real. Human interaction is more valuable to people, certainly to media and advertising companies looking to spread their brand or promote things."

Along those lines, it sounds like Twinity has more in common with LinkedIn than MySpace. It's based on real identities and giving real-world connections to people, though that doesn't mean it's all business.

The world already allows for users to customize their interior spaces, adding playlists of videos or music, for a creative outlet. It's just more realistic creativity than some worlds like Second Life allow.

"I think most people, if they're honest about it, they get a lot more value, not necessarily entertainment value, but sometimes entertainment value, but they generally get a lot more value out of real-world interactions than this anonymous escapist interactions," said Snyder.

What Next?

Twinity is already, even in the closed beta phase, looking international expansion. Last month it contracted with Pacific West to begin promotion in Singapore, and the company is looking at the North American market as well, though with no announced plans.

From a features standpoint, Snyder would only say that outdoor spaces are the next big thing, but he did add that "there's some stuff being worked on on the backend and tested with a smaller group of people for user-generated content, imported items, and things like that from other 3D tools."

Among the common formats, Metaversum is looking to make Twinity compatible with COLLADA, which would give it ties to another mirror world with Google Earth and Google's SketchUp.

"It's not meant to be Google Maps with avatars," though. Snyder explained that "Google Maps would just give you the map where you could walk around and explore. In Twinity the land would certainly give you much more than that."

Metaversum is aiming to have something more available to the public by April, but as Snyder jokingly asked, "How many MMOs go to market on time? It'd be cool if we did that."

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Posted May 17, 2008

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